Since the Jem'Hadar carriers got advanced and elite versions of their hangar items available for purchase, what about going back and making advanced and elite versions of the widow fighters available? It should be only fair since the Recluse relies on having widows equipped to make it's console work.
To copy the progression pattern set forth by the Romulan fighters, an Elite Widow would have
Tetryon beam array
Tetryon turret
Quantum torpedo
High Yield 1
Though I think it would be more interesting to give them
Tetryon beam array (massive damage buff to make this function as the "extra gun")
Beam Overload 1
Quantum torpedo
While we're at it,
Overhaul the tetryon grid so that it actually does some damage. I logged it in use and it adds an effectively pointless amount of damage. It either needs to do really impressive damage to justify the long cooldown, or it needs to have a really short cooldown to justify the small bonus. My thinking on this was that it should have a 1 minute cooldown. When used, it applies a momentary drain to YOUR weapon power while all your Widows do double damage with energy weapons for 10 seconds.
The console actually scales with tetryon damage consoles and weapon power, it's not as bad as you think. Still, that's about 10-11k damage with every figher out, so yeah, it's pretty so-so.
To copy the progression pattern set forth by the Romulan fighters, an Elite Widow would have
Tetryon beam array
Tetryon turret
Quantum torpedo
High Yield 1
Though I think it would be more interesting to give them
Tetryon beam array (massive damage buff to make this function as the "extra gun")
Beam Overload 1
Quantum torpedo
While we're at it,
Overhaul the tetryon grid so that it actually does some damage. I logged it in use and it adds an effectively pointless amount of damage. It either needs to do really impressive damage to justify the long cooldown, or it needs to have a really short cooldown to justify the small bonus. My thinking on this was that it should have a 1 minute cooldown. When used, it applies a momentary drain to YOUR weapon power while all your Widows do double damage with energy weapons for 10 seconds.
Not quantum torps but thermonic torps. I'd also love to see an attack pattern on the elite version of it. Would be fun to see your wing using APO I, just because it's funny.
I agree on the console, it's really not a great one.
I would love to have the Widows and tetryon grid console be worth my time. I wanted to use them on my Recluse, but I just couldn't justify the loss of DPS versus using other fighters.
Centurion Tenir - R.R.W. Taldor
Legacy of Romulus, Round One Closed Beta Tester
"The Republic may need to work with Starfleet and the Klingons now, but trust neither of them."
To copy the progression pattern set forth by the Romulan fighters, an Elite Widow would have
Tetryon beam array
Tetryon turret
Quantum torpedo
High Yield 1
Though I think it would be more interesting to give them
Tetryon beam array (massive damage buff to make this function as the "extra gun")
Beam Overload 1
Quantum torpedo
While we're at it,
Overhaul the tetryon grid so that it actually does some damage. I logged it in use and it adds an effectively pointless amount of damage. It either needs to do really impressive damage to justify the long cooldown, or it needs to have a really short cooldown to justify the small bonus. My thinking on this was that it should have a 1 minute cooldown. When used, it applies a momentary drain to YOUR weapon power while all your Widows do double damage with energy weapons for 10 seconds.
That would be pretty cool for the fighters and it would be nice if they gave a little more umph to the Tetryon Grid!
Can't have a honest conversation because of a white knight with power
I'd drop 60k dilithium on a pair of these as soon as they hit the market. Especially if they used Thermionic Torpedoes.
To make up for the DPS loss with Thermionics, give them two beam arrays each.
Alternatively, you could give them the ability to use Torpedo: High Yield, allowing them to launch Heavy Distortion Torpedoes.
Also, yeah...the console is pointless. It's less powerful than a single use of Beam: Fire at Will 1, and it takes up a console slot. This thing has sat in my bank ever since the first time I scrolled through the combat log to see exactly how useless it was.
I would think more Tholian for the Advanced Widows; the Tholians do pretty measly direct damage and they have basically tissue-paper hulls, but they are useful with disabling, etc.
I would think more Tholian for the Advanced Widows; the Tholians do pretty measly direct damage and they have basically tissue-paper hulls, but they are useful with disabling, etc.
Beam Target Subsystem: Engines
Beam Target Subsystem: Weapons
Beam Overload I
Attack Pattern Beta I
This is pretty much what I was saying...except I was suggesting they have the Torpedo: High Yield ability, to fire Heavy Distortion Torpedoes. If they had that, they wouldn't need the subsystem targeting, which I've always found to be rather weak at lower levels.
Attack Pattern Beta would be nice for them to have, but if that stacked 12 times...
This is pretty much what I was saying...except I was suggesting they have the Torpedo: High Yield ability, to fire Heavy Distortion Torpedoes.
That would be stupidly overpowered. Heavy disruption torpedoes are a *guaranteed* significant power drain. Your target would quite simply never have their weapons or engines systems up if there was that many heavy disrupts coming at them.
If you really want some subsystem disable potential, then give the widows Phased Tetryon weapons like Tholians are supposed to have so it's a chance to disable something instead.
Also, pets generally do TRIBBLE damage with their energy weapons but there's no reason that can't change. BOPs do almost double the damage that fighters do with their torpedoes, and the Borg do many thousands of damage with just a silly beam array. There's multipliers that can be adjusted upward until the damage level becomes relevant.
Comments
Tetryon beam array
Tetryon turret
Quantum torpedo
High Yield 1
Though I think it would be more interesting to give them
Tetryon beam array (massive damage buff to make this function as the "extra gun")
Beam Overload 1
Quantum torpedo
While we're at it,
Overhaul the tetryon grid so that it actually does some damage. I logged it in use and it adds an effectively pointless amount of damage. It either needs to do really impressive damage to justify the long cooldown, or it needs to have a really short cooldown to justify the small bonus. My thinking on this was that it should have a 1 minute cooldown. When used, it applies a momentary drain to YOUR weapon power while all your Widows do double damage with energy weapons for 10 seconds.
I agree there should be upgrades for the Widows like everything else.
Not quantum torps but thermonic torps. I'd also love to see an attack pattern on the elite version of it. Would be fun to see your wing using APO I, just because it's funny.
I agree on the console, it's really not a great one.
God, lvl 60 CW. 17k.
http://www.stowiki.org/Hangar_-_Advanced_Stalker_Fighters
You already do.
That would be pretty cool for the fighters and it would be nice if they gave a little more umph to the Tetryon Grid!
To make up for the DPS loss with Thermionics, give them two beam arrays each.
Alternatively, you could give them the ability to use Torpedo: High Yield, allowing them to launch Heavy Distortion Torpedoes.
Also, yeah...the console is pointless. It's less powerful than a single use of Beam: Fire at Will 1, and it takes up a console slot. This thing has sat in my bank ever since the first time I scrolled through the combat log to see exactly how useless it was.
AI sucks for pets that use cannons and turrets. Beam arrays work much better...or at least appear to do so!!!!
I also love me some slavers as well.
Advanced Widows
2x Tetryon Beam Array
Thermionic Torpedo
Beam Target Subsystem: Engines
Beam Target Subsystem: Weapons
Elite Widows:
2x Tetryon Beam Array
Thermionic Torpedo
Beam Target Subsystem: Engines
Beam Target Subsystem: Weapons
Beam Overload I
Attack Pattern Beta I
This is pretty much what I was saying...except I was suggesting they have the Torpedo: High Yield ability, to fire Heavy Distortion Torpedoes. If they had that, they wouldn't need the subsystem targeting, which I've always found to be rather weak at lower levels.
Attack Pattern Beta would be nice for them to have, but if that stacked 12 times...
That would be stupidly overpowered. Heavy disruption torpedoes are a *guaranteed* significant power drain. Your target would quite simply never have their weapons or engines systems up if there was that many heavy disrupts coming at them.
If you really want some subsystem disable potential, then give the widows Phased Tetryon weapons like Tholians are supposed to have so it's a chance to disable something instead.
Also, pets generally do TRIBBLE damage with their energy weapons but there's no reason that can't change. BOPs do almost double the damage that fighters do with their torpedoes, and the Borg do many thousands of damage with just a silly beam array. There's multipliers that can be adjusted upward until the damage level becomes relevant.