You mean merging factions or more cross-faction queues? I hope I'm wrong...
It sounds more like some sort of scaling system to me. Because the system he mentioned is supposed to help both small Fed fleets as well as all KDF fleets. Both of which have the same problem, generating enough resources, specifically Fleet Marks.
And yet you still respond to any post I do, contributing to the "stirring up stuff";)
Really, I respond to EVERY post you make that you make? I(and yes, I'm responding to this one because your claim is absolutely ridiculous) -- I invite anyone who may think this is the case to look at our respective posting histories; because that's hardly the case at all.
Generally, I'll respond to any post I want to comment on; I couldn't care less who made it.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
It was absolutely our poor decision to put Fleet Marks on the Foundry mission in the first place. That is our mistake and we let it go on for too long.
To say that we punished everyone is very subjective because at the same time that we removed Fleet Marks, we greatly increased the amount of Dilithium that Foundry missions can reward. Dilithium is in far more demand by Fleets than Fleet Marks, and this entirely designed to aid. Dilithium is much safer to reward in Foundry (which tends to see a large amount of exploiting) because of the refinement cap.
So, as one upset customer wrote in "now I have to actually play the game in order to make Fleet Marks?" Yes. You must actively participate in order to gain Fleet Marks. You cannot go AFK in a Foundry mission and then alt-tab back over once the mission completes.
On a programming side, we are working on better ways to detect this so that we can be clearer about "qualifying missions" but in the meantime the changes are done in the best interest of the game.
So you think it's in the best interest of the game and buissness to, not lisen to your customers, make them mad and run them off so there not spending money, and you can easily see from the size of this post and the number of people here how they feel about the change of takeing out FM from the foundry. And you quote what one person on this forum has written to justify your desision instead of looking at the whole. I truely hope you rethink your desision.
Because most people aren't hitting the cap daily. End of story.
I'm glad you trust blind numbers with zero knowledge of how they were arrived at. Until the methodology is released the "nobody is hitting the refinement cap" claim is as dubious as the equally hilarious "2 million Captains" claim.
To say that we punished everyone is very subjective because at the same time that we removed Fleet Marks, we greatly increased the amount of Dilithium that Foundry missions can reward. Dilithium is in far more demand by Fleets than Fleet Marks, and this entirely designed to aid. Dilithium is much safer to reward in Foundry (which tends to see a large amount of exploiting) because of the refinement cap.
"Greatly increased" is pretty much BS. The "Investigate Officer Reports" repeatable, rewarded 960 Dilithium per turn-in. Most of the Foundry missions i've run since this disastrous change, have rewarded me with around 6-700 Dilithium.
I'm no math genius, but I'm pretty sure 700 is less than 960, isn't it?
"Greatly increased" is pretty much BS. The "Investigate Officer Reports" repeatable, rewarded 960 Dilithium per turn-in. Most of the Foundry missions i've run since this disastrous change, have rewarded me with around 6-700 Dilithium.
I'm no math genius, but I'm pretty sure 700 is less than 960, isn't it?
Play an actual story mission, lol. They usually give 1200-1440
It was absolutely our poor decision to put Fleet Marks on the Foundry mission in the first place. That is our mistake and we let it go on for too long.
To say that we punished everyone is very subjective because at the same time that we removed Fleet Marks, we greatly increased the amount of Dilithium that Foundry missions can reward. Dilithium is in far more demand by Fleets than Fleet Marks, and this entirely designed to aid <snip>
Except you didn't increase the amount. For the same foundry mission I played prior to the release earned 960 dilithium, playing after the release earned less than 650. As for Dilithium being in far more demand, that to is not entirely true. All my fleet's projects are waiting on fleet marks, not dilithium. Removing FM and reducing dilithium is not aiding fleets. So now in order to obtain FM I must participate in the few way too repetitive missions, but also obtain Dilithium elsewhere. You should be working to reduce grind; instead now it takes 2x as long (or longer) to obtain the same rewards in two different places. Go grocery shopping with a list of 40 items but only allow yourself to pick one item up per store or per thirty minutes - is that fun?
So, as one upset customer wrote in "now I have to actually play the game in order to make Fleet Marks?" Yes. You must actively participate in order to gain Fleet Marks. You cannot go AFK in a Foundry mission and then alt-tab back over once the mission completes.
Not sure who said this, please provide a link to the post. There are over 2000 posts in another thread and I've read through nearly all of them - can't recall seeing this as complaint once. Maybe I'm wrong. But the 2000 posts do show quite a bit about what needs to be addressed in STO.
As for being AFK in foundry missions that could have been handled quite differently...
I've done my share of Battleship Royale since S7 - but hey I've thoroughly enjoyed blasting the battleships and getting into the mix, I've never once gone AFK in that mission - nor have I used the BOff Grinders.
If you want to fix the AFK in the foundry missions; then remove those missions (BOff Grinders). Put a clause into the foundry that states such missions are not allowed and then people will report them and they can be removed. If you had done this I bet you wouldn't have a thread over 2000 replies long...
As for being "punished" and this is not subjective since for the same mission played in the same way granted 300+ dilithium less and 0 FM.
Many others have posted about AFK'ers in fleet missions which is far more serious; so by your logic the rewards for that should be removed as well. Instead of resolving that issue now, the decision was made to remove FM from foundry missions instead.
This was a poor decision much more so than your claim that adding FM was. In fact, I've played a lot more Foundry missions and tried others b/c you added FM in. Since this patch I've done the same boring Fleet Actions over and over again and at this point I'm done with that and with the hopes that there will be progress made on the starbase and other projects. As you put it - if it's not fun, then what's the point?!?
There are Four Lights... say no to ARCFleet: 1st Order of Role-Players' Guild - gaming together since 2004
Really, I respond to EVERY post you make that you make? I(and yes, I'm responding to this one because your claim is absolutely ridiculous) -- I invite anyone who may think this is the case to look at our respective posting histories; because that's hardly the case at all.
Generally, I'll respond to any post I want to comment on; I couldn't care less who made it.
Lol. Cannot let it go can you. Who's stirring the pot now?
Straight from the mouth of one of the leaders of the CDF - "I tell you what, Haven't spent any money either - I'm a lousy freeloader" - Jonsills 17/12/2014
We absolutely do listen to feedback. But there is another issue, some people like to exploit.
I take full responsibility and freely admit that we have been heavy handed with closing exploits and that in the future we will strive to be more considerate about how we close loopholes. Providing clear alternatives for players NOT exploiting while we close down the holes.
If you go back in time to when Foundry missions HAD NO REWARDS, these issues were not around. It is only when we started adding "tangible" rewards to the Foundry that the issues surrounding the Foundry became more in depth.
We want to reward Foundry missions. We want players to be recognized for making great missions (where great is determined by the player base - not us).
However, as soon as we started attaching real rewards to the Foundry, exploits started.
Whether it was the click a contact missions or the recent AFK farming of Foundry missions, having rewards on Foundry missions is problematic.
We take responsibility for putting the rewards there in the first place, but it is out of our desire to credit those who make missions in the Foundry that achieve status in the community.
So recently, we pulled Fleet Marks from the Foundry because there were too many people AFK completing missions, or in other words logging into the mission, letting the client sit there for 30 minutes and then collecting rewards, and Fleet Marks to boot.
Should we have upped the Fleet Marks on other missions before we pulled the FMs from the Foundry? Well I think the answer is obviously yes.
But to think that we are pulling Fleet Marks without an intention to add them back is false. We really do monitor Fleet Marks daily and we know how last week's changes impacted overall Fleet Mark earning. We will be compensating in this week's update to Holodeck.
Will it make everyone happy? no. But it will add Fleet Marks back into the economy.
We do plan to continue updating the Fleet Mark economies as the game progresses and as stated in posts several days ago, we will be reclassifying what are Events and what are Fleet Actions with a goal of making Fleet Marks the reward for "Group" gameplay.
Fleet Projects are only a small percentage Fleet Mark based so if you do not like to "group" then you'll have to contribute in other ways. We DO expect Fleet Holdings to require "group" gameplay for the most part. This is why we will continue to tune Fleet Holdings up through the May update.
Is the fact that you posted the above on this thread and not on the 200+ page thread (that you actually started) where people have been showing their displeasure a sign that you do not respect those who posted there?
And again, you have simply not addressed the fact that the valentines day massacre patch was tested (briefly) on tribble, the bugs were thoroughly reported, and you them promptly ignored them and sent the thing live to holodeck.
Play an actual story mission, lol. They usually give 1200-1440
Kirksplat,
if 960 was rewarded for a 15 minute mission (regardless of story) then the reward rate was 64 dil/minute. I think the reward I received was about 630 for 15 minutes which is 42 dil/minute. By definition this is not greatly increasing, but decreasing the amount.
Now, I'm not certain how long your "actual story" missions are (I've played some and it was easily 40 minutes to 2 hours - and some were quite fun), so suppose if the rate was not decreased then a 40 min mission should reward: 2560 - so that's less than the 1440 you mentioned. It is still less than 42 rate (1680) for a 40 min.
So mathematically speaking this was a decrease. One used to earn 50FM and 960dil for 15 min.
There are Four Lights... say no to ARCFleet: 1st Order of Role-Players' Guild - gaming together since 2004
lol! I've been here for 1130 days - I know the drill - won't *ever* stop me from trying though.
People rage because of frustration - the frustration of not having their opinions heard or taken seriously. Eventually they become disillusioned and begin to believe that their opinions don't matter.
Agreed,
Sometimes its good to here some kind of Dev response to something that's important to you no matter if that response is good, bad or indifferent; at the very least you'd know that someone that's in a postion to effect change in STO heard you.
With all the dissent on the forums recently - the outrage over Season 7's Dilithium nerfs, the community infighting over so-called 'exploit' Foundry missions and the latest debacle over the withdrawal of Fleet Marks, I wanted to address something that comes up time and again whenever player frustration spills over and the boards erupt in angry posts.
There's always someone that brings up the argument 'forum readers are a minority of the community and forum posters are an even smaller minority'.
Whilst statistically that may be true, to accept this at face value is to accept that your voice has no power to change things.
And put simply, I don't believe that.
We're here because we're passionate about either Star Trek, or this MMO or both and we're here because we want it to be a success - we want Cryptic to make money and we want the players - all the players to enjoy living out their dreams amongst the stars.
Every action we make as individuals - in-game or in real-life has repercussions - like a stone cast into a pond, the ripples spread out and touch others, either for good or for ill.
And that's as true for those posting in these forums as anywhere else in life where we choose to communicate and share opinion.
Governments and corporations may like to think or claim that our influence is marginal because it grants them power over us to do so, but we're only powerless if we choose to believe we are.
With regards to STO, irrespective of whether a player engages with these forums or not, their in-game experience will have been shaped by them. Cryptic has no dedicated community team in-game answering questions and providing advice so when a player asks questions in-game, the knowledge shared is likely to have started right here in a debate on one of the sub-forums.
So to those of you that have given up - those that think their voice is unimportant or that no one wants to listen - your opinions are as important and valid as mine, any of your fellow posters, Dan Stahl or even the CEO of PWE - and many voices, speaking in unison have the power to change anything.
Cryptic can't take this power away from you - only you can.
Very well said, mate!
Fleet Commander
Caprica's Revenge (...actually active since November 2010, which may one day be important to archaeologists, but not to anyone else...)
Is the fact that you posted the above on this thread and not on the 200+ page thread (that you actually started) where people have been showing their displeasure a sign that you do not respect those who posted there?
And again, you have simply not addressed the fact that the valentines day massacre patch was tested (briefly) on tribble, the bugs were thoroughly reported, and you them promptly ignored them and sent the thing live to holodeck.
Not so much disrespect as the wish that their response not get lost in the deluge. As fast as people post to that thread, hardly anyone is going to read back 30-40 pages to find his response.
Simply because his post was not in the popular rage thread of the day/week/month/year does not convey disrespect to the players.
I criticize the game at times on this forum, but I try and keep that criticism constructive and realistic. Which frankly is way ahead of a lot of the recent drivel over how people in a 4 man fleet want the game to be the same as if it was 400.
I don't think that anyone in a small fleet really wants that. I'm in a tiny fleet, which is me and some IRL friends. We have a total of ten characters in IIRC and half of those are alts. I honestly don't care if we can get a huge starbase. I don't even really want one. What I want is to be able to build something that's meaningful to us and appropriate to our needs, and the fleet system as it is doesn't allow for that.
We can't get cool/powerful fleet ships.
We can't get cool/powerful fleet items.
We can't get cool things for our starbase which is the same as anyone else's except that it's worse, because we don't have the time to grind for massive amounts of dilithium for special upgrades.
The only thing meaningful we can achieve is to advance our starbase in the exact same way and at the exact same costs as fleets with 500 active players, and that's profoundly discouraging. We just don't have the energy to do it, so the fleet system doesn't work for us. It's not drawing us into the game.
Someone in the big thread suggested that small fleets be limited to a "listening post" and not a real starbase. I thought his sentiment was wrongheaded but there's something in it regardless.
I'd love to have a tiny little listening post that's suited to our needs and provides us with meaningful experiences.
I'd love to have a variety of holdings we could choose from so that we could specialize in something we can come up with the resources to build, and have it be at least a little unique and meaningful to us.
I'd love to have fleet interaction so we can make specialization work for us by being able to support each other through the holdings we've specialized in, and be able to have access to interesting and powerful ships/gear, and thereby have meaningful relationships with other players without sacrificing the identity of our own fleet.
But for now all we have is stuff locked behind resource and time requirements that we can't really overcome, and which doesn't distinguish our fleet at all except as being basically pointless. That isn't fun.
And if you can't have fun, then what is the point?
"Greatly increased" is pretty much BS. The "Investigate Officer Reports" repeatable, rewarded 960 Dilithium per turn-in. Most of the Foundry missions i've run since this disastrous change, have rewarded me with around 6-700 Dilithium.
I'm no math genius, but I'm pretty sure 700 is less than 960, isn't it?
Those missions gives less dill per turn in but can be done more times per hour. So overall more dill can now be gained depending on the missions you do. This part of the change was positive (for the missions I play, at least) but greatly overshadowed by the fleet mark removal.
I regret that I thought rewards for foundry were a good idea.
At this point, I think you guys would be justified only attaching rewards to vetted spotlights. Get rid of the blue and green drops.
If you actually do that, I will be happy to take the blame as a super elitist foundry author who is part of a secret society that controls the devs.
Please nerf.
Only a small percentage of folks will play my stories. I don't care as long as that small percentage can actually find my stories.
As a Foundry player who enjoys playing Foundry stories (not grinders), I respectfully disagree.
I have a couple of characters that are leveling strictly through the Foundry (very, very slowly). If there are no drops/rewards, that will be impossible to do from both a leveling and gearing up standpoint. I also have a variety of characters that I use in other facets of the game, including a small fleet that do Foundry missions as a change of pace from the main storyline (although these would not be impacted as much).
Dilithium is important for various functions; the Foundry provides immersive content and dilithium, which means fun gameplay and practical use. Until Dilithium is attached to the dev-created Episode and Featured Episode missions, the Foundry and exploration is pretty much my only source of dilithium -- and I'd rather play the Foundry.
There is no reason not to reward Foundry missions; any content including dev content can be exploited or farmed. Why punish all Foundry players for the actions of some?
Not so much disrespect as the wish that their response not get lost in the deluge. As fast as people post to that thread, hardly anyone is going to read back 30-40 pages to find his response.
Simply because his post was not in the popular rage thread of the day/week/month/year does not convey disrespect to the players.
So Dan has the only computer in the world that doesn't allow him to copy and paste?
He could post it in all the relevant threads easily enough and nothing gets lost in a sea of posts on the dev tracker.
So Dan has the only computer in the world that doesn't allow him to copy and paste?
He could post it in all the relevant threads easily enough and nothing gets lost in a sea of posts on the dev tracker.
Try again.
He could create a new post in response and lock it. That way it wouldn't get swallowed up in a deluge.
Straight from the mouth of one of the leaders of the CDF - "I tell you what, Haven't spent any money either - I'm a lousy freeloader" - Jonsills 17/12/2014
You listen to feedback? Not on any kind of consistent basis. People give you Tribble feedback and it's ignored. Game breaking exploits are shared with you, and left to fester. Bugs that have been reported since DAY ONE still linger on 3 years later. The only time feedback is given any serious consideration is when the player base rolls out the pitchforks and torches. Please don't sit there and tell me you listen to our feedback. Three years of the same old BS says otherwise.
We are actively working on solutions to AFK'ing and we are working directly with customer service to establish how we are going to do it.
You will see some changes in PvP this week. We are still gathering information on STFs, but will be acting on that issue soon as well.
Again, we are looking to make sensible changes. We realize that we control the game code and so if an exploit exists, we responsible for it. But we are also responsible to resolve issues that are adversly impacting the game.
I'll believe it when I see it. Every time the issue of dealing with AFKers in STF's and PVP has come up, it's been met with cold reception from the dev team.
We have a proposal on the table for the May update which is intended to address the discrepency for KDF queues and mark earning. Along with overall fleet size issues, we do also recognize that the KDF is at a disadvantage due to the smaller number of players. The solution we have on the table will seek to resolve this.
Ah, the KDF. You've remembered they exist do you? Tell me, at what point will they actually be brought up to par with the Federation, because again, it's coming up on 3 years and the KDF is so far behind in terms of content, it's downright pathetic. Again, I'll believe it when I see it.
The time for talk is long over, it's time to act on your promises. Deliver what you've been talking about for years, or kindly step aside and let someone else come in and manage the team.
Not so much disrespect as the wish that their response not get lost in the deluge. As fast as people post to that thread, hardly anyone is going to read back 30-40 pages to find his response.
Simply because his post was not in the popular rage thread of the day/week/month/year does not convey disrespect to the players.
Except he did post there. A very terse note that effectively said, 'we'll throw you a bone thursday, we wont tell you what it is and all you have to do is trust us'
At no point in that post did he use the words 'heavy handed', which so far is the nearest thing we've got for an apology.
In my opinion he is disrepsecting the posters in that thread.
And you're dead wrong that nobody would scroll back to see his post. Firstly it'd be quoted in answer after answer. Secondly, we've been waiting for just such a post for three days. You think we wouldn't look for it once it had been made?
How does awarding more ore help when the refinement cap hasn't budged, and anyone with more than two neurons firing is hitting that cap daily?
Because people AREN'T hitting that refinement cap.
One of the big draws to STO (for me at least) is that it isn't like classic MMOs that demand that you spend hours upon hours, with one thing that you complete leading to another thing that you must complete, to another thing, etc.
I play a LOT of STO, but only in like 15 minute to an hour (if I'm lucky) intervals at a time. I'm not spending 4-6 hours straight in the game in one sitting, not even to grind out the cap. I generally get about 2-4K Dilithium per day, mostly from DOff assignments. I try to run the Dilithium Mining daily while the event is active, if I'm on while it's active. I occasionally run an STF *IF* I happen to find myself with a decent stretch of time to play one and the reputation bonus hour is active. and I'm not interested in PvP. I also have 6 or 7 alts that I like to play from time to time, half of which are not max level yet, and am more interested in getting them through the story missions than seeking Dilithium (I will seek Dilithium on them when they're finished with the story content).
You listen to feedback? Not on any kind of consistent basis. People give you Tribble feedback and it's ignored. Game breaking exploits are shared with you, and left to fester. Bugs that have been reported since DAY ONE still linger on 3 years later. The only time feedback is given any serious consideration is when the player base rolls out the pitchforks and torches. Please don't sit there and tell me you listen to our feedback. Three years of the same old BS says otherwise.
I'll believe it when I see it. Every time the issue of dealing with AFKers in STF's and PVP has come up, it's been met with cold reception from the dev team.
Ah, the KDF. You've remembered they exist do you? Tell me, at what point will they actually be brought up to par with the Federation, because again, it's coming up on 3 years and the KDF is so far behind in terms of content, it's downright pathetic. Again, I'll believe it when I see it.
The time for talk is long over, it's time to act on your promises. Deliver what you've been talking about for years, or kindly step aside and let someone else come in and manage the team.
The PWE/Crytpic Marketing department should be "glued" to their pc's reading each and every post here and the rest of the forums! This is free marketing research that comes directly from their customer base! They don't have to even create surveys or anything else...
And it's all free to PWE/Cryptic except for a tiny hosting cost on their servers!
PWE/Cryptic Where are you? Why are you not listening to your customers?
Angry their voice is being ignored, angry the game has long standing bugs still unaddressed, angry because dStahl appears to be deciding for us how we want to play, angry because a tiny minority of foundry authors also feel they have a right to decide how we want to play.
We want this game to work, we want a star trek experience at our fingertips.
We love this ip and this game......and when people appear to disregard our feeling entirely......love turns to something else very quickly.
To say that we punished everyone is very subjective because at the same time that we removed Fleet Marks, we greatly increased the amount of Dilithium that Foundry missions can reward.
No, ya didnt. Dilithium rewards on the foundry missions Ive tried since the nerfs has been reduced by 30-35%. On top of the lack of fleet marks makes these a tremendous waste of time. I think your definition of "increased" needs some checking.
So, as one upset customer wrote in "now I have to actually play the game in order to make Fleet Marks?"
Play the game in exactly the way you want us to, forced into the same 6 missions over, and over, and over, with the promise of "something" in MAY... good job! As someone else wrote in, "Whenever a developer has to force their players to use content, that developer has failed in their job."
Yes. You must actively participate in order to gain Fleet Marks. You cannot go AFK in a Foundry mission and then alt-tab back over once the mission completes.
No, instead you can go AFK in a fleet event and then alt-tab back over once the mission completes, only now... here comes genesis! You get to TRIBBLE off a whole group of people instead of just doing it to yourself! Brilliant!
Because people AREN'T hitting that refinement cap.
Really, I guess I must be a person, I'm at it, hell I have a back log. I can hit the refinement limit every day, if I wanted to.
Now AS far as that statement goes, My question for them, is that, accounts, or captains? if its accounts, then I wonder what the hell people are doing, given I can hit the limit in short order. If its captain, then its wildly inaccurate since I don't grind each and every one of my toons to max everyday, I'm not that interested in being a hampster on a wheel.
For the record, I average, 3-5 dil per day on one character, just, from my doffs.
Comments
It sounds more like some sort of scaling system to me. Because the system he mentioned is supposed to help both small Fed fleets as well as all KDF fleets. Both of which have the same problem, generating enough resources, specifically Fleet Marks.
Really, I respond to EVERY post you make that you make? I(and yes, I'm responding to this one because your claim is absolutely ridiculous) -- I invite anyone who may think this is the case to look at our respective posting histories; because that's hardly the case at all.
Generally, I'll respond to any post I want to comment on; I couldn't care less who made it.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
So you think it's in the best interest of the game and buissness to, not lisen to your customers, make them mad and run them off so there not spending money, and you can easily see from the size of this post and the number of people here how they feel about the change of takeing out FM from the foundry. And you quote what one person on this forum has written to justify your desision instead of looking at the whole. I truely hope you rethink your desision.
I'm glad you trust blind numbers with zero knowledge of how they were arrived at. Until the methodology is released the "nobody is hitting the refinement cap" claim is as dubious as the equally hilarious "2 million Captains" claim.
"Greatly increased" is pretty much BS. The "Investigate Officer Reports" repeatable, rewarded 960 Dilithium per turn-in. Most of the Foundry missions i've run since this disastrous change, have rewarded me with around 6-700 Dilithium.
I'm no math genius, but I'm pretty sure 700 is less than 960, isn't it?
Play an actual story mission, lol. They usually give 1200-1440
:eek: like what?
What makes you think ANY of the Foundry missions i've run since the change, did not include story?
Except you didn't increase the amount. For the same foundry mission I played prior to the release earned 960 dilithium, playing after the release earned less than 650. As for Dilithium being in far more demand, that to is not entirely true. All my fleet's projects are waiting on fleet marks, not dilithium. Removing FM and reducing dilithium is not aiding fleets. So now in order to obtain FM I must participate in the few way too repetitive missions, but also obtain Dilithium elsewhere. You should be working to reduce grind; instead now it takes 2x as long (or longer) to obtain the same rewards in two different places. Go grocery shopping with a list of 40 items but only allow yourself to pick one item up per store or per thirty minutes - is that fun?
Not sure who said this, please provide a link to the post. There are over 2000 posts in another thread and I've read through nearly all of them - can't recall seeing this as complaint once. Maybe I'm wrong. But the 2000 posts do show quite a bit about what needs to be addressed in STO.
As for being AFK in foundry missions that could have been handled quite differently...
I've done my share of Battleship Royale since S7 - but hey I've thoroughly enjoyed blasting the battleships and getting into the mix, I've never once gone AFK in that mission - nor have I used the BOff Grinders.
If you want to fix the AFK in the foundry missions; then remove those missions (BOff Grinders). Put a clause into the foundry that states such missions are not allowed and then people will report them and they can be removed. If you had done this I bet you wouldn't have a thread over 2000 replies long...
As for being "punished" and this is not subjective since for the same mission played in the same way granted 300+ dilithium less and 0 FM.
Many others have posted about AFK'ers in fleet missions which is far more serious; so by your logic the rewards for that should be removed as well. Instead of resolving that issue now, the decision was made to remove FM from foundry missions instead.
This was a poor decision much more so than your claim that adding FM was. In fact, I've played a lot more Foundry missions and tried others b/c you added FM in. Since this patch I've done the same boring Fleet Actions over and over again and at this point I'm done with that and with the hopes that there will be progress made on the starbase and other projects. As you put it - if it's not fun, then what's the point?!?
Fleet: 1st Order of Role-Players' Guild - gaming together since 2004
Lol. Cannot let it go can you. Who's stirring the pot now?
Is the fact that you posted the above on this thread and not on the 200+ page thread (that you actually started) where people have been showing their displeasure a sign that you do not respect those who posted there?
And again, you have simply not addressed the fact that the valentines day massacre patch was tested (briefly) on tribble, the bugs were thoroughly reported, and you them promptly ignored them and sent the thing live to holodeck.
Kirksplat,
if 960 was rewarded for a 15 minute mission (regardless of story) then the reward rate was 64 dil/minute. I think the reward I received was about 630 for 15 minutes which is 42 dil/minute. By definition this is not greatly increasing, but decreasing the amount.
Now, I'm not certain how long your "actual story" missions are (I've played some and it was easily 40 minutes to 2 hours - and some were quite fun), so suppose if the rate was not decreased then a 40 min mission should reward: 2560 - so that's less than the 1440 you mentioned. It is still less than 42 rate (1680) for a 40 min.
So mathematically speaking this was a decrease. One used to earn 50FM and 960dil for 15 min.
Fleet: 1st Order of Role-Players' Guild - gaming together since 2004
Agreed,
Sometimes its good to here some kind of Dev response to something that's important to you no matter if that response is good, bad or indifferent; at the very least you'd know that someone that's in a postion to effect change in STO heard you.
Very well said, mate!
Fleet Commander
Caprica's Revenge
(...actually active since November 2010, which may one day be important to archaeologists, but not to anyone else...)
Not so much disrespect as the wish that their response not get lost in the deluge. As fast as people post to that thread, hardly anyone is going to read back 30-40 pages to find his response.
Simply because his post was not in the popular rage thread of the day/week/month/year does not convey disrespect to the players.
ROLL TIDE ROLL
I don't think that anyone in a small fleet really wants that. I'm in a tiny fleet, which is me and some IRL friends. We have a total of ten characters in IIRC and half of those are alts. I honestly don't care if we can get a huge starbase. I don't even really want one. What I want is to be able to build something that's meaningful to us and appropriate to our needs, and the fleet system as it is doesn't allow for that.
We can't get cool/powerful fleet ships.
We can't get cool/powerful fleet items.
We can't get cool things for our starbase which is the same as anyone else's except that it's worse, because we don't have the time to grind for massive amounts of dilithium for special upgrades.
The only thing meaningful we can achieve is to advance our starbase in the exact same way and at the exact same costs as fleets with 500 active players, and that's profoundly discouraging. We just don't have the energy to do it, so the fleet system doesn't work for us. It's not drawing us into the game.
Someone in the big thread suggested that small fleets be limited to a "listening post" and not a real starbase. I thought his sentiment was wrongheaded but there's something in it regardless.
I'd love to have a tiny little listening post that's suited to our needs and provides us with meaningful experiences.
I'd love to have a variety of holdings we could choose from so that we could specialize in something we can come up with the resources to build, and have it be at least a little unique and meaningful to us.
I'd love to have fleet interaction so we can make specialization work for us by being able to support each other through the holdings we've specialized in, and be able to have access to interesting and powerful ships/gear, and thereby have meaningful relationships with other players without sacrificing the identity of our own fleet.
But for now all we have is stuff locked behind resource and time requirements that we can't really overcome, and which doesn't distinguish our fleet at all except as being basically pointless. That isn't fun.
And if you can't have fun, then what is the point?
Those missions gives less dill per turn in but can be done more times per hour. So overall more dill can now be gained depending on the missions you do. This part of the change was positive (for the missions I play, at least) but greatly overshadowed by the fleet mark removal.
As a Foundry player who enjoys playing Foundry stories (not grinders), I respectfully disagree.
I have a couple of characters that are leveling strictly through the Foundry (very, very slowly). If there are no drops/rewards, that will be impossible to do from both a leveling and gearing up standpoint. I also have a variety of characters that I use in other facets of the game, including a small fleet that do Foundry missions as a change of pace from the main storyline (although these would not be impacted as much).
Dilithium is important for various functions; the Foundry provides immersive content and dilithium, which means fun gameplay and practical use. Until Dilithium is attached to the dev-created Episode and Featured Episode missions, the Foundry and exploration is pretty much my only source of dilithium -- and I'd rather play the Foundry.
There is no reason not to reward Foundry missions; any content including dev content can be exploited or farmed. Why punish all Foundry players for the actions of some?
So Dan has the only computer in the world that doesn't allow him to copy and paste?
He could post it in all the relevant threads easily enough and nothing gets lost in a sea of posts on the dev tracker.
Try again.
He could create a new post in response and lock it. That way it wouldn't get swallowed up in a deluge.
You listen to feedback? Not on any kind of consistent basis. People give you Tribble feedback and it's ignored. Game breaking exploits are shared with you, and left to fester. Bugs that have been reported since DAY ONE still linger on 3 years later. The only time feedback is given any serious consideration is when the player base rolls out the pitchforks and torches. Please don't sit there and tell me you listen to our feedback. Three years of the same old BS says otherwise.
I'll believe it when I see it. Every time the issue of dealing with AFKers in STF's and PVP has come up, it's been met with cold reception from the dev team.
Ah, the KDF. You've remembered they exist do you? Tell me, at what point will they actually be brought up to par with the Federation, because again, it's coming up on 3 years and the KDF is so far behind in terms of content, it's downright pathetic. Again, I'll believe it when I see it.
The time for talk is long over, it's time to act on your promises. Deliver what you've been talking about for years, or kindly step aside and let someone else come in and manage the team.
Except he did post there. A very terse note that effectively said, 'we'll throw you a bone thursday, we wont tell you what it is and all you have to do is trust us'
At no point in that post did he use the words 'heavy handed', which so far is the nearest thing we've got for an apology.
In my opinion he is disrepsecting the posters in that thread.
And you're dead wrong that nobody would scroll back to see his post. Firstly it'd be quoted in answer after answer. Secondly, we've been waiting for just such a post for three days. You think we wouldn't look for it once it had been made?
I'm really having to practice what I preach here; this thread is outright seething at this point.
Because people AREN'T hitting that refinement cap.
One of the big draws to STO (for me at least) is that it isn't like classic MMOs that demand that you spend hours upon hours, with one thing that you complete leading to another thing that you must complete, to another thing, etc.
I play a LOT of STO, but only in like 15 minute to an hour (if I'm lucky) intervals at a time. I'm not spending 4-6 hours straight in the game in one sitting, not even to grind out the cap. I generally get about 2-4K Dilithium per day, mostly from DOff assignments. I try to run the Dilithium Mining daily while the event is active, if I'm on while it's active. I occasionally run an STF *IF* I happen to find myself with a decent stretch of time to play one and the reputation bonus hour is active. and I'm not interested in PvP. I also have 6 or 7 alts that I like to play from time to time, half of which are not max level yet, and am more interested in getting them through the story missions than seeking Dilithium (I will seek Dilithium on them when they're finished with the story content).
Raptr profile
The PWE/Crytpic Marketing department should be "glued" to their pc's reading each and every post here and the rest of the forums! This is free marketing research that comes directly from their customer base! They don't have to even create surveys or anything else...
And it's all free to PWE/Cryptic except for a tiny hosting cost on their servers!
PWE/Cryptic Where are you? Why are you not listening to your customers?
PWE/Cryptic Stop the FARM, Bring back the FUN!
Zeus
To be fair many threads are the same.
People are, rightfully, angry.
Angry their voice is being ignored, angry the game has long standing bugs still unaddressed, angry because dStahl appears to be deciding for us how we want to play, angry because a tiny minority of foundry authors also feel they have a right to decide how we want to play.
We want this game to work, we want a star trek experience at our fingertips.
We love this ip and this game......and when people appear to disregard our feeling entirely......love turns to something else very quickly.
No, ya didnt. Dilithium rewards on the foundry missions Ive tried since the nerfs has been reduced by 30-35%. On top of the lack of fleet marks makes these a tremendous waste of time. I think your definition of "increased" needs some checking.
Play the game in exactly the way you want us to, forced into the same 6 missions over, and over, and over, with the promise of "something" in MAY... good job! As someone else wrote in, "Whenever a developer has to force their players to use content, that developer has failed in their job."
No, instead you can go AFK in a fleet event and then alt-tab back over once the mission completes, only now... here comes genesis! You get to TRIBBLE off a whole group of people instead of just doing it to yourself! Brilliant!
The arrogance. See the sig for a clue.
The doors, Mister Scott!
Really, I guess I must be a person, I'm at it, hell I have a back log. I can hit the refinement limit every day, if I wanted to.
Now AS far as that statement goes, My question for them, is that, accounts, or captains? if its accounts, then I wonder what the hell people are doing, given I can hit the limit in short order. If its captain, then its wildly inaccurate since I don't grind each and every one of my toons to max everyday, I'm not that interested in being a hampster on a wheel.
For the record, I average, 3-5 dil per day on one character, just, from my doffs.