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What about some Advanced Widows?

dudebguydudebguy Member Posts: 0 Arc User
Since the Jem'Hadar carriers got advanced and elite versions of their hangar items available for purchase, what about going back and making advanced and elite versions of the widow fighters available? It should be only fair since the Recluse relies on having widows equipped to make it's console work.
Post edited by dudebguy on

Comments

  • momawmomaw Member Posts: 0 Arc User
    edited January 2013
    To copy the progression pattern set forth by the Romulan fighters, an Elite Widow would have

    Tetryon beam array
    Tetryon turret
    Quantum torpedo
    High Yield 1

    Though I think it would be more interesting to give them

    Tetryon beam array (massive damage buff to make this function as the "extra gun")
    Beam Overload 1
    Quantum torpedo


    While we're at it,

    Overhaul the tetryon grid so that it actually does some damage. I logged it in use and it adds an effectively pointless amount of damage. It either needs to do really impressive damage to justify the long cooldown, or it needs to have a really short cooldown to justify the small bonus. My thinking on this was that it should have a 1 minute cooldown. When used, it applies a momentary drain to YOUR weapon power while all your Widows do double damage with energy weapons for 10 seconds.
  • dudebguydudebguy Member Posts: 0 Arc User
    edited January 2013
    The console actually scales with tetryon damage consoles and weapon power, it's not as bad as you think. Still, that's about 10-11k damage with every figher out, so yeah, it's pretty so-so.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited January 2013
    Recluse's console is bad? Well, it's still always better than the Mobius' suicide console. :D

    I agree there should be upgrades for the Widows like everything else.
  • diogene0diogene0 Member Posts: 0 Arc User
    edited January 2013
    momaw wrote: »
    To copy the progression pattern set forth by the Romulan fighters, an Elite Widow would have

    Tetryon beam array
    Tetryon turret
    Quantum torpedo
    High Yield 1

    Though I think it would be more interesting to give them

    Tetryon beam array (massive damage buff to make this function as the "extra gun")
    Beam Overload 1
    Quantum torpedo


    While we're at it,

    Overhaul the tetryon grid so that it actually does some damage. I logged it in use and it adds an effectively pointless amount of damage. It either needs to do really impressive damage to justify the long cooldown, or it needs to have a really short cooldown to justify the small bonus. My thinking on this was that it should have a 1 minute cooldown. When used, it applies a momentary drain to YOUR weapon power while all your Widows do double damage with energy weapons for 10 seconds.

    Not quantum torps but thermonic torps. I'd also love to see an attack pattern on the elite version of it. Would be fun to see your wing using APO I, just because it's funny. :D

    I agree on the console, it's really not a great one. :(
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • dudebguydudebguy Member Posts: 0 Arc User
    edited January 2013
    Switching quantums for thermionics would be a pretty big dps loss for the fighters though.
  • tatyanasergeitatyanasergei Member Posts: 186 Arc User
    edited January 2013
    I would love to have the Widows and tetryon grid console be worth my time. I wanted to use them on my Recluse, but I just couldn't justify the loss of DPS versus using other fighters.
    Centurion Tenir - R.R.W. Taldor
    Legacy of Romulus, Round One Closed Beta Tester
    "The Republic may need to work with Starfleet and the Klingons now, but trust neither of them."
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited January 2013
    if the recluse gets advanced/elite pets, then so should the Atrox. right now the caitian fighters arent that good.
  • tatyanasergeitatyanasergei Member Posts: 186 Arc User
    edited January 2013
    tenkari wrote: »
    if the recluse gets advanced/elite pets, then so should the Atrox. right now the caitian fighters arent that good.

    http://www.stowiki.org/Hangar_-_Advanced_Stalker_Fighters

    You already do.
    Centurion Tenir - R.R.W. Taldor
    Legacy of Romulus, Round One Closed Beta Tester
    "The Republic may need to work with Starfleet and the Klingons now, but trust neither of them."
  • lianthelialianthelia Member Posts: 7,897 Arc User
    edited January 2013
    momaw wrote: »
    To copy the progression pattern set forth by the Romulan fighters, an Elite Widow would have

    Tetryon beam array
    Tetryon turret
    Quantum torpedo
    High Yield 1

    Though I think it would be more interesting to give them

    Tetryon beam array (massive damage buff to make this function as the "extra gun")
    Beam Overload 1
    Quantum torpedo



    While we're at it,

    Overhaul the tetryon grid so that it actually does some damage. I logged it in use and it adds an effectively pointless amount of damage. It either needs to do really impressive damage to justify the long cooldown, or it needs to have a really short cooldown to justify the small bonus. My thinking on this was that it should have a 1 minute cooldown. When used, it applies a momentary drain to YOUR weapon power while all your Widows do double damage with energy weapons for 10 seconds.

    That would be pretty cool for the fighters and it would be nice if they gave a little more umph to the Tetryon Grid!
    Can't have a honest conversation because of a white knight with power
  • aethon3050aethon3050 Member Posts: 599 Arc User
    edited January 2013
    I'd drop 60k dilithium on a pair of these as soon as they hit the market. Especially if they used Thermionic Torpedoes.

    To make up for the DPS loss with Thermionics, give them two beam arrays each.

    Alternatively, you could give them the ability to use Torpedo: High Yield, allowing them to launch Heavy Distortion Torpedoes.

    Also, yeah...the console is pointless. It's less powerful than a single use of Beam: Fire at Will 1, and it takes up a console slot. This thing has sat in my bank ever since the first time I scrolled through the combat log to see exactly how useless it was.
  • dudebguydudebguy Member Posts: 0 Arc User
    edited January 2013
    Don't think two beam arrays would cut it, the dps the energy weapons do is peanuts compared to the torpedoes.
  • scbypwrscbypwr Member Posts: 177 Arc User
    edited January 2013
    It would also be nice to load these on something other than a recluse. These are the best pets feds have access to....IMHO!

    AI sucks for pets that use cannons and turrets. Beam arrays work much better...or at least appear to do so!!!!

    I also love me some slavers as well.
  • squishkinsquishkin Member Posts: 0 Arc User
    edited January 2013
    I would think more Tholian for the Advanced Widows; the Tholians do pretty measly direct damage and they have basically tissue-paper hulls, but they are useful with disabling, etc.

    Advanced Widows
    2x Tetryon Beam Array
    Thermionic Torpedo

    Beam Target Subsystem: Engines
    Beam Target Subsystem: Weapons

    Elite Widows:
    2x Tetryon Beam Array
    Thermionic Torpedo

    Beam Target Subsystem: Engines
    Beam Target Subsystem: Weapons
    Beam Overload I
    Attack Pattern Beta I
  • aethon3050aethon3050 Member Posts: 599 Arc User
    edited January 2013
    squishkin wrote: »
    I would think more Tholian for the Advanced Widows; the Tholians do pretty measly direct damage and they have basically tissue-paper hulls, but they are useful with disabling, etc.

    Advanced Widows
    2x Tetryon Beam Array
    Thermionic Torpedo

    Beam Target Subsystem: Engines
    Beam Target Subsystem: Weapons

    Elite Widows:
    2x Tetryon Beam Array
    Thermionic Torpedo

    Beam Target Subsystem: Engines
    Beam Target Subsystem: Weapons
    Beam Overload I
    Attack Pattern Beta I

    This is pretty much what I was saying...except I was suggesting they have the Torpedo: High Yield ability, to fire Heavy Distortion Torpedoes. If they had that, they wouldn't need the subsystem targeting, which I've always found to be rather weak at lower levels.

    Attack Pattern Beta would be nice for them to have, but if that stacked 12 times...
  • momawmomaw Member Posts: 0 Arc User
    edited January 2013
    aethon3050 wrote: »
    This is pretty much what I was saying...except I was suggesting they have the Torpedo: High Yield ability, to fire Heavy Distortion Torpedoes.

    That would be stupidly overpowered. Heavy disruption torpedoes are a *guaranteed* significant power drain. Your target would quite simply never have their weapons or engines systems up if there was that many heavy disrupts coming at them.

    If you really want some subsystem disable potential, then give the widows Phased Tetryon weapons like Tholians are supposed to have so it's a chance to disable something instead.

    Also, pets generally do TRIBBLE damage with their energy weapons but there's no reason that can't change. BOPs do almost double the damage that fighters do with their torpedoes, and the Borg do many thousands of damage with just a silly beam array. There's multipliers that can be adjusted upward until the damage level becomes relevant.
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