A little while back I made myself a science officer just to try something a little different (main is a tac). Unfortunately, I found myself basically flying the same ships on him as I do on my tac officer. Long story short I decided to get myself the Vesta. Here's my build idea so far.
Equipment:
Borg Assimilated Deflector
Borg Assimilated Sub-Transwarp Engines
M.A.C.O. Shield
This has been a reliable combo for me on my other ships and I find the hull heal invaluable. I would assume since the Vesta is rather fragile hull hit point wise that this would still be a good combination.
Weapons:
(Fore) - 3 x Aux Dual Heavy Phaser Cannons
(Aft) - 2 x Fleet Advanced Phaser Turrets, Borg Kinetic Cutting Beam
Normally, I enjoy having torpedoes, but with only 3 weapon slots and the fact that I will need to invest a little more heavily into sci skills I decided to forgo the torpedoes and go with full aux cannons forward. The cutting beam will at least provide me with a little bit of kinetic damage.
Consoles:
?
This is really up in the air. Only thing for certain is that I'm going phaser relays to maximize the damage of the quantum focus phaser. Speaking of which what sci skills affect the damage of the quantum focus phaser? Are the Vesta's other set consoles any good? Is it worth running the entire set?
so does the cutting beam work for subsystem attacks? that'd be pretty super. i'm a nub myself, so i don't really have any constructive criticism, just the question ^^
so does the cutting beam work for subsystem attacks? that'd be pretty super. i'm a nub myself, so i don't really have any constructive criticism, just the question ^^
This is really up in the air. Only thing for certain is that I'm going phaser relays to maximize the damage of the quantum focus phaser. Speaking of which what sci skills affect the damage of the quantum focus phaser? Are the Vesta's other set consoles any good? Is it worth running the entire set?
QFFP is affected by Particle Generators skill, Aux power, and consoles that buff Phasers. The three piece bonus is a get out of respawn timer free button, and the two defensive consoles are situationally useful as well.
I use Romulan Plasma DDB at the front and Romulan BA in the aft. Go fig I use whatever enhances plasma damage (2pc Romulan set, 3 pc Omega set for plasma torps, 3 MK XII plasma infusers).
My current setup on the Tac Vesta Class as a Joined Trill Engineer
Weapons:
Fore: 1 MK XII Romulan DBB, 1 MK XII Romulan Experimental BA, Omega torpedo
Aft: 2 Romulan BA MK XII, Borg Kinetic Cutting Beam
Consoles:
Tac: 3 MK XII blue Plasma Infusers, Zero Point console
Eng: Tachyokinetic Console, MK XI blue Neutronium Armor
Sci: Borg console, MK X Romulan Shield Emitter console (adds 8.9% plasma damage), MK XII blue Shield Regen console, Fermion Field console
Comments
Unfortunately, it does not.
QFFP is affected by Particle Generators skill, Aux power, and consoles that buff Phasers. The three piece bonus is a get out of respawn timer free button, and the two defensive consoles are situationally useful as well.
My current setup on the Tac Vesta Class as a Joined Trill Engineer
Weapons:
Fore: 1 MK XII Romulan DBB, 1 MK XII Romulan Experimental BA, Omega torpedo
Aft: 2 Romulan BA MK XII, Borg Kinetic Cutting Beam
Consoles:
Tac: 3 MK XII blue Plasma Infusers, Zero Point console
Eng: Tachyokinetic Console, MK XI blue Neutronium Armor
Sci: Borg console, MK X Romulan Shield Emitter console (adds 8.9% plasma damage), MK XII blue Shield Regen console, Fermion Field console
BOFF Seating:
Lt. Cmd (Set to Tac): TT1, BFAW2, BO3
Lt. tac: TorpSpread 1, HYT2
Cmd sci: PH1, HE2, TSS3, GW3
Lt. Eng: EP2S1, Aux2SIF 1
Ens (Set to Sci): HE1
Ship Equipment:
MK XII Adapted MACO set
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