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Hi please nerf damage a little bit...

picardtheiiipicardtheiii Member Posts: 151 Arc User
edited January 2013 in PvP Gameplay
Recently I have noticed something very OP that is killing in me.

DAMAGE.

The little numbers that fly up and hurt my shields and then my hull.

really i don't like the fact that this damage is killing me.

nerf it asap thanks.
Post edited by picardtheiii on

Comments

  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited January 2013
    Sounds like an allergy. I think STO needs to sell Epi-pens for it.
    Leonard Nimoy, Spock.....:(

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  • brandonflbrandonfl Member Posts: 892
    edited January 2013
    This one makes my brain hurt... trying to decide if troll or serious... cerebral overload in progress. I'm just gonna go to bed. Goodnight all. Happy New Year!
    LOLSTO
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2013
    healing potential is like twice as strong as damage potential. even with the rep system
  • thishorizonthishorizon Member Posts: 1,158
    edited January 2013
    goodness i hope this is a troll post....

    just like drunk said, this game is so horribly over defensive in so many ways....

    please let this be a troll post.....
  • magnumoftheblackmagnumoftheblack Member Posts: 0 Arc User
    edited January 2013
    Sounds like a troll to me.
  • stevehalestevehale Member Posts: 437
    edited January 2013
    Why so serious? :D

    I realize this isn't the thread for serious suggestions but... I wouldn't mind a bit of an experiment to determine the effects of diminishing returns on stacking Tac damage consoles. This already happens with Eng resistance consoles. The general theory being that it might incentivize greater weapon build diversity (I don't like the emphasis on only energy builds). It might also level out or equalize the damage potential of ships with fewer Tac console slots and those with more. Obviously an adjustment like this might end up to further adjustments in the buffs from some consoles but I feel it warrants some attention anyway:p.
    __________________________________________
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  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited January 2013
    stevehale wrote: »
    Why so serious? :D

    I realize this isn't the thread for serious suggestions but... I wouldn't mind a bit of an experiment to determine the effects of diminishing returns on stacking Tac damage consoles. This already happens with Eng resistance consoles. The general theory being that it might incentivize greater weapon build diversity (I don't like the emphasis on only energy builds). It might also level out or equalize the damage potential of ships with fewer Tac console slots and those with more. Obviously an adjustment like this might end up to further adjustments in the buffs from some consoles but I feel it warrants some attention anyway:p.

    Just don't expect it to happen without a complete revamp of healing top to bottom.
    If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
  • wolverine595959wolverine595959 Member Posts: 726
    edited January 2013
    I am still running the full borg set from S6 and I stay a live much longer than I should. Damage needs a de facto buff or healing needs a little nerf.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • andoriansrusandoriansrus Member Posts: 4 Arc User
    edited January 2013
    if they nerf damage can they nerf healing and crowd control too ???
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  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited January 2013
    Honestly I'd hate to admit it, but Damage from Escorts is kind of where it probably should be..

    An Escort should be able to make you go "OMG Where are my defenses?!"
    Though Granted they didn't really need MORE help with that. But honestly, with what they added in via the Reputation system for defenses is also quite substantial. Where you can buff damage, you can also buff healing/defense.

    And as it has been stated, there are plenty of ways to defend yourself in this game if that is your goal. Dealing damage how ever takes a bit more work.
    You think that your beta test was bad?
    Think about this:
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  • paxottomanpaxottoman Member Posts: 0 Arc User
    edited January 2013
    Wow another "omg cannons hurt so much" thread...
    Turkish RP Heroes
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  • sollvaxsollvax Member Posts: 4 Arc User
    edited January 2013
    Suggestion a check box when logging in

    you check it and you are 100% immune to damage
    AND destroy anyone you fire at

    we could call this "loser mode"
    Live long and Prosper
  • andoriansrusandoriansrus Member Posts: 4 Arc User
    edited January 2013
    sollvax wrote: »
    Suggestion a check box when logging in

    you check it and you are 100% immune to damage
    AND destroy anyone you fire at

    we could call this "loser mode"

    you sir have just won STO
    Major Xi'Zzin
    I.R.W. Raptor's Claw
    Storm Eagle Class Warbird Fleet Ha'feh
    I have never trusted humans, and I never will
  • omgrandalthoromgrandalthor Member Posts: 364 Arc User
    edited January 2013
    I wonder if this is that Picard guy I killed in karrat and he reported me for doing so... And damage is not op if you don't want to die get in a heal boat and learn to fly the dam thing!
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