I really didn't think I'd see a day when the Defiant and MVAE, and Armitage dreaded three tactical ensign slots would ever be outdone.
I was wrong.
Now we have a ship, that has
CMD Tac
Ltc Tac
Lt Tac
Really? Lt Tac also?
Let's forget all the rest of the things going on with the ship in question, and just zero in on the main issue:
Adding "MOAR" low level tactical stations is about the least useful thing that could possibly be given to a ship - and yet, here we have it!
Cryptic has basically outdone themselves.
Fleet Defiant? Still haven't purchased it.
Fleet MVAE? Nope, no sale here.
Fleet HEC? Refuse to buy a ship with 3 tactical Ensigns.
Tactical Kumari: See the above, but now actually even more hilariously bad.
Throwing MOAR TAC at a ship doesn't make it MOAR effective.
It makes it less effective, and to be frank it just looks ridiculous.
Maybe there is some super special ensign boff power revamp on the horizon I'm aware of, or maybe yet another escort has been saddled with an atrocious BOFF layout.
At least we have the Sci and Eng variants I guess?
Dear mods: This post was a thread created about the issue of too many tactical stations on ALL escorts and is not specifically about the Kumari. This post does not belong here.
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Sometime between Season 8 and the future season when they try to raise the level cap, they will absolutely revisit BOFF powers and tweak them.
Probably breaking a lot of them. But still, yes, there will be a revamp.
I'm loving the Sci layout. 4 plasma infused consoles AND 4 Tac consoles?! Further more I get TWO FIN FUNNELS?!
YES PLEASE.
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The Khyzon class is more to my liking since I prefer more Sci slots than Eng slots.
CMD Tac
Ltc Tac
Lt Tac
Thats my only reason to buy the ship. Hopefully I can finally replace my Fleet Defiant and never go back to it.
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And it might not matter anyway.
Lower stations are generally not nearly as useful as broader power availability and utility from SCI/ENG.
It has nothing to do with balance in any world where people don't balance by annoyance.
And this thread is about the overuse of low level Tac (and eng) stations that suffer from really really poor value, and terrible design and not specifically one ship.
I just feel like the design of this ship indicates we might actually one day see a Cruiser with CMD, LTC, LT, LT, Ensign ENG and the devs will tell us how awesomely thematic and tanky it is.
I agree completely.
Now imagine if the Galaxy-X had not an Ensign Eng but a Lt Eng!
Anyway, she looks like a fine ship, and it will be nice to have her to fly in place of my Defiant Retro for a bit. I bought the carrier also, but she never satisfied me near as much as the Defiant, but a very different cosmetic and bridge is a very welcome addition to the fleet.
The reason the third ensign tac is bad is because a cannon-only build can't use anything at all in ensign tac except Tactical Team, and you can only have two of those. Meaning you're pretty much forced to include a torpedo or beam and even then the benefit is minimal. The Lt slot doesn't have such problems.
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I am confident I can make the kumari into a worthy rep for my JHAS . However I am not confident in that hull strength so ultimately the ship might never be STF PUG worthy. HOWEVER, in the hands of dedicated players who will do everything they can the right way and assuming the content forces the need for the right way, they will take full advantage of such a glassy escort because they know their tank is going to hold aggro.
Now, for everyone else, or STFs in particular, they will probably be better off in the eng or sci versions. Which is weird to say because they're all escorts but anywho those ships are going to be far better for borg. So essentially the kumari is going to need some end game content and cruisers tanking for it for it to be useful or else it's a waste of a ship slot because you'll spend minute after minute waiting on respawn timers, and that's just the way it is.
No, it isn't.
The Eng and Sci Kumari do not have the Tac Lt.
They have balanced layouts, also have 5 fore weapons, also have access to all of the consoles/special weapons.
They only thing they lack is the 5th Tac console.
Here's a hint: if you have to start slotting Torpedos to make use of extra Tac stations - you've made major build sacrifices to do so (skill points, possibly consoles, loss of another fore DHC) or you are just running an inefficient set up to try and make use of a poorly designed BOFF layout.
The Defiant, MVAE & HEC also all have this extra Tac Ensign - it's just gotten even more costly for the Tac Kumari as it also loses a Lt Eng or Sci in the process.
Wait, what?
Nobody slots projectile weapon consoles, except people running ALL torpedo/mine launcher builds. And I'm not even sure those builds exist anymore, but were usually science ships that ran them way back when.
?no wait, that's absolutely what's happening. There is literally nothing to complain about, maybe just accept the fact that it is a damage powerhouse and leave engineering abilities to the poor cruisers that will be stuck doing less than half the DPS if they're lucky.
Game Balance - Ship Size and Wingmates
Cruisers aren't supposed to do DPS...
Don't forget, DPS isn't constant. There is energy drain to think about when it comes to multiple weapons to fire.
Everyone wants to be a tac (DPS) without playing a tac.
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Klingon Cruisers and the Galaxy-X would like to have a word with you.
But yes, if this trend continues, we need more/better Ensign abilities.
Well yes, there are exceptions to EVERY rule. I know some engineer cruiser captains that can eat me alive. Its not because of DPS, its because of how they are set up and their skill level (Not talking skill tree for those that don't understand this game)...
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Dump the wings, slot in a torp,
4cannons + 1 torp,
3tact ensign and LT. slots?
2tact teams and 2torp skills.
Heck even throwing a set of beams for target 1+2 abilities adds some variety, nothing like a luck engine offline to soup up some start up strikes.
Less sci/eng boff abilities on an escort? The Blog called it a "Glass Cannon", more dps (with your torps and torp skills), less survivability(spell check?).
Sounds fine to me
If you want the 'gimmick' of the wings, then go for it, losing 1 weapon slot, and 3 console slots, making the ship probably even more fragile, then that's your prerogative .
Even though as a kdf player being disheartened not to see a friendly ship, i think balance-wise they have a fairly good idea when making this.
not really. 2 cannon abilities, 2 Attack patterns, 2 TT and 2 torpedo abilities fills 8 slots...if you put a DBB on one of the 5 forward weapon slots you can have a BO aswell...makes 9
now i do not argue that this is in any shape or form adviceable, but you can fill it without overlapping with a third power that shares one cooldown.
What about the JHAS? It has no weaknesses whatsoever...
Cmdr Tac: TT1, CRF1, APB2, APO3
LtCmdr Tac: TT1, CRF1, APO1
Lt Tac: TS1, THY2
Armaments: 3x DHC, Andorian DHC, Romulan Hyper Plasma Torp
That way you can still do a TON of damage without having to slot a damage console for your torp. Imagine that setup with 3 purple Proj Weapons Officers (which most level 50s using mk XII blue or purple gear should have). Would be rather nasty. Above you have constant cycling of APO with an APB to fill the opening, and torp abilities that both work well on the Romulan Hyper Plasma (especially if you have the zero point equipped too, then your torps move quite quickly) and you still have the firepower of 4 DHCs AND a nasty torp.
When this ship comes out I will be sure to experiment with it, and confirm it's ludicrous level of power.
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rarity.
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
Why is a ensign tactical slot useless? Because 2 are useless if you don't use torpedoes. 6 are useless if you don't use beams. Which leave "yet another tactical team". It's almost like cannon abilities a slot higher because of they're already higher base damage, they're themed to be used by escort that already have a abundance of tac slots, there is now a intensive to use those "useless items", or the idea of adding five dual cannons to a ship that could easily be used sounded just a little too overpowered. :P
(Not that I paralytically like beam array being fobbed off as a "plan Z" item.)
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
Why is it the least useful thing? I'm sticking by because a third tactical team doesn't directly or indirectly (by blowing up attackers faster) add to survivability. Why? Beam or torpedoes are clearly "about the least useful thing that could possibly be given to a ship". I'm mostly sure that wasn't OP original sentiment, but you can't make the statement he did without first deeming beams and torpedoes utterly useless.