test content
What is the Arc Client?
Install Arc

DPSing

fedman70fedman70 Member Posts: 150 Arc User
I've been told it's possible to do 10k, 12k dps, just wondering how.

Right now, I have a Chimera class destroyer with 4 dual heavy disruptor cannons from mk X to XII, different rarities, and 2 mk II turrets in the rear, and one phaser array (meaning to replace it with a disruptor array) I don't this game has gives you the option to look at another's players equipment in game, like some others do.
Post edited by fedman70 on

Comments

  • mbp101287mbp101287 Member Posts: 0 Arc User
    edited January 2013
    That's gonna be most likely burst-over-short-periods dps, not sustained-indefinitely dps. Combining different abilities, batteries, consoles, and sets can boost it that high over short periods but i would expect no more than about 7500 sustained dps.
  • voporakvoporak Member Posts: 5,621 Arc User
    edited January 2013
    Dual heavy cannons, APA, CRF, TT, TF, GDF, and decloaking ambush will do the job (maybe APO too). Then add in debuffs like FomM and APB and you're talking serious damage. However as stated, it is not sustainable for more than about 5-10 seconds though.
    I ask nothing but that you remember me.
  • lancemeszaroslancemeszaros Member Posts: 0 Arc User
    edited January 2013
    It's possible for a science captain to do 10k+ sustained DPS in a tac Vesta, but you really need to master your skills and gear in order to do so. That build will also rely on plasma weapons for the DoTs, so it'll be most effective on boss enemies. Plasma is also generally not that good in PvP.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited January 2013
    mbp101287 wrote: »
    That's gonna be most likely burst-over-short-periods dps, not sustained-indefinitely dps. Combining different abilities, batteries, consoles, and sets can boost it that high over short periods but i would expect no more than about 7500 sustained dps.

    Nope its possible to do that much damage over a whole STF. With the time being measured from your first to your last shot ;)
    But yoou need to know your ship and your skills. So its not easily doable.

    With a cruiser even 8k are doable. Most normal escort(or:Pugs) cant even do that.
  • xantrisxantris Member Posts: 0 Arc User
    edited January 2013
    mbp101287 wrote: »
    That's gonna be most likely burst-over-short-periods dps, not sustained-indefinitely dps. Combining different abilities, batteries, consoles, and sets can boost it that high over short periods but i would expect no more than about 7500 sustained dps.

    Using ACT over the course of a STf; My bursts range north of 35k DPS, sustained can go north of 14k. A 10-12k ship is a pretty easy feat anymore.
  • fedman70fedman70 Member Posts: 150 Arc User
    edited January 2013
    I also got the isometric charge very rare console, that looks pretty good, is it?
  • tom61stotom61sto Member Posts: 3,669 Arc User
    edited January 2013
    fedman70 wrote: »
    I also got the isometric charge very rare console, that looks pretty good, is it?

    Some people swear by it, but I never really was impressed. I tried it using a captain with 7 points in Particle Generator Skill, a MK XII Blue Particle Generator console, and 4x MK XII White Particle Generator console (Sci Vesta) and it barely made a dent in the Elite Borg Sphere clumps.

    Though, my first real experience with Isometric Charge was when they first added it to the Elite Negh'vars in Cure, and that could do a total party kill for a single one fired then (since nerfed a bit). So, I keep comparing it to that monster OP NPC weapon of yore and it falls far, far short of that.

    If you want to min-max (which is if you want sustained DPS, that's what to go for), limit how many Universal consoles you have that aren't stat buffs. Anything with a cooldown will typically have spike DPS, but the time it isn't firing is DPS you're missing.
  • icegavelicegavel Member Posts: 991 Arc User
    edited January 2013
    fedman70 wrote: »
    I've been told it's possible to do 10k, 12k dps, just wondering how.

    Right now, I have a Chimera class destroyer with 4 dual heavy disruptor cannons from mk X to XII, different rarities, and 2 mk II turrets in the rear, and one phaser array (meaning to replace it with a disruptor array) I don't this game has gives you the option to look at another's players equipment in game, like some others do.

    Well, unless that's a typo, I think you might need to upgrade the Turrets from Mk II to Mk X. There's a start. Next, Tactical Team I, Cannon: Scatter Volley I, Cannon: Rapid Fire II, Attack Pattern Omega III in the Commander Tac slot. Third, you might want to be a Tactial Officer (not required, and you might BE, but you didn't say so). Fourth, set Weapon power high.
  • fedman70fedman70 Member Posts: 150 Arc User
    edited January 2013
    icegavel wrote: »
    Well, unless that's a typo, I think you might need to upgrade the Turrets from Mk II to Mk X. There's a start. Next, Tactical Team I, Cannon: Scatter Volley I, Cannon: Rapid Fire II, Attack Pattern Omega III in the Commander Tac slot. Third, you might want to be a Tactial Officer (not required, and you might BE, but you didn't say so). Fourth, set Weapon power high.

    Yes, it is a typo. Anyone use tri-cobalt torps? I was thinking, just imagine an MK XII rare tricobalt torps with a +% console AND torpedo high yield III, 4 torpedos, that's like 36K damage, isn't it? Provided they all hit with the ship's shields down. Just make sure to be close to them so they don't get shot down.
  • fedman70fedman70 Member Posts: 150 Arc User
    edited January 2013
    Is there one online somewhere? Where just for experimentation/to see what you'd get, you can plug in any consoles and weapons to see how much damage you'd do.

    Or maybe not, because it doesn't tell you how much damage your do based on what you have equipped, that you have to actually try it in the game to see
  • baudlbaudl Member Posts: 4,060 Arc User
    edited January 2013
    really easy if you have...dual cannons and scatter volley, torp spread, APbeta and the most important part...many enemys hit at once. many debuffs are really the key to high sustained dps numbers.

    take the azura nebula thing for the romulan marks for example: if you have a tac in an escort with all those AOE cannon abilitys, you basically kill every spawn within 15 seconds (including the recluse carrier)...add a grav well 1 and it is even faster.

    also scatter volley and spread will save you from multiple HY plasma torpedos in stf...so actually ther is no reason to even do PVE without rotating those AOE abilites. Each of these multi target abilitys surpasses its singel target counterpart once there are atleast 2 targets, which is 90% of the time in PVE.
    Go pro or go home
  • fedman70fedman70 Member Posts: 150 Arc User
    edited January 2013
    baudl wrote: »
    really easy if you have...dual cannons and scatter volley, torp spread, APbeta and the most important part...many enemys hit at once. many debuffs are really the key to high sustained dps numbers.

    take the azura nebula thing for the romulan marks for example: if you have a tac in an escort with all those AOE cannon abilitys, you basically kill every spawn within 15 seconds (including the recluse carrier)...add a grav well 1 and it is even faster.

    also scatter volley and spread will save you from multiple HY plasma torpedos in stf...so actually ther is no reason to even do PVE without rotating those AOE abilites. Each of these multi target abilitys surpasses its singel target counterpart once there are atleast 2 targets, which is 90% of the time in PVE.

    Right now I'm not using any torpedos (or mines) just 4 disruptor dual heavy cannons, 2 disruptor turrets and a phaser relay. I should experiment a little with torpedos, just don't want to lose my current energy damage, but would for more DPS.
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited January 2013
    DPB3 + 2 tric mine launchers rotating against some space structure + buffed cannon fire averages about 10k dps.


    "Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.

    Support the "Armored Unicorn" vehicle initiative today!

    Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
  • fedman70fedman70 Member Posts: 150 Arc User
    edited January 2013
    khayuung wrote: »
    DPB3 + 2 tric mine launchers rotating against some space structure + buffed cannon fire averages about 10k dps.

    I really don't like mines, they can't really be directly fired at an enemy, you have to lure them to you. and what's DPB3? Ah, acronyms.............
  • mbp101287mbp101287 Member Posts: 0 Arc User
    edited January 2013
    fedman70 wrote: »
    Yes, it is a typo. Anyone use tri-cobalt torps? I was thinking, just imagine an MK XII rare tricobalt torps with a +% console AND torpedo high yield III, 4 torpedos, that's like 36K damage, isn't it? Provided they all hit with the ship's shields down. Just make sure to be close to them so they don't get shot down.

    HY3 with tricobalt torps gives 1 heavy torp which does about 160% of normal dmg. Not 4 torps totaling about 300% normal dmg like photons.
    fedman70 wrote: »
    Is there one online somewhere? Where just for experimentation/to see what you'd get, you can plug in any consoles and weapons to see how much damage you'd do.

    There is one stickied in one of the forums: http://sto-forum.perfectworld.com/showthread.php?t=236545
    It works pretty well, but hasn't been updated since season 4. There may be better ones available but this one was easy to find.
  • vyperwoovyperwoo Member Posts: 17 Arc User
    edited January 2013
    fedman70 wrote: »
    Right now I'm not using any torpedos (or mines) just 4 disruptor dual heavy cannons, 2 disruptor turrets and a phaser relay. I should experiment a little with torpedos, just don't want to lose my current energy damage, but would for more DPS.


    I know I read somewhere that having 4 DHC's up front isn't worth it b/c only 3 fire at the same time.

    You should also check what your weapon power drops down to when you hit CSV. If it drops down to low below 80, you should either use a battery or EMPTW to keep it as close to a 100 as you can
  • bohiapbohiap Member Posts: 535
    edited January 2013
    Not to sound stupid, or threadjack, but if I'm using ACT where should I be looking for DPS?
    I don't have it handy right now, but it seems like it's listed a couple of different ways, in a couple of different places.
  • bareelbareel Member Posts: 3 Arc User
    edited January 2013
    fedman70 wrote: »
    I've been told it's possible to do 10k, 12k dps, just wondering how.

    Right now, I have a Chimera class destroyer with 4 dual heavy disruptor cannons from mk X to XII, different rarities, and 2 mk II turrets in the rear, and one phaser array (meaning to replace it with a disruptor array) I don't this game has gives you the option to look at another's players equipment in game, like some others do.

    By understanding math.

    Step 1
    Get your base damage as high as possible. That is the damage listed on the weapon, tac consoles for specific energy type, and maxed out skills that increase base damage.
    Fleet Weapons all same type + Specific consoles

    Step 2
    Minimize penalties. That means using Dual Heavy Cannons and being as close as possible to target.

    Step 3
    Maximize multipliers. Attack Speed Increases (CRF, Maco 3 piece), Damage Boosts (Attack Pattern Alpha, Omega, GDF, EPTW), Negative Resist (Attack Pattern Beta, FoM, Sensor Scan, Disruptors), Critical (Rom Passive, Consoles, +Severity Mod on Weapons, DHCs).

    Step 4
    Watch enemies melt.
  • broken1981broken1981 Member Posts: 0 Arc User
    edited February 2013
    voporak wrote: »
    Dual heavy cannons, APA, CRF, TT, TF, GDF, and decloaking ambush will do the job (maybe APO too). Then add in debuffs like FomM and APB and you're talking serious damage. However as stated, it is not sustainable for more than about 5-10 seconds though.

    maybe apo? lol omg............


    http://www.stoacademy.com/tools/skillplanner/index.php?build=pve1_0


    just look at that link. notice i did not spec the t5 skill for crits. its not needed. if anything put 3 points. from parsing logs i just dont see any difference from 0-9 points in it. also key bind epts and disto sheilds and auto fire to space bar. on your "e" key put raid fire on it only. i do use mk11 phasers with accx3 mods but if your only doing pve go for like accx2crith.

    get 2 conn doffs that reduce attack patterns and 3 sheild distor doffs.( brace for impact for sheild heals.) its kinda hard to explain when to use tt delta and omegas. dont use omega to break tractors. use delta for resist. use omega with your alpha attacks. use tt when your getting your sheild facing is down. dont use tt to buff cannons. my tact setup is all accx3 dual heavy cannons with accx3 turents in the back. he 1 and tss2 at full aux for that nice heal. in an stf i can do over 3mill damage. its not hard. just dont wack your skills just to use them. knowing when to use your skills is key here.

    this is a very good pvp build that will also hold up for any ground elite stf. i gave you both of best worlds.
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • romuzariiromuzarii Member Posts: 0 Arc User
    edited February 2013
    baudl wrote: »
    really easy if you have...dual cannons and scatter volley, torp spread, APbeta and the most important part...many enemys hit at once. many debuffs are really the key to high sustained dps numbers.

    take the azura nebula thing for the romulan marks for example: if you have a tac in an escort with all those AOE cannon abilitys, you basically kill every spawn within 15 seconds (including the recluse carrier)...add a grav well 1 and it is even faster.

    also scatter volley and spread will save you from multiple HY plasma torpedos in stf...so actually ther is no reason to even do PVE without rotating those AOE abilites. Each of these multi target abilitys surpasses its singel target counterpart once there are atleast 2 targets, which is 90% of the time in PVE.
    While true to an extent for STFs, the last thing I want to do is essentially aggro every single borg ship at once as an escort. It is far too rare to be paired with other escorts of my caliber to be risking my neck for some more DPS points in my parse that will be nullified or worsen my parse numbers when I blow up. It is usually a much better idea to go with CRF when you're a top tier escort in pickup groups. It's the same reason I stopped using FaW on my ENG to try to tank all borg ships at once. Even in a cruiser my shields and hull drop practically in the blink of an eye before I'm in oh **** mode.

    But I agree, volley is a wonderful thing... when everyone there is more or less matched in skill and gear. However it can be your worst enemy in PUGs.

    And yes you use TT every chance you get to buff cannons. That's just silly to hold off on them. Spamming TT will get you 40 seconds up time for every 60 seconds that passes. Do.Not.Hold.Back. on tactical team. That's why you have EPtS and or RSP, for when TT is down and you need emergency protection.
  • bain4bain4 Member Posts: 10 Arc User
    edited February 2013
    I find cr3 and torp spread 3 work well for me in my escort for STF's, tho I do use attack pattern Delta 3 gives a nice boost to your resists and when u aggro a group it slaps a nice -49% resists on them all.
  • broken1981broken1981 Member Posts: 0 Arc User
    edited February 2013
    romuzarii wrote: »

    And yes you use TT every chance you get to buff cannons. That's just silly to hold off on them. Spamming TT will get you 40 seconds up time for every 60 seconds that passes. Do.Not.Hold.Back. on tactical team. That's why you have EPtS and or RSP, for when TT is down and you need emergency protection.

    lol.......i can see you have hardly any clue when i see something like this. but we can always 1v1 escourt to escourt just to prove your wrong. tt to buff cannons? thats just silly. its such a small boost. the main design of tt is so when you cant get your sheild facing back up this will do that for you. ie, no rsp because its on cd, no tss2 because its on cd. not using tt every chance you get is the main reason sheilds never go down. let me guess your the type of guy that would rsp while tt is up........... tt is not your crf buff. omega and beta is the buff that goes with rapid fire. with the tactis alone with how tt works is the reason people can go into hive elite and agro everything and not die if the team has 1 good healer. its pvp tactis. and pvp tactis are by far way better then tactis of pve'ers.
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • broken1981broken1981 Member Posts: 0 Arc User
    edited February 2013
    bain4 wrote: »
    I find cr3 and torp spread 3 work well for me in my escort for STF's, tho I do use attack pattern Delta 3 gives a nice boost to your resists and when u aggro a group it slaps a nice -49% resists on them all.

    that delta 3 is wasted. but since your using delta 3 is it safe to assume your in a cruiser? delta 3 is as usless as tt 3. if its a cause of your an escourt trying using omega 3 rapid 2 x2 with a delta and a beta. at that point you dont even need ap doffs for cd. i might even start doing that in stf to be honest. beta is just not an option in pvp and i do miss using it.


    your first buff cycle would be alpha with omega 3 rapid 2. next cycle would be rapid 2 with a beta. now if your on a cube, at this point the cube is using tractors and very mad lol, use that delta go full aux hit tss2 he 1.
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited February 2013
    romuzarii wrote: »
    While true to an extent for STFs, the last thing I want to do is essentially aggro every single borg ship at once as an escort. It is far too rare to be paired with other escorts of my caliber to be risking my neck for some more DPS points in my parse that will be nullified or worsen my parse numbers when I blow up. It is usually a much better idea to go with CRF when you're a top tier escort in pickup groups. It's the same reason I stopped using FaW on my ENG to try to tank all borg ships at once. Even in a cruiser my shields and hull drop practically in the blink of an eye before I'm in oh **** mode.

    But I agree, volley is a wonderful thing... when everyone there is more or less matched in skill and gear. However it can be your worst enemy in PUGs.

    And yes you use TT every chance you get to buff cannons. That's just silly to hold off on them. Spamming TT will get you 40 seconds up time for every 60 seconds that passes. Do.Not.Hold.Back. on tactical team. That's why you have EPtS and or RSP, for when TT is down and you need emergency protection.

    Wow you just handed out the worst but of advice for players looking to increase their damage

    TT is a defensive measure and should be used when needed the damage boost from it is negligible

    You pop tt all the time then what happens when a cube is bearing down on you and it's about to wear off

    My god you should just log off now

    And this "my calibre" with advice like that your calibre must be top notch :/ plus if you can't tank an stf in any ship that's bad news
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • broken1981broken1981 Member Posts: 0 Arc User
    edited February 2013
    Wow you just handed out the worst but of advice for players looking to increase their damage

    TT is a defensive measure and should be used when needed the damage boost from it is negligible

    You pop tt all the time then what happens when a cube is bearing down on you and it's about to wear off

    My god you should just log off now

    And this "my calibre" with advice like that your calibre must be top notch :/ plus if you can't tank an stf in any ship that's bad news

    thank you for that back up. im trying to help players by telling them to hold tt and use it in defensive mod. so ofent i see players wacking tt and when it comes off they dont even have tss2 anymore because they used it along with tt. that means i have to give them mine. many times i hand out my heals an an escourt player and find myself dieing because no 1 hands it back lol. if they even have anything to send. then other player will just wack thier tt as npc are shooting at kang. no support what so ever. (not to metion it should not even get to that point but when you have 3 escourts hoving over kang thats usally a sign of fail)
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited February 2013
    mbp101287 wrote: »
    That's gonna be most likely burst-over-short-periods dps, not sustained-indefinitely dps. Combining different abilities, batteries, consoles, and sets can boost it that high over short periods but i would expect no more than about 7500 sustained dps.

    nope. 7.5k is considered low by most of the good players. even for me it is dissapointing, when my vesta deals that low. my vesta usually deals atleast 9k in a game, and it is sustained dps. the burst dps is only 14k (as a sci I would not expect more)
    you just have to know when to do what, and how to do it, and its really easy to reach high dps (12k is an avg for tacs in escorts)
    khayuung wrote: »
    DPB3 + 2 tric mine launchers rotating against some space structure + buffed cannon fire averages about 10k dps.

    mines are misleading. they deal good dps, but if you parse them, the results might not be too accurate. if you hit a cube that has 3000 health with a 50k hit, it is going to be registered as a 50k hit, so you dps will be higher. ofc this happens with other weapons, however the crit rate is just not that high.

    though I do not wanna speak against mines, atleast some of the bad players will get some decent damage numbers with their help

    10k DPS Vesta threads: 1; 2
  • mbp101287mbp101287 Member Posts: 0 Arc User
    edited February 2013
    ferdzso0 wrote: »
    nope. 7.5k is considered low by most of the good players. even for me it is dissapointing, when my vesta deals that low. my vesta usually deals atleast 9k in a game, and it is sustained dps. the burst dps is only 14k (as a sci I would not expect more)
    you just have to know when to do what, and how to do it, and its really easy to reach high dps (12k is an avg for tacs in escorts)

    Well, after actually doing a little digging and checking the weapons calculator program, I would have to retract my previous statement. I appear able to deal out roughly the 7.5k dps I quoted earlier with no buffs at all.
Sign In or Register to comment.