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Help on a MRV healer-crowd control build

safex27safex27 Member Posts: 8 Arc User
edited March 2013 in Federation Discussion
Hello everybody,

I am a science captain in a Mirror Universe Reconnaissance Science Vessel that has been somewhat struggeling with a build that has good survivability, crowd control efficiency and can do some amount of dmg on the side. It works good for pve and ok for stfs. This is the build I came up with:

http://skillplanner.stoacademy.com/?build=healercrowd_2970

Front: 2x Tetryon DBB Mk XI [dmg]x2 rare, breen transphasic cluster torpedo

Deflector: Assimilated deflector Mk X

Impulse engine: Efficient Combat engine Mk XI

Shield:Resilient shield array mk XII [cap][pla][reg]

Rear: 3x Disruptor turret Mk XII

Devices: Subspace Field Modulator

Consoles:

Eng: 2x Neutronium Alloy Mk XI - rare
Sci: Particle generator Mk XI - very rare, Field generator mk XI - rare, Borg Console, Isometric charge
Tac: 3xTetryon Pulse generator mk XI - rare

Bridge:

TT1, BO1
TT1
Epts1, RevShieldPol1
TB1, TBR1, TSS3, GW3
HH1, ST2, TR2 or HH1, ST2, HH3

I will also soon be unlocking tier V reputation to get the MACO/Borg equipement and replace some of the stuff.

I would like to know what you would change to make this build efficient.

Thank you,
Safex
Post edited by safex27 on

Comments

  • jadensecurajadensecura Member Posts: 660 Arc User
    edited March 2013
    First off, you have too many -Team powers. The system cooldowns on those mean that it's impossible to use more than 2, so you want to have either the two Tac Teams or one of those and a Sci Team (or with the right doffs you could even run 1 Tac Team and not have room for other Teams). Next, make all your weapons one damage type, either Tetryon or Disruptor, and use all your tac consoles for that. The way you're doing it you lose out on total damage. If you're only running one EPtS make sure you have the 3 DCEs so you're running it almost continuously, an EPtS chain is the greatest thing you can do for your survivability (it alone will keep you alive in almost any Episode mission). Drop at least one Neutronium and move your universal in there, sci ships really don't have enough hull for armor to matter, pretty much anything else is more valuable. Also think about dropping the Tractor Beam, it's only good at all in PvP, and there most people can break them.

    For things you might want to get, the Rep consoles from both Omega and Rom are very powerful, you probably also want to replace the Breen torp with either an Omega or Rom one, both are quite good, and deal plenty of bleedthrough. For powers, a second beam power or a torp power when you have a torp that will use it would be good if you drop a TT, for sci abilities think about an Energy Siphon and maybe a Photonic Shockwave (that did get nerfed pretty hard with S7 though, the stun is now affected by enemy Inertia rating).

    Hope that helps.
  • safex27safex27 Member Posts: 8 Arc User
    edited March 2013
    Thank you very much for the feedback :)

    I got the hyper plasma romulan torpedo, the adapted maco shields and adapted engines, i'm also getting the maco deflector.

    Front: 2x Disruptor DBB Mk XII very rare, romulan hyper plasma torpedo launcher

    Deflector: maco deflector XII

    Impulse engine: adapted maco engines XII

    Shield: adapted maco shield XII

    Rear: 3x Disruptor turret Mk XII

    Devices: Subspace Field Modulator

    Consoles:

    Eng: 2x Neutronium Alloy Mk XI - rare
    Sci: Particle generator Mk XI - very rare, Field generator mk XI - rare, Borg Console, Isometric charge
    Tac: 3xdisruptor Pulse generator mk XI - rare

    Bridge:

    TT1, HY2
    TT1
    Epts1, RevShieldPol1
    HH1, TBR1, TSS3, GW3
    HH1, ES1, PS1 or HH1, CPB2, TR2

    And it works much better :)

    Thank you for your help. Will make some more changes as I go :)
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