As per recent interview, Cryptic doesn't sell many cruisers in their store. I would suggest that this is because few of them bring anything really unique or high performance to the table.
How about a Torpedo Destroyer. A ship with reasonable agility (turn rate 9-10), and cruiser style hull and shields. Has only 3/3 standard weapons, but has a 7th weapon slot which can ONLY accept torpedo weapons. A torpedo mounted to this slot has 360 degree targeting. Comes with a unique console that causes your next special torpedo attack to double. Once you trigger the console, you have 30 seconds to use High Yield or Spread and then fire. When you do you get two HY or Spread attacks back to back. 1:30 cooldown? Officer layout should prioritize engineering and then tactical, so possibly
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Such a thing would be... interesting! Different.
So what would you buy? Try to be... vaguely reasonable.
Comments
<edit> too many exes
Awoken Dead
Now shaddup about the queues, it's a BUG
But... But... But... WHY???? :P
Hm... a C-store cruiser eh? Okidoki, I can do that.
Arbitrator-Class Strike Cruiser
Hull: 37000
Shield Mod: 1.0
Weapons: 4 Fore, 4 Aft
Hangar Bays: 1
Crew: 700
Device Slots: 4
Turn Rate: 10
Impulse Modifier: .19
Inertia Rating: 35
Console Setup: 3 Tactical, 4 Engineering, 2 Science
BOff Layout:
LtCmdr Tactical
Cmdr Engineering
Lt Science
Lt Universal
Ens Engineering
Comes with a universal console Onslaught Power Relay.
Onslaught Power Relay
Passive:
+12 Structural Integrity Field
+12 Shield Emitters
+12 Shield Systems
+10 Electro-Plasma Systems
+10 Power Insulators
Boosts energy weapon damage by 5%. Increases impulse speed by 10% and turn rate by 10%.
Active:
+15 Structural Integrity Field
+15 Shield Emitters
+15 Shield Systems
+15 Electro-Plasma Systems
+15 Power Insulators
Boosts energy weapon damage by 10%. Increases impulse speed by 15% and turn rate by 20%.
Gains energy overload capacitor. +17.5% weapon proc chance, +10% critical chance, and 50% critical severity for duration of activation.
Duration: 10 secs, 3 minute cooldown (passives are reduced by 50% during duration of cooldown after active duration has subsided, however being equipped to the fleet version nullifies the 50% reduction).
This console gives the Arbitrator a slight bonus to it's SIF, EM, and Stl, while also providing a small boost in EPS and PI. It also provides a small passive bonus to damage and movement. When activated, all it's passives increase slightly, and the Arbitrator gains an ability that does massive spike damage for a short period of time.
Basic idea behind ship is a tactically oriented cruiser that hits hard and can move around decently, but sacrificed a bunch of hull to do it. The universal BOff slots are to allow for some modular design, but overall, she's a hard hitter. Her 3 tactical consoles plus her tactical BOff layout in addition to her hangar make her able to deal consistently high damage with decent spike potential. The console was just a little bonus to make her a little less squishy and give her an interesting active that basically makes her hit insanely hard for a very short period of time. It also gives you a huge boost to proc chance which can be a MAJOR pain in the rear for your target. The only downside is that during the 3 minute cooldown, all the passives are cut in half, making it almost worthless. So it's up to the player to decide if 10 seconds of hellish power are worth 3 minutes of gimped ship.
I also left it open to a fleet variant, which I will post below.
Fleet Strike Cruiser Refit
Hull: 41000
Shield Mod: 1.1
Weapons: 4 Fore, 4 Aft
Hangar Bays: 1
Crew: 700
Device Slots: 4
Turn Rate: 10
Impulse Modifier: .19
Inertia Rating: 35
Console Setup: 4 Tactical, 4 Engineering, 2 Science
BOff Layout:
LtCmdr Tactical
Cmdr Engineering
Lt Science
Lt Universal
Ens Universal
Costs 5 FSMs (1 if you have the c-store version). Requires Tier IV shipyard.
Note: the fleet version of the strike cruiser has reinforced EPS conduits and relays, so after the onslaught relay is activated, during CD the systems do not need to recover, and as such the passives are NOT reduced by 50% effectiveness.
Slightly OP? Probably. Needed? Nope. Posted cuz I figure what the hell? Yup.
Try the Krenn or Mobius.
Special alpha-enhanced packages will hurt, not help.
Not enough $$$, or lobi. But a c-store option is certainly in my price range.
Awoken Dead
Now shaddup about the queues, it's a BUG
Did I mention that Geko knows absolutely nothing about Star Trek and I could beat him and all the other Devs with my Star Trek knowledge anytime.
Just a thought, not a thorough analysis.
I appreciate your suggestion... it would be nice.
SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
Damn all I need is an escort problem solved gunna scrap my galaxy galx and my ambassador
Would love to put it on my Mirror Star Cruiser, but the developers hadn't seen fit to allow the console to be mounted on the ship. Odd, considering that they have allowed Mirror Patrol Escorts to mount Multi-Vector Attack Modules, and had not bothered to apply this change in reverse.
so srsly? you are "looking" for this...the breen cruiser has all this and more.:D
and the first response is..."get a mobius!" is this really just happening?
Beyond the fact that it should have an LT. Comm tac Boff slot, so that it can access all ranks of BO, I'm not too fussed about the Boff layout. Stats roughly equivalent to the Fleet Heavy Cruiser Retrofit would be adequate (even the normal retrofit, so long as it got the third tac console off the fleet version).
On a somewhat related note, I'd be more inclined to buy ships that have a kind of retro costume available. Not TOS, or even genuinely old looking; rather, as though the designer just had a fondness for retro styling. I spent money on the Bellerophon simply because of how smooth and clean its hull looked (plus the white-ish type 6 hull material).
Now is your opportunity to tell us what that means to you.
I want to do enough damage so that an escort can't just sit behind me and hammer away at me while I'm failing to even dent their frontal quadrant.
I want an offensive cruiser without having to significantly compromise my tanking abilities.
I want a cruiser that has abilities and weapons worth using.
More importantly, I want them to LISTEN, and to TALK about this. I don't want this to be brushed aside or ignored. I want the concerns of myself and others in a similar position to be addressed. I want them to pay attention to overarching game issues and not to focus exclusively on lockbox content and new C-store ships.
Why yes, srsly.
Breen cruiser is a bit slow on the turn, mobius/krenn is still a bit ENG console light, and is the MMRE, and klink side fleet scourge is a bit tac heavy. The OP asked what I'd buy, I listed what I would look for @ the C-store. I'd love to try some of those higher level sci powers without giving up too much pew-pew, but to trade both for healing power is WHY I don't touch cruisers.
A cloak on my asked for ship would be a sure sale.
Awoken Dead
Now shaddup about the queues, it's a BUG
Want to know why escorts sell better?
Well yes, they do perform better in their current end-game grindy grind setup.
But that wasn't always the case.
And Cryptic seems to willfully forget that they themselves SATURATED the cruiser market.
There's how many cruisers for sale?
Three Odyssey class cruisers. Two Galaxy class cruisers (the retro and the deradnaught) and a Galaxy venture skin. One Reagent. One Excelsior. The Exeter. The TOS Connie. Supposedly the Miranda was added to the store too?
Then in the fleet there's the Fleet Cheyenne, Fleet Imperial, Fleet Nomad, Fleet Galaxy, Fleet Excelsior. The Fleet Ambassador too.
There's talk of a New Orleans class ship on the way. It's a cruiser.
The Nebula is a science ship that flies like a cruiser.
Oh and don't forget the Mirror Cruisers.
And lockbox cruisers like the D'Kora and Galor.
There's just too many available cruisers. It's reached a saturation point. By now, the cruiser fan has too many choices. If someone bought an Odyssey, and are flying it happily, why would they consider buying a Fleet Ambassador? Or a Reagent? If someone's been locked into the extremely effective Excelsior, and then went and got the Fleet version, why would they bother with anything else?
Too many cruisers.
Yeah, escorts sell well. And part of that is they do well in certain aspects of gameplay. But let's not forget that there have been a lot less escorts for sale in this game. Cryptic's pushed so many cruisers out, it's now a saturated market.
True, but I'm inclined to agree with the OP's assessment that they're mostly a bit boring (well OK, he didn't say boring... but we know that's what he meant :P).
Not boring ones could stand out enough to get attention; even in a saturated market.
I prefer cruisers and do like my Breen, but I wish that even as a tact captain I could use the ship I want instead of the ships that work best for my playstyle, if you know what I mean? Anyways, at this point Id settle for my Breen reskinned as a Fed ship of my choice.
There doesn't need to be any more CAs give them more eng slots for RCS consols.
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
I actually agree with you...this way everyone can play their favorite ship and it will be effective if they build it so.
Give cruisers a decent turn rate, give cruisers the power to sustain a full 8 beams with little drop off in power. Give cruisers looks to die fore and the fancy consoles and skills to go with them and watch them fly off the shelves.
And stop this obsession of escorts are us. Trek is cruisers, cruisers, cruisers. Escorts are a secondary ship in the Trek universe not a primary one.
Give the cruisers what they deserve.
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
I wouldn't mind seeing the New Orleans Class as an Escort Cruiser. Some armor to hold up, decent fire power like a hybrid of the 2. Similar how they do the KDF battlecruisers.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Exeter-Class Retrofit
Hull: 22,500
Shields: 1.2
Weapons: (no dual cannons)
Front- 4
Rear- 2
Crew: 350
Bridge Officer (12 total)
Science LT
Tactical LT Comm
Universal LT, Ensign
Consoles
Science 3
Tactical 3
Impulse Modifier: 0.15
Inertia rating: 40
Power Bonus: +5 all
Special Console: Wide Angel Photon Torpedo (photon version of the quantum torpedo unit.
/Agree. The bigger issue with cruisers are the lack of firepower they have. the ability to broadside is hurt by being limited to single beam arrays. Turning rates are very slow, and bridge officer line ups do not always make sence. A ship a city block long (soviergn class ship) has the same number of bridge officers slotted as a ship about an acre in size (defiant class ship). The size of the cruiser class ships alone should allow for more duty officers at the least to be slotted. A defiant class ship with 5 space duty officers and 5 bridge officers out of a crew of 50 means 20% of your crew is doing something other than jumping out the nearest airlock when you get hit with a torp. The Odysey calss has a crew of 2500 members to the crew, and the same 10 are doing stuff. thats like what 4% of the crew not chilling out in the holodeck?
Escorts have gotten pleanty of love, and I don't want to see them changed, but the cruiser needs some help. I would love to be flying my little Defiant class ship through a fleet action, getting beat up on and when I see a cruiser heading my way think, here comes the big guys to help in the fight, not hey great, they can give me a nice heal up so I can finish off everything I fight.
Unfortunately, there are no big saucer beams in the game.
It doesn't help increase the damage of beam boats, and attempting to pull it off on a Galaxy class ends in tears. For some ships, it simply doesn't work as well because it will result in substantial compromises to overall tanking capability. It works better on KDF battlecruisers and lockbox ships, and they're better optimized for Tactical captains anyhow. There's still a big question mark insofar the offensive viability of Federation cruisers is concerned.
Well its a bit obvious even to a dunce like me that cruisers can't and never will turn like an escort. Its stupid and silly.
However, when escorts are doing turn rates of 14-16 plus, not counting buffs that sets and equipment provide a turn rate of 6-7 simply isn't good enough. A turn rate of 9-10 before buffs is chump change compared to escorts.
I've been shouted at by players who want me to keep up to provide support but i simply can't get the cruiser round fast enough. I've seen players in STF and Fleet Marks missions quit out of matches because I turn up in a cruiser and think I'll be a liability.
The game is biased to the point of gaming prejudice against cruisers. You want cruisers to help you, give us a decent turn rate so we can help you. I'm fed up of doing a 180 degree turn only to find the escorts are already the other side of the map toasting targets.
I love this game, its the best MMO I've ever played but the balance needs to be sorted out. Seriously. Cruisers like the Galaxy X should be the Bismark or Graf Spee of ships. Escorts should be like PT boats. A PT boat can kill a cruiser but they take their lives in their hands doing so. STO is the ONLY game where cruisers are little more than glorified freighters. All the other space games i've played the cruisers are feared vessels only an idiot would attack alone.
I'm hoping the May update will throw Cruiser Captains a bone.