Im quite new to using the foundry so forgive me if this is a noob question.
im working on a project where the player has 2 options i.e 2 consoles to interact with,but only one is correct and will progress the mission, the other will fail the mission.
how would i set this up?
ive ive got it so the player has to interact with both consoles to progress but how do i make one fail the mission?
There is no option to fail.
You can mimic it this way:
Say you need to shut down a forcefield to reach the next progress objective.
Console 1 drops that forcefield.
Console 2 raises an extra forcefield, which can't be disabled.
Thus, you made your mission impossible to complete. After that, you should be fair and tell the player that (s)he failed the mission. Since there is no possible way to complete it, (s)he should drop it.
Place your two consoles. Tie one of them (Console to the "Interact with console" objective and hide the waypoints. On the other (Console A), you can set the player to interact with it (not an objective, just an interact) that spawns a "Wrong console" dialogue. This will force the player to go back and pick the correct console.
This won't restart the mission (that isn't possible), but you will have to go back and interact with the correct console to continue.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
There is no option to fail.
You can mimic it this way:
Say you need to shut down a forcefield to reach the next progress objective.
Console 1 drops that forcefield.
Console 2 raises an extra forcefield, which can't be disabled.
Thus, you made your mission impossible to complete. After that, you should be fair and tell the player that (s)he failed the mission. Since there is no possible way to complete it, (s)he should drop it.
Well... if you beam up and back down the map resets IIRC.
Comments
i wont to create a senario where the player must chose the right path to progress.
the wrong option will fail the mission or at least restart it.
You can mimic it this way:
Say you need to shut down a forcefield to reach the next progress objective.
Console 1 drops that forcefield.
Console 2 raises an extra forcefield, which can't be disabled.
Thus, you made your mission impossible to complete. After that, you should be fair and tell the player that (s)he failed the mission. Since there is no possible way to complete it, (s)he should drop it.
link a diolog to the first dialog so the player can go back choose the right path?
Choose A or B
you choose A : that doesnt work : restart
Choose A or B
you choose B : that works.
if so can i do that with 2 differant consoles instead of A and B
This won't restart the mission (that isn't possible), but you will have to go back and interact with the correct console to continue.
Hope that helps.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
My character Tsin'xing