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Why ground PvP sucks and should be expanded

gbehlpnu2012gbehlpnu2012 Member Posts: 107 Arc User
edited January 2013 in PvP Gameplay
http://i.imgur.com/nOw4p.jpg?1

So in this pic, our enemy has managed to hunker down or rather up on the building. So either this needs to be nerfed or expanded (im hoping for expanding) the ability to get up there also. It would be nice to see more vertical areas for us to perch from.
Post edited by gbehlpnu2012 on

Comments

  • fovrelfovrel Member Posts: 1,448 Arc User
    edited January 2013
    If he can get there, you should too. I have nothing against using terrain/buildings to your advantage in combat. The thing I am wondering about is the turret on the ground. Up there he should not be able to place a turret down there. The same goes for mines.

    I always think we should be able to do more with the vertical axes in these games. Why can't we climb, use ladders or have jump/rocket boots?
  • guriphuguriphu Member Posts: 494 Arc User
    edited January 2013
    The turret on the ground is one of the NPCs that spawns automatically in that map. It is not player-placed.
  • buccaneerdtbbuccaneerdtb Member Posts: 575 Arc User
    edited January 2013
    All players can get up there, you just have to know where and how.
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited January 2013
    Bummer.

    I'd love to roll a ground-only character, but it seems the gametype is more annoying than Space.
    [SIGPIC][/SIGPIC]
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited January 2013
    One of the main reasons of why ground PVP sucks is beacose the Tholian gun.
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  • alax2011alax2011 Member Posts: 105 Arc User
    edited January 2013
    guriphu wrote: »
    The turret on the ground is one of the NPCs that spawns automatically in that map. It is not player-placed.

    I'm confused at your post, the Original poster is talking about the "Quantum Mortar II" at the top of the building, next to the player named "Cro'tiolucio", its even the one that he has targeted and your telling him that the turret on the ground is not player placed, are you blind? he isn't talking about the turret on the ground, LOOK UP IN THE MIDDLE OF THE PICTURE!

    And wow, that's a 1 sided match, 9 to 57, (first to get 0 wins)
  • omgrandalthoromgrandalthor Member Posts: 364 Arc User
    edited January 2013
    fovrel wrote: »
    If he can get there, you should too. I have nothing against using terrain/buildings to your advantage in combat. The thing I am wondering about is the turret on the ground. Up there he should not be able to place a turret down there. The same goes for mines.

    I always think we should be able to do more with the vertical axes in these games. Why can't we climb, use ladders or have jump/rocket boots?

    We don't have that stuff for the same reason ships cant go up. Captain she cant do a barrel roll...
  • omgrandalthoromgrandalthor Member Posts: 364 Arc User
    edited January 2013
    One of the main reasons of why ground PVP sucks is beacose the Tholian gun.

    yes op thing like a tric mine on the ground lol
  • thefastone21thefastone21 Member Posts: 210 Arc User
    edited January 2013
    Tholian Gun ?
  • alax2011alax2011 Member Posts: 105 Arc User
    edited January 2013
    Tholian Gun ?

    Tholian Gun, also know as the ICE SHOTGUN

    No armor in the game has resistence to COLD damage, and everyone knows that and thats why everyone uses this gun, its the I WIN button for ground, equip this on a covert cat with cloak kit, and you can kiss your butt goodby in 1 shot and not know what happened to you, and sad thing is cryptic doesn't care at all
  • buccaneerdtbbuccaneerdtb Member Posts: 575 Arc User
    edited January 2013
    One of the reasons we do not use the cryo or cloak with the covert trait...Actually the Lunge and Pouce 2-step is worse, they need a shared cooldown. Caitians need their own seperate place to play, lol.
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited January 2013
    yes op thing like a tric mine on the ground lol

    Is worst, you can evade tric mine, fire at will, spread, scatter volley, and so on.. but tholian gun is just an I win button.

    Just imagine this: increase Beam Overload damage by 4, make it ignore shields and that always hit (no miss) and use it on a Defiant. That is the tholian gun.
    __________________________________________________

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  • buccaneerdtbbuccaneerdtb Member Posts: 575 Arc User
    edited January 2013
    Don't forget they can fire while cloaked, that is the worst part of the equation.
  • j0n4h00j0n4h00 Member Posts: 7 Arc User
    edited January 2013
    Shanty Town is by far the most interesting of the limited ground map selection. It was recently "nerfed" (not sure the term applies to architecture) to make some previously-accessible spots more difficult to access. Frankly, this was done in such a haphazard and illogical way that I have to believe it was unintentional.

    The ability to "go vertical" is part of Shanty Town's appeal. Except for a few spots on Otha, the rest of ground PvP shows "two-dimensional thinking," to borrow a phrase.

    Far more challenging than accessing these spots is making them tactically relevant. I have seen others reach the spot shown in the OPs screenshot, but I have to admit that it was not until that particular match that I had seen anyone make good use of it.

    So, no, I don't think Shanty Town needs to change -- except for the removal of the nonsensical barriers that were recently added. In fact, I'd like to see ground PvP maps expanded to include more such opportunities. Some of the newer PvE maps (Colony Invasion and Mine Trap) are constructed using 3D objects familiar from Shanty Town and could present equally interesting challenges.
  • thay8472thay8472 Member Posts: 6,159 Arc User
    edited January 2013
    j0n4h00 wrote: »
    Shanty Town is by far the most interesting of the limited ground map selection. It was recently "nerfed" (not sure the term applies to architecture) to make some previously-accessible spots more difficult to access. Frankly, this was done in such a haphazard and illogical way that I have to believe it was unintentional.

    The ability to "go vertical" is part of Shanty Town's appeal. Except for a few spots on Otha, the rest of ground PvP shows "two-dimensional thinking," to borrow a phrase.

    Far more challenging than accessing these spots is making them tactically relevant. I have seen others reach the spot shown in the OPs screenshot, but I have to admit that it was not until that particular match that I had seen anyone make good use of it.

    So, no, I don't think Shanty Town needs to change -- except for the removal of the nonsensical barriers that were recently added. In fact, I'd like to see ground PvP maps expanded to include more such opportunities. Some of the newer PvE maps (Colony Invasion and Mine Trap) are constructed using 3D objects familiar from Shanty Town and could present equally interesting challenges.

    maybe add in some crates so us non cat species can get up there with ease too.
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
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