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Chaincrit bog ruin PVP

oanidoanid Member Posts: 12 Arc User
edited February 2013 in PvP Gameplay
Like topic said. It is abusrde how mines can crit and blow up ship in less than sec. Not even Borg can do that. Devs should check chaincrit bug already! It is not possible to get 10-20 x 50.000 damage per mine. Belive me, not even stacking resisstance can hold that. Any news on changing mines ?
Post edited by oanid on

Comments

  • devorasxdevorasx Member Posts: 693
    edited February 2013
    The devs are aware of the issue, but if anything is getting doen is yet to see.
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  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited February 2013
    Its a mine.

    You can outrun it, shoot it down and avoid them.

    But I guess its easier to whine about it.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited February 2013
    Kinda gives new meaning to Rattlin Bog?
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  • oanidoanid Member Posts: 12 Arc User
    edited February 2013
    [Combat (Self)] TRIBBLE Mine Explosion dealt 12820 (65782) shield damage to you.

    [Combat (Self)] TRIBBLE Mine Explosion dealt 11464 (58825) shield damage to you.

    [Combat (Self)] TRIBBLE deals 15323 (97858) Kinetic Damage(Critical) to you with Mine Explosion.

    [Combat (Self)] TRIBBLE deals 20367 (95551) Kinetic Damage(Critical) to you with Mine Explosion.

    [Combat (Self)] TRIBBLE deals 81622 (98483) Kinetic Damage(Critical) to you with Mine Explosion.



    Tell me if this isnt OP ffs, get your god damm balance already in work !


    PS: bog- bug
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited February 2013
    Watch some idiot PvEer scold you for not being "Tactical enough" in your thinking.
    [SIGPIC][/SIGPIC]
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited February 2013
    Its a mine.

    You can outrun it, shoot it down and avoid them.

    "a" mine.


    That made me laugh.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited February 2013
    As has been stated ad nausieum, one mine critting is not an issue a cluster critting is too much.

    The Borg cubes though can kill in one shot as well, though thats another issue all together.
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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited February 2013
    Its not really a bug....

    Its working as the devs that created the system that no longer work there setup. (its my opinion that it was done to control server lag more then anything) It was never a major problem... mines where never strong enough to insta kill anything. Its more recent that they decided things like tricobalts could have more then one out.

    Really the proper fix for trics if crit linking is unfixable for server issues... would have been to undo the tricobalt pattern operation... and they also need to consider that when they create things like cluster mines torps.
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  • hanoverhanover Member Posts: 0 Arc User
    edited February 2013
    TRIBBLE PvP.

    There, I said it.

    Allowing such a miniscule portion of overall gameplay to dictate how something functions everywhere would be asinine. Maybe a PvP-driven pass would be justified if any substantial amount of PvP options were added.



    That is neither a flame, troll, or drug reference, but I'm sure someone will warn me for it and then hide behind their unaccountable anonymity. :rolleyes:
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  • burstorionburstorion Member Posts: 1,750 Arc User
    edited February 2013
    hanover2 wrote: »
    TRIBBLE PvP.

    There, I said it.

    Allowing such a miniscule portion of overall gameplay to dictate how something functions everywhere would be asinine. Maybe a PvP-driven pass would be justified if any substantial amount of PvP options were added.



    That is neither a flame, troll, or drug reference, but I'm sure someone will warn me for it and then hide behind their unaccountable anonymity. :rolleyes:

    +1 ..the minority should not overmand the majority - Pvp is a tiny, fairly insignificant part of sto - hell, theres likely more constantly pve'ing klingons than there is pvpers from both factions!
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited February 2013
    :P

    TRIBBLE PvE. It's mindless hash that requires little to no thought to complete.

    If you can't finish PvE missions without mines you're a fail player.
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  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited February 2013
    And the majority of ignorant dullards should not dilute the one good thing about STO: PvP.
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  • lolimpicardlolimpicard Member Posts: 309
    edited February 2013
    What exactly is the difference in being hit by 8 x 15.000 dmg or 8 x 50.000 dmg?
    120.000 vs 400.000 dmg.
    You're dead if either hits your structure.

    The lesson?
    Don't get hit by a big TRIBBLE mine pattern.
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  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited February 2013
    hanover2 wrote: »
    TRIBBLE PvP.

    There, I said it.

    Allowing such a miniscule portion of overall gameplay to dictate how something functions everywhere would be asinine. Maybe a PvP-driven pass would be justified if any substantial amount of PvP options were added.



    That is neither a flame, troll, or drug reference, but I'm sure someone will warn me for it and then hide behind their unaccountable anonymity. :rolleyes:

    Devs don't agree with you, sorry. Most have expressed a strong interest in PvP and even Stahl said it's the devs' next priority.
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  • andoriansrusandoriansrus Member Posts: 4 Arc User
    edited February 2013
    Devs don't agree with you, sorry. Most have expressed a strong interest in PvP and even Stahl said it's the devs' next priority.

    yeah but Stahl's record of telling the truth when mentioning this stuff leaves a bit to be desired
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  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited February 2013
    oanid wrote: »
    Like topic said. It is abusrde how mines can crit and blow up ship in less than sec. Not even Borg can do that. Devs should check chaincrit bug already! It is not possible to get 10-20 x 50.000 damage per mine. Belive me, not even stacking resisstance can hold that. Any news on changing mines ?

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  • broken1981broken1981 Member Posts: 0 Arc User
    edited February 2013
    oanid wrote: »
    [Combat (Self)] TRIBBLE Mine Explosion dealt 12820 (65782) shield damage to you.

    [Combat (Self)] TRIBBLE Mine Explosion dealt 11464 (58825) shield damage to you.

    [Combat (Self)] TRIBBLE deals 15323 (97858) Kinetic Damage(Critical) to you with Mine Explosion.

    [Combat (Self)] TRIBBLE deals 20367 (95551) Kinetic Damage(Critical) to you with Mine Explosion.

    [Combat (Self)] TRIBBLE deals 81622 (98483) Kinetic Damage(Critical) to you with Mine Explosion.



    Tell me if this isnt OP ffs, get your god damm balance already in work !


    PS: bog- bug
    your not being "Tactical enough" in your thinking.
    snoge00f wrote: »
    Watch some idiot PvEer scold you for not being "Tactical enough" in your thinking.
    im an idiot pve'er and i approve my message lol
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  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited February 2013
    Its more recent that they decided things like tricobalts could have more then one out.

    That's true for Tricos, but even a field spammed full of Transphasics can actually catch you off guard.

    I don't think transphasic mines are OP, but I do think they fall into the pretty lame category when they get kills this way.

    hanover2 wrote: »
    TRIBBLE PvP.

    There, I said it.

    Allowing such a miniscule portion of overall gameplay to dictate how...


    If you have a keen eye, you would see that many balance changes start in this forum first.

    You would see an increased amount of dev interaction compared to what has happened up until this point.

    You would see branflakes, who works for PWE - not cryptic, showing a consistent (if somewhat subtle) interest in pvp issues.

    You would see actual support for organized pvp activities such as the bootcamp.

    You would see Dan Stahl putting PvP Rep at the top of the next slew of Rep system priorities along with other very concrete examples such as Tholian and Deferi rep systems.


    If you had a keen eye that is.
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited February 2013
    broken1981 wrote: »
    your not being "Tactical enough" in your thinking.

    im an idiot pve'er and i approve my message lol


    Hahaha. :D
    [SIGPIC][/SIGPIC]
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited February 2013
    That's true for Tricos, but even a field spammed full of Transphasics can actually catch you off guard.

    I don't think transphasic mines are OP, but I do think they fall into the pretty lame category when they get kills this way.

    All the mines got buffs that the founding devs did not plan for when they made the call to have the first hit calculate crit chance. Would you have been worried about a field of S1.2 transphasic mines ? No of course you wouldn't have.

    They got a major shield bypass buff... as well as a base dmg boost when there numbers our where reduced.

    Don't get me wrong I like the mine changes... they where mostly good... the tric mines where silly but the idea was sound.

    IMO the best way to fix the issue.... is to REMOVE critical hit from ALL mines... and from all dots. (GW / Tykens / Plasma dots ect) At that point they could balance them based on numbers, up or down... if mines and gravity well and plasma dots ALL did 15-20% more base dmg but NEVER could crit would we consider that a bad change ? It would be a buff to NON tac captians that run sci ships.... overall it wouldn't really effect DPS numbers much... but it would make dot builds reliable... and it would Remove the insta crit BS we have now.... and still hit any Server issues the Founding devs coded the one calc for in the first place.
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  • emoejoeemoejoe Member Posts: 229 Arc User
    edited February 2013
    oanid wrote: »
    [Combat (Self)] TRIBBLE Mine Explosion dealt 12820 (65782) shield damage to you.

    [Combat (Self)] TRIBBLE Mine Explosion dealt 11464 (58825) shield damage to you.

    [Combat (Self)] TRIBBLE deals 15323 (97858) Kinetic Damage(Critical) to you with Mine Explosion.

    [Combat (Self)] TRIBBLE deals 20367 (95551) Kinetic Damage(Critical) to you with Mine Explosion.

    [Combat (Self)] TRIBBLE deals 81622 (98483) Kinetic Damage(Critical) to you with Mine Explosion.



    Tell me if this isnt OP ffs, get your god damm balance already in work !


    PS: bog- bug

    would it help if those mines also killed the launcher? thats what happens to me with tric torp
  • mariothebrosmariothebros Member Posts: 68 Arc User
    edited February 2013
    Its not really a bug....

    Its working as the devs that created the system that no longer work there setup. (its my opinion that it was done to control server lag more then anything) It was never a major problem... mines where never strong enough to insta kill anything. Its more recent that they decided things like tricobalts could have more then one out.

    Really the proper fix for trics if crit linking is unfixable for server issues... would have been to undo the tricobalt pattern operation... and they also need to consider that when they create things like cluster mines torps.

    I agree with the fact that the system has been design as it is. I mean, reducing damage or defense on any weapons or equipment is truly a bad thing to do. There is a Trible server where the Dev can use to test on anything prior to implementing it.

    I totally against "Nerf". It is identical to reducing one's salary or demoting an employee. Rather than Nerf or reducing salary or demotion, you'd get better result by removing the item or firing that employee. Otherwise, more bad things may occur in the future.

    As of STO, find the actual technical issue (such as lag), and no Nerf please.
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