Let's assume there was an official tournament (i.e. no special rules; everything goes) with really good prizes. What kind of team setup would you field if you wanted to win at all costs? (Or what kind of setup would you expect from evil teams who have no conscience and want to win at all costs?)
5 KDF Vet ships, max aux bcs w/Romulan Boffs that boost cloaking.
AFKer for 7 night and 7 days. Then see who's left.
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
I think a setup with 4 sci captain carriers would be a good foundation. Preferably KDF to get leech and the soccer console. Add a cloaked escort, maybe a fleet defiant. Have the escort zoom in, run a super alpha with all 4 SNBs as support and sci fleet to cover the escort. Run out with the impulse burst console as soon as APA/TacFleet wears off and engage cloak. Repeat until 15 kills.
I think a setup with 4 sci captain carriers would be a good foundation. Preferably KDF to get leech and the soccer console. Add a cloaked escort, maybe a fleet defiant. Have the escort zoom in, run a super alpha with all 4 SNBs as support and sci fleet to cover the escort. Run out with the impulse burst console as soon as APA/TacFleet wears off and engage cloak. Repeat until 15 kills.
I'd need to run more tests on abusive things but I'd imaginge there'd be many SNB Doffs, AoE pseudo AP boosts, Siphon Drones, Phased Polarons, Theta, PSWTorps w/a couple of photonic Doffs, Tach/Tric mine combos, VM w/doffs/SS w/doffs all mixed together w/DHC spikes.
There's other stuff w/time ships/sets, fortress from steam, space wall spam if 10v10 (in theory a target could get boxed in completely w/6 of them), carriers w/recall doffs and MEFs chaining, etc.
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
im trying to imagine a 5v5 were all 10 players have AMS
how a bout a 5 karfi team, with each haveing 2 hangers of interceptors.
or how about 5 sci/fleet mvam all with fully buffed VM1
how about 3 sci/wells and 2 tac/mobius, all with the lobi temporal set, casting 2 or 3 of the slow down fields on you wile they attack. from what ive seen those fields stack, and when they do its like an AOE tractor beam, wile also freezing your abilities. ya i think that's actually the worst one i can imagine.
how about 3 sci/wells and 2 tac/mobius, all with the lobi temporal set, casting 2 or 3 of the slow down fields on you wile they attack. from what ive seen those fields stack, and when they do its like an AOE tractor beam, wile also freezing your abilities.
That's an interesting idea. I wonder how such a team would perform against the full carrier spam team.
ya i think that's actually the worst one i can imagine.
The idea is not to find the most annoying setup. It is to find to the most powerful setup without any restrictions by good taste.
The reason is this: I'm not convinved that Cryptic has understood why that latest tournament attempt had failed. I'm afraid they blame the players for not finding a common ruleset. But the truth is that the game is in such a bad shape that nobody in their right mind has any interest in playing in a completely unrestricted tournament (i.e. play the game the way it has been designed by the current devs).
how about 3 sci/wells and 2 tac/mobius, all with the lobi temporal set, casting 2 or 3 of the slow down fields on you wile they attack. from what ive seen those fields stack, and when they do its like an AOE tractor beam, wile also freezing your abilities. ya i think that's actually the worst one i can imagine.
I've faced this and it's absolutely as bad as you can imagine, if not the worst/most aggravating setup in the game
Just commenting, it's a little funny that none of these theoretical setups includes the JHAS, given the ongoing discussion about how it is OP/not OP.
Edit: Ack, never mind, missed that post.
Because its not even on par as annoying as all the cheese holds and and bs going on
The JHAS can be resisted destroyed
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
how a bout a 5 karfi team, with each haveing 2 hangers of interceptors.
Ive yet to find a way to counter that using a escort.even with 9 in power insulators and other power insultator consoles that s*** can make your escort useless ,but then again with these new sci ships escorts vs sci ship is abit nonsense.If you get some acetons around thats even more stupid....but hey people are busy complaining about that +4 in turn rate the JHAS has over patrol escort so that clearly is in my imagination :rolleyes:
As for a winning at all costs team:
Wait till s8 new doffs/boffs/consoles.Actually you can get this after each season
Definitely Klingon carriers with all that ***t, one of the reasons i don't PvP versus Klinks any more. It's not that I'm afraid or something like that, it's just boring
While reading this thread, an idea crossed my mind, how about a no-shield PvP?
That's an interesting idea. I wonder how such a team would perform against the full carrier spam team.
The idea is not to find the most annoying setup. It is to find to the most powerful setup without any restrictions by good taste.
The reason is this: I'm not convinved that Cryptic has understood why that latest tournament attempt had failed. I'm afraid they blame the players for not finding a common ruleset. But the truth is that the game is in such a bad shape that nobody in their right mind has any interest in playing in a completely unrestricted tournament (i.e. play the game the way it has been designed by the current devs).
so far, stacking temporal set fields is the most debilitating thing i have encountered in the modern game. its a unique kind of helpless.
exactly. making rules at all means that pvp is not in the ideal shape it should be in. and the cause of all of pvp's problems. and a big part of why its not more popular
I've faced this and it's absolutely as bad as you can imagine, if not the worst/most aggravating setup in the game
i jumped 2 temporal ships in a C&H alone at a point, they were both from a fleet i didn't recognize. i nearly killed one on decloak, till i got hit with both fields at once, and had about 0 turn or speed, and i recall my abilities not firing wile i was trying to activate them, even weapons wouldn't fire. its like casting ruberbanding on someone. it was a mistake being that cocky going after them both like that for sure
And it's the thing I'm most likely to complain about in the game - well, I'll complain about a lot of things, lol - but with this, I will complain the loudest. It causes me to desync - if I don't have to restart the game right away - I'm usually going to have to do it within a few minutes.
I'd rather spend the day being spawn camped with all the cheese in the game combined than have to face this once... it's that freaking annoying.
how about 3 sci/wells and 2 tac/mobius, all with the lobi temporal set, casting 2 or 3 of the slow down fields on you wile they attack. from what ive seen those fields stack, and when they do its like an AOE tractor beam, wile also freezing your abilities. ya i think that's actually the worst one i can imagine.
I've been up against a team using something just like this...it's not unbeatable though!
thats a perfect vid for this thread, basically no holds bared, all temporal or bug, breen torps being the primary weapon, EWP everywhere.
kinda sad that thats what pvp looks like when nothing is held back. don't think i saw any actual faction ships anywhere. and all that EWP was causing kills not to be recoded wasn't it? i though i noticed that at least once, and the end score said it was 18-10
The reason the kills werent counted was because of backstep. Nice vid though, can you post the one from the week before when we spanked you? Lol! And the kills didnt count because of the spam thing.
Do you guys research anything or just spit diarrhea from the mouth? I think our team did pretty well considering we didnt have but 1 extends, 2 maybe. You guys should try it some time, it makes it a challenge fighting the best pvp fleet in the game with next to no heals.
So here's a challenge for all you egg heads out there since pvpers have nothing to do anyway. Lets see some numbers on the 85% shield resist applied with just extends transfer and epts.
Then calculate the regen and tell me what the amount of damage being done is.
And tell me shield resists are not op.
Then tell me that a skill with a 100% uptime that can maintain a resist at 85% with just a transfer and epts that only has 1 uncounterable counter thats not considered cheese and can be carried by any ship in the game is not op!
And you know why no one complains because the only people who talk on these forums use it as a crutch. Every number 1 premade in the game since the start of the game has built thier team around it.
So the way i look at it we had 2 choices: First go with the same TRIBBLE everyone else does and have 3 hr stalemate matches with the same 3 to 4 extends or second come up with a way to beat it. So anyone with a brain knows how to beat a heavy heal team is heavy sci.
You call us p2w spammers when funny now everyone is in a wells or destroyer sci spammers. I think your extends spammers. So sorry but dont expect to post a vid and not get a response.
So I challenge all you awesome pvpers take off your extends blankie and see what happens. And lets see some numbers on those shield resists and how many there are. and how long you can keep multiple players at max resist then calculate in the crazy regen lets see some of those numbers or are you scared..
The reason the kills werent counted was because of backstep. Nice vid though, can you post the one from the week before when we spanked you? Lol! And the kills didnt count because of the spam thing.
Do you guys research anything or just spit diarrhea from the mouth? I think our team did pretty well considering we didnt have but 1 extends, 2 maybe. You guys should try it some time, it makes it a challenge fighting the best pvp fleet in the game with next to no heals.
So here's a challenge for all you egg heads out there since pvpers have nothing to do anyway. Lets see some numbers on the 85% shield resist applied with just extends transfer and epts.
Then calculate the regen and tell me what the amount of damage being done is.
And tell me shield resists are not op.
Then tell me that a skill with a 100% uptime that can maintain a resist at 85% with just a transfer and epts that only has 1 uncounterable counter thats not considered cheese and can be carried by any ship in the game is not op!
And you know why no one complains because the only people who talk on these forums use it as a crutch. Every number 1 premade in the game since the start of the game has built thier team around it.
So the way i look at it we had 2 choices: First go with the same TRIBBLE everyone else does and have 3 hr stalemate matches with the same 3 to 4 extends or second come up with a way to beat it. So anyone with a brain knows how to beat a heavy heal team is heavy sci.
You call us p2w spammers when funny now everyone is in a wells or destroyer sci spammers. I think your extends spammers. So sorry but dont expect to post a vid and not get a response.
So I challenge all you awesome pvpers take off your extends blankie and see what happens. And lets see some numbers on those shield resists and how many there are. and how long you can keep multiple players at max resist then calculate in the crazy regen lets see some of those numbers or are you scared.
I'm not even sure what this is about, but I tidied it up for you a bit. Hope that helps.
Comments
5 KDF Vet ships, max aux bcs w/Romulan Boffs that boost cloaking.
AFKer for 7 night and 7 days. Then see who's left.
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
J/K
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
I'd need to run more tests on abusive things but I'd imaginge there'd be many SNB Doffs, AoE pseudo AP boosts, Siphon Drones, Phased Polarons, Theta, PSWTorps w/a couple of photonic Doffs, Tach/Tric mine combos, VM w/doffs/SS w/doffs all mixed together w/DHC spikes.
There's other stuff w/time ships/sets, fortress from steam, space wall spam if 10v10 (in theory a target could get boxed in completely w/6 of them), carriers w/recall doffs and MEFs chaining, etc.
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
www.divisionhispana.com
how a bout a 5 karfi team, with each haveing 2 hangers of interceptors.
or how about 5 sci/fleet mvam all with fully buffed VM1
how about 3 sci/wells and 2 tac/mobius, all with the lobi temporal set, casting 2 or 3 of the slow down fields on you wile they attack. from what ive seen those fields stack, and when they do its like an AOE tractor beam, wile also freezing your abilities. ya i think that's actually the worst one i can imagine.
Passives
New Rom: Precision, Sensor Targeting Assault
Omega: Omega Weapon Training, Superior Shield Strength
TT1, CRF1, APO1
TT1, DPB1
EPtS1
ST1, TSS2, SS2, VM3(Sci)/GW3(Tac)
PH1, HE2
DOFFs: 2x SNB, Bio-Space, 2x VM+ (Sci)/GW&3rd SNB(Tac)
Weapons
Fore: 4x Phased Polaron DHCs
Aft: Tric Mines, Tach Mines, Cutting Beam
Deflector: Omega
Engines: Omega
Shields: KHG
Devices: SFM, RMC, Eng Batt
Consoles
Tac: 2x Subspace, Leech
Eng: Theta, Borg, Tachyo
Sci: Mannheim, Tippler, Aceton, AMS
edit: Don't forget your Rom and Human BOFFs.
edit: Not as effective after Thursday.
gotcha evul Klinguns!
Nuuuuuu!!!
The reason is this: I'm not convinved that Cryptic has understood why that latest tournament attempt had failed. I'm afraid they blame the players for not finding a common ruleset. But the truth is that the game is in such a bad shape that nobody in their right mind has any interest in playing in a completely unrestricted tournament (i.e. play the game the way it has been designed by the current devs).
I've faced this and it's absolutely as bad as you can imagine, if not the worst/most aggravating setup in the game
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Edit: Ack, never mind, missed that post.
Because its not even on par as annoying as all the cheese holds and and bs going on
The JHAS can be resisted destroyed
Ive yet to find a way to counter that using a escort.even with 9 in power insulators and other power insultator consoles that s*** can make your escort useless ,but then again with these new sci ships escorts vs sci ship is abit nonsense.If you get some acetons around thats even more stupid....but hey people are busy complaining about that +4 in turn rate the JHAS has over patrol escort so that clearly is in my imagination :rolleyes:
As for a winning at all costs team:
Wait till s8 new doffs/boffs/consoles.Actually you can get this after each season
While reading this thread, an idea crossed my mind, how about a no-shield PvP?
so far, stacking temporal set fields is the most debilitating thing i have encountered in the modern game. its a unique kind of helpless.
exactly. making rules at all means that pvp is not in the ideal shape it should be in. and the cause of all of pvp's problems. and a big part of why its not more popular
i jumped 2 temporal ships in a C&H alone at a point, they were both from a fleet i didn't recognize. i nearly killed one on decloak, till i got hit with both fields at once, and had about 0 turn or speed, and i recall my abilities not firing wile i was trying to activate them, even weapons wouldn't fire. its like casting ruberbanding on someone. it was a mistake being that cocky going after them both like that for sure
or
2 tac's and 3 sci's.
And it's the thing I'm most likely to complain about in the game - well, I'll complain about a lot of things, lol - but with this, I will complain the loudest. It causes me to desync - if I don't have to restart the game right away - I'm usually going to have to do it within a few minutes.
I'd rather spend the day being spawn camped with all the cheese in the game combined than have to face this once... it's that freaking annoying.
This will murderface the spam team because EWP will kill pets and no aux means no relaunch.
Are the temporal abilities disabled by aux offline?
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
I've been up against a team using something just like this...it's not unbeatable though!
http://sphotos-h.ak.fbcdn.net/hphotos-ak-frc1/858442_10200144428705842_1404980683_o.jpg (I'm Tick on Red Squad)
Edit: Ah, even better, I found the link to the YouTube clip of this match: http://www.youtube.com/watch?v=MRBcbW_znvo!
@f4tamy | Sad Pandas
kinda sad that thats what pvp looks like when nothing is held back. don't think i saw any actual faction ships anywhere. and all that EWP was causing kills not to be recoded wasn't it? i though i noticed that at least once, and the end score said it was 18-10
Do you guys research anything or just spit diarrhea from the mouth? I think our team did pretty well considering we didnt have but 1 extends, 2 maybe. You guys should try it some time, it makes it a challenge fighting the best pvp fleet in the game with next to no heals.
So here's a challenge for all you egg heads out there since pvpers have nothing to do anyway. Lets see some numbers on the 85% shield resist applied with just extends transfer and epts.
Then calculate the regen and tell me what the amount of damage being done is.
And tell me shield resists are not op.
Then tell me that a skill with a 100% uptime that can maintain a resist at 85% with just a transfer and epts that only has 1 uncounterable counter thats not considered cheese and can be carried by any ship in the game is not op!
And you know why no one complains because the only people who talk on these forums use it as a crutch. Every number 1 premade in the game since the start of the game has built thier team around it.
So the way i look at it we had 2 choices: First go with the same TRIBBLE everyone else does and have 3 hr stalemate matches with the same 3 to 4 extends or second come up with a way to beat it. So anyone with a brain knows how to beat a heavy heal team is heavy sci.
You call us p2w spammers when funny now everyone is in a wells or destroyer sci spammers. I think your extends spammers. So sorry but dont expect to post a vid and not get a response.
So I challenge all you awesome pvpers take off your extends blankie and see what happens. And lets see some numbers on those shield resists and how many there are. and how long you can keep multiple players at max resist then calculate in the crazy regen lets see some of those numbers or are you scared..
I'm not even sure what this is about, but I tidied it up for you a bit. Hope that helps.