So i wanted to get some opinions. im aware that the fleet tor khat is a phenomenal PVE ship. with DHCs mounted frontside. However, i dont see this being an option in pvp gameplay either in kerrat or 5v5 due to a 10 turnrate. i am also not a fan of beam arrays as i find them obsolete vs even escorts of todays setups {ie. resistances, innate speed def}.
can it work somehow? My main klingon is an engineer and while i lack ApA i fell in love with scorts early on and just need that dps. my other options are the fleet ho sus, which to be honest seems like a better fit. Or i could go with a cstore brel retro that has the added "bonus" {quoted because fleet ships should be account wide} of being account wide, allowing my new tac toon to access. though i fear brels could be one trick invisitorp ponies........please help!
for reference i am running advanced fleet dhcs, borg engine deflector, elite fleet adapt _ sheild, fleet turrets and cutting beam rear. with borg universal console. this is currently on a mirror raptor, but will be switched to whatever i am piloting
no i will not tell u what adapt i am running, sneaky feds
The fleet torkhat is one of the best ships in game dhcs are doable in pvp you just have to work on your holds ewp tractors
I use single cannons and demIII in pvp nothing can stand up against it in pug ques and I'm never out of the top 4 damage wise premades are another thing alltogether especially fed cheesefest premades
As to wether the bop or this..the bop is a totally different animal hit and run is key whereas the torkhat can tank and dish it out and remember 10 is only a base mix in plenty of engine power deuterium tanks 3 purple conn officers APO and ATD your laughing
But the fl.hohsus can alpha any ship in any situation just once you've alphas expect to be in the respawn que after you've been placated amsed thetad psw this special console that special console and a graviton pulse for good measure
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
Something like that would be a semi standard fleet vorch dps build
run 4 DHC with 3 Turrets... and the borg cutting beam.
Run 3 Purple Tech doffs... for the aux to bat cool down
After that... 2 Shield Distro Doffs... or 2 hazard doffs would be good options.
Its not the most tanky of cruisers honestly so the key there is aux to bat should keep your rsp 2 to around the 1 min cool down mark use it wisely... same with hazards... use it wisely its your only hull heal... (borg 2 piece would be a good idea)... slap the aux batts if you need to.
The standard sort of consoels should be fine... 1-2 armour units... a couple field generators... or a field gen and a recharge unit... with EPTS 1 on 100% of the time.. and aux to bat giving you another 20-30 power to shields the shields should be over 100 power pretty consistant so regen is in fact pretty good. (if you don't run a covariant shield anyway). One or 2 RCS units are nice if you can survive without a ton of armour... I like Hazard doffs for that reason myself... if I loose a shield or am about to USE brace for impact and engage your 2 hazard doffs for a huge armour boost for 10s. I find in my fleet vorch that 10s will mostly get me to my next RSP use.
Something like that would be a semi standard fleet vorch dps build
run 4 DHC with 3 Turrets... and the borg cutting beam.
Run 3 Purple Tech doffs... for the aux to bat cool down
After that... 2 Shield Distro Doffs... or 2 hazard doffs would be good options.
i'd stick a torp on there and run HY1 in that second ens station if your gonna run tech doffs. im having good success running that on kdf cruisers lattly.
i'd stick a torp on there and run HY1 in that second ens station if your gonna run tech doffs. im having good success running that on kdf cruisers lattly.
LOL I thought about putting that version of the build on there for him...
Ya thats another good option... 1 quantum ... or the borg omega torp works well there... + HY 1.
Another thing I ran for awhile was one DBB... with a target engines 1... for awhile for the fun of it I ran target shields 3 instead of omega + engines 1... was workable...
The torp works nice though Don't is right. Just spec points in torps though if you can.
i run epts1 and 2 now, never understood how you can have it up all the time, there is always a cd between the two shared
Tech doffs will reduce cool downs on everything with aux to bat.
EPTS has a 15s global... and a 45s cool down... with a 30s effect... so all you really have to do is shave 15s off the cool down and you have 100% up time.
You can have both EPTS and another system (engines will probaly be the most useful on the vorcha)... up all the time this way.
Engage Shields... then 15s later engage your Emergency power to engines... if you are using aux to bat... you should be able 15s later to hit Emergency power to shields again... there might be a small gap of around 2s or so where it will be down... but it won't be worth worrying about.
2 of those doffs will do the exact same thing... there ya go I just saved you a few million ec.
Really though... considering if your flying that ship to kill things your likely best off with tech doffs and aux to bat anyway.
Omega + damp + aux to bat... and you can fly it to kill things.
Why else would you fly it conn doffs are for nicks on the exchange tech doffs in excess of 5 mil kdf side so that mil is well and truly gone
Aux to bat is great when the doffs are paid for or attained and you time it right but takes some using especially if you've come from a bop
It's not the only way to fly it to kill things it's just another way
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
agreed nothing wrong with a AP doff setup... still 2 is = 3... so you can save that doff slot for something else anyway.
Yeah I'm a bit skippy on my doffs sorry
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
Comments
I use single cannons and demIII in pvp nothing can stand up against it in pug ques and I'm never out of the top 4 damage wise premades are another thing alltogether especially fed cheesefest premades
As to wether the bop or this..the bop is a totally different animal hit and run is key whereas the torkhat can tank and dish it out and remember 10 is only a base mix in plenty of engine power deuterium tanks 3 purple conn officers APO and ATD your laughing
But the fl.hohsus can alpha any ship in any situation just once you've alphas expect to be in the respawn que after you've been placated amsed thetad psw this special console that special console and a graviton pulse for good measure
2 of those doffs will do the exact same thing... there ya go I just saved you a few million ec.
Really though... considering if your flying that ship to kill things your likely best off with tech doffs and aux to bat anyway.
Omega + damp + aux to bat... and you can fly it to kill things.
Directed Energy Modulation
skillplanner/index.php?build=torcathus_0
Something like that would be a semi standard fleet vorch dps build
run 4 DHC with 3 Turrets... and the borg cutting beam.
Run 3 Purple Tech doffs... for the aux to bat cool down
After that... 2 Shield Distro Doffs... or 2 hazard doffs would be good options.
Its not the most tanky of cruisers honestly so the key there is aux to bat should keep your rsp 2 to around the 1 min cool down mark use it wisely... same with hazards... use it wisely its your only hull heal... (borg 2 piece would be a good idea)... slap the aux batts if you need to.
The standard sort of consoels should be fine... 1-2 armour units... a couple field generators... or a field gen and a recharge unit... with EPTS 1 on 100% of the time.. and aux to bat giving you another 20-30 power to shields the shields should be over 100 power pretty consistant so regen is in fact pretty good. (if you don't run a covariant shield anyway). One or 2 RCS units are nice if you can survive without a ton of armour... I like Hazard doffs for that reason myself... if I loose a shield or am about to USE brace for impact and engage your 2 hazard doffs for a huge armour boost for 10s. I find in my fleet vorch that 10s will mostly get me to my next RSP use.
kdf battle cruisers can totally use DHCs in pvp, but it requires good tanking, good holds and good timing.
i'd stick a torp on there and run HY1 in that second ens station if your gonna run tech doffs. im having good success running that on kdf cruisers lattly.
LOL I thought about putting that version of the build on there for him...
Ya thats another good option... 1 quantum ... or the borg omega torp works well there... + HY 1.
Another thing I ran for awhile was one DBB... with a target engines 1... for awhile for the fun of it I ran target shields 3 instead of omega + engines 1... was workable...
The torp works nice though Don't is right. Just spec points in torps though if you can.
Tech doffs will reduce cool downs on everything with aux to bat.
EPTS has a 15s global... and a 45s cool down... with a 30s effect... so all you really have to do is shave 15s off the cool down and you have 100% up time.
You can have both EPTS and another system (engines will probaly be the most useful on the vorcha)... up all the time this way.
Engage Shields... then 15s later engage your Emergency power to engines... if you are using aux to bat... you should be able 15s later to hit Emergency power to shields again... there might be a small gap of around 2s or so where it will be down... but it won't be worth worrying about.
Why else would you fly it conn doffs are for nicks on the exchange tech doffs in excess of 5 mil kdf side so that mil is well and truly gone
Aux to bat is great when the doffs are paid for or attained and you time it right but takes some using especially if you've come from a bop
It's not the only way to fly it to kill things it's just another way
Yeah I'm a bit skippy on my doffs sorry
Only if you have 2 copies of EPTS....
Or you may have dmg control doffs slotted... which give you a chance to reduce the cool down of EPT skills.
2-3 Dmg control doffs + 2 different system Emergency power to skills can be a reliable way to keep 2 systems bossted 100% as well.