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Calling Kumari, Vesta, and Guramba pilots!

ladydragonfuryladydragonfury Member Posts: 32 Arc User
(i don't know where to put this, with it being a cross-faction and all, so i'm just going to put it here unless the mods know of a more suitable place and move it)

Hi guys and gals,, I'm kinda torn between buying a Kumari, Vesta or Guramba Siege Destroyer, so I wanted to ask people who fly them already about them.

I started saving up my converted Zen ever since the Kumari came out, because I like the look of the ship, I like the look of that Tachyon ability the Science variant has, and Andorians happen to be one of my favourite Star Trek species.

The thing is, the closer I get to my goal of 2,500 Zen the more my thoughts turn towards the other two ships that have either been recommended-namely the Vesta-or have caught my eye-namely the Guramba Siege Destroyer.

The Vesta because I'm a Sci on the Fed side and that's currently the only ship that Science Captains get the best out of, or so I've heard. I've also been told I'm a vicious Science Officer in PvP ^_^.

With the Guramba Siege Destroyer I saw it on the Featured ship blog a while ago and the thing just grabbed my attention. The ability to switch between modes and that superpowerful and awesome looking mega weapon in Siege Mode, plus it's looks in general aren't all that shabby either. I play a Tactical officer on the KDF side.

So my questions are, what drew you to buying them in the first place? Did the ship in question meet, exceed or fall short of your expectation and why? If you have all three, which one do you fly the most and why? If you have all three, which is your favourite and why? What are the pros and cons for each? Which would you recommend? If the Vesta, which variant?
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Post edited by ladydragonfury on

Comments

  • blitzy4blitzy4 Member Posts: 839 Arc User
    edited March 2013
    Guramba Siege Destroyer- At the time it was one of the few non-klingon starships. It's a nice ship all in all. I still take it out every now and again.

    Vesta- I've been wanting this ship since Beta, so it was obvious. All in all I really like it. It's a nice versitile light ship.

    Kumari I got one cause I wanted a different escort, but it's entirely servicable when i want to get my escort on.
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  • erei1erei1 Member Posts: 4,081 Arc User
    edited March 2013
    The kumari is a glass cannon. Nothing else. If you want DPS, and don't care for anything else, it's fine.
    I don't have a guramba, but I plan to buy one using Dil with the next ship sale. However, I played several time with them, and they do quite a good DPS, and their super weapon to.
    The vesta is a sci ship. A good DPS sci ship. If you want a more CC sci ship, go for a wells.

    It really depend of what you want to do. Pure DPS : kumari. Sci and DPS, and maybe tank, vesta. Guramba is also DPS, but less than a Kumari.
    [SIGPIC][/SIGPIC]
  • desertjetsdesertjets Member Posts: 207 Arc User
    edited March 2013
    I've been a science captain on my main since the beginning, but flew escorts. Once the Vesta was released I knew THAT was the ship I wanted. Beyond the specs and the like there was something about the look of the ship -- a sexy hybrid of the Intrepid and Sovvy. Way cooler looking than the Hermes I was in for what seemed like ages, the patrol escorts are not good looking ships.


    With the Zen promo last week I opened up my wallet and bought the 3-pack. After fiddling with my set up I am really happy with it. It does respectable firepower -- the weapon setup is virtually identical to what I had in the patrol escort minus the quantum torp up front (which I sometimes miss).
  • mirrorseacatmirrorseacat Member Posts: 170 Arc User
    edited March 2013
    Im a Sci captain and I usually stick with my Guramba for anything that requires power, I call it my "big guns". She is fast, maneuverable, and powerful.

    Since I only play KDF I dont know anything about the Vesta or Kumari, save for the fact that nose to nose w/ the Kumari in PvP I can lance them out of existence before they can kill me.
  • idronaidrona Member Posts: 0 Arc User
    edited March 2013
    Scared as I am (honestly) of the nerfcriers: The Vesta really sucks.
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  • thlaylierahthlaylierah Member Posts: 2,987 Arc User
    edited March 2013
    I have all three and I've been here since Beta.

    The Kumari is by far the best of them IMO.

    Guramba is fun, but the switching gimmick takes too long and the Lance is hard to aim as well as sharing CD with BA:O. It is also only on the poorly supported KDF faction only.

    The Vesta is nice, but doesn't have much punch regardless of configuration. If they made the Aux Phasers usable on other ships they would be used and sales of this ship would increase.

    The Kumari's Mega Cannon attack does not share a CD with anything. The Wing Cannons allow you to mount 7 forward weapons, the drones even fire when you have turned away and they are still facing an opponent. I even use the shield crushing attack on Tac Cubes with delightful results in Elite STFs.
  • jtoney3448jtoney3448 Member Posts: 642 Arc User
    edited March 2013
    If you feel like an escort the Kumari is a good one. But has some "bugs" still. Its wing cannons go waaaaay down in dmg when using CRF making it completely unuseable weapon from that. From 5300 dmg to 1100. The dps goes up but you go from single shot doing 2.2k dmg to 4 shots doing 550 dmg. More shots more chances to crit but also more chances to miss.

    Since the wing cannons have x4 dmg mod odds of critting are poor, but odds of missing are high. If they reduced the shots in CRF to 2 pulses not 4 it would be fine. If you want to use it in pvp, subspace jump + tractor beam + wing overload = dead enemy. If you tac buff it you can crit in 130k dmg range. The Tachyon burst is great if your skilled into flow caps, if your not its 2.2k drain if you are its 5.5k+.

    Wing platforms are good when paired with the 3pc bonus. And the 2 pc +10% acc is pretty neat. But by far the best thing of the pack getting access to mk11 ACCx2 DMG andorian weapons from dil store. They are really MK12 weapons just labled mk11.

    The vesta is an awesome sci ship, pair 3 aux cannons + grav well + scatter volley + tric mines with dispersal beta and chroniton mines. Can do some impressive stuff. If on a Tac captain fully buffed up its phaser beam is impressive. And its console heals are great for AOE team healing.

    The garumba is one of the best KDF ships, but honestly if you can getting the Fleet Vorcha is the best option on KDF as a comparison.

    BTW the kumari is suprisingly tough ship when set up right, i use the Tac version with least heals with my tac captain and i can take Elite cubes pretty easy. And if you pair it with a tank fleet galaxy buddy like i often do it can do amazing amounts of dmg when friend takes all your agro for ya. You need to be a good escort captain to pull off a good andorian ship, i see far far far more horrible captain in these then i can count. Yesterday i saw one barely able to kill probes in KA elite. Mean while i mowed down 2 cubes 2 transformers and my gate while catching probes. If you build it right it can have good survivablity. Build it wrong and poof.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited March 2013

    Guramba is fun, but the switching gimmick takes too long and the Lance is hard to aim as well as sharing CD with BA:O. It is also only on the poorly supported KDF faction only.
    Which is not a big deal, since with a guramba you probably use DHC.
    The Kumari's Mega Cannon attack does not share a CD with anything. The Wing Cannons allow you to mount 7 forward weapons, the drones even fire when you have turned away and they are still facing an opponent. I even use the shield crushing attack on Tac Cubes with delightful results in Elite STFs.
    On the other hand, the mega cannon have a 3s before shooting, and drain your weapon power (you need a battery/EPtW or loose DPS).
    For a damage output not superior to the guramba lance.

    The shield nuker is better, but if you need it to remove a borg shield, you have a DPS issue.


    The Kumari consoles are just a gadget, they are not really worth it. The DPS is not really good from them, even including the pets.
    [SIGPIC][/SIGPIC]
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited March 2013
    The Guramba is an effective PVE ship, but is meh in PVP. The Death Star laser gimmick is just that. It's a nice finisher, but isn't really a practical weapon when you're under fire. The ship is pretty good in general though - an abundance of tactical boff seats makes this an interesting ship to fly. Survivability is one aspect which is lacking (but that's just the opinion of a mostly Engi captain ;) )

    The Vesta is a fantastic ship in PVE. With the three Aux cannons in fore and all power to Weapons or Auxiliary, this ship is fantastic at dealing out damage. The only concern is the fragility of the hull, and the sacrificing of engineering capabilities if you want to have significant amounts of damage output. This is why I usually don't fly this ship in PVP, although I have had some recent success when flying it on my Science captain.

    The Kumari... not much to say here. I beat it in my Dreadnought four times in a row. :P
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2013
    So my questions are, what drew you to buying them in the first place?

    I have the Kumari 3 pack and the Siege Destroyer. I bought the Siege Destroyer because my KDF character is a Nausicaan. And so I felt the need to have his species' ship. I bought the Kumari because when I returned to the game I changed my main on the fed side from my engineer cruiser captain to my escort flying tactical officer. And a week later the Kumari is announced. It was a perfect fit.
    Did the ship in question meet, exceed or fall short of your expectation and why?

    The Siege Destroyer took some tweaks and some getting used to. Also not having a cloak was a step down from the Raptors I had been flying. And for the longest time I didn't get much out of the spinal lance because back then it was a disruptor and I was specced for Anti Protons. These days that's not an issue. I'm happy with the purchase, but think there's better ships on the KDF side to fly. Also, as part of the "polite protest" I switched my title to Disenchanted, and changed my ship to my K'Tanco (since it's a sunset ship from the KDF). So I'm not even flying it anymore.

    The Kumari exceeded my expectations. It's an easy ship to fly. It's fun. And I'm glad I bought it.

    If you have all three, which one do you fly the most and why?

    I have 2 of the three. I fly the Kumari the most. It flies like a Federation side Raptor, so it's very comfortable to me.
    What are the pros and cons for each?

    Pros of the Kumari:
    It's powerful right out of the package. It's an escort in a game that is slanted toward DPS in both PVP and PVE. It has two variants that can be given workable survivability for PVP purposes. All three variants put out great DPS in PVE encounters.
    Cons of the Kumari:
    The 3 piece bonus is meh. The consoles are meh. I like the science console best, but it's not that good in some STFs because the objects don't have shields. It's turn rate is 16.

    Pros of the Siege Destroyer:
    It's a DPS ship in a game that is slanted toward DPS. It's big gun is much easier to take advantage of since skill tree revamps, so you can equip any beam energy and still get a big boom out of it's special weapon.
    Cons of the Siege Destroyer:
    Siege mode makes it turn slow. It's a little klunky to use so takes some getting used to. It's still a raptor the rest of the time so can be a little weak defensively. Oh and no cloak.
    Which would you recommend?


    For your Andorian? THe Kumari.


    Sorry, I have no information whatsoever on the Vesta other than the Aventine was fun to read about in the books with Captain Erzi Dax.
    [SIGPIC][/SIGPIC]
  • thlaylierahthlaylierah Member Posts: 2,987 Arc User
    edited March 2013
    erei1 wrote: »
    Which is not a big deal, since with a guramba you probably use DHC.


    On the other hand, the mega cannon have a 3s before shooting, and drain your weapon power (you need a battery/EPtW or loose DPS).
    For a damage output not superior to the guramba lance.

    The shield nuker is better, but if you need it to remove a borg shield, you have a DPS issue.


    The Kumari consoles are just a gadget, they are not really worth it. The DPS is not really good from them, even including the pets.

    I am an Engineer with a Red Matter Capacitor, I have never wanted for Weapons Power.

    I always mount a Dual beam Array on the Front, nothing beats a BA:O III for dropping a shield.
  • jayfresh11jayfresh11 Member Posts: 133 Arc User
    edited March 2013
    I have both kumari and vesta packs. I think the cool thing about the packs is that you can place all universal consoles on one ship. The kumari can dish out a lot. With all three cosoles, you have the ability to have canon platforms, which are awesome. They are basically an extension of the canons that you have on your ship. Also you have the ability to have canon overload which can dish out a lot of damage and also the ability to damage enemy shields. The only issue is that they are pretty weak. I tried playing an STF mission, and I died constantly, sometimes almost instantly. I think the coolest thing about vesta packs is that you can equip canons and they have a hangar. I can't tell you the specific consoles, but with all 3 you have the ability to use quantum shields, ability to heal shield strength, quantum phasers, quantum graviton shields, and also a quantum slip stream drive. I think both packs are great, but I would go for the kumari class. I think the kumari class is a lot more fun to use, but that is based off of my opinion.
    [SIGPIC][/SIGPIC]
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited March 2013
    I have the three pack of Andorian ships. the only glass cannon ship is the Tac version. The other two are perfectly fine escorts.
    I do ok in my Sci version anyways. Not noticed any more detriment by having slightly less hull and shields...
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  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited March 2013
    My main is a tac escort captain.
    The new andorian ships aren't that tempting, they are fragile (for a fleet level ship) with a lot of burst power that is sure to draw more agro. Currently flying an HEC

    My 2nd character is a sci flying a chimera. Its flexible and gives me enough science to make me happy. The Vesta is tempting, but that cmd science spot is.. really useless compared to eng or tac cmd. I won't get one until science is fixed.

    My 3rd character is a tac kdf. It is currently flying the veteran ship too, and did fly the Garumba for quite some time. The siege mode needs some help, while its fine for most predictable stfs, its just too slow and the transformation process is frustrating.

    Oddly, I made an eng to fly a fleet excelsior (now moved to Dkora) and really like it. It does good damage, lots of agro and tanking. It provides more than just one function, unlike an escort.

    Of the 3 choices, I'd probably take the Kumari escort, but only because science is beyond broken and the kdf side is hardly tolerable.
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  • stirling191stirling191 Member Posts: 0 Arc User
    edited March 2013
    nicha0 wrote: »
    My main is a tac escort captain.
    The new andorian ships aren't that tempting, they are fragile (for a fleet level ship) with a lot of burst power that is sure to draw more agro. Currently flying an HEC

    Put two threat down consoles in the science slots and aggro is only an issue when flying alongside complete fools.
  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited March 2013
    Kumari is very nice but as with the vesta you want to get all three. Especially the vesta is bedt if you get all three. The consoles are nice and fun - not always the most effective dps wise but at least for me really fun. But in the end its 5k zen so if you dont have that much dont get vesta. Kumari is easier and i would recommend the sci version.
    Im a tac myself and i use the sci kumari and it does loads of dmg without being a glass cannon.. The tac version is but just dont use it;)

    Dont have the grumba so cant say anything to that but if you have only 2.5k zen get the grumba or sci kumari. Dont buy the vesta unless u get the whole 3-pack.
  • darkkindness2darkkindness2 Member Posts: 257 Arc User
    edited March 2013
    nicha0 wrote: »
    My main is a tac escort captain.
    The new andorian ships aren't that tempting, they are fragile (for a fleet level ship) with a lot of burst power that is sure to draw more agro. Currently flying an HEC

    They're not as fragile in practice as they look on paper. I routinely solo a transformers + their attendant Cubes on KASE without dying. As long as you're willing to invest a few DOffs in making them survivable and change your mindset to just out-DPSing the Cube, you will win easily, even in the Tactical Version of the Andorian Escorts. Also, they don't just have bust power - they have very solid sustained DPS as well, and are absolutely fantastic if you find a competent Cruiser captain who's invested heavily in Threat Control.

    On the other hand, I don't have access to the -threat consoles (and might not equip them if I did), and it's sort of annoying when Donatra targets you for over half her health bar, despite not firing on her after drawing aggro and flying out of her range >.>
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  • darkkindness2darkkindness2 Member Posts: 257 Arc User
    edited March 2013
    sunfrancks wrote: »
    I have the three pack of Andorian ships.

    Even then, I think that that perception is massively overblown on the forums. I saw someone solo tranformers and cubes in KASE in the Tactical Andorian Escort the day after I got my Andorian 3-pack (I was flying the Engineering version for more survivability), got some pointers, and haven't left the Tactical version since. It's extremely capable in ESTFs, and can solo anything short of a Tac Cube/mission boss.
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  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited March 2013
    idrona wrote: »
    Scared as I am (honestly) of the nerfcriers: The Vesta really sucks.

    Only if you're doing it wrong...

    The Vesta is the Besta.

    Vesta > Fleet Recon Sci
    Vesta > Fleet Deep Space Sci
    Vesta > Fleet Intrepid

    The only one that's any sort of competition is the Nebula/D'Kyr, and that's solely due to their ability to field a LtC Eng and Lt Sci (instead of on the Vesta, where you're forced to use an Lt Eng in addition to your LtC Uni).

    But that's just BO abilities.

    The Vesta's got a killer turn rate, a hangar bay, DHCs, and some amazing consoles. I've got my Quantum Focus Field Controller at a tad above 8k/sec DPS and the Sympathetic Fermion Transceiver is essentially Godmode.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited March 2013
    praxi5 wrote: »
    Only if you're doing it wrong...

    The Vesta is the Besta.

    Since you seem to have missed it. The the whole point of him mentioning being afraid of nerf criers is because he agrees with you and thinks the vesta is the best and he didn't want to say anything or it might get nerfed. =)

    On a totally different topic... GAURAMBA RULES!

    I got one a while back and I love it. It's beautiful, plenty powerful, and fun.

    I agree that the transformation takes too long, also it de-activates the ability to use some buffs and powers while it is happening which makes it even more annoying.

    That said, I often run entire battles in attack mode without using the javelin simply for the extra weapon power and so I move a tick slower while using attack pattern omega and evasive maneuvers.

    While the javelin is a bit of a gimmick weapon, it is fun to hit a borg tactical cube for a 90k+ crit. Or to kill some frigates with a single hit. Although I do think the damage range on the power is a bit crazy. Some hits against the same enemy land only for about 12k and others all the way up into the mid 90s. o.0

    Bonus points: my fleet is the Arachnos Armada and it looks spidery.

    I love my gauramba. It's captain has occasionally been caught sneaking out in an EVA suit to the hull and hugging it whispering "precious my precious" over and over. Which creeps the hell out of my telepathic lethean science officer.
  • verbenamageverbenamage Member Posts: 92 Arc User
    edited March 2013
    I've got the vesta pack and the kumari pack. I enjoy them both, but the kumari is basically all about dps. Vesta is more versatile, with more options.

    I've considered picking up the garumba, but mostly that's based solely on appearances.

    In terms of klingon Tac ships, I think that the mirror qin raptor is about as good if not better than all the other klingon options. Why spend your hard earned dil/zen, when you can just get a mirror qin cheap for EC off the exchange?
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