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Breen Chel Grett: What's your loadout?

trellabortrellabor Member Posts: 209 Arc User
I love this ship. It's turn is fantastic for a Cruiser, obviously the cannons are superb and the BoFF slots are great, just wish it has that extra Lt.Cmd. Tac spot but not a big deal. Especially for free i'm really impressed overall. I'm having a hard time trying to decide what loadout to use on it however, curious to see what the community thinks is a good fitment for this ship. Using the Breen Eng/Def/Shield set, for weapons at the moment I'm trying something like this:

Fore: 1x Polaron Dual Beam Bank, 1xPolaron DHC, 1xBreen RRL Transphasic Launcher, 1xBreen Transphasic Cluster Torp

Aft: 2xDominion Polaron Beam Arrays, 2xBreen RRL Transphasic Launchers

I keep a Scorpion Fighters in one of the Device slots just in case, and am also using 1xTachyokinetic Console(makes the turn even more superb), 1xAssimilated Console, and 1xZero Point console with 1xNeutronium and of course the Breen Console that comes with it. The final console slot aside from the Tac's I'm unsure of and bounce between a PDS, Isometric Charge or Field Emitter/Plasma or something. Tactical console its usually either 3xPolaron Phase and 1xTransphasic or a 2/2 mix of both.

This seems to work pretty good, but I'm sure there's something better. What are you running?
____
[SIGPIC][/SIGPIC]
The o3 - Killed you good
Post edited by trellabor on
«1

Comments

  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2013
    I've been using modified Cruiser loadouts. It turns a lot faster than a real cruiser, but other than that it's about the same. (except you have only 3 Boff slots you can use for Eng skills.)

    I recently started dabbling with using Mine Dispersal Pattern Beta and Tricobalt mines. It's loads of fun! Strafing cubes and dumping 4 tricobalt mines on top of them is awesome!
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • lordfuzunlordfuzun Member Posts: 54 Arc User
    edited January 2013
    I'm running a building using mostly just mission reward gear. I'm using the 2 piece Breen set for the Transphasic damage bonus. But I'm using an Advanced Fleet Mk XII shield. A normal shield is a bit too fragile for STFs for my taste.

    I'm using 2x Rapid Reload Mk XI Transphasic Torpedo launchers and 2x Plasma Disruptor Hybrid Beam Arrays. Aft, I'm usig 2x Plasma Disruptor Hybrid Beam Arrays, the Transphasic Torpedo Cluster and a purple Transphasic Mine Launcher. With Tac consoles split between Disruptor and Transpasic

    For BOFFS, I'm using the Breen Tractical Officer (as is) in the Commander Tac station. And then TSS Shield II, FAW I, and TT I. And Lt Cmdr Science is either HE III, TSS II and PH I or TSS I, HE II and GW II.

    I'm glad someone mentioned using the Dispersal PAttern Delta III skill on the Breen BOFF. APD III with Transphasic Mines and the Breen Tranapshic Torpedo Cluster pack one heck of a whallop. It's hellaciously fun. I can literally pummel a target to death while they shields are still up.

    So far I do damage passes with Torps and Beam arrays and TTS Shields II to soften things up. And then follow up with a 2 walls of mines.
  • mrspidey2mrspidey2 Member Posts: 959 Arc User
    edited January 2013
    Fore: 3x Polaron DHCs, 1x Hyper Plasma Torp
    Aft: 3x Polaron Turrets, 1x waiting for the plasma beam array from the Romulan Rep

    Full Jem Hadar set, Plasmonic Leech and Energy Siphon II

    It's quite a drainy ship.
    2bnb7apx.jpg
  • quintarisquintaris Member Posts: 816 Arc User
    edited January 2013
    quintaris wrote: »
    Fore: Quad Phasers, 2x MKXII Fleet DHC Phasers, 1x MKXII Fleet Quantum Launcher
    Aft: 3x Mk XI Purple Phaser Turrets, 1x Kinect Cutting Beam
    Engines/Shields/Deflector: MK XI Assimilated
    Consoles:
    Eng: 1x MK XI Blue Neutronium, 1x ZPM, 1x Team Fortress
    Sci: 1x Breen, 1x MK XI Blue Field Generator, 1x Borg
    Tact: 4x MK XI Blue Phaser

    BOffs:
    Cmdr Tac: TT1, APB1, CSV2, CSV3
    LCdr Sci: HE1, HE2, TSS3
    Lt Tac: TS1, APB1
    Lt Eng: EPtS1, EPtS2
    Ens Tac: TS1

    DOffs:
    2x Conn Officer
    2x Dmg Control
    1x Doff that shortens transwarp times

    /10characters
    w8xekp.jpg
  • lordfuzunlordfuzun Member Posts: 54 Arc User
    edited January 2013
    mrspidey2 wrote: »
    Fore: 3x Polaron DHCs, 1x Hyper Plasma Torp
    Aft: 3x Polaron Turrets, 1x waiting for the plasma beam array from the Romulan Rep

    Full Jem Hadar set, Plasmonic Leech and Energy Siphon II

    It's quite a drainy ship.

    You suck, man. You totally suck!
  • darkenzedddarkenzedd Member Posts: 881
    edited January 2013
    Mine has:

    Front. 2 MK12 Phaser DHC, 1 MK12 Phaser Beam Array and the Omega Torpedo.

    Rear. 2 MK12 Phaser Turret, 1 MK12 Phaser Beam Array and the Omega Cutting Beam.

    Borg Engine, Deflector and Maco Shield.
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited January 2013
    Posted on another thread, but I'll put it here too.


    ENG CAREER - U.S.S Valkyrie

    WEAPONS

    FORE: X1 Dual Plasma Beam Array - X3 Plasma DHC
    AFT: X1 Plasma Beam Array - X3 Plasma Turrets

    CONSOLES

    ENG: Borg Console - RCS Accelerator - Neutronium Alloy
    SCI: Countermeasures System - Shield Emitter Amplifier - Emitter Array
    TAC: X4 Plasma Infuser

    BOFFS (I don't know the short hand I'm afraid)

    Ensign Uni: (ENG) Emergency Power to Weapons

    Lt Cmndr Sci: Polarize Hull 1, Hazard Emitters 2, Feedback Pulse 2

    Lt Eng: Emergency Power to Shields 1, Reverse Shield Polarity 1

    Cmndr Tac: Tactical Team1, Cannon Rapid Fire 1, Cannon Rapid Fire 2, Attack Pattern Omega

    Lt Tac: Beam Overload 1, Attack Pattern Bravo

    I do have Doffs...but I can't remember them...I think I have a few to reduce evasive manoeuvres cool down, one for energy weapons and a few for repair abilities...or something like that.

  • frosttfishfrosttfish Member Posts: 23 Arc User
    edited January 2013
    I have mine built up just for fun, nothing serious.
    So I loaded it with.

    Fore: 2x Romulan Dual Cannons and 2x Romulan Dual Heavy Cannons.

    Aft: 4x Romulan Turrets.

    As for Boffs and Consoles I'm not 100% on these yet.
    At the moment the consoles are similiar to my Defiant.

    2x Neutrion Armours and 1x RCS.
    1x Breen energy 1x Field emitter 1x Bory Console
    4x Plasma Infuser? I think thats the one.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited January 2013
    This is for my tac

    Fore: 3x Disruptor DHC 1x Quantum (all weapons CritHx3)
    Aft: 4x Disruptor turrets

    Omega Deflector
    Honor Guard Engines
    honor Guard Shield

    1 borg console, 2 neutronium

    1 tachyonetic converter, 1 Romulan console, 1 Field generator

    4 disruptor induction coils

    TT1, THY2, CRF2, APO3
    TT1, CSV1

    EPTS1, Aux2SIF1
    EPTS1

    PH1, HE2, TSS3
    Tala -KDF Tac- House of Beautiful Orions
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited January 2013
    I love the Breen ship. Sucker is a nasty brute for my KDF Capt. And I thought the Klingon ships was nasty.

    Packing Polaran Beam arrays, Polaran Duel Beams, Polaran Dual cannons, and transphasic rapid reload torpedoes, one being the cluster torpedo/mine combo. I used what the ship came with, just upgraded the weapons.

    I went on a test run on the explore the clusters missions. I ate up a Romulan Warbird with no problems. And the other ships as well. Doing that race was really worth it. Got a heck of a ship.

    As part of the agreement to use the Breen ship. My Breen is the #1 tactical officer while the ship is in use. I can see why the Breen is something to be feared of.
    Enterprise%20C_zpsrdrf3v8d.jpg

    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2013
    Hehe, I had a fun run Tric bombing the heck out of some Borg cubes in a Red alert. I managed to feed two Dispersal pattern Beta 3s to the Unimatrix ship before it went down.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • trellabortrellabor Member Posts: 209 Arc User
    edited January 2013
    The Transphasic Mines are a brilliant idea, I also just put some on to try out and it is really fun in addition to the Cluster Torpedoes. I see some really nice builds here in this thread, great to see a lot of variety.
    ____
    [SIGPIC][/SIGPIC]
    The o3 - Killed you good
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited January 2013
    trellabor wrote: »
    The Transphasic Mines are a brilliant idea, I also just put some on to try out and it is really fun in addition to the Cluster Torpedoes. I see some really nice builds here in this thread, great to see a lot of variety.

    I tried the trans mines and found the trics with beta 3 way nastier.
    :D
    ....I wonder how tractor mines and beta 3 would work with this ship siphoning and DHC'ing.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • woppy1woppy1 Member Posts: 78 Arc User
    edited January 2013
    Mine has:

    Front. 3 MK12 fleet Phaser DHC, Romulan Hyper Plasma torpedo .

    Rear. 2 MK12 fleet Phaser Turret, Omega Torpedo and the Omega Cutting Beam.

    Borg Engine, Deflector and Shield.

    2 neutronium Mk XII rare, Breen console
    3 Field generator Mk XII rare
    2 phaser relay Mk XII rare, Assimilated Module, tachyokinetic converter
  • jadensecurajadensecura Member Posts: 660 Arc User
    edited January 2013
    Mine uses:

    TT1, CSV1, APO1, APO3
    Spread 1, CSV1
    EPtS1, A2SIF1
    EPtS1
    HE1, ST2, GW1

    Weapons:
    Fore: 1x DHC, 2x DC, Quantum Torp
    Aft: 4x Turret
    all energy weapons Polaron

    Eng Consoles: Assimilated Module, Breen Energy Dissipator, SIF Generator
    Sci Consoles: Field Generator, Particle Generator, Emitter Array
    Tac Consoles: 4x Polaron Phase Modulator

    I'd like to get the Kinetic Cutting Beam in place of a turret and DHCs in place of the DCs, but the DCs are [Borg]. Got 4.8k DPS in my last ISE run, despite a death and spending some time typing instead of shooting.

    It's here as well, if that's easier to read: http://www.stoacademy.com/tools/skillplanner/index.php?build=Sussnni04_2511
  • sloansect31sloansect31 Member Posts: 39 Arc User
    edited January 2013
    Weapons:

    Fore: 3x Fleet AP DHC XII + Romulan Exp. Plasma Beam Array (for 0 power use)
    Rear: 1x Fleet AP Turret XII + Rom Plasma Torp + Omega Torp + Borg Cutting Beam

    This enables me to use this like a normal tac escort - race in taking down their shields using the cannons, then swing turn and race away firing the plasma torps as I turn and prepare for another strafing run.

    BoFF Slots:

    Torp High Yield 1 + Cannon Rapid Fire 1 + Attack Pattern Omega 1 + Cannon Rapid Fire 3
    Tac Team 1 + Cannon Scatter Volley 1
    Tac Team 1
    Polarize Hull 1 + Science Team 2 + Feedback Pulse 2
    Engineering Team 1 + Emergency Power to Shields 2

    Nice range of cannon settings there for the strafe... only have high yield torps tho which is a shame (tho since they do seek your current/new target have proved very useful still)... plus have ET for manual hull repair when needed & ST/EPtS to help keep the shields up. FP2 was VM - still trying to work out the best L3 Sci power for that slot!!

    Consoles/Gear:

    MACO XII Set

    Red Matter, Subspace Field Modulator, Shield Battery / Peregrine Fighters

    Eng: Tachyonic Converter, SIF Generator XI, Neutronium Alloy XI
    Sci: Zero-Point Energy Conduit, Borg Assimilated Module, Field Gen XII
    Tac: Automated Point Defence Unit, 3x Antiproton Mag Regulator XI


    This build is getting 3 set bonuses:
    Maco XII
    Borg Weapons set
    Romulan Weapon set


    Totals:

    Power Transfer Rate: 223%

    Bonus Accuracy: 15%
    Base Critical Chance: 8.9% (Cannons avg. 9%, Torps avg. 13%)
    Base Critical Severity: 66.8%

    Hull: 49,665
    Shields: 10,332 per facing

    16.3% Kinetic Resist, 21.5% all other dmg resist.
  • verlaine11verlaine11 Member Posts: 0 Arc User
    edited January 2013
    Tac KDF ship


    2 x Romulan dual heavy cannons XII (plasma/disruptors)
    Experimental Romulan Beam Array
    Romulan Torp

    Adapted KHG Deflector + KHG Shields and Engine (+25% torp damage is soooo nice)

    2x Romulan Plasma Turrets XII (plasma/disruptors)
    Borg Cutting Beam
    Omega Torp

    Assimlated Modulte, Leech, Neutronium XI Blue
    Breen, Zero Point, Field Generator XI Blue
    2x XII Plasma Consoles, 2x XII Plasma Projectiles

    (All VR)
    3 X Projectile Officers
    1 x Shield Distribution Officer
    1 x Anti Borg Officer


    EPTS 1
    TT 1 , BO 2, T-HY3, C-RF3
    TT 1, APB 1
    ET 1, RSP 1
    HE 1, PH 2, TSS 3
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited January 2013
    Here is my present Breen Warship set-up:

    Full Mk XII Borg set
    Forward Weapons: Romulan Hyper-Plasma Torpedo Launcher + 2 Plasma DHC's + Omega Plasma Torpedo Launcher
    Aft Weapons: 3 Plasma Turrets + 1 Kinetic Cutting Beam
    Devices: Red Matter Capacitor, Subspace Field Modulator
    -Consoles-
    Engineer: 1 Tachykinetic Converter, 1 Rule 62 Multipurpose Combat Console, 1 Zero Point Energy Conduit
    Science: Breen Energy Dissipator, 1 Field Generator, 1 Borg Univeral Assimilated Module
    Tactical: 4 Plasma Infusers

    DOFFS: 3 AP Conn DOFFS + 2 Projectile Weapon DOFFS (if you want more torps, switch the two numbers)

    Bonus Accuracy = 25.8%
    Critical Chance = 8.9%
    Critical Severity = 66.8%

    I've been testing out the Romulan Experimental Beam Array in place of the Omega Torpedo Launcher, but in all honesty I have not been impressed. The Omega Launcher seems to be more consistent since it deals full damage at all ranges.
  • rickeyredshirtrickeyredshirt Member Posts: 1,059 Arc User
    edited January 2013
    I went with a fairly stock layout, all Mk XI where applicable of course.

    Fore Weaps: Polaron Beam Array, Rapid Reload Trasphasic Torpedo Launcher, Polaron Dual Heavy Cannons, Polaron Dual Beam Bank
    Aft Weaps: 2x Polaron Bearm Array, Rapid Reload Transphasic Torpedo Launcher, Breen Transphasic Cluster Torpedo
    Deflector, Impulse, Shields: Breen Absolute Zero Set
    Devices: Red Matter Capacitor, Subspace Field Modulator, Deuterium Surplus
    Consoles:
    Eng: RCS Accelerator, Emergency Force Fields, SIF Generator
    Sci: Biofunction Monitor, Field Generator, Breen Energy Dissipator
    Tac: Directed Energy Distribution Manifold, Warhead Yield Chamber, Polaron Phase Modulator, Transphasic Compressor

    Boff Layout:
    Cmdr Tac: TT1, BO2, THY3, APO3
    LtC Sci: ST1, HE2, TSS3
    Lt Tac: BFAW1, TS2
    Lt Eng: ET1, EPS2
    E Uni: MES1
  • alesiaralesiar Member Posts: 11 Arc User
    edited January 2013
    Basically, I just moved my Defiant's weapons into this one. I'm also thinking about using a Phaser or a Disruptor loadout in the future instead, once I have enough monehs (EC) for Fleet Weapons. I'm really almost exclusively PvE.

    Fore Weapons: Antiproton Dual Heavy Cannons Mk XII (Acc)(CritH)(Borg) x4

    Aft Weapons:
    Antiproton Beam Array Mk XII (Acc)(CritH)(Borg) x3, Antiproton Turret Mk XII (Acc)(CritH)(Borg)x1

    Deflector: MACO (I have used Omega as well)

    Engines: MACO (I have used Omega as well)

    Shields: MACO (Omega shields suck, imo)

    I tried Omega on Deflector and Engines for the Tetryon Glider, Sensors, Targeting, (tactically-sided) bonuses; I'm still deciding if that's a better deal than a full MACO set that gives me the Magnetoplasma Relays and a Heavy Graviton Beam, better Structural Integrity, Shield Systems, and Graviton Generator bonuses.

    Devices: Phaser Satellite Turrets, Scorpion Fighters, Subspace Field Modulator

    Eng Consoles: RCS Accelerator Mk XI (+35% Turn Rate),Ablative Hull Armor Mk XI (+26.2 Phas, Disr, Antp, Tetr resist),Universal Console - Breen Energy Dissipator

    Sci Consoles: Field Generator Mk XI (+17.5% Max Shield Cap),Universal Console - Assimilated Module,Universal Console - Graviton Pulse Generator

    Tac Consoles: Antiproton Mag Regulator Mk XI (+26.2% Antp Dmg) x4

    Honestly, I think it turns pretty darn well. My defiant turned like a boss, and this thing, with four weapons fore and aft, 750 crew, and nearly as much hull as my oddy, does a heck of a job with a turn rate boosted by the RCS console.

    Running Cure Found: Elite STF (Space) is so much fun (I changed some BOFF skills and seating. Unleashing CSV II on those Borg raptors + Attack Pattern Beta + Tac Team + Attack Pattern Alpha + Graviton Pulse is the ****. They pop like kernels in a microwave.

    Plus, the Lt. Cmdr. Science is everything I ever wanted. I know the AE and the MVAE has it, but I chose the Defiant over the Prometheus for many reasons, including my opinion that the whole Multi-Vector mode in Star Trek Online is nothing like the incredibly, butt-kickingly, Romulan-pastingly awesome action we saw in Voyager. Putting that in game would be very over powered, so... sigh. But finally, a ship that has the Lt. Cmdr. Sci slot.

    Using TBR is so much fun. How could I have missed out on this for so long? :D

    Character: Vice Admiral Anik (Tac)

    Bridge Officer Abilities:

    ENS Sci: PH1

    CMDR Tac: TT1, APB1, CSV2, CRF3

    LT Tac: TT1, CRF1

    LT Eng: EPtS1, EPtS2

    LT. CMDR Sci: HE1, TBR1, TSS3
  • zahinderzahinder Member Posts: 2,382 Arc User
    edited January 2013
    I tried it with a cannon/escorty build. It did great (and I love photonic shockwave, going on the whole 'yay LtC sci!'

    Currently trying a torp build. So far, also doing great. ;)

    Really, it's just about the perfect battle-cruiser -- nimble enough to get cannons (or torps) on most targets, inertia doesn't make you skid all over (I'm looking at you, bortasqu), and a range of options to play with.
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • erei1erei1 Member Posts: 4,081 Arc User
    edited January 2013
    I use it on my new sci officer. She doesn't have a lot of good stuff, however, and I went for a "fun" build over a power gaming one.

    fore : 3polaron DHC + 1quantum torp
    aft : 4 polaron turret
    Jem'Hadar set
    console :
    engi : field emitter + breen console + neutronium alloy
    sci : resonance cascade modulator (steam ship console, shield regen + dmg resist for the team)+ 2 particle generator
    tac : 3polaron + 1 quantum

    Sci : TSS 1 + HE 2 + gravity well 1
    tac : TT + AP:B + scatter volley 2+3
    tac : TT + TS 2
    universal (engi) : EPtS 1
    engi : EPtA 1 (I use it for GW) + EPtS 2

    It's probably an unusual build, but I like it, trapping the ships on the well, then using scatter volley, ap:b, sensor scan and TS to nuke them to oblivion. Also, it's fun as support, using TSS, HE and team fortress for my teamates.
    It works wonder on STF, currently I only do normal ones with this character, except once, when I selected elite by mistake. Still, we did the optional.
    [SIGPIC][/SIGPIC]
  • hiveman5hiveman5 Member Posts: 0 Arc User
    edited January 2013
    U.S.S. Zentaification

    Character Class Science:

    Weapons

    Fore:

    1 Dual Polaron Beam Bank Mk XII [Acc]x2 [CrtH]
    1 Dual Polaron Cannons Mk XII [Acc]x2 [CrtH]
    1 Quantum Torpedo Mk XII [Acc] [CrtD] [Dmg]
    1 Dual Heavy Polaron Cannons Mk XII [Acc]x2 [CrtH]

    Aft:

    x3 Polaron Beam Arrays Mk XII [Acc]x2 [CriD]
    1 Polaron Turret Mk XII [Acc] [CrtD] [Dmg]

    Equipment

    Shields: MACO set Shields Mk XI (pre reputation system)
    Deflector: MACO set Deflector Mk XI (pre reputation system)
    Engine: MACO set Engines Mk XI (pre reputation system)

    Devices

    Subspace Field Modular
    Scorpion Fighters
    Heavy Antiproton Turret Satellite Device X10

    Consoles

    Engineering:

    Electrocrematic Hull Plating Mk XII (Purple Quality)
    Ablative Hull Plating Mk XII (Blue Quality) x2

    Science:

    Field Generator Mk XI (Blue Quality) x3

    Tactical:

    Polaron Phase Modulator Mk XII (Blue Quality)x3
    Breen Energy Dissipator (Universal Console)

    Bridge Officer Stations:

    For tactical Beam Fire at Will I, Beam Overload, Tactical Team II, Heavy Torpedo I, Cannon Rapid Fire I, Attack Pattern Delta, and Torpedo Spread, for Engineering Emergency Power to Structural Integrity I, Engineering Team II, and Emergency Power to Shields. For Science Science Team I, Tractor Beam, Feedback Pulse I, and Transfer Shield Strength I.
    The Galaxy needs you to fight the Iconians and their Heralds in order to protect our interests and freedoms in the Galaxy. Join the fight in the Herald/Iconian War today! :cool:
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited January 2013
    Is there any reason why people don't use escort-type builds on a high turn cruiser that can equip cannons like this?

    Or, for that matter, why not just use a beam boat loadout and replace the standard torpedo with a DHC?
  • redsnake721redsnake721 Member Posts: 0 Arc User
    edited January 2013
    Sad This ship has the Turn rate and Console and Boff layout that the Dreadnought Galaxy X should have. I drool thinking what that ship would be able to do with its current Hull points and the Breen cruisers Boffs and console layout. I run on my breen the Full Romulan set with the Romulan hyper Torp, a Romulan Dual beam bank and 2 Romulan DHC, 2 Romulan turrets and 1 romulan beam array and the Romulan Expermental beam array all XII purple. That build prob cost 200k DIl or more lol. It does very, very well PVE. Hince being all plasma build. Due to the color from the Romulan and Breen sets I named it the Emerald Star. Im just waiting on unlocking the Consoles from the Embassy that boost plasma damage and then it should be even more deadly. One glitch. The Prototype plasma projectiles from the Breen and Romulan sets fire so fast with the Hyper plasma launcher and running 3 purple torp Doffs that you can't see them. only hear them fire. and see the hits on the target, so I guess I now have invisible plasma torps like the Borg.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2013
    Is there any reason why people don't use escort-type builds on a high turn cruiser that can equip cannons like this?

    Or, for that matter, why not just use a beam boat loadout and replace the standard torpedo with a DHC?
    I've had a lot of success using it as a Tricobalt bomber with beam arrays. The turning rate is great for Bomb runs. Could I do something similar with DHCs? probably... don't really feel like it though. I've come to despise 45? firing arc weapons...
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited January 2013
    Fore: 1x Polarised Disruptor DBB, 3x Polarised Disruptor Dual Cannons
    Aft: Cutting Beam, Polarised Disruptor Turret, 2x Tric mines

    KHG set

    2x Neutronium, Borg console
    2x Field Gens, Leech
    2x Disruptor dmg, Aceton Assimilator, Breen dissipater console

    TT1, APB1, CSV2, DPB3
    TWS1, APD1
    BO1
    EPTS1, A2SIF1
    HE1, TSS2, ES2

    2x Conn officer doffs to double up TT1 uptime and 3x Damage Control Officer


    Using drains I'm able to tank elite borg gates, tac cubes etc.
    AFMJGUR.jpg
  • thyuberdudethyuberdude Member Posts: 43 Arc User
    edited January 2013
    Ship name: SUB ZERO
    Officer class: Tactical
    Weapon preference: Plasma

    FORE: 3x Advanced Fleet Plasma Dual Heavy Cannons Mk XII [Dmg]x3 [CrtD] @ 1418DPS (base DPS in system space @ 125 weapon power)

    1x Romulan Hyper-Plasma Torpedo Launcher x3 @ 2638 kinetic damage in System space

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    AFT: x3 Advanced Fleet Plasma Turret Mk XII [Dmg]x3 [CrtD] @ 733DPS (base DPS in system space @ 125 weapon power)

    x1 Kinetic Cutting Beam @ 775 DPS (base DPS in system space @ 125 weapon power)

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    ~CONSOLES~
    DEFLECTOR: M.A.C.O Graviton Deflector Array MkXII
    IMPULSE: ADAPTED M.A.C.O Combat Impulse Engine MkXII
    SHIELDS: ADAPTED M.A.C.O Covariant Shield Array MkXII
    ENGINEERING: Universal Assimilated Module ~~ Zero Point Energy Conduit ~~ EPS Flow Regulator ~~
    SCIENCE: x3 Field Generator MkXI
    TACTICAL: x4 Plasma Infuser MkXII

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    ~STATS~
    HULL: 49,665
    SHIELDS PER FACING: 16,601
    BONUS DEFENSE: 55%
    HULL REPAIR: 146%/min
    CREW RECOVERY: 58.8%/min
    STEALTH DETECTION RATING: 32.40
    POWER TRANSFER RATE: 298% (14.9/sec)
    BONUS ACCURACY: 25%
    CRIT CHANCE: 5.2%
    CRIT SEVERITY: 59.1%

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    All that typing aside I love this ship!! Debating on going back to my original layout with both the Omega Torp and romulan hyper torp so i can spam Plasma torps like they are going out of style.. The advantage i see is that the OMEGA torp doesn't suffer from damage drop over distance like energy weapons do..

    OH and DOFF layout is as follows

    x3 Purple Torp doffs
    x1 Evasive maneuvers doff
    x1 Tholian 10% damage increase VS borg doff.

    BOFF Layout:

    ENSIGN UNIVERSAL: Tactical with THY 1
    COMMANDER TACTICAL: TT, CSV1, THY3, CRF3
    LIEUTENANT TACTICAL: TT, CSV1
    LIEUTENANT ENGINEERING: EPTS1, RSP1
    LT. COMMANDER SCIENCE: HE1, HE2, TSS3


    Again... most amazing free ship to date IMO..
  • natejam101natejam101 Member Posts: 172 Arc User
    edited January 2013
    The ship is garbage imo, i used it for 2 hours when i first got it 2 weeks ago and its been shelved ever since.

    The turn rate is ok, but not as good as an escort, the hull is to low to be a cruiser and my fleet tac escort has more sittin at 49,750.

    The console that it comes with is a joke, green quality garbage. Cant expect much more from a free ship i guess.

    That last thing i hate about it is the fact it comes with no original bridge...Standard federation bridge on an alien ship, that makes sense right?


    If I even had the slightest desire to hop back in this ship , it would be on my tactical officer. Ive tried it on my engineer and it just doesn't compare to my fleet ships. But even my tac's fleet ship is far superior for what I do..I do not PVP so my opinions about this ship are in regards to the PVE play style.
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited January 2013
    natejam101 wrote: »
    The ship is garbage imo, i used it for 2 hours when i first got it 2 weeks ago and its been shelved ever since.

    The turn rate is ok, but not as good as an escort, the hull is to low to be a cruiser and my fleet tac escort has more sittin at 49,750.

    The console that it comes with is a joke, green quality garbage. Cant expect much more from a free ship i guess.

    That last thing i hate about it is the fact it comes with no original bridge...Standard federation bridge on an alien ship, that makes sense right?


    If I even had the slightest desire to hop back in this ship , it would be on my tactical officer. Ive tried it on my engineer and it just doesn't compare to my fleet ships. But even my tac's fleet ship is far superior for what I do..I do not PVP so my opinions about this ship are in regards to the PVE play style.

    Yeah, the lack of a customized Breen bridge is meh. I agree that this ship is best used by tactical captains since they get the most out of the 8 weapon slots.

    The Chel Grett is very quick for a 36k hull ship frame. What I don't understand is how your Fleet Defiant has more hull points when its base hull is only 33k. Are you using any structural integrity gear that's boosting your Fleet Defiant past the +3k hull advantage of the Chel Grett?

    The Breen Energy Dissipator console's effect is nice, but the 3 minute cool down length it not -- this should be sped up to 2 minutes to make it more competitive, especially since its projectile can be shot down.

    EDIT: To those not using this ship... it has earned me an easy 50mil EC since using it for farming fleet actions. So if you believe it is garbage, PLEASE DO NOT USE IT... I want to continue my winning streak :D
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