It would be nice to be able to add in audio triggers, a la "bonny-kin, bonny-kin"
Yes that would be cool, but its not what I'm talking about. They need to get the regular music working before even thinking about adding features like you just mentioned.
It might be helpful to state precisely what the problem is. We've got a good QA guy now, but he needs as much data as possible.
So, please correct me if I'm wrong, but I believe the issue is that no music plays on Foundry maps prior to engaging in combat for the first time. Honestly I play with my sound generally pretty low and don't pay attention to the music much, but I have heard people talk about this before.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
There is a fix for this and it's been tested. If it's not live now, it should be on the way. Keep an eye on the patch notes.
Instead of a fix for this I'd rather see an overhaul to the way music works in the foundry so the author can pick what music is being played during noncombat sequences and have that tied to mission objectives so they can change the mood of the mission as they see fit.
I'd also like to see them gain the ability to pick what combat music is played during combat sequences and tie that to enemy groups.
To account for a conflict in music that may come from multiple enemy groups being fought at once with different combat music the last one to join the fight could determine the combat music played.
Comments
Yes that would be cool, but its not what I'm talking about. They need to get the regular music working before even thinking about adding features like you just mentioned.
So, please correct me if I'm wrong, but I believe the issue is that no music plays on Foundry maps prior to engaging in combat for the first time. Honestly I play with my sound generally pretty low and don't pay attention to the music much, but I have heard people talk about this before.
Still, a fix would be nice.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
Thanks for the info.
Instead of a fix for this I'd rather see an overhaul to the way music works in the foundry so the author can pick what music is being played during noncombat sequences and have that tied to mission objectives so they can change the mood of the mission as they see fit.
I'd also like to see them gain the ability to pick what combat music is played during combat sequences and tie that to enemy groups.
To account for a conflict in music that may come from multiple enemy groups being fought at once with different combat music the last one to join the fight could determine the combat music played.
This is a feature that we've seen in the Press Beta for Neverwinter foundry.. so..
Machinima Person
Did some things back in the day
Now a Games Developer and Researcher
Does anyone know what crypticfrost said before branflakes edited his post?
He said the same thing that's there now. I fixed some formatting on the post.
EDIT: and now that the issue is fixed on Tribble, /thread
Cheers,
Brandon =/\=