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WARNING: Tac Chars - Adapted Maco Pulswave Rifle puts Grenades from KIT on Cooldown!

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  • blitzy4blitzy4 Member Posts: 839 Arc User
    edited January 2013
    Why is tachyon beam tied into the Antiproton Sweep on Stalker advanced fighters, they just are.
    jKixCmJ.jpg
    "..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino



  • zahinderzahinder Member Posts: 2,382 Arc User
    edited January 2013
    Because Cryptic hates KDF.
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • jexsamxjexsamx Member Posts: 2,803 Arc User
    edited January 2013
    Because grenades.
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited January 2013
    This^ it has always been that way with the Honor Guard Pulsewave.

    THIS and THAT. This simply exposes the limitations of the engine, weak coding or a bit of both. They should figure out a way to re-classify some of the grenades so satchel becomes usable again.

    That said, I think the Grenade Launcher Pulsewave is kinda garbage; I'd rather have the directional kickback on-demand of a standard Pulsewave than a delayed action that the grenade offers. My Klink gave his to a BoFF as well.
  • nightmarechi1dnightmarechi1d Member Posts: 62 Arc User
    edited January 2013
    starmanj wrote: »
    But as in real life you can Toss a Gernade and fire a Grenade Lancher at the same time so why not in this game.

    Yes, aside from this grenade issue this game is totally realistic. So this really needs to be fixed so that the game will be 100% like real life instead of just 99%...

    It's the same as Torp High Yield and Torp Spread. There's really no reason you shouldn't be able to fire a spread of high yield torpedoes like they do on the show. Makes even less sense that you can't use both at the same time if you have 2+ torpedo launchers. Except that it would make the game far too easy if every torpedo launcher can fire 20+ high yield torpedoes that fly at normal torp speed and can't be shot down.

    dabeastie wrote: »
    Um, yeah...

    Don't really see the issue; I have been using KHG for many moons and the grenade launcher is a more powerful Photon Grenade than the one on the Kit. Grenades share cooldowns I don't know why you expected to be able fire 2 photons at people; those things are powerful!
    KHG rifle has ALWAYS been this way. Instead of finding the truth, you wanted the game mechanics to comply with your 'idea' of how things should work and came to the forum to cry about it? :D

    Isn't that always the way it is though? People want their weapons to be overpowered. They want to put in zero effort.
    ___________________________________________________
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