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Cruisers you'd buy?

momawmomaw Member Posts: 0 Arc User
edited March 2013 in Federation Discussion
As per recent interview, Cryptic doesn't sell many cruisers in their store. I would suggest that this is because few of them bring anything really unique or high performance to the table.

How about a Torpedo Destroyer. A ship with reasonable agility (turn rate 9-10), and cruiser style hull and shields. Has only 3/3 standard weapons, but has a 7th weapon slot which can ONLY accept torpedo weapons. A torpedo mounted to this slot has 360 degree targeting. Comes with a unique console that causes your next special torpedo attack to double. Once you trigger the console, you have 30 seconds to use High Yield or Spread and then fire. When you do you get two HY or Spread attacks back to back. 1:30 cooldown? Officer layout should prioritize engineering and then tactical, so possibly XXXX / XX / TRIBBLE / X / XX

Such a thing would be... interesting! Different.

So what would you buy? Try to be... vaguely reasonable. :)
Post edited by momaw on
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Comments

  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited March 2013
    Am currently looking for XXXX XX / XX X / TRIBBLE in a 4 3 3 config that turns around 14 with at least a 29000 hull and a 4/3 weps layout.

    :D

    <edit> too many exes
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  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited March 2013
    momaw wrote: »
    Try to be... vaguely reasonable. :)

    But... But... But... WHY???? :P

    Hm... a C-store cruiser eh? Okidoki, I can do that.

    Arbitrator-Class Strike Cruiser

    Hull: 37000
    Shield Mod: 1.0
    Weapons: 4 Fore, 4 Aft
    Hangar Bays: 1
    Crew: 700
    Device Slots: 4
    Turn Rate: 10
    Impulse Modifier: .19
    Inertia Rating: 35

    Console Setup: 3 Tactical, 4 Engineering, 2 Science

    BOff Layout:
    LtCmdr Tactical
    Cmdr Engineering
    Lt Science
    Lt Universal
    Ens Engineering

    Comes with a universal console Onslaught Power Relay.

    Onslaught Power Relay

    Passive:
    +12 Structural Integrity Field
    +12 Shield Emitters
    +12 Shield Systems
    +10 Electro-Plasma Systems
    +10 Power Insulators

    Boosts energy weapon damage by 5%. Increases impulse speed by 10% and turn rate by 10%.

    Active:
    +15 Structural Integrity Field
    +15 Shield Emitters
    +15 Shield Systems
    +15 Electro-Plasma Systems
    +15 Power Insulators

    Boosts energy weapon damage by 10%. Increases impulse speed by 15% and turn rate by 20%.

    Gains energy overload capacitor. +17.5% weapon proc chance, +10% critical chance, and 50% critical severity for duration of activation.

    Duration: 10 secs, 3 minute cooldown (passives are reduced by 50% during duration of cooldown after active duration has subsided, however being equipped to the fleet version nullifies the 50% reduction).

    This console gives the Arbitrator a slight bonus to it's SIF, EM, and Stl, while also providing a small boost in EPS and PI. It also provides a small passive bonus to damage and movement. When activated, all it's passives increase slightly, and the Arbitrator gains an ability that does massive spike damage for a short period of time.

    Basic idea behind ship is a tactically oriented cruiser that hits hard and can move around decently, but sacrificed a bunch of hull to do it. The universal BOff slots are to allow for some modular design, but overall, she's a hard hitter. Her 3 tactical consoles plus her tactical BOff layout in addition to her hangar make her able to deal consistently high damage with decent spike potential. The console was just a little bonus to make her a little less squishy and give her an interesting active that basically makes her hit insanely hard for a very short period of time. It also gives you a huge boost to proc chance which can be a MAJOR pain in the rear for your target. The only downside is that during the 3 minute cooldown, all the passives are cut in half, making it almost worthless. So it's up to the player to decide if 10 seconds of hellish power are worth 3 minutes of gimped ship.

    I also left it open to a fleet variant, which I will post below.

    Fleet Strike Cruiser Refit

    Hull: 41000
    Shield Mod: 1.1
    Weapons: 4 Fore, 4 Aft
    Hangar Bays: 1
    Crew: 700
    Device Slots: 4
    Turn Rate: 10
    Impulse Modifier: .19
    Inertia Rating: 35

    Console Setup: 4 Tactical, 4 Engineering, 2 Science

    BOff Layout:
    LtCmdr Tactical
    Cmdr Engineering
    Lt Science
    Lt Universal
    Ens Universal

    Costs 5 FSMs (1 if you have the c-store version). Requires Tier IV shipyard.

    Note: the fleet version of the strike cruiser has reinforced EPS conduits and relays, so after the onslaught relay is activated, during CD the systems do not need to recover, and as such the passives are NOT reduced by 50% effectiveness.

    Slightly OP? Probably. Needed? Nope. Posted cuz I figure what the hell? Yup.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited March 2013
    lordmalak1 wrote: »
    Am currently looking for XXXX XX / XX X / TRIBBLE in a 4 3 3 config that turns around 14 with at least a 29000 hull and a 4/3 weps layout.

    :D

    <edit> too many exes

    Try the Krenn or Mobius.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited March 2013
    momaw wrote: »
    As per recent interview, Cryptic doesn't sell many cruisers in their store. I would suggest that this is because few of them bring anything really unique or high performance to the table.
    Why would they sell well? Really, the market is telling them that cruisers are not alright and fine. Make them competitive and more of them will sell.

    Special alpha-enhanced packages will hurt, not help.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited March 2013
    Try the Krenn or Mobius.

    :)
    Not enough $$$, or lobi. But a c-store option is certainly in my price range.
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  • janewaywarriorjanewaywarrior Member Posts: 93 Arc User
    edited March 2013
    Well I think for me to buy a cruiser, Geko would have to be fired. I think the guy has poisoned STO beyond belief with his absolute obsession over Escorts and Deep Space Nine love. I would like to see a Tactical "Proxima" Class Dreadnought designed as a carrier. A True Federation designed carrier that is designed to be the "Guardian of the Fleet."

    Did I mention that Geko knows absolutely nothing about Star Trek and I could beat him and all the other Devs with my Star Trek knowledge anytime.
  • sirokksirokk Member Posts: 990 Arc User
    edited March 2013
    You don't like the Chel Grett? I know it's not exactly what you're asking for but close. There's even a PvP Sticky for a torp boat build. It has high hull, awesome turn rate, power drain w/ Breen ship consoles...

    Just a thought, not a thorough analysis.

    I appreciate your suggestion... it would be nice.
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  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited March 2013
    Can I have a cruiser that tanks like an escort and hits like an escort

    Damn all I need is an escort problem solved gunna scrap my galaxy galx and my ambassador
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • eraserfisheraserfish Member Posts: 0 Arc User
    edited March 2013
    I'm just going to uncategorically refuse to buy anything from their store or refrain from doing anything that directly contributes money into their coffers until I have a cruiser worth using. 2500 Zen for a cruiser that can't tank or support very well, can't do decent damage, and comes with a console that is essentiqlly a waste of space...

    Would love to put it on my Mirror Star Cruiser, but the developers hadn't seen fit to allow the console to be mounted on the ship. Odd, considering that they have allowed Mirror Patrol Escorts to mount Multi-Vector Attack Modules, and had not bothered to apply this change in reverse.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited March 2013
    lordmalak1 wrote: »
    Am currently looking for XXXX XX / XX X / TRIBBLE in a 4 3 3 config that turns around 14 with at least a 29000 hull and a 4/3 weps layout.

    :D

    <edit> too many exes

    so srsly? you are "looking" for this...the breen cruiser has all this and more.:D

    and the first response is..."get a mobius!" is this really just happening?
    Go pro or go home
  • capnmanxcapnmanx Member Posts: 1,452 Arc User
    edited March 2013
    Yet another agile tac cruiser concept involving a new type of beam arrays that feed power into each other creating a single more powerful beam (one per facing). It would look more Trek-ish, and would be capable of some particularly nasty spike damage with BOs; but it wouldn't mess with the base DPS (or shouldn't anyway).

    Beyond the fact that it should have an LT. Comm tac Boff slot, so that it can access all ranks of BO, I'm not too fussed about the Boff layout. Stats roughly equivalent to the Fleet Heavy Cruiser Retrofit would be adequate (even the normal retrofit, so long as it got the third tac console off the fleet version).

    On a somewhat related note, I'd be more inclined to buy ships that have a kind of retro costume available. Not TOS, or even genuinely old looking; rather, as though the designer just had a fondness for retro styling. I spent money on the Bellerophon simply because of how smooth and clean its hull looked (plus the white-ish type 6 hull material).
  • momawmomaw Member Posts: 0 Arc User
    edited March 2013
    eraserfish wrote: »
    I'm just going to uncategorically refuse to buy anything from their store or refrain from doing anything that directly contributes money into their coffers until I have a cruiser worth using.

    Now is your opportunity to tell us what that means to you. :)
  • eraserfisheraserfish Member Posts: 0 Arc User
    edited March 2013
    momaw wrote: »
    Now is your opportunity to tell us what that means to you. :)

    I want to do enough damage so that an escort can't just sit behind me and hammer away at me while I'm failing to even dent their frontal quadrant.

    I want an offensive cruiser without having to significantly compromise my tanking abilities.

    I want a cruiser that has abilities and weapons worth using.

    More importantly, I want them to LISTEN, and to TALK about this. I don't want this to be brushed aside or ignored. I want the concerns of myself and others in a similar position to be addressed. I want them to pay attention to overarching game issues and not to focus exclusively on lockbox content and new C-store ships.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited March 2013
    baudl wrote: »
    so srsly? you are "looking" for this...the breen cruiser has all this and more.:D

    and the first response is..."get a mobius!" is this really just happening?

    Why yes, srsly.
    Breen cruiser is a bit slow on the turn, mobius/krenn is still a bit ENG console light, and is the MMRE, and klink side fleet scourge is a bit tac heavy. The OP asked what I'd buy, I listed what I would look for @ the C-store. I'd love to try some of those higher level sci powers without giving up too much pew-pew, but to trade both for healing power is WHY I don't touch cruisers.

    A cloak on my asked for ship would be a sure sale.
    KBF Lord MalaK
    Awoken Dead
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2013
    Cryptic is drawing a conclusion from its sales figures but not putting all of the information in context.

    Want to know why escorts sell better?

    Well yes, they do perform better in their current end-game grindy grind setup.

    But that wasn't always the case.

    And Cryptic seems to willfully forget that they themselves SATURATED the cruiser market.

    There's how many cruisers for sale?

    Three Odyssey class cruisers. Two Galaxy class cruisers (the retro and the deradnaught) and a Galaxy venture skin. One Reagent. One Excelsior. The Exeter. The TOS Connie. Supposedly the Miranda was added to the store too?

    Then in the fleet there's the Fleet Cheyenne, Fleet Imperial, Fleet Nomad, Fleet Galaxy, Fleet Excelsior. The Fleet Ambassador too.

    There's talk of a New Orleans class ship on the way. It's a cruiser.

    The Nebula is a science ship that flies like a cruiser.

    Oh and don't forget the Mirror Cruisers.

    And lockbox cruisers like the D'Kora and Galor.

    There's just too many available cruisers. It's reached a saturation point. By now, the cruiser fan has too many choices. If someone bought an Odyssey, and are flying it happily, why would they consider buying a Fleet Ambassador? Or a Reagent? If someone's been locked into the extremely effective Excelsior, and then went and got the Fleet version, why would they bother with anything else?

    Too many cruisers.

    Yeah, escorts sell well. And part of that is they do well in certain aspects of gameplay. But let's not forget that there have been a lot less escorts for sale in this game. Cryptic's pushed so many cruisers out, it's now a saturated market.
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  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited March 2013
    I'll just be happy with a federation version of the Fleet Tor'kaht.
    EnYn9p9.jpg
  • capnmanxcapnmanx Member Posts: 1,452 Arc User
    edited March 2013
    Cryptic is drawing a conclusion from its sales figures but not putting all of the information in context.

    Want to know why escorts sell better?

    Well yes, they do perform better in their current end-game grindy grind setup.

    But that wasn't always the case.

    And Cryptic seems to willfully forget that they themselves SATURATED the cruiser market.

    There's how many cruisers for sale?

    Three Odyssey class cruisers. Two Galaxy class cruisers (the retro and the deradnaught) and a Galaxy venture skin. One Reagent. One Excelsior. The Exeter. The TOS Connie. Supposedly the Miranda was added to the store too?

    Then in the fleet there's the Fleet Cheyenne, Fleet Imperial, Fleet Nomad, Fleet Galaxy, Fleet Excelsior. The Fleet Ambassador too.

    There's talk of a New Orleans class ship on the way. It's a cruiser.

    The Nebula is a science ship that flies like a cruiser.

    Oh and don't forget the Mirror Cruisers.

    And lockbox cruisers like the D'Kora and Galor.

    There's just too many available cruisers. It's reached a saturation point. By now, the cruiser fan has too many choices. If someone bought an Odyssey, and are flying it happily, why would they consider buying a Fleet Ambassador? Or a Reagent? If someone's been locked into the extremely effective Excelsior, and then went and got the Fleet version, why would they bother with anything else?

    Too many cruisers.

    Yeah, escorts sell well. And part of that is they do well in certain aspects of gameplay. But let's not forget that there have been a lot less escorts for sale in this game. Cryptic's pushed so many cruisers out, it's now a saturated market.

    True, but I'm inclined to agree with the OP's assessment that they're mostly a bit boring (well OK, he didn't say boring... but we know that's what he meant :P).

    Not boring ones could stand out enough to get attention; even in a saturated market.
  • corbinwolf#9797 corbinwolf Member Posts: 565 Arc User
    edited March 2013
    Personally I think they would make more money if they sold components instead of entire ships. For instance, you like your breen ship, than why not be able to purchase a Gal X or Connie for instance that is literally a blank slate. You can purchase your sci, eng, tac slots for both consoles and Boff spots. You can than purchase your hull strength, etc... Yes, I know, the game would be out of balance then but most would have you believe it is anyways. This way at least, you actually get to fly the ship you really want instead of wishing you could instead!

    I prefer cruisers and do like my Breen, but I wish that even as a tact captain I could use the ship I want instead of the ships that work best for my playstyle, if you know what I mean? Anyways, at this point Id settle for my Breen reskinned as a Fed ship of my choice.
    "The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
  • age03age03 Member Posts: 1,664 Arc User
    edited March 2013
    There's just too many available cruisers. It's reached a saturation point. By now, the cruiser fan has too many choices. If someone bought an Odyssey, and are flying it happily, why would they consider buying a Fleet Ambassador? Or a Reagent? If someone's been locked into the extremely effective Excelsior, and then went and got the Fleet version, why would they bother with anything else?

    Too many cruisers.

    Yeah, escorts sell well. And part of that is they do well in certain aspects of gameplay. But let's not forget that there have been a lot less escorts for sale in this game. Cryptic's pushed so many cruisers out, it's now a saturated market.
    You hit the nail on the head here.It is just that Fed cruiser have harder time competing agaist Kdf criusers.What do you expect that have better manuvablity than Fed CAs or BCHs.

    There doesn't need to be any more CAs give them more eng slots for RCS consols.
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  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited March 2013
    Personally I think they would make more money if they sold components instead of entire ships. For instance, you like your breen ship, than why not be able to purchase a Gal X or Connie for instance that is literally a blank slate. You can purchase your sci, eng, tac slots for both consoles and Boff spots. You can than purchase your hull strength, etc... Yes, I know, the game would be out of balance then but most would have you believe it is anyways. This way at least, you actually get to fly the ship you really want instead of wishing you could instead!

    I prefer cruisers and do like my Breen, but I wish that even as a tact captain I could use the ship I want instead of the ships that work best for my playstyle, if you know what I mean? Anyways, at this point Id settle for my Breen reskinned as a Fed ship of my choice.

    I actually agree with you...this way everyone can play their favorite ship and it will be effective if they build it so.
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  • rustiswordzrustiswordz Member Posts: 824 Arc User
    edited March 2013
    Make Cruisers sexeh like escorts and people will go back to them. ]]

    Give cruisers a decent turn rate, give cruisers the power to sustain a full 8 beams with little drop off in power. Give cruisers looks to die fore and the fancy consoles and skills to go with them and watch them fly off the shelves.

    And stop this obsession of escorts are us. Trek is cruisers, cruisers, cruisers. Escorts are a secondary ship in the Trek universe not a primary one.

    Give the cruisers what they deserve.
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  • age03age03 Member Posts: 1,664 Arc User
    edited March 2013
    I think Cryptic liks the CAs from the 23 Century and much prefer the Esorts of the 24 and 25.
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited March 2013
    There is a few I still want to buy from there. I bought a couple in the past. Still want the Excelsior and Galaxy Refit. And thought of the Galaxy X as well. Plus with me leveling up a Tactical Captain, I want a couple of Escorts like Andorian, and Defiant Refit. So I have to spend wisely as I go.

    I wouldn't mind seeing the New Orleans Class as an Escort Cruiser. Some armor to hold up, decent fire power like a hybrid of the 2. Similar how they do the KDF battlecruisers.
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  • blitzy4blitzy4 Member Posts: 839 Arc User
    edited March 2013
    This would be what I'd want. A Federation bird of prey. :D

    Exeter-Class Retrofit

    Hull: 22,500
    Shields: 1.2
    Weapons: (no dual cannons)
    Front- 4
    Rear- 2
    Crew: 350
    Bridge Officer (12 total)
    Engineer Comm
    Science LT
    Tactical LT Comm
    Universal LT, Ensign
    Device Slots: 4
    Consoles
    Engineer 3
    Science 3
    Tactical 3
    Turn Rate: 11
    Impulse Modifier: 0.15
    Inertia rating: 40
    Power Bonus: +5 all

    Special Console: Wide Angel Photon Torpedo (photon version of the quantum torpedo unit.
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  • johnnymo1johnnymo1 Member Posts: 697 Arc User
    edited March 2013
    Why would they sell well? Really, the market is telling them that cruisers are not alright and fine. Make them competitive and more of them will sell.

    Special alpha-enhanced packages will hurt, not help.

    /Agree. The bigger issue with cruisers are the lack of firepower they have. the ability to broadside is hurt by being limited to single beam arrays. Turning rates are very slow, and bridge officer line ups do not always make sence. A ship a city block long (soviergn class ship) has the same number of bridge officers slotted as a ship about an acre in size (defiant class ship). The size of the cruiser class ships alone should allow for more duty officers at the least to be slotted. A defiant class ship with 5 space duty officers and 5 bridge officers out of a crew of 50 means 20% of your crew is doing something other than jumping out the nearest airlock when you get hit with a torp. The Odysey calss has a crew of 2500 members to the crew, and the same 10 are doing stuff. thats like what 4% of the crew not chilling out in the holodeck?
    Escorts have gotten pleanty of love, and I don't want to see them changed, but the cruiser needs some help. I would love to be flying my little Defiant class ship through a fleet action, getting beat up on and when I see a cruiser heading my way think, here comes the big guys to help in the fight, not hey great, they can give me a nice heal up so I can finish off everything I fight.
  • thepantspartythepantsparty Member Posts: 431 Arc User
    edited March 2013
    Aux2Bat builds already do nearly escort damage while being able to tank things, what exactly are people looking for?
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited March 2013
    Give cruisers a decent turn rate, give cruisers the power to sustain a full 8 beams with little drop off in power. Give cruisers looks to die fore and the fancy consoles and skills to go with them and watch them fly off the shelves.
    Cruisers SHOULDN'T have awesome turn rates. They aren't jet fighters. What they SHOULD have is a respectable amount of firepower, which they presently do not. You never really saw the Galaxy move around much in the Dominion War scenes. They just kinda sat there and dispensed whoopass with their big saucer beams.

    Unfortunately, there are no big saucer beams in the game.
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  • eraserfisheraserfish Member Posts: 0 Arc User
    edited March 2013
    Aux2Bat builds already do nearly escort damage while being able to tank things, what exactly are people looking for?

    It doesn't help increase the damage of beam boats, and attempting to pull it off on a Galaxy class ends in tears. For some ships, it simply doesn't work as well because it will result in substantial compromises to overall tanking capability. It works better on KDF battlecruisers and lockbox ships, and they're better optimized for Tactical captains anyhow. There's still a big question mark insofar the offensive viability of Federation cruisers is concerned.
  • rustiswordzrustiswordz Member Posts: 824 Arc User
    edited March 2013
    Cruisers SHOULDN'T have awesome turn rates. They aren't jet fighters. What they SHOULD have is a respectable amount of firepower, which they presently do not. You never really saw the Galaxy move around much in the Dominion War scenes. They just kinda sat there and dispensed whoopass with their big saucer beams.

    Unfortunately, there are no big saucer beams in the game.


    Well its a bit obvious even to a dunce like me that cruisers can't and never will turn like an escort. Its stupid and silly.
    However, when escorts are doing turn rates of 14-16 plus, not counting buffs that sets and equipment provide a turn rate of 6-7 simply isn't good enough. A turn rate of 9-10 before buffs is chump change compared to escorts.
    I've been shouted at by players who want me to keep up to provide support but i simply can't get the cruiser round fast enough. I've seen players in STF and Fleet Marks missions quit out of matches because I turn up in a cruiser and think I'll be a liability.

    The game is biased to the point of gaming prejudice against cruisers. You want cruisers to help you, give us a decent turn rate so we can help you. I'm fed up of doing a 180 degree turn only to find the escorts are already the other side of the map toasting targets.

    I love this game, its the best MMO I've ever played but the balance needs to be sorted out. Seriously. Cruisers like the Galaxy X should be the Bismark or Graf Spee of ships. Escorts should be like PT boats. A PT boat can kill a cruiser but they take their lives in their hands doing so. STO is the ONLY game where cruisers are little more than glorified freighters. All the other space games i've played the cruisers are feared vessels only an idiot would attack alone.

    I'm hoping the May update will throw Cruiser Captains a bone.
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