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A little info that hints at May Update

allocaterallocater Member Posts: 289 Arc User
The STO story writer recently said, she got a new technology: The ability to create dialog based on species.

Now that alone does not seem that significant, but if you think about the fact that a Romulan 'faction' has to be able to play all the Features Episodes Series, it suddenly comes together.

The feature episodes will be changed from:
if(klingon_faction) klingon_dialog
if(federation_faction) federation_dialog

to:
if(federation_species) federation_dialog
if(klingon_species) klingon_dialog
if(romulan_species) romulan_dialog

So Romulans will not be a faction. They will be a species! :eek:

Maybe there will be 5 missions exclusively for 1 species, but the rest of the game will be faction-neutral for everybody, with different dialogs based on species.
Post edited by allocater on

Comments

  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited March 2013
    If an NPC calls me a short li'l TRIBBLE just cause I'm Ferengi, they're gonna get punched.
  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited March 2013
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes
  • dllmmodllmmo Member Posts: 233 Arc User
    edited March 2013
    I'm sorry, but I can not see the idea of a Romulan/Reman species playable fed/kdf faction. It's a complete stand alone faction with its own episode and will destroy it completely, how ever they are going to put it in, in any way. It's going to be a complete failure.
    The only way I can see the Romulan/Reman as playable are through its own faction and with it's own new episode.

    Edit: Trying again on PC as tablet are a little limited.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2013
    orangeitis wrote: »
    If an NPC calls me a short li'l TRIBBLE just cause I'm Ferengi, they're gonna get punched.

    Well said! Still this is an interesting feature.
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  • theanothernametheanothername Member Posts: 1,513 Arc User
    edited March 2013
    This feature is a very important step to individual storylines. I hope it also find its way into the foundry. And is followed by a gender based option.
  • bumperthumperbumperthumper Member Posts: 513 Arc User
    edited March 2013
    allocater wrote: »
    The feature episodes will be changed from:
    if(klingon_faction) klingon_dialog
    if(federation_faction) federation_dialog

    to:
    if(federation_species) federation_dialog
    if(klingon_species) klingon_dialog
    if(romulan_species) romulan_dialog

    So Romulans will not be a faction. They will be a species! :eek:

    I seriously doubt there will be a different dialogue for every single playable species in the game. What about the "Alien" species? It's a completely customizable character on both Fed and KDF, to which the writer(s) know nothing about, unless every single bio of every single players' characters are sifted through. That's not gonna happen.

    If a playable Romulan species were to be, rather than a playable Romulan faction, then the command would look more like this:

    if(federation_generic) federation_dialog
    if(federation_romulan) federation_romulan_dialog
    if(klingon_generic) klingon_dialog
    if(klingon_romulan) klingon_romulan_dialog

    Everything is speculation at this point and I know a huge portion of the playerbase, myself included, would like to see a Romulan faction come to be.

    Maybe it'll be a playable species. Maybe it'll be a playable faction. Maybe it'll just be a playable species that requires a reputation grind to join a playable faction in the future. Either way, I just hope it doesn't cost over 9000 million Dil.
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  • millimidgetmillimidget Member Posts: 0 Arc User
    edited March 2013
    If she's just getting this tool, then I wouldn't hold out for a playable Romulan faction in May (unless her receiving the tool reflects all of the updating all of the current text requires to be useable by the new story tools). That said, it's a very promising sign for a playable Romulan faction in the future. I wouldn't expect a fleshed out KDF in May, either, but certainly this sounds like its laying the groundwork for both to be realized (along with the possibility of more than three factions).
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  • artan42artan42 Member Posts: 10,450 Bug Hunter
    edited March 2013
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes

    ?????:confused:
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  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited March 2013
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes

    The one story writer for all missions explains much.

    However I'm not sure what her gender has to do with it?
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited March 2013
    allocater wrote: »
    The STO story writer recently said, she got a new technology: The ability to create dialog based on species.

    Now that alone does not seem that significant, but if you think about the fact that a Romulan 'faction' has to be able to play all the Features Episodes Series, it suddenly comes together.

    The feature episodes will be changed from:
    if(klingon_faction) klingon_dialog
    if(federation_faction) federation_dialog

    to:
    if(federation_species) federation_dialog
    if(klingon_species) klingon_dialog
    if(romulan_species) romulan_dialog

    So Romulans will not be a faction. They will be a species! :eek:

    Maybe there will be 5 missions exclusively for 1 species, but the rest of the game will be faction-neutral for everybody, with different dialogs based on species.

    I have not hear the interview so perhaps i am missing somethin but you seem to be making an awful lot of assumptions there.

    1) Romulans dont have to have access to FE. Would be nice but its by no means guaranteed.

    2) she is probably referring to your character or boff (ie vulcan, gorn etc) so that she can write multiple version of the same text, just tailor them to the species.

    3) why does it turn the romulans from a faction to a species. we already have 2 factions before that do both unique an cross faction content. why not 3?
  • duaths1duaths1 Member Posts: 1,232 Arc User
    edited March 2013
    imho +1 argument for a playable faction
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited March 2013
    3) why does it turn the romulans from a faction to a species. we already have 2 factions before that do both unique an cross faction content. why not 3?
    Who knows what kind of hard-coding was put in place to make that work, or what kind of hoops they've had to jump through to get additional text put into the game as a result.

    I'm no programmer, or even what I would consider a novice programmer, but I've dinked around enough with C++ to know that sometimes you take the shortcut, and worry about the formal system later (either because it's unnecessary or because it's too time consuming).

    I'm sure that's 10x as true when trying to get something as complex as an MMO released on a short schedule.
    duaths1 wrote: »
    imho +1 argument for a playable faction
    One might say that you're biased.
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  • ironmakoironmako Member Posts: 770 Arc User
    edited March 2013
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes

    :eek:

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  • stirling191stirling191 Member Posts: 0 Arc User
    edited March 2013
    I seriously doubt there will be a different dialogue for every single playable species in the game.

    All it means is that they can now insert flavor text when certain things match up. Like the Breen-mobile yielding unique dialogue from Breen NPCs in the Deferi dailies.
  • lordagamemnonb5lordagamemnonb5 Member Posts: 0 Arc User
    edited March 2013
    Irrelevant. Without more fact speculation is futile.

    (Really need a Borg smiley. How does a Star Trek forum not have a Star Trek smilies :confused: )
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  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited March 2013
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes

    Do you even realize how offensive that would be if she read this?
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  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited March 2013
    I'm offended from reading it, pretty sure she would be too
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  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited March 2013
    Two things:

    1.)No source was given. Where was this 'said'?

    2.)Engine support does not mean feature implementation. Just because the engine 'may' support the ability for a third factional check(which is the OP's implication), it doesn't mean that such a faction currently exists - only that there is more groundwork to support it at some point.
  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited March 2013
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes

    Let's see you explain that without resorting to sexism...
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  • dixoniumdixonium Member Posts: 219 Arc User
    edited March 2013
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes

    Blatant sexism is not funny.
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited March 2013
    walshicus wrote: »
    Let's see you explain that without resorting to sexism...

    He won't be able to.
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  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited March 2013
    It would great to have factoonal dialouge choices.

    +1 for the RSE needs to be ots on faction
    linking it to the feds or the KDF just cheapens it.
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  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited March 2013
    All it means is that they can now insert flavor text when certain things match up. Like the Breen-mobile yielding unique dialogue from Breen NPCs in the Deferi dailies.

    To add fuel to the fire:

    Cryptic's engine was not designed to handle factions at all. I think it's pretty well known that they used hackery for factions in STO (and that's probably one reason why Klingons occasionally slip through to ESD).

    Faction is basically a special case of species.

    So, for example, you have:

    Ke_Klingon_Male

    and

    Sf_Klingon_Male

    Two species. It's extended elements of the species that cause them to have what players think of as faction, transwarps, and ship access.

    In the past, I believe things like Featured Episodes had to be made twice for each faction to have text variations. There was some hacky species dialogue option in The 2800 but that was just in terms of what response buttons displayed. This actually changes the text in the window.

    Which means it will be easier to implement cross faction FEs and dress episodes as cross faction. Before, even if the missions were identical, they had to be made twice, I believe. And while that may sound like a copy paste, consider that every time a bug required moving an object or NPC two feet, it probably had to be done twice and iterate through to sets of updates that reconciled internal dev code branches. It also was why Feds and KDF couldn't team. (I believe STFs used another form of hackery.)

    This is a pretty significant step towards having missions that can be cooperated on.

    For example, maybe even the ability to have cross faction teams in a zone like New Romulus or at least the ability to sync Fed/KDF bug updates easier. It should make porting Fed missions to KDF dramatically easier.

    Before, you'd need a separate mission at the code level, I think. And now, you could have Klingons acquire the same mission but have it use patching, dialogue, and alternate objectives triggering off of KDF species.

    Because the KDF isn't a faction, per se, at the code level. It's just a bunch of species TRIBBLE to look like one. (In contrast to WoW where a bit of database magic would allow Alliance Orcs, because faction and race are separate fields there, whereas in STO, I'm pretty sure anything faction-like is a bunch of inherited traits applied to a separate species. So, WoW can have Pandarens in both factions recognized as the same race and race/faction changes whereas a complication for STO has always been that faction/race are a single field, which makes Fed Klingons and KDF Klingons different species at the engine level.)
  • edited March 2013
    This content has been removed.
  • cuatelacuatela Member Posts: 296 Arc User
    edited March 2013
    allocater wrote: »
    The STO story writer recently said, she got a new technology: The ability to create dialog based on species.

    Now that alone does not seem that significant, but if you think about the fact that a Romulan 'faction' has to be able to play all the Features Episodes Series, it suddenly comes together.

    The feature episodes will be changed from:
    if(klingon_faction) klingon_dialog
    if(federation_faction) federation_dialog

    to:
    if(federation_species) federation_dialog
    if(klingon_species) klingon_dialog
    if(romulan_species) romulan_dialog

    So Romulans will not be a faction. They will be a species! :eek:

    Maybe there will be 5 missions exclusively for 1 species, but the rest of the game will be faction-neutral for everybody, with different dialogs based on species.




    It could simply mean that NPC's will now start calling you by your race. Instead of "Hey, Admiral, come here" or "Hey Starfleet, come here!", they can now do "Hey, Human, come here!" or maybe even slang comments like "Hey Pointy-Ears!"

  • seanftdseanftd Member Posts: 319 Arc User
    edited March 2013
    orangeitis wrote: »
    If an NPC calls me a short li'l TRIBBLE just cause I'm Ferengi, they're gonna get punched.

    Ohhhh so tempted , however it'll be nice lol
  • edited March 2013
    This content has been removed.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited March 2013
    I think it would be related to some (minor) non sense. A boff acting like his scared, while being a Jem'hadar or a Vulcan for example. Also, to allow species discussion.
    For example, during Coliseum, you can find a computer with the results of the experiment, according to various species.
    One of them was "Betazoid : can sense treason because they are telepathic". I was playing betazoid, and the reman with me was a traitor, as everyone surely know. I didn't have any special discussion about it. It was kinda weird.

    It could be used for others factions, but I think the most obvious choice is to involve the player and his BOFF more into the story. Having vulcan making logical comment instead of a generic one, betazoid "feeling" something, etc...

    Add a gender check, add them to the foundry, and we could have some nice missions.
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