Alright, since the merging of the torpedo and mine abilities went down the drain because they were attained at different ranks (although why Cryptic couldn't just add the mine part to the torpedo abilities and keep the mine only ones in the game but remove it from the trainer escapes me), I had a new idea to increase mine viability (because let's face it, even in face of the latest buffs, they are still in a pretty sad place, tricobalts aside).
What about an explosives expert variant that reduces the arming time on mines? Discuss.
EDIT: TRIBBLE, wrong section, can this get a move?
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