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Lifepod One: Doctors. Who do you leave behind?

starkofthenorthstarkofthenorth Member Posts: 3 Arc User
edited January 2013 in Ten Forward
This is a game introduced by the hosts of The G&T Show. The premise is simple, your ship is on the verge of distruction and your group o five are the last aboard. However the lifepod only has room for four.

This week's theme is Doctors. Its up to you who to take and who to leave behind.

Leonard McCoy
Beverly Crusher
Julian Bashir
Phlox

(Yes, we omitted a few options or simplicity's sake.)

Who do you bring and who goes down with the ship? Have fun!
Also known as Gingie(In game) Sskald(Gates of Sto-vo-kor)
[SIGPIC][/SIGPIC]
Post edited by starkofthenorth on

Comments

  • starkofthenorthstarkofthenorth Member Posts: 3 Arc User
    edited January 2013
    My picks

    Bashir: No brainer, hyper inteligent and ambitious.
    Phlox: Resourceful, optimistic, and very fun.
    Crusher: Well...she's female.
    Also known as Gingie(In game) Sskald(Gates of Sto-vo-kor)
    [SIGPIC][/SIGPIC]
  • squatsaucesquatsauce Member Posts: 0 Arc User
    edited January 2013
    There are only four doctors listed here. Is it supposed that *I* am the fifth option?
  • soriedemsoriedem Member Posts: 150 Arc User
    edited January 2013
    I was not expecting to see our little game here, but I am pleased to see it. My choice was discussed on the show, but I will post my choice and reasoning here.

    I picked to leave McCoy behind.

    The reason: I am Klingon and he couldn't save Chancellor Gorkon. So, for me, a doctor unfamiliar with Klingon physiology will not be a benefit, and will only drain resources.

    So there you go. How about you?
  • soriedemsoriedem Member Posts: 150 Arc User
    edited January 2013
    squatsauce wrote: »
    There are only four doctors listed here. Is it supposed that *I* am the fifth option?

    If it helps, the shuttle pod only seats four, and you're the pilot.
  • squatsaucesquatsauce Member Posts: 0 Arc User
    edited January 2013
    There are two correct answers to this:

    Answer 1: Phlox and McCoy are both long-dead, meaning that they are probably part of the Doctor Zombie Invasion that overran my ship. In this case, the answer is to leave them both behind as they will both be equally tiresome and "brain nommy" the entire trip.

    Answer 2: Crusher and Bashir will not be born for quite some time, meaning they are probably part of the Future Doctor Ghost Invasion that overran my ship. In this case, the answer is to leave them both behind as they will try to haunt our rations and smear ectoplasm all over my piloting console.
  • hrisvalarhrisvalar Member Posts: 0 Arc User
    edited January 2013
    And I can only leave one behind, you say? I don't like this game!

    Well, alright, I guess I'll take McCoy with me, cause you know, he only doctored his way up to the rank of admiral and frankly, misery loves company. Oh how much fun we'll have, picking on Bashir (useful when the tricorder runs out of go-juice) and Crusher, who really doesn't bring that much to the table, besides having spawned an annoying little brat that can travel through space, time and alternate dimensions on the power of Roddiechlorians alone. Could come in handy, I suppose, if you can put up with the travelling companion. (I do hope there's a phaser on this pod.)

    That leaves Phlox minding the ship (be a pal, run to Engineering to see if I left the warpcore breach on), as it's highly unlikely I'll be setting the escape pod down anywhere that has a civilization in dire need of extinction.
    [SIGPIC][/SIGPIC]
    Reave
  • marcusdkanemarcusdkane Member Posts: 7,439 Arc User
    edited January 2013
    I'd leave McCoy, because he was always racially abusing Spock... :mad:
  • squatsaucesquatsauce Member Posts: 0 Arc User
    edited January 2013
    Another solution presents itself. Bashir is a serviceable pilot whereas I am hilariously unqualified to captain a space ship and possess little to no useful talents. Plus, I think I'd rather be dead than put in a can with that neurotic mess of humanity (and also an alien). So, there's that option.
  • terilynnsterilynns Member Posts: 42 Arc User
    edited January 2013
    It's very kind of you to tout our new silly game - loving the answers so far! Leave it up to Trekkies to analyze the heck out of it and that's exactly why we came up with the idea in the first place!

    Looking forward to more answers/analyses and don't be afraid to send in your ideas for the next Life Pod One segments to our site!

    BTW - my answer was Crusher. If I had to crash land on a planet she simply didn't show that she had the rough field training that Bashir, Phlox or McCoy had. Heck - Bashir is genetically geared for survival. McCoy is a "country doctor" and can set bones blindfolded (even if he is a racist jerk at times) and Phlox could probably cure what ailed us with some local bat guano and mushroom spores.

    :)
    [SIGPIC][/SIGPIC]
  • artan42artan42 Member Posts: 10,450 Bug Hunter
    edited January 2013
    I would leave McCoy, He would drink all the Booze I packed for the escape.
    Bashir is a definite keep due to the Augment stuff, plus an Engineering Extension course and Piloting experience.

    Besides if we land an a planet of Dinosaurs He'll be able to handle them.
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

    #TASforSTO


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    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
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  • keestrompkeestromp Member Posts: 13 Arc User
    edited January 2013
    I would take the doctor from Voyager. Just to see the face from the 5th person staying behind :eek:
  • burstorionburstorion Member Posts: 1,750 Arc User
    edited January 2013
    Mcoy - Take, as an admiral he'll be grateful and help you up the ziggurat of command
    Bashir - Take as hes a genetically augmented genius, useful if you land on a unihabited planet
    Phlox - Take as last thing starfleet needs is to be accused of only saving humans

    ..and that leaves Crusher - Not that I have anything against her per se, but her son however... :)

    Yeah, its petty but I'd close the airlock on Beverly - besides, Q or Picard would rescue her, no doubt via some crazy sci-fi magical hi jinx
  • connortreeves67connortreeves67 Member Posts: 84 Arc User
    edited January 2013
    I would leave Phlox 9/10 times, Least favorite of those 4, but that's nothing against Phlox he is just the oddguy this time. :D
  • theroyalfamilytheroyalfamily Member Posts: 300 Arc User
    edited January 2013
    Phlox stays. If we are doing this based on medical knowledge that they know in the show, well, he's 200 years behind, and the rest of the doctors would have trained on books he wrote, so they'll know everything he knows about all the weird TRIBBLE he does.

    Practically, everyone else is human, and he's an alien. It's the logistics are harder with him, plain facts.
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