After some extensive trials with the new Andorian 3 pack ships yesterday. Even though I was battling the healing and shield bug. I managed to get some good data about the ships themselves and their consoles.
Phasers. The Andorian ships are based around phaser damage. Even though there are three consoles and one weapon. All the special abilities you get with the consoles are based on having the wing cannons equipped.
With the advent of recent rumors of the elite fleet weapons being phaser. The prices for high level phaser relay consoles have gone through the roof. So if you are in the position to refit the ship with brand new fleet phasers and dump a lot of ec into the phaser consoles, you are one of the lucky few.
What concerns me the most about this pack is. It doesn't live up to the hype. The abilities mechanics are cumbersome and gimmicky. They share a cooldown with all your bridge officer abilities and in no way shape or form do the same damage, as lets say rapid fire 2.
After parsing the data for the whole day on the dps of the new boats some numbers came up startlingly low. The wing cannon platforms are absolutely useless. They do a couple of hundred damage over the course of one STF. Based off other pets in the game, for example the JHAS wings or the elite scorps, they do about 1/5th of the damage.
I spent $50 on this pack. Because I felt that with this pack, Crytpic, would finally put escorts back on top for overall damage. But this is not the case. The Ships fall way short of the Jem'Hadar Heavy Escort Carrier. And the JH Dreadnaught with 4 wings of scorps, the polaron set, and the right power management doffs is doing almost twice the damage.
I have to say I'm left a little winded and dejected. And I honestly wish I never bought the pack. But I guess I will put it down to a lesson on not believing the hype.
Let me give you the top STF dmg dealing set in this game.
Dreadnaught carrier.
Two sets of Elite Scorps. - do between 3.5 and 5k dps
Jem'Hadar 2 piece space set mxii - +13% Polaron dmg
OMEGA Deflector - +17.5 Targeting Systems
6 x Fleet advanced polaron beam arrays dmgx3 crth
Cutting Beam - + Power
Zero point module/Assimalted console/tacheo Kin = 2.76% crit
3 x Rom Tacs = 6% crit
4 x mk xii very rare polaron consoles
2x embassy plasma infused arrays = 2.5% chance to cause plasma dot
BFW 3 + BFW 2 >cannon rapid fire>scatter volley
BOA 3 + BOA 2 >cannon rapid fire(alpha strike)
Also with the BFW spec, when well positioned, is un beatable
2x PTW
1X Aux to Bat
1x hazard Ems
1x Transfer shield
Warfare specialist doff - +10% dmg
3x reduce attack patterns OR 3x buff applied based on battery used
1x reduce recharge on all batteries by 80%/100%
This is unbeatable. There isin't a escort in the game that can match the added dps of the carrier elite scorp wings. They might be able to match the boat, but there is nothing out there that compares to the JHAS wings or the elite scorps.
This is fact. If you would like to see at first hand. Hit me up in game and we will take you into ISE and show you.
And yes this andorian ship back is a complete disaster compared to the hype, i've stripped it of all the consoles and wing cannons and just moved my jem'hadar attack ship setup over with an extra DHC up front, still haven't decided if its worth using even like that. By my calculations the extra DHC up front gets you maybe an extra 300dps when you calculate in the loss of a 5th tac console, and that dps is at the expense of speed, turn rate, shield strength, and hull strength.
I'm running 2 Elite Phaser DHC's on my Kumari, so as others above have quoted, they are not rumors. Stats are [Dmg]x2 [Acc] [SHeal] (the last mod is not listed, but it shows up as a proc in the tool tip).
Regarding spike damage -- the best of the new Andorian Consoles is the Phaser Dispersal Relay. It generates a 13k Cannon Overload phaser attack with a 4 second charge time.
And yes this andorian ship back is a complete disaster compared to the hype, i've stripped it of all the consoles and wing cannons and just moved my jem'hadar attack ship setup over with an extra DHC up front, still haven't decided if its worth using even like that. By my calculations the extra DHC up front gets you maybe an extra 300dps when you calculate in the loss of a 5th tac console, and that dps is at the expense of speed, turn rate, shield strength, and hull strength.
Hey!
I try not to believe "confirmations" until it's in game. The only reason why I fell for this new pack scam. Cause for pure healing and pure tanking the vesta and odyssey packs are number one.
I'm running 2 Elite Phaser DHC's on my Kumari, so as others above have quoted, they are not rumors. Stats are [Dmg]x2 [Acc] [SHeal] (the last mod is not listed, but it shows up as a proc in the tool tip).
Regarding spike damage -- the best of the new Andorian Consoles is the Phaser Dispersal Relay. It generates a 13k Cannon Overload phaser attack with a 4 second charge time.
Hey!!
4 second charge with about a 60k crit + 15 second global cooldown on all boff abilities + 3 min recharge = this ability is useless
The rumor is not about the And phasers. It's about the Elite Fleer weapons being only phasers.
I try not to believe "confirmations" until it's in game. The only reason why I fell for this new pack scam. Cause for pure healing and pure tanking the vesta and odyssey packs are number one.
Considering there are people flying around with fleet elite phasers I don't see how you can get more confirmed than "it's already happened".
Considering there are people flying around with fleet elite phasers I don't see how you can get more confirmed than "it's already happened".
It was also stated by the devs that Elite Fleet space weapons would be the faction's signature weapon type (Phasers for Fed, Disruptors for KDF). Those even correlate with the ground Elite Fleet weapons.
They are not fleet Elite. They are fleet Advanced.
As the others have said before, there are already fleets with T5 engineering, and they've already confirmed that there is only phasers.
As for the Kumari, I think the wing cannon overload skill is fine. With the CD on it, it's already been restricted to being used as a finisher. It's not there for the DPS. If you want DPS, just continue cycling your CRF instead. Of course it'd be nice if they weren't in the same CD group, but I'm not too bothered by it. To be honest, I'm just using 2 of the 3 consoles simply for the accuracy bonus, and I paired it with the wing cannon platforms since they're the only ones that don't trigger a global CD.
4 second charge with about a 60k crit + 15 second global cooldown on all boff abilities + 3 min recharge = this ability is useless
The rumor is not about the And phasers. It's about the Elite Fleer weapons being only phasers.
I am running Elite Fleet Phaser DHC's -- Their stats are [Dmg]x2 [Acc] [SHeal] (last mod not listed, but proc is present in tooltip).
No, Cannon Overload does NOT put all BOFF skill on cooldown... it only shares cooldowns with BOFF cannon skills. I one-passed my fleet mate's fully healed Excelsior with Cannon Overload + BO3 + HYT3 quantums during last night's PVP testing.
Yes, Feds only get Elite Fleet Phasers, and KDF get Elite Fleet Disruptors.
As the others have said before, there are already fleets with T5 engineering, and they've already confirmed that there is only phasers.
As for the Kumari, I think the wing cannon overload skill is fine. With the CD on it, it's already been restricted to being used as a finisher. It's not there for the DPS. If you want DPS, just continue cycling your CRF instead. Of course it'd be nice if they weren't in the same CD group, but I'm not too bothered by it. To be honest, I'm just using 2 of the 3 consoles simply for the accuracy bonus, and I paired it with the wing cannon platforms since they're the only ones that don't trigger a global CD.
$50 for 10% accuracy is crazy. The question is, if you had a dread or a hec or fleet tac/bug would you buy this pac?
I am running Elite Fleet Phaser DHC's -- Their stats are [Dmg]x2 [Acc] [SHeal] (last mod not listed, but proc is present in tooltip).
No, Cannon Overload does NOT put all BOFF skill on cooldown... it only shares cooldowns with cannon BOFF skills. I one-passed my fleet mate's fully healed Excelsior with Cannon Overload + BO3 + HYT3 quantums during last night's PVP testing.
Yes, Feds only get Elite Fleet Phasers, and KDF get Elite Fleet Disruptors.
Cannon over load: 4 sec charge + 15 sec global cooldown(cannon RF+SV) + 3 min cooldown is inferior to alpha strike with BO3 which has a much quicker recharge time.
Also this discussion was about stf dps. Pvp dps is situational and obviously completely different.
Cannon over load: 4 sec charge + 15 sec global cooldown(cannon RF+SV) + 3 min cooldown is inferior to alpha strike with BO3 which has a much quicker recharge time.
13k additional phaser damage on top of the BO3 alpha strike is nothing to sneeze at. Using BO3 alone may have a quicker recharge time, but it does not have nearly the punch to quick-kill a fully buffed cruiser. I don't recall Cannon Overload draining weapon power either, but I'll confirm this when I get home.
Let me give you the top STF dmg dealing set in this game.
Dreadnaught carrier.
Two sets of Elite Scorps. - do between 3.5 and 5k dps
Jem'Hadar 2 piece space set mxii - +13% Polaron dmg
OMEGA Deflector - +17.5 Targeting Systems
6 x Fleet advanced polaron beam arrays dmgx3 crth
Cutting Beam - + Power
Zero point module/Assimalted console/tacheo Kin = 2.76% crit
3 x Rom Tacs = 6% crit
4 x mk xii very rare polaron consoles
2x embassy plasma infused arrays = 2.5% chance to cause plasma dot
BFW 3 + BFW 2 >cannon rapid fire>scatter volley
BOA 3 + BOA 2 >cannon rapid fire(alpha strike)
Also with the BFW spec, when well positioned, is un beatable
2x PTW
1X Aux to Bat
1x hazard Ems
1x Transfer shield
Warfare specialist doff - +10% dmg
3x reduce attack patterns OR 3x buff applied based on battery used
1x reduce recharge on all batteries by 80%/100%
This is unbeatable. There isin't a escort in the game that can match the added dps of the carrier elite scorp wings. They might be able to match the boat, but there is nothing out there that compares to the JHAS wings or the elite scorps.
This is fact. If you would like to see at first hand. Hit me up in game and we will take you into ISE and show you.
Protocol37(in game name)
How much DPS can you squeeze out of that dread in total ?
$50 for 10% accuracy is crazy. The question is, if you had a dread or a hec or fleet tac/bug would you buy this pac?
It's not a matter of if. I already have all of the Jem'Hadar ships and the Kumari. The Kumari ship has it's own way of playing. It's not a matter of whether BO3 is better. It's the fact that you can do BOTH. I've always believed that usually there aren't bad ships, just bad pilots for that ship.
It's not a matter of if. I already have all of the Jem'Hadar ships and the Kumari. The Kumari ship has it's own way of playing. It's not a matter of whether BO3 is better. It's the fact that you can do BOTH. I've always believed that usually there aren't bad ships, just bad pilots for that ship.
I'm coming from a pure dps output perspective. Which is why I'm so critical of the new ships and in particular the wing cannon platforms. I really felt that this would put escorts back on top. And to be honest was not the only reason why I bought the pack but it was one of the major reasons.
I found carrier DPS not-so-great in Hive Space Elite since the Borg Queen's diamond repeatedly AoE'd all carrier figthers into oblivion. Has this changed, or is it still the same?
Put escorts back on top? When were they dethroned? How were they dethroned? In all of my gameplay experiences, escorts are still tearing everything up and dominating. Perhaps...too much...
I found carrier DPS not-so-great in Hive Space Elite since the Borg Queen's diamond repeatedly AoE'd all carrier figthers into oblivion. Has this changed, or is it still the same?
As you can pop them out a lot. And that Aoe has a 2 min cooldown. It doesn't really effect the over all dps.
Let me give you the top STF dmg dealing set in this game.
Dreadnaught carrier.
Two sets of Elite Scorps. - do between 3.5 and 5k dps
Jem'Hadar 2 piece space set mxii - +13% Polaron dmg
OMEGA Deflector - +17.5 Targeting Systems
6 x Fleet advanced polaron beam arrays dmgx3 crth
Cutting Beam - + Power
Zero point module/Assimalted console/tacheo Kin = 2.76% crit
3 x Rom Tacs = 6% crit
4 x mk xii very rare polaron consoles
2x embassy plasma infused arrays = 2.5% chance to cause plasma dot
BFW 3 + BFW 2 >cannon rapid fire>scatter volley
BOA 3 + BOA 2 >cannon rapid fire(alpha strike)
Also with the BFW spec, when well positioned, is un beatable
2x PTW
1X Aux to Bat
1x hazard Ems
1x Transfer shield
Warfare specialist doff - +10% dmg
3x reduce attack patterns OR 3x buff applied based on battery used
1x reduce recharge on all batteries by 80%/100%
This is unbeatable. There isin't a escort in the game that can match the added dps of the carrier elite scorp wings. They might be able to match the boat, but there is nothing out there that compares to the JHAS wings or the elite scorps.
This is fact. If you would like to see at first hand. Hit me up in game and we will take you into ISE and show you.
Protocol37(in game name)
..actually, there is. Problem is parsers dont read it as high dps since it focuses on 1 ship at a time and kills it quick... your dps set up is geared towards playing the numbers and just spamming mostly ineffective aoe damage. AOE beams are for tanks not for killing..unless you get the target by itself and all beams go fire at will on that one target (kinda never happens).
Point is, you aim the ship's nose at whatever and let autofire and elite scorps do its job. placing high yield torps and BO3 constantly.
The super stacked plasma dots from the torps and the constant damage of ferengi rockets and elite scorp cannons basically obliterate targets 1 by one in very,very short time. If you use the recall-attack trick with the scorps you can make them fire high yields all the time too.
Put escorts back on top? When were they dethroned? How were they dethroned? In all of my gameplay experiences, escorts are still tearing everything up and dominating. Perhaps...too much...
Hence all the nerf threads. :P
Carriers now beat all escorts in PVE with the introduction of the JH-HEC and the JH-Dreadnaught.
Comments
Let me give you the top STF dmg dealing set in this game.
Dreadnaught carrier.
Two sets of Elite Scorps. - do between 3.5 and 5k dps
Jem'Hadar 2 piece space set mxii - +13% Polaron dmg
OMEGA Deflector - +17.5 Targeting Systems
6 x Fleet advanced polaron beam arrays dmgx3 crth
Cutting Beam - + Power
Zero point module/Assimalted console/tacheo Kin = 2.76% crit
3 x Rom Tacs = 6% crit
4 x mk xii very rare polaron consoles
2x embassy plasma infused arrays = 2.5% chance to cause plasma dot
BFW 3 + BFW 2 >cannon rapid fire>scatter volley
BOA 3 + BOA 2 >cannon rapid fire(alpha strike)
Also with the BFW spec, when well positioned, is un beatable
2x PTW
1X Aux to Bat
1x hazard Ems
1x Transfer shield
Warfare specialist doff - +10% dmg
3x reduce attack patterns OR 3x buff applied based on battery used
1x reduce recharge on all batteries by 80%/100%
This is unbeatable. There isin't a escort in the game that can match the added dps of the carrier elite scorp wings. They might be able to match the boat, but there is nothing out there that compares to the JHAS wings or the elite scorps.
This is fact. If you would like to see at first hand. Hit me up in game and we will take you into ISE and show you.
Protocol37(in game name)
And yes this andorian ship back is a complete disaster compared to the hype, i've stripped it of all the consoles and wing cannons and just moved my jem'hadar attack ship setup over with an extra DHC up front, still haven't decided if its worth using even like that. By my calculations the extra DHC up front gets you maybe an extra 300dps when you calculate in the loss of a 5th tac console, and that dps is at the expense of speed, turn rate, shield strength, and hull strength.
Regarding spike damage -- the best of the new Andorian Consoles is the Phaser Dispersal Relay. It generates a 13k Cannon Overload phaser attack with a 4 second charge time.
Hey!
I try not to believe "confirmations" until it's in game. The only reason why I fell for this new pack scam. Cause for pure healing and pure tanking the vesta and odyssey packs are number one.
Hey!!
4 second charge with about a 60k crit + 15 second global cooldown on all boff abilities + 3 min recharge = this ability is useless
The rumor is not about the And phasers. It's about the Elite Fleer weapons being only phasers.
Considering there are people flying around with fleet elite phasers I don't see how you can get more confirmed than "it's already happened".
They are not fleet Elite. They are fleet Advanced.
It was also stated by the devs that Elite Fleet space weapons would be the faction's signature weapon type (Phasers for Fed, Disruptors for KDF). Those even correlate with the ground Elite Fleet weapons. No there's Elite Fleet weapons out. I've seen them linked in chat. Go to Organized PvP or Doffjobs and ask for someone to link them.
Yeah...thanks for proving you've got zero credibility.
Enough fleets have hit T4 engineering to confirm that Elite space weapons are Phaser (or Disruptor) only.
It's T5 Engineering... though yes, enough fleets have reached that, too.
You're right. I keep forgetting they split weapons from engines on the Elite tier.
As the others have said before, there are already fleets with T5 engineering, and they've already confirmed that there is only phasers.
As for the Kumari, I think the wing cannon overload skill is fine. With the CD on it, it's already been restricted to being used as a finisher. It's not there for the DPS. If you want DPS, just continue cycling your CRF instead. Of course it'd be nice if they weren't in the same CD group, but I'm not too bothered by it. To be honest, I'm just using 2 of the 3 consoles simply for the accuracy bonus, and I paired it with the wing cannon platforms since they're the only ones that don't trigger a global CD.
Yep! you're right! I didn't think that anyone would level the engineering part of their fleet bases first!! lol
My mistake.
Proto.
Tier 4 is elite fleet engines
Tier 5 is elite fleet weapons
I will ignore the personal attack.
Proto.
I am running Elite Fleet Phaser DHC's -- Their stats are [Dmg]x2 [Acc] [SHeal] (last mod not listed, but proc is present in tooltip).
No, Cannon Overload does NOT put all BOFF skill on cooldown... it only shares cooldowns with BOFF cannon skills. I one-passed my fleet mate's fully healed Excelsior with Cannon Overload + BO3 + HYT3 quantums during last night's PVP testing.
Yes, Feds only get Elite Fleet Phasers, and KDF get Elite Fleet Disruptors.
$50 for 10% accuracy is crazy. The question is, if you had a dread or a hec or fleet tac/bug would you buy this pac?
Cannon over load: 4 sec charge + 15 sec global cooldown(cannon RF+SV) + 3 min cooldown is inferior to alpha strike with BO3 which has a much quicker recharge time.
Also this discussion was about stf dps. Pvp dps is situational and obviously completely different.
13k additional phaser damage on top of the BO3 alpha strike is nothing to sneeze at. Using BO3 alone may have a quicker recharge time, but it does not have nearly the punch to quick-kill a fully buffed cruiser. I don't recall Cannon Overload draining weapon power either, but I'll confirm this when I get home.
High damage alpha strikes are still very useful against big ESTF targets like tac cubes and Negh'Vars. More DPS never hurts
Not to mention Transformers (ISE) and guardian cubes (KSE).
How much DPS can you squeeze out of that dread in total ?
It's not a matter of if. I already have all of the Jem'Hadar ships and the Kumari. The Kumari ship has it's own way of playing. It's not a matter of whether BO3 is better. It's the fact that you can do BOTH. I've always believed that usually there aren't bad ships, just bad pilots for that ship.
18.5k - 19k dps
I'm coming from a pure dps output perspective. Which is why I'm so critical of the new ships and in particular the wing cannon platforms. I really felt that this would put escorts back on top. And to be honest was not the only reason why I bought the pack but it was one of the major reasons.
Hence all the nerf threads. :P
As you can pop them out a lot. And that Aoe has a 2 min cooldown. It doesn't really effect the over all dps.
..actually, there is. Problem is parsers dont read it as high dps since it focuses on 1 ship at a time and kills it quick... your dps set up is geared towards playing the numbers and just spamming mostly ineffective aoe damage. AOE beams are for tanks not for killing..unless you get the target by itself and all beams go fire at will on that one target (kinda never happens).
Replace your weapons with:
fore:
1x dual beam array
1x hyper plasma torpedo
1x ferengi rockets
rear:
cutting beam
2x phased disruptor turrets (polaron+disruptor proc).
torpedo reduction timer doffs x2
beam attack reduction doffs x3
I'll leave the rest of the ship kit up to you.
Point is, you aim the ship's nose at whatever and let autofire and elite scorps do its job. placing high yield torps and BO3 constantly.
The super stacked plasma dots from the torps and the constant damage of ferengi rockets and elite scorp cannons basically obliterate targets 1 by one in very,very short time. If you use the recall-attack trick with the scorps you can make them fire high yields all the time too.
Carriers now beat all escorts in PVE with the introduction of the JH-HEC and the JH-Dreadnaught.