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OMG Nerf... Sci/Eng/Tac... An observation.

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  • rustiswordzrustiswordz Member Posts: 824 Arc User
    edited February 2013
    Well the Andorian shippy has certainly upped the Ante. Been a big raspberry in the face of all the nerf-brigade. LOL :D

    True the ship is offset by weak boffs and protection. Nevertheless in a skilled player that wont be a handicap the 5 forward gun slots/ tac consoles will wreak havoc. Unless players really know how to tool up their ships to the max there will be a lot of ragers out there soon. More than ever people will need to know how their ships work to counter the changes.

    The thing is in a recent blog (can't remember which one) they said this is just the beginning. More ships will be coming with more weapon slots, possibly side on slots too.

    Imagine a possible Rom faction in May. A D'deridex with 5 forward gun slots, a Scimitar with seven!? Sci oriented faction with big forward weapons and big shields. Oh myyyyyyyy! (Possibly offset with the fact they turn like house bricks and weak hulls.) Revamped Oddessy/ Galaxy with one or even 2 side slots limited to single beams/ cannon. WOW.

    Get ready for a surprise! I can't wait! :D
    Monkey see, Monkey do. Monkey flings Feathered Monkey poo... :D
  • icegavelicegavel Member Posts: 991 Arc User
    edited February 2013
    All these nerf threads. :rolleyes:

    Are you complaining that a ship is too powerful, or is it the case you don't know how to equip or use your own ships properly (which is the point isn't it?) so you have to moan at those who do?

    Just an observation. :D

    I see your observation and reject it. My tanking build can take on every single battleship on Elite simultaneously (all 14, I've done it) and not die. That same build gets EATEN by any Escort.Likewise, I've got an Escort that kills Cubes and Recluses if they so much as blink at him wrong.

    I've played for two years, flown every type of ship. I've got 6 characters (3 on each faction; one of each class per faction). I KNOW how to fly a ship,how to make a build, and even what to respec into for a build. I love DPS Tacs. But, there's nothing balanced about any of it. Hence the topic from which I was directed here, calling for just what you're complaining about. Link's in my signature.
  • idronaidrona Member Posts: 0 Arc User
    edited February 2013
    I agree with post #1 and #3 and that's how far I read. lol

    But seriously though, these forums have way too much "OMG Nerf this and that threads I think, and they should be nerfed.

    Another thing with this is it can probably stifle some of the player creativity.

    "Hm I should make a video about this.. but nah, then they will cry nerf."


    My 1,2 Pesetas.
    signwidrona.png
  • thlaylierahthlaylierah Member Posts: 2,985 Arc User
    edited February 2013
    There isn't much left to actually nerf in the science path.

    Other than all Sci ships getting all beam target powers so its like having another Commander BO slot, the ability to summon targeting Black holes and a Rift seen in one episode of one series of Star Trek, the ability to invade other's ships and take all their systems offline and many other Magey powers better left to a fantasy game like WoW. :rolleyes:
  • tc10btc10b Member Posts: 1,549 Arc User
    edited February 2013
    The best balance for the game, remove all powers and special abilities. Give everyone the light cruiser or class based beginner starships if you're feeling generous.

    Everyone is the same - balancing and nerfing achieved in one fell swoop.

    /sarcasm
  • resoundingenvoyresoundingenvoy Member Posts: 439
    edited February 2013
    You say that sarcastically, but the most fun I ever had PvPing was in the 10-29 range.

    No one had super gear, no one had wildly varying powers, or a small horde of console slots to min/max. There wasn't enough to abuse to wreck the game.
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