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Mobius Temporal Destroyer Build

spikeboybebopspikeboybebop Member Posts: 10 Arc User
edited March 2013 in Federation Discussion
Hello as the title says I'm looking for a build for this ship.

I do have the wells and can switch out the tripler console and put it on the Mobius.

I am also a tac captain and will mostly do PVE and STF I will also be getting the full temp gear from the lobi store as well.

anyone can provide a solid build or point me in the right direction, any help will be appreciated.
Post edited by spikeboybebop on

Comments

  • jkstocbrjkstocbr Member Posts: 0 Arc User
    edited February 2013
    I have a Joined Trill KDF Tac in the Krenn Temporal Destroyer. I don't play him often so I have not fine tuned him over time. I prefer to play & invest resources in my main Fed instead. But here is the build I have. I'd like to see what others have come up with also. :)

    Image - Ship console layout

    Image - Tray Layout

    Ship Class:
    Krenn Temporal Destroyer
    A.K.S. Renegade

    Fore Armament:
    Chroniton Dual Beam Array ∞
    2x Advanced Fleet Antiproton Dual Heavy Cannons Mk XII [Dmg]x3 [Acc]
    1x Advanced Fleet Chroniton Torpedo Launcher Mk XII [Dmg]x3 [Acc]

    Aft Armament:
    2x Advanced Fleet Antiproton Turret Mk XII [Dmg]x3 [Acc]
    Temporal Disruption Device ∞

    Deflector/Engine/Shields:
    Aegis set

    Devices:
    Red Matter Capacitor
    Shields Battery

    Engineering Consoles:
    1x Field Emitter Mk XI
    1x Ablative Hull Armor Mk XI

    Science Consoles:
    Manheim Device ∞
    Tachyokinetic Converter ∞
    Shield Emitter Amplifier Mk XI
    Biofunction Monitor Mk XI

    Tactical Consoles:
    3x Antiproton Mag Regulator Mk XI
    1x Chroniton Flux Regulator Mk XII


    BOFF Stations
    (Universal) Lt. Commander ... Eng
    Emergency Power to Shields I
    Reverse Shield Polarity I
    Aux Power to Structural Integrity Field II

    (Universal) Lieutenant ... Sci
    Science Team I
    Hazard Emitters II

    (Tactical) Commander
    Tactical Team I
    Torpedo High Yield II
    Cannon: Rapid Fire II
    Cannon: Rapid Fire III

    (Tactical) Lieutenant
    Tactical Team I
    Beam Overload II

    (Engineering) Ensign
    Emergency Power to Shields I
  • dauntlessf05dauntlessf05 Member Posts: 268 Media Corps
    edited February 2013
    Here is my build. It works awesome for me.

    SHIP LAYOUT

    Mobius Temporal Destroyer

    Weapon Systems
    Fore:
    Advanced Fleet Antiproton Dual Heavy Cannons Mk XII [Dmg]x3 [CrtD]
    Advanced Fleet Antiproton Dual Heavy Cannons Mk XII [Dmg]x3 [CrtD]
    Advanced Fleet Antiproton Dual Heavy Cannons Mk XII [Dmg]x3 [CrtD]

    Chroniton Dual Beam Array

    Aft:
    Advanced Fleet Antiproton Turret Mk XII [Dmg]x3 [CrtD]
    Omega Plasma Torpedo Launcher Mk XII [Dmg]x2 [CrtH]
    Temporal Disruption Device

    Shields
    Adapted M.A.C.O. Covariant Shield Array Mk XII

    Engines
    Assimilated Subtranswarp Engines Mk XI (Sometimes swap to Adapted M.A.C.O EnginesMK XII in battle for the increase to torp damage)

    Deflector
    Assimilated Deflector Array Mk XI

    Consoles
    Engineering
    Console - Engineering - RCS Accelerator Mk XII
    Console - Universal - Tipler Cylinder

    Science
    Console - Universal - Isometric Charge
    Console - Universal - Manheim Device
    Console - Tachyokinetic Converter
    Console - Universal - Assimilated Module

    Tactical
    Console - Tactical - Antiproton Mag Regulator Mk XI
    Console - Tactical - Antiproton Mag Regulator Mk XI
    Console - Tactical - Antiproton Mag Regulator Mk XI
    Console - Tactical - Antiproton Mag Regulator Mk XI


    Bridge Officer Layout
    Universal Lt Commander (Tactical)
    Tactical Team 1
    Attack Pattern Beta 1
    Attack Pattern Omega 1

    Universal LT (Science)
    Transfer Sheild Strength 1
    Hazard Emitters 2

    Commander Tactical
    Tactical Team 1
    Cannon Scatter Volley 1
    Cannon Rapid Fire 2
    Attack Pattern Omega 3

    LT Tactical
    High Yield Torpedo 1
    Beam Overload 2

    En Engineering
    Emergency Power to Shields 1
    Check out my STO Cinematic Videos: ZEFilms Youtube Channel
    Follow me on Twitter: @ZEFilms_STO
  • rdm1958rdm1958 Member Posts: 822 Arc User
    edited February 2013
    i have not logged on in awhile, but had to for this post.

    imho, forget the full temporal set. a waste of lobi. the console is okay, but the rest of it is worthless. the sound of the chroniton dual beam array will drive anynoe crazy after awhile.

    on my mobius i run polaron DHCs with turrets and a purple tric mine dmgx3. all mk xii.

    i also have the tipler and make a point to never use the manheim device aka "suicide console".

    i use the adapted maco 12 set. this ship does very well in pve or pvp. i do have higher level tac consoles.
  • corbinwolf#9797 corbinwolf Member Posts: 565 Arc User
    edited February 2013
    Hi,

    My ship layout is as follows:


    Weapon Systems
    Fore:
    X4 Advanced Fleet Antiproton Dual Heavy Cannons Mk XII [Dmg]x3 [ACC]

    I also have the fleet CrtD which does give a +50% bonus to crit damage but apparently Acc is best for PVP. I also have a set of XI that I purchased from the Exchange and suffice it to say, its cheaper to buy them from the Fleet store. The same goes for any other energy type.


    Aft:
    X2 Advanced Fleet Antiproton Turret Mk XII [Dmg]x3 [Acc]
    Borg Cutting beam

    Shields/Engines/Deflector
    Borg Set XI - always has done the trick for me.

    Consoles
    Engineering
    Neutronium All the Way

    Science
    Console - Tachyokinetic Converter
    Console - Universal - Assimilated Module
    Console - Romulan ZPE
    Console - Field Generator

    Tactical
    Console - Tactical - Antiproton Mag Regulator Mk XI
    Console - Tactical - Antiproton Mag Regulator Mk XI
    Console - Tactical - Antiproton Mag Regulator Mk XI
    Console - Tactical - Antiproton Mag Regulator Mk XI


    Bridge Officer Layout
    Universal Lt Commander (Tactical)

    Cannon Scatter Volley 2
    Cannon Rapid Fire 2

    Universal LT (Science)
    Hazard Emitters 1
    Science Team 2


    Commander Tactical
    Tactical Team 1
    Attack Pattern Beta 1
    Attack Pattern Omega 2
    Cannon Rapid Fire 3

    LT Tactical
    TT1
    Attack Pattern Delta 1 (I have a purple Doff that increases this but to be honest, am not convinced by it just yet...)

    En Engineering
    Emergency Power to Weapons 1 (although shields is also a good idea....)

    Devices:
    Sub-Space Field Modulator
    Batteries of some sort (i.e. Weapon/Engines/Your choice)


    Make sure that you RESPEC properly via the STO planner and also go over the Hilbert Guide. Both provide excellent sources of info that will allow you to maximize your DPS output whilst also increasing survivability. Your doffs should complement whatever you build.

    Longevity wise it takes pretty much an all out assault from every PVP player to take me out at this point (i.e. 4-5 ships at once) bar of course the infamous Bug ship... that thing sneezes on me and I am dead... lol.
    "The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
  • spikeboybebopspikeboybebop Member Posts: 10 Arc User
    edited February 2013
    wow thanks for the suggestions differently will be updating my build
  • supafly83supafly83 Member Posts: 15 Arc User
    edited February 2013
    This is my build. Still requires a little fine tuning, but i like it.

    ShipSetup.jpg
    BOFFSkills.jpg

    EDIT:
    Here is my full stats for my build
    http://www.stoacademy.com/tools/skillplanner/index.php?build=MobiusTemporalDestroyer_0
  • mgsace26mgsace26 Member Posts: 4 Arc User
    edited March 2013
    This ship is set up for pvp, and pve. Effective against all types of ships.
    https://sphotos-b.xx.fbcdn.net/hphotos-ash4/482293_551005964921326_685651799_n.jpg
    "Death and more death soon enough for the predators taste."
  • jermbotjermbot Member Posts: 801 Arc User
    edited March 2013
    Silly question that I don't want to make a new thread for... can the Mobius Temporal Destroyer use the ISS designation?
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited March 2013
    jermbot wrote: »
    Silly question that I don't want to make a new thread for... can the Mobius Temporal Destroyer use the ISS designation?

    yes it can. its a mirror ship, thus can use the ISS Prefix.
  • neos472neos472 Member Posts: 580 Arc User
    edited March 2013
    my mobius seems a little unique to all of yours.

    forward 1 fleet antiproton DHC, 1 fleet antiproton DC, 1 fleet antiproton Dual Beam Bank, and 1 borg Chroniton torp mk XII

    aft 3 fleet antiproton turrets

    shields MACO XII

    engines borg subtranswarp

    deflector Borg deflector

    tac consoles 2 anti proton tac consoles, 2 antiproton consoles

    sci console the tipler cylinder and manheim consoles,borg universal, and science field generator mk XI

    eng consoles tachyokenetic converter, and neutronium armour XI

    BOFF layout


    1 commander tac: tac team 1 AP beta 1 Cannon RF 2 AP Omega 3

    1 LTC tac: tac team 1, Beam array overload 2, cannon rapid fire 2

    1 LT tac: torp spread 1, torp HY2

    1 ens eng: emergency power to shields

    1 LT sci: Hazzard emitters 1, Transfer shield strength 2


    the focus of this build is to deal damage and not worry about shields due to the Omega nanite repair and borg regen proc if your shields go out you can still hang in the fight for quite a while and not have to leave for long also the high amount of tac powers insures maximum impact.
    manipulator of time and long time space traveler
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