I honestly do miss the early game content. You have less abilities so there's less buttons to push, there's fewer weapon slots so your ships is spewing less TRIBBLE, ship fights tend to be one on one, it's easier to see, easier to fight, and feels much more like Star Trek.
So... what happened?
Why is endgame so twitch based, with the entire point of combat spewing out curtains of fire into hundreds of enemies?
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I agree, even 2 years ago I felt the same that Endgame just didn't have the Star Trek Feel like you did while at Tier 1 and 2. Especially in PvP, where you had time to think than react.
But STO Endgame, it's more like you vs an entire alien armada with them blowing up as soon as you look at them.
But we won't see that much, for the same reason the game uses 2.5D (pizza box 3D). It's what suits the most players. For most of us, when we meet a stumbling block and our hammer can't beat it into submission, we'd just reach for a bigger hammer instead of just walking around it. Or level up, get a 'better' ship or equip better weapons... get the picture?
If there was a mission in which a player is given the option to negotiate or fight, but the fight option' is exceedingly tough... you know a lot of players will just report the mission as broken. Or give a 1* to the author of the foundry mission.
Proof? Search the forums and compare the number of threads complaining that the 'mobs' are too tough versus threads where players are complaining that mobs are too 'dumb'.
I'd love to encounter some enemies that move out of range to recharge shield. Also, use ramming speed, or abandon ship, and call for random reinforcements.
I've always thought combat hit the sweet spot around T3; it's all downhill after that.
PvP. 'Nuff said.
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PvP does not get you all the shinies and I get no enjoyment out of it
'Twinking' works on some MMO's where when you die you lose some XP, so you can in effect keep 'suiciding' over and over as needed to stay at your current level. Don't think this would work in STO though.
[SIGPIC][/SIGPIC]
The o3 - Killed you good
I think this would solve a lot, but there's still the problem of so much spam all over the screen. It's hard to have fun when you can't see anything.
I agree. T1 - T3 is where all the fun stuff happens. After that there are too many options.
Ah... good old FFO. :rolleyes: Yeah, that really wouldn't work in STO. You'd have to start from the beginning of the game after a bad PUG. :P
Then there is pvp if your fleet is set up that way nothig wrong with it.
USS WARRIOR NCC 1720 Commanding Officer
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They'd want to add (redo) the horrid repair interface though, more likely with something on the HUD, so you could click an injury and have repairs started - taking longer the more severe the injury, for example.
Anyway, that's my $0.02.
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Slot less weapons and only use survivability powers.
You really shouldn't have a problem with the normal difficulty...it will just take longer...obviously.
There you go....you have exactly what you want.
Create a new character and create low level missions in the foundry.
There you go...you have exactly what you want.
[SIGPIC][/SIGPIC]
that actually sounds very appealing to me.
i'd love for the Defiant to only have it's canon quad cannons visuals with the damage of all 3 slotted forward cannons and the 4 rear turrets, instead of having all those random energy bolts flying around all the time.
and with rapid fire or scatter volley it goes from a crazy amount of bullets to an insane amount of bullets...
deactivate them, you gimp yourself, use them, look silly.
Same with other ships like the Galaxy Class, i've very rarely seen it on TV shoot more than the one main Phaser Beam, in STO you have at least 3 beams shooting out the same front phaser strip all the time.
in this case i would clearly say less is more.
also those yellow numbers in the UI would be flying past the screen slower but with higher numbers (and you might actually be able to tell if you do good or bad damage by that information, without the need to have some 3rd hand dps counter running in the background)
and personally i'd say half of the BOff abilities should just be SKILLS in the SKILLTREE that are PASSIVE in the background.
i want more TECH, less WIZZARDS.
The endgame would feel a lot more 'Trek' if weapons would fire only once per cycle instead of 4 times and do more damage (or make hull and shield heals less effective). Even ground looks better, most of the weapon models between lvl 1-30, especially rifles and pistols look a lot better than endgame weapons. They have the right size and no shiny holographic stuff or ridiculous blades attached which stab into my characters legs when holstered.
Some games do allow that, EQ2 for example. Of course, EQ2 has several thousand quests, whereas STO has a few dozen.
Most of those quests are no more involved in the story than an Exploration mission is involved in STO's story, so if you're going to count them, you need to count the 800+ Exploration missions.
As it does to me.
Yeah, we go from the nice first contact phaser rifes to..... plastic oversized squirt-guns?
Not hardly. I'd bet there are no more than 20 different exploration missions just with randomized dialog, locations, and mobs. I've never played EQ2, but that's still a gross overstatement on STO's part.
The problem is the story line content would, i imagine be somewhat awkward to make. Also, right now they can add in content at the Admiral level and basically everyone in game gets to play it. If you have a slower leveling system, it would take more time to work out the content for all those levels.
Plus some people hate slow leveling.
Itemization would also present a problem. Right now we fly through the levels and so fly through the tiers of gear. If I had to play a character for 20 or 30 hours per level I would be extremely annoyed if my new tier of gear gave me a marginal upgrade (as is present) or if I already had a lower tier green that beats a higher tier blue (as can be at present).
I don't think that slowing down the leveling is the answer. It is a problem, but it's not the answer. It doesn't matter how fast you get to the endgame, it's still the twitchy speedfest it is. I want late game to preserve the look and feel of the early game.
Sorry, but I have played both games extensively. You are flat-out wrong.
It doesn't happen often, but it does happen.
I don't play a lot of video game. Star trek online is my first MMO game. Why do you think that would be the alternative and why is it bad?
That renforces my point. In that video most ships are only using one or two weapons at a time. They aren't vomiting curtains of colourful weapon fire out the front.
The DS9 episode had a nice taste of that but not much more than a taste.
The STFs are rather, how to say...too banally localized: static map, few forces that respawn every now and then. It's all very simplistic.
It appears a little bit more thought went onto the Fleet actions in that regard.
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Joined April 2008. Lifetime Subscriber. Original member of the original 2nd Fleet.
Expended $1,961 USD on this game - regretting it all. This game and some of its staff disappointed me, time and again, per every single cent spent!!!
You may also notice in that video a certain phenomenon: only the highlighted action-centered ships are shooting.
You have entire scenes with many large cruisers simply floating by and doing nothing with only the ships with focus on them doing the shooting.
This is done because had they all been continuously shooting as they would, as is expected during a battle, you WILL see nothing but a cloud of colourful weapon fire all around and that would obscure the action the director wished to center focus upon.
As such, this doesn't reinforce your point.
The real argument here is realism versus gameplay.
___________________________
Joined April 2008. Lifetime Subscriber. Original member of the original 2nd Fleet.
Expended $1,961 USD on this game - regretting it all. This game and some of its staff disappointed me, time and again, per every single cent spent!!!
Bridge Commander... Bridge Commander is a better Star Trek Game by MILES... Then STO. If we had that style of combat, making the larger ships seem big and powerful, not firing as often and the smaller vessels weaker and flying in and out, it would be a better game.
it CAN be done because Activision did it twice, both Bridge commander AND Starfleet Command III
Cryptic are just too lazy to make this game exceptional, that is all.
If Star Trek Online had only gotten as many players as there were total copies of Bridge Commander sold, they'd have shut the servers off before the game was six months old.
I believe you that you prefer that game to this one, but SOMEBODY is going to prefer any arbitrarily-chosen game to any other arbitrarily-chosen game.