test content
What is the Arc Client?
Install Arc

Jem'Hadar Attack Ship

warbird001warbird001 Member Posts: 246 Arc User
This is an extract from STO wiki...

"With a hull strength almost as good as cruisers but sacrificing science for more engineering options, the Jem'Hadar Attack Ship is the most powerful, maneuverable and durable escort in the game. With 5 tactical consoles and the highest escort class hull strength and maneuverability, the ship is capable of putting out as much firepower as a Fleet Tactical Escort Retrofit while still taking more damage than a Fleet Patrol Escort. The ship's turn rate is comparable to that of a Klingon Bird of Prey, allowing the ship to outmaneuver all other comparable escorts. Its flexibility is further expanded upon by the inclusion of two universal Lieutenant bridge officer seats, allowing players to tailor the ship to their play style."

I'm afraid I do not understand why Cryptic would choose to blatantly overpower one Escort above all the others except for profit reasons. I was listening to Geko describing balance on Priority One last night and I honestly believe that nobody cares that PvP is being destroyed by these ships.

The uniqueness of both factions are absolutely destroyed by the sheer overpowerment of this vessel compared to other escorts. The hull strength is laughable along with the ability to self heal which seems to make every other vessel in the game look weak by comparison.

You honestly see more Dominion ships in PvP now then you do Federation or Klingon and that really concerns me because should Cryptic not be promoting balance? Not releasing one ship that will get them profit but will completely break the balance of the game?

How can other Escorts compete with this vessel? Why is this the case. I'm not raging or flaming... I am just asking why this ship has to be so massively overpowered that it outclasses nearly every other ship in the game. Its really quite embarrassing from a company that wants to promote "balance" and did a good job with the Ambassador (I think).

When I see these vessels, I just sigh and ignore them. They are not worth fighting or even acknowledging their presence in the game.
Post edited by warbird001 on
«1

Comments

  • roejspinodjiroejspinodji Member Posts: 42 Arc User
    edited February 2013
    Totally agree, combined with a 2pc jem space set and polaron weps they are so overpowered... Actually the shield modifier should be set to 0.6 on this vessel, hull points reduced to 28.000, that would equal the superior firepower.
  • warbird001warbird001 Member Posts: 246 Arc User
    edited February 2013
    Totally agree, combined with a 2pc jem space set and polaron weps they are so overpowered... Actually the shield modifier should be set to 0.6 on this vessel, hull points reduced to 28.000, that would equal the superior firepower.

    So could someone explain how this is "balanced or fair" to players that choose not to play money because the "Not Pay 2 Win" argument does not really apply here. I know its 500 Million on the Exchange but it still doesn't negate the original layout of the ship in relation to every other escort in the game?
  • blznfunblznfun Member Posts: 241 Arc User
    edited February 2013
    Seriously?? LOL... Bad boys and girls. I know my bug ship in and out including its weaknesses. You act like its the end all be all ship of the game. That is so far from the truth.

    Look at your stats a little closer, play it with the jem set on... In PvE the ship is a good little ship. In PvP, you get your TRIBBLE handed to you just as you would any other ship.

    We really need to get off the mentality of "Nerf this, nerf that." How about you buff you playing skills and actually learn the science behind the game and come back in 2 years and see how you do.. Just because of a lack of skill doesn't mean the game needs to be nerfed just so you can stop crying nerf in the corner of quarks bar on DS9...

    And the bug ship is trade-able if never opened. It came in the Winter event boxes which were FREE if you did the winter race. So to say they are p2w is only half true. Yes someone did pay for them initially unless you got yours from the winter boxes but that doesn't make them completely P2W.
    jeremy-t_doff_signiture5635.jpg
    =/\= 106th Fleet =/\=
    Website | Fleet Charter | Mission Statement | Forums | Join | F.A.Q.
    Joined: Oct/2008
    Original Handle: the_orig_jean_luc_picard
  • corbinwolf#9797 corbinwolf Member Posts: 565 Arc User
    edited February 2013
    blznfun wrote: »
    We really need to get off the mentality of "Nerf this, nerf that." How about you buff you playing skills and actually learn the science behind the game and come back in 2 years and see how you do.. Just because of a lack of skill doesn't mean the game needs to be nerfed just so you can stop crying nerf in the corner of quarks bar on DS9...

    +1 Agreed. ;)

    I don't even own one of these and despite the fact that I constantly die at the hands of one even in my Mobius, the first thought in my head isn't to ask for it (whatever ship it may be) to be nerfed but rather; will the guy flying the bug give me some pointers on how to improve my technique. :rolleyes:

    It's bad enough that PVE is too easy, PVP is the only challenge left in nearly every game!
    "The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
  • blznfunblznfun Member Posts: 241 Arc User
    edited February 2013
    Plus the Jem ship has been out for over a year now. If they haven't nerfed it by now, I doubt they will.

    Also, reading a Wiki without realizing that anyone can write that stuff and make it sound even more uber or less uber just by the select choice of words they use to write it with. Just a hint for you.
    jeremy-t_doff_signiture5635.jpg
    =/\= 106th Fleet =/\=
    Website | Fleet Charter | Mission Statement | Forums | Join | F.A.Q.
    Joined: Oct/2008
    Original Handle: the_orig_jean_luc_picard
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited February 2013
    blznfun wrote: »
    Plus the Jem ship has been out for over a year now. If they haven't nerfed it by now, I doubt they will.

    Also, reading a Wiki without realizing that anyone can write that stuff and make it sound even more uber or less uber just by the select choice of words they use to write it with. Just a hint for you.

    My sole problem with the JH bug ship is that its STO stats are deliberately skewed to serve as a "must-have" power-gamer's ship. The canon JHAS was never as fast nor hard-hitting as the original Defiant, yet the STO version has no such issues. True JHAS only had a single polaron beam array on its nose, not 4 forward + 3 aft weapon hard points and more available armor than the Defiant's total mass. JHAS were the cannon-fodder ships of the Dominion. Had STO's JHAS stats been represented in the actual DS9 series, the Federation and all its allies would have fallen in days instead of winning the Dominion war.

    This is an example of Star Trek IP being exploited for sheer, unapologetic profiteering.

    EDIT: If Cryptic were serious about portraying the JHAS as accurately as a fleet VA1 ship allows, then stats should be closer to the following:

    1) Base turn rate should not be 20 degrees / sec... it should be closer to 17

    2) Console layout should be 4 Engineering, 2 Sci, 4 Tac -- reason: the Antiproton sweep used by JHAS to penetrate the Defiant's cloak required advanced sensor abilities that are beyond the current technical level of the Alpha Quadrant. 2 Sci-consoles would more accurately reflect this.

    3) JHAS did not have a lot of stamina given that hoards of them were chewed up by the Defiant's quad phasers. As a result, their hull levels should be closer to that of a fleet escort at 33000, not the 34500 that it has now.

    The Jem'Hadar attack ship was the very first lottery-ship distribution by Cryptic. As a result, it is understandable that they were unaware of how much more powerful it would be over other escorts, especially when they broke all previous conventions by giving it a 5th tactical console slot. Yes, the JHAS was a learning experience for Cryptic -- this is why no new lockbox ships have been made with 5 tactical console slots since the JHAS.
  • mneinthmneinth Member Posts: 22 Arc User
    edited February 2013
    I'm not a hard core pvp'er but so far I haven't seen a jem'hedar attack ship i was worried about,i fly a BOP and easily keep up with them,and havent found anyone who can out turn me in either of my bop builds,ones a full out torp b'rel(breen clusters) others a pure cannon boat.

    The b'rel doesnt quite count as it's always cloaked if i'm doing my job right and is more for surprise attacks against larger ships,but the cannon boat isn't level 50 yet so maybe i have just been getting lucky and things will change when i get there,five more levels :>
  • warbird001warbird001 Member Posts: 246 Arc User
    edited February 2013
    Its not a case if it needs to be nerfed... what I was asking is "WHY" this ship was superior to every other escort in the game.
  • blznfunblznfun Member Posts: 241 Arc User
    edited February 2013
    What, to you, makes it superior? From what I see you listed previously, it doesn't make it more than any other escort. The only thing that probably makes it the "most desired ship" in-game is the fact it is on par with KDF BOPs for turn rate and has 2 LT universal slots. A few more thousand hull or shield points does not have much of a desired effect as you say. It only says you will survive for maybe a second more.

    I will honest though, I like my bug. I have flown other escorts and they just don't compare. Not from a game standpoint, but from my playstyle standpoint. Other escorts just don't fit what I want to do with them. I would probably be in the defiant if it didn't have that stupid 3rd Ensign tac Boff slot. For me who runs all Energy weapons (4 DHC) it makes that slot useless unless you want to run one dual beam bank. On the other hand, if they would bring back "Target sub-system abilities" to cannons, then it would be worth while again.

    If there were to ever change that slot to a universal, I would be back in the defiant class ship.
    jeremy-t_doff_signiture5635.jpg
    =/\= 106th Fleet =/\=
    Website | Fleet Charter | Mission Statement | Forums | Join | F.A.Q.
    Joined: Oct/2008
    Original Handle: the_orig_jean_luc_picard
  • bpharmabpharma Member Posts: 2,022
    edited February 2013
    I think it is a little on the strong side but now we have the fleet patrol escort which has as good a boff layout but without the 5th tactical console slot. What I did not agree with is that it got a 10th console slot to make it comparable to fleet versions yet my chimera is still on 9 slots. To say its not the best escort is a lie but to say its invincible is also a lie. Try running a science captain and locking down the bug, when it hits omega subnuc it and continue locking down and murdering.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • spectre80spectre80 Member Posts: 31 Arc User
    edited February 2013
    i have fought these ships and i can say they are much more powerful and harder to kill than even best fleet advanced escorts or anything else. but i do understand why the owners of these ships would go in lenghts trying to deny that and keep their toy untouched. its rare, its expensive.but is it fair there is one ship to rule all? short answer. no.
  • terongrayterongray Member Posts: 272 Arc User
    edited February 2013
    I admit I've always had a slight issue that a ship we destroy in bulk under NPC control is one of the most devastating Tact ships in player hands. It really does make it hard to suspend that sense of disbelief that you want to have in a game.
  • eurialoeurialo Member Posts: 667 Arc User
    edited February 2013
    Totally agree, combined with a 2pc jem space set and polaron weps they are so overpowered... Actually the shield modifier should be set to 0.6 on this vessel, hull points reduced to 28.000, that would equal the superior firepower.

    how long are you playing sto? How long are you playing pvp? why don't you post your build?

    I think there is a reason if 4 players can't destroy a ship... the JHAS is a good escort, but not so good!
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited February 2013
    I have a Bug ship but I prefer my Fleet Advanced Escort escort more. I can do more damage in it with a plasma build because of the embassy science consoles. Also on the bug ship I didn't care for the ensign engineering. it kinda forces the other 2 universals to match the patrol escort.
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited February 2013
    blznfun wrote: »
    What, to you, makes it superior? From what I see you listed previously, it doesn't make it more than any other escort. The only thing that probably makes it the "most desired ship" in-game is the fact it is on par with KDF BOPs for turn rate and has 2 LT universal slots. A few more thousand hull or shield points does not have much of a desired effect as you say. It only says you will survive for maybe a second more.

    I will honest though, I like my bug. I have flown other escorts and they just don't compare. ...<SNIP>...

    One only has to list the JHAS stats to see why it's the best escort in the game, regardless of play-style:

    1) 20 degree / sec base turn rate -- the only two other ships that can keep up are BoP's and a Beta MVAM, yet these two have significantly lower hulls

    2) Highest available base hull of the fast-turning ships at 34500

    3) 5 Tac console slots -- only two other ships (fleet defiant, fleet advanced escorts) get this many, but neither can turn as fast nor have as high a hull rating


    When a ship takes top rankings in multiple categories (turn rate, hull, and raw damage potential) while having a very limited distribution, reasonable players really have to start questioning the mentality behind such a design decision, especially in a game where gear does matter.
  • jornadojornado Member Posts: 918 Arc User
    edited February 2013
    The reason so many people get stomped by bugs in PvP is that a lot of the best PvP'ers have begged borrowed ground and maybe stolen to get them. It was most likely a pain in the TRIBBLE and they should get some benefit IMO.

    I don't own a JHAS nor do I really want one...I squash crappy bug pilots just as easily as I squash any other bad pilots. The ship doesn't win the battle, sure it helps but only if you put the time in to get it, set it, and l2p.

    Yes the stats are good, but they matter soooooooo little in the scheme of things.
    [SIGPIC][/SIGPIC]
    My guess is "hope" keeps people not playing but posting on the forums. For others, its a path of sad realization and closure. Grieving takes time. The worst "haters" here love the game, or did at some point.
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited February 2013
    patrickngo wrote: »
    Quibble for a moment-there is a fourth ship that carries 5 tac consoles.

    The Bortasque, which also has a turn rate of...5 Degrees/sec.

    summed up, it has the DPS of the KDF's Flag-ship, Turn rate of a Bird of Prey, and Shield mod of a Vor'cha or Negh'var, or Star Fleet Assault cruiser.

    and a higher Impulse mod than any of the above listed vessels (straight line speed).

    AND it has special Lockbox/Lobi consoles that only IT can mount.

    all of which makes it far more glorious to kill one over Ker'rat than any other ship in the game...because it IS that much better than every other ship in the game.


    Since when does the Bortaque's 5.5 degree/sec turn rate match up to a T5 BoP's 20 degrees/sec? I don't understand what point you're trying to make with these fictitious performance comparisons.
  • picardtheiiipicardtheiii Member Posts: 151 Arc User
    edited February 2013
    ITS A THING BRO!!!!

    The bug is allowed to be OP for quite some time.

    They going to have one or maybe even two more release of bug in certain packs and such to make them sell like crazy.

    Then they will start rolling out 5 tac console similar ships like candy.

    They will NOT address the crazy imbalance that is DPS IS STO KING! :P they just dont have the programming manpower.
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited February 2013
    patrickngo wrote: »
    Um, CONSOLE LAYOUT.

    The only KDF ship with 5 tac consoles is the Bort...but the statement (that was being replied to/expanded on) was reference to 5 Console ships.

    Savvy? From a KDF perspective, the Bugship's got a Bort's firepower, with the shields of a BATTLECRUISER, the turn-rate of a BoP, and more accelleration than ANYTHING ELSE.

    as for matching up turn-rates...the Bort can use DHC, which is what you generally install on KDF BC's, Escorts, and Birds of PREY. On the generally accepted guideline that in (balanced) play, you sacrifice something (toughness, speed/turn, Shield) for Firepower, the Bort sacrifices Speed/turn for Shields, hull and Firepower, KDF BC's sacrifice a small amount of hull, speed, and turn for Firepower and a slight turn-rate advantage WITHIN THEIR CLASS.

    Bugships sacrifice NONE of these-they have the toughness of a Battlecruiser, speed/turn equal to or superior to BoPs (which sacrifice EVERYTHING for turn-rate and speed), Firepower of the most firepower-strong KDF ship in the GAME-a ship that sacrifices turn rate and speed to the point of being viewed widely as "Lumbering, slow, and crippled".

    JHAS sacrifice NOTHING for their dominance in 2/3 or 3/4 (depending on whether you separate hull from shield stats) areas-this makes them overpowered, or "Munchkin" ships...

    If you're trying to state that the JHAS is OP, then you're preaching to the choir.

    The 5 tac console slots alone is not enough to push any particular ship over the top, but as you've pointed out, when combined with the battle cruiser class hull and shields, the turn rate of a BoP, access to DHC's, and two lieutenant universal stations, then we have a something that clearly isn't like any other.

    The JHAS was Cryptic's first dip into the lock box ship arena, and what they created was a Frankenstein's monster on steroids. They probably won't repeat this mistake unless profits dip too low.
  • eurialoeurialo Member Posts: 667 Arc User
    edited February 2013
    shar487a wrote: »
    One only has to list the JHAS stats to see why it's the best escort in the game, regardless of play-style:

    1) 20 degree / sec base turn rate -- the only two other ships that can keep up are BoP's and a Beta MVAM, yet these two have significantly lower hulls

    2) Highest available base hull of the fast-turning ships at 34500

    3) 5 Tac console slots -- only two other ships (fleet defiant, fleet advanced escorts) get this many, but neither can turn as fast nor have as high a hull rating


    When a ship takes top rankings in multiple categories (turn rate, hull, and raw damage potential) while having a very limited distribution, reasonable players really have to start questioning the mentality behind such a design decision, especially in a game where gear does matter.

    the different hull points is not a real advantage, remeber that the jhas has only one sci console to buff shields. It's a trade off: more hull, less shield... an other escort can have less hull but better shields.
    moreover the jhas is not the only escort with 5 tact consoles.

    I'd like to know how many players complaining about the jhas have a real good pvp buils, with (but not only) accx3 weapons and purple mkXII consoles. To have that ship and that equipment I had to spend about 600-700kk EC and still I am not a good pvp-er because ship and equipment is only a part of what you need to be a good player.
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • rakija879rakija879 Member Posts: 646 Arc User
    edited February 2013
    warbird001 wrote: »
    Its not a case if it needs to be nerfed... what I was asking is "WHY" this ship was superior to every other escort in the game.

    The turn rate and the hull of the bug can only be described as riddikulus !:D
  • dova25dova25 Member Posts: 475
    edited February 2013
    Well I don't complain about jhas because ::

    1.)it is available to kdf so it doesn't matter that is OP compared to any other federation escort.
    Both sides can have a jhas if they decide that .(fleet defiant /steamrunner is unfair toward kdf because there is no kdf equivalent) For kdf it is the single escort that can handle a well build and well piloted fleet defiant.

    2.)brings money to cryptic=>helps the game to run=>I have a game where I can PVP
    (even if from 10 federation jhas I meet 8 kill my raptor on sight.)

    PS:
    I don't have a jhas but if I would win one I would use in in pvp and not sell it .
    "There already is a Borg faction, its called the Federation. They assimilate everyone else's technology and remove any biological or technical distinctiveness and add it to their own."
    I refuse to be content https://www.youtube.com/watch?v=FwI0u9L4R8U
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited February 2013
    How to kill Bug Ship (I.E. Jem'Hadar Attack Ship) 101.

    Step 1: Find Bug.

    Step 2: Start to fight and get hammered by Bug.

    Step 3: Have nearest cruiser heal you.

    Step 4: Call over nearest Science Captain to Sub-nuke Bug after it uses Tactical Team (which we know it will).

    Step 5: Kill Bug.

    Step 6: Go back to whatever it was you were doing.

    Main problem: People always try to 1v1 one of the strongest ships in the game. What did you expect to happen? PvP is a TEAM ORIENTED portion. This isn't an STF where you can go and Kirk it up. You Kirk it up in PvP you end up as space dust.

    Solution? Use TEAM TACTICS to kill the Bug. You 1v1 a Bug, you are likely to lose, or stalemate (in the case of a cruiser).
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited February 2013
    How to kill Bug Ship (I.E. Jem'Hadar Attack Ship) 101.

    Step 1: Find Bug.

    Step 2: Start to fight and get hammered by Bug.

    Step 3: Have nearest cruiser heal you.

    Step 4: Call over nearest Science Captain to Sub-nuke Bug after it uses Tactical Team (which we know it will).

    Step 5: Kill Bug.

    Step 6: Go back to whatever it was you were doing.

    Main problem: People always try to 1v1 one of the strongest ships in the game. What did you expect to happen? PvP is a TEAM ORIENTED portion. This isn't an STF where you can go and Kirk it up. You Kirk it up in PvP you end up as space dust.

    Solution? Use TEAM TACTICS to kill the Bug. You 1v1 a Bug, you are likely to lose, or stalemate (in the case of a cruiser).

    Does one really need to drag friends along whenever they want to face a bug?

    I'm not sure about anyone else, but the above situation tends to make most feel woefully inadequate. :p
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited February 2013
    patrickngo wrote: »
    Precisely put.

    Now, I comment from time to time about the Bug being OP, but I'm quite thoroughly AGAINST Nerfing it-the fact is, the Devs pull out the Nerfbat FAR too often with less reason, and it's not good for the game.

    Besides, the Bugship's being OP means there's bragging-rights/glory in KILLING ONE with a "lesser" ship-and that's ALWAYS a good feeling...

    Instead of nerfing the bug, I'd rather see new lock-box ships enter the fray following the JHAS's base stats of 20-turn rate, 5 tac slots, etc... that, or simply keep re-releasing bugs every time Cryptic needs more funds. :) Either way, if everyone has an OP-ship, then no one can claim an OP-advantage.
  • rakija879rakija879 Member Posts: 646 Arc User
    edited February 2013
    Every so often a player gets their bottom handed to them by a bug pilot. It goes something like this.




    Bugs can be killed, even good bug pilots, I slaughtered one only yesterday in my Heavy Escort Carrier, and in an arena environment they are toast against a good escort working in tandem with a sci.



    Unfortunately so many people choose the latter option as it is the easiest.


    that would be a nice story to tell if it was 1:1 but it was 1:2 or more... so nothing special no need praise! I think when people generally criticize the bug they think of him as 1:1 encounter :)
  • eurialoeurialo Member Posts: 667 Arc User
    edited February 2013
    patrickngo wrote: »
    um, to get the equivalent of a 1.0 shield modifier is why most 'scorts have 2 or more sci slots-the Jem ship doesn't NEED that extra sci slot to match-or-exceed the shield tanking ability of any other Escort (or some Cruisers).

    many escorts have 0.99 so just a 1% difference...
    Further, no, gear doesn't make the PLAYER good-but it does make bad/mediocre players competitive in the case of the JHAS. In the hands of a GOOD player, running a JHAS in PvP is, essentially, Dilithium farming-no challenge in other words, not about the game, it's about turning in those 3 Arenas/3 Kerrat runs+Kill rewards as quickly as possible.

    you get GOOD by practice on ships that are LESS capable-you only barely maintain proficiency or degrade in ships that are as superior as the JHAS.

    Taking a base-model Norgh into Lt.General/Vice Admiral level instances of Ker'rat will teach you more about HOW to PvP, than running a Bugship against Premades and doing a thousand hours' reading on the PvP forums will.

    Because it's INFERIOR. Same for takign a Qorgh, or the basic CDR level Escort (if you insist on playing Fed). Superior gear doesn't teach you anything, except to rely on superior gear.

    that's true and it's because I wrote that there is a reason because I win against 4 playes... I am not so good, but 4 players are 4 players and if I win is not because of a powerfull ship but because my opponents can't play at all.
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • edna#7310 edna Member Posts: 21 Arc User
    edited February 2013
    I say Vesta and steamrunner are ok and SNB should get a serious buff.Also orion interceptors should get a double draining power , if possible 3x plasmonic leech and if I dont ask for much can we get more pet spam from escorts carriers.

    I cant wait a carrier to spew carriers pets :rolleyes:
  • chorkswaldchorkswald Member Posts: 43 Arc User
    edited February 2013
    I think i am one of the few people to acquire a Jem'Hadar Attack Ship an then stop useing it.....For anyone thinking its an instant win ship its not you still have to work for it like in any other escort an if your on your not on your game you die like all other escorts the jemi actualy has less shields then the other escorts sept maybe the HEC (not inclusedn 9 console ships it a 10 console world upgrade or die like a nub) personally i say bring out more assault cruisers like the breen ship........(for those of you who dont know i fly a breen ship)
    "But it ain't all buttons and charts, little albatross. You know what the first rule of flyin' is? Love. You can know all the math in the 'Verse, but take a boat in the air you don't love, she'll shake you off just as sure as the turning of worlds. Love keeps her in the air when she oughta fall down, tells ya she's hurtin' 'fore she keens. Makes her home."
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited February 2013
    chorkswald wrote: »
    bring out more assault cruisers like the breen ship........(for those of you who dont know i fly a breen ship)

    For the record, the Chel'Gret is a warship/destroyer, not a cruiser.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
Sign In or Register to comment.