The STO story writer recently said, she got a new technology: The ability to create dialog based on species.
Now that alone does not seem that significant, but if you think about the fact that a Romulan 'faction' has to be able to play all the Features Episodes Series, it suddenly comes together.
The feature episodes will be changed from:
if(klingon_faction) klingon_dialog
if(federation_faction) federation_dialog
to:
if(federation_species) federation_dialog
if(klingon_species) klingon_dialog
if(romulan_species) romulan_dialog
So Romulans will not be a faction. They will be a species! :eek:
Maybe there will be 5 missions exclusively for 1 species, but the rest of the game will be faction-neutral for everybody, with different dialogs based on species.
I'm sorry, but I can not see the idea of a Romulan/Reman species playable fed/kdf faction. It's a complete stand alone faction with its own episode and will destroy it completely, how ever they are going to put it in, in any way. It's going to be a complete failure.
The only way I can see the Romulan/Reman as playable are through its own faction and with it's own new episode.
Edit: Trying again on PC as tablet are a little limited.
This feature is a very important step to individual storylines. I hope it also find its way into the foundry. And is followed by a gender based option.
The feature episodes will be changed from:
if(klingon_faction) klingon_dialog
if(federation_faction) federation_dialog
to:
if(federation_species) federation_dialog
if(klingon_species) klingon_dialog
if(romulan_species) romulan_dialog
So Romulans will not be a faction. They will be a species! :eek:
I seriously doubt there will be a different dialogue for every single playable species in the game. What about the "Alien" species? It's a completely customizable character on both Fed and KDF, to which the writer(s) know nothing about, unless every single bio of every single players' characters are sifted through. That's not gonna happen.
If a playable Romulan species were to be, rather than a playable Romulan faction, then the command would look more like this:
Everything is speculation at this point and I know a huge portion of the playerbase, myself included, would like to see a Romulan faction come to be.
Maybe it'll be a playable species. Maybe it'll be a playable faction. Maybe it'll just be a playable species that requires a reputation grind to join a playable faction in the future. Either way, I just hope it doesn't cost over 9000 million Dil.
If she's just getting this tool, then I wouldn't hold out for a playable Romulan faction in May (unless her receiving the tool reflects all of the updating all of the current text requires to be useable by the new story tools). That said, it's a very promising sign for a playable Romulan faction in the future. I wouldn't expect a fleshed out KDF in May, either, but certainly this sounds like its laying the groundwork for both to be realized (along with the possibility of more than three factions).
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Norway and Yeager dammit... I still want my Typhoon and Jupiter though. JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
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'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
The STO story writer recently said, she got a new technology: The ability to create dialog based on species.
Now that alone does not seem that significant, but if you think about the fact that a Romulan 'faction' has to be able to play all the Features Episodes Series, it suddenly comes together.
The feature episodes will be changed from:
if(klingon_faction) klingon_dialog
if(federation_faction) federation_dialog
to:
if(federation_species) federation_dialog
if(klingon_species) klingon_dialog
if(romulan_species) romulan_dialog
So Romulans will not be a faction. They will be a species! :eek:
Maybe there will be 5 missions exclusively for 1 species, but the rest of the game will be faction-neutral for everybody, with different dialogs based on species.
I have not hear the interview so perhaps i am missing somethin but you seem to be making an awful lot of assumptions there.
1) Romulans dont have to have access to FE. Would be nice but its by no means guaranteed.
2) she is probably referring to your character or boff (ie vulcan, gorn etc) so that she can write multiple version of the same text, just tailor them to the species.
3) why does it turn the romulans from a faction to a species. we already have 2 factions before that do both unique an cross faction content. why not 3?
3) why does it turn the romulans from a faction to a species. we already have 2 factions before that do both unique an cross faction content. why not 3?
Who knows what kind of hard-coding was put in place to make that work, or what kind of hoops they've had to jump through to get additional text put into the game as a result.
I'm no programmer, or even what I would consider a novice programmer, but I've dinked around enough with C++ to know that sometimes you take the shortcut, and worry about the formal system later (either because it's unnecessary or because it's too time consuming).
I'm sure that's 10x as true when trying to get something as complex as an MMO released on a short schedule.
I seriously doubt there will be a different dialogue for every single playable species in the game.
All it means is that they can now insert flavor text when certain things match up. Like the Breen-mobile yielding unique dialogue from Breen NPCs in the Deferi dailies.
Irrelevant. Without more fact speculation is futile.
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Star Trek: The Next Grind
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Star Trek: Voyage to the Grind
2.)Engine support does not mean feature implementation. Just because the engine 'may' support the ability for a third factional check(which is the OP's implication), it doesn't mean that such a faction currently exists - only that there is more groundwork to support it at some point.
All it means is that they can now insert flavor text when certain things match up. Like the Breen-mobile yielding unique dialogue from Breen NPCs in the Deferi dailies.
To add fuel to the fire:
Cryptic's engine was not designed to handle factions at all. I think it's pretty well known that they used hackery for factions in STO (and that's probably one reason why Klingons occasionally slip through to ESD).
Faction is basically a special case of species.
So, for example, you have:
Ke_Klingon_Male
and
Sf_Klingon_Male
Two species. It's extended elements of the species that cause them to have what players think of as faction, transwarps, and ship access.
In the past, I believe things like Featured Episodes had to be made twice for each faction to have text variations. There was some hacky species dialogue option in The 2800 but that was just in terms of what response buttons displayed. This actually changes the text in the window.
Which means it will be easier to implement cross faction FEs and dress episodes as cross faction. Before, even if the missions were identical, they had to be made twice, I believe. And while that may sound like a copy paste, consider that every time a bug required moving an object or NPC two feet, it probably had to be done twice and iterate through to sets of updates that reconciled internal dev code branches. It also was why Feds and KDF couldn't team. (I believe STFs used another form of hackery.)
This is a pretty significant step towards having missions that can be cooperated on.
For example, maybe even the ability to have cross faction teams in a zone like New Romulus or at least the ability to sync Fed/KDF bug updates easier. It should make porting Fed missions to KDF dramatically easier.
Before, you'd need a separate mission at the code level, I think. And now, you could have Klingons acquire the same mission but have it use patching, dialogue, and alternate objectives triggering off of KDF species.
Because the KDF isn't a faction, per se, at the code level. It's just a bunch of species TRIBBLE to look like one. (In contrast to WoW where a bit of database magic would allow Alliance Orcs, because faction and race are separate fields there, whereas in STO, I'm pretty sure anything faction-like is a bunch of inherited traits applied to a separate species. So, WoW can have Pandarens in both factions recognized as the same race and race/faction changes whereas a complication for STO has always been that faction/race are a single field, which makes Fed Klingons and KDF Klingons different species at the engine level.)
The STO story writer recently said, she got a new technology: The ability to create dialog based on species.
Now that alone does not seem that significant, but if you think about the fact that a Romulan 'faction' has to be able to play all the Features Episodes Series, it suddenly comes together.
The feature episodes will be changed from:
if(klingon_faction) klingon_dialog
if(federation_faction) federation_dialog
to:
if(federation_species) federation_dialog
if(klingon_species) klingon_dialog
if(romulan_species) romulan_dialog
So Romulans will not be a faction. They will be a species! :eek:
Maybe there will be 5 missions exclusively for 1 species, but the rest of the game will be faction-neutral for everybody, with different dialogs based on species.
It could simply mean that NPC's will now start calling you by your race. Instead of "Hey, Admiral, come here" or "Hey Starfleet, come here!", they can now do "Hey, Human, come here!" or maybe even slang comments like "Hey Pointy-Ears!"
I think it would be related to some (minor) non sense. A boff acting like his scared, while being a Jem'hadar or a Vulcan for example. Also, to allow species discussion.
For example, during Coliseum, you can find a computer with the results of the experiment, according to various species.
One of them was "Betazoid : can sense treason because they are telepathic". I was playing betazoid, and the reman with me was a traitor, as everyone surely know. I didn't have any special discussion about it. It was kinda weird.
It could be used for others factions, but I think the most obvious choice is to involve the player and his BOFF more into the story. Having vulcan making logical comment instead of a generic one, betazoid "feeling" something, etc...
Add a gender check, add them to the foundry, and we could have some nice missions.
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The only way I can see the Romulan/Reman as playable are through its own faction and with it's own new episode.
Edit: Trying again on PC as tablet are a little limited.
Well said! Still this is an interesting feature.
I seriously doubt there will be a different dialogue for every single playable species in the game. What about the "Alien" species? It's a completely customizable character on both Fed and KDF, to which the writer(s) know nothing about, unless every single bio of every single players' characters are sifted through. That's not gonna happen.
If a playable Romulan species were to be, rather than a playable Romulan faction, then the command would look more like this:
if(federation_generic) federation_dialog
if(federation_romulan) federation_romulan_dialog
if(klingon_generic) klingon_dialog
if(klingon_romulan) klingon_romulan_dialog
Everything is speculation at this point and I know a huge portion of the playerbase, myself included, would like to see a Romulan faction come to be.
Maybe it'll be a playable species. Maybe it'll be a playable faction. Maybe it'll just be a playable species that requires a reputation grind to join a playable faction in the future. Either way, I just hope it doesn't cost over 9000 million Dil.
?????
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
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The one story writer for all missions explains much.
However I'm not sure what her gender has to do with it?
I have not hear the interview so perhaps i am missing somethin but you seem to be making an awful lot of assumptions there.
1) Romulans dont have to have access to FE. Would be nice but its by no means guaranteed.
2) she is probably referring to your character or boff (ie vulcan, gorn etc) so that she can write multiple version of the same text, just tailor them to the species.
3) why does it turn the romulans from a faction to a species. we already have 2 factions before that do both unique an cross faction content. why not 3?
I'm no programmer, or even what I would consider a novice programmer, but I've dinked around enough with C++ to know that sometimes you take the shortcut, and worry about the formal system later (either because it's unnecessary or because it's too time consuming).
I'm sure that's 10x as true when trying to get something as complex as an MMO released on a short schedule.
One might say that you're biased.
:eek:
Man oh man you're brave!
All it means is that they can now insert flavor text when certain things match up. Like the Breen-mobile yielding unique dialogue from Breen NPCs in the Deferi dailies.
(Really need a Borg smiley. How does a Star Trek forum not have a Star Trek smilies
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
Do you even realize how offensive that would be if she read this?
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1.)No source was given. Where was this 'said'?
2.)Engine support does not mean feature implementation. Just because the engine 'may' support the ability for a third factional check(which is the OP's implication), it doesn't mean that such a faction currently exists - only that there is more groundwork to support it at some point.
Let's see you explain that without resorting to sexism...
Blatant sexism is not funny.
He won't be able to.
+1 for the RSE needs to be ots on faction
linking it to the feds or the KDF just cheapens it.
R.I.P
To add fuel to the fire:
Cryptic's engine was not designed to handle factions at all. I think it's pretty well known that they used hackery for factions in STO (and that's probably one reason why Klingons occasionally slip through to ESD).
Faction is basically a special case of species.
So, for example, you have:
Ke_Klingon_Male
and
Sf_Klingon_Male
Two species. It's extended elements of the species that cause them to have what players think of as faction, transwarps, and ship access.
In the past, I believe things like Featured Episodes had to be made twice for each faction to have text variations. There was some hacky species dialogue option in The 2800 but that was just in terms of what response buttons displayed. This actually changes the text in the window.
Which means it will be easier to implement cross faction FEs and dress episodes as cross faction. Before, even if the missions were identical, they had to be made twice, I believe. And while that may sound like a copy paste, consider that every time a bug required moving an object or NPC two feet, it probably had to be done twice and iterate through to sets of updates that reconciled internal dev code branches. It also was why Feds and KDF couldn't team. (I believe STFs used another form of hackery.)
This is a pretty significant step towards having missions that can be cooperated on.
For example, maybe even the ability to have cross faction teams in a zone like New Romulus or at least the ability to sync Fed/KDF bug updates easier. It should make porting Fed missions to KDF dramatically easier.
Before, you'd need a separate mission at the code level, I think. And now, you could have Klingons acquire the same mission but have it use patching, dialogue, and alternate objectives triggering off of KDF species.
Because the KDF isn't a faction, per se, at the code level. It's just a bunch of species TRIBBLE to look like one. (In contrast to WoW where a bit of database magic would allow Alliance Orcs, because faction and race are separate fields there, whereas in STO, I'm pretty sure anything faction-like is a bunch of inherited traits applied to a separate species. So, WoW can have Pandarens in both factions recognized as the same race and race/faction changes whereas a complication for STO has always been that faction/race are a single field, which makes Fed Klingons and KDF Klingons different species at the engine level.)
It could simply mean that NPC's will now start calling you by your race. Instead of "Hey, Admiral, come here" or "Hey Starfleet, come here!", they can now do "Hey, Human, come here!" or maybe even slang comments like "Hey Pointy-Ears!"
Ohhhh so tempted , however it'll be nice lol
For example, during Coliseum, you can find a computer with the results of the experiment, according to various species.
One of them was "Betazoid : can sense treason because they are telepathic". I was playing betazoid, and the reman with me was a traitor, as everyone surely know. I didn't have any special discussion about it. It was kinda weird.
It could be used for others factions, but I think the most obvious choice is to involve the player and his BOFF more into the story. Having vulcan making logical comment instead of a generic one, betazoid "feeling" something, etc...
Add a gender check, add them to the foundry, and we could have some nice missions.