I have recently been playing after a long absence and was going to start a new character. I was hoping some of the vets would be so kind as to offer their advice on my skills build.
http://www.stoacademy.com/tools/skillplanner/index.php?build=Ambassador_815
I plan on using the new Ambassador Cruiser (then fleet/c-store when available) as a tank or healer.
My weapons layout is going to be:
Fore: 2x Beam, Dual Beam, Quantum Torp
Aft: 3x Beam, Quantum Torp
I haven't gotten as far as to decide the doffs, boffs and consoles that I should be using. My Captain traits are Accurate, Elusive, Techie and Warp Theorist.
Thanks for any help you may offer.
Comments
Choose another ship. Ambassador is inferior to too many other cruisers in too many ways.
As for your skills? Ditch inertial dampeners completely. Also lose 3 points in impulse thrusters. You can also drop to 7 on all subsystem performance skills, since they only give one more point than at 9. Boost power insulators up to 6, put at least 6 points into armor reinforcements (unless you like dying to torps), and if you intend on being a tank, put points into threat control.
http://www.stoacademy.com/tools/skillplanner/index.php?build=blarghonk_0
Altered build. Gives you better tanking ability, and also slightly alters a few things. Should allow you to do what you want.