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question on EPS flow regulator mk xii

osirisraaosirisraa Member Posts: 13 Arc User
If I run a tier 4 advance fleet escort.

4 cannons 3 turrets
5 relays
2 neutronium alloys and I switch out 1 alloy for a mk xii Eps flow regulator, how much is that going to improve my ships overall dps? 2%? 3%? 5%? Anyone have a good reference on testing the EPS flow and DPS increase percentage?
Post edited by osirisraa on

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  • tenkaritenkari Member Posts: 2,906 Arc User
    edited December 2012
    the EPS flow regulators really dont do much for weapon drain from firing, it'll help a little bit, but i doubt its that noticable, it's more for when you want to switch between offensive/defensive/evasive power settings, as it increases the speed in which the power transfers happen.
  • weylandjuarezweylandjuarez Member Posts: 0 Arc User
    edited December 2012
    osirisraa wrote: »
    If I run a tier 4 advance fleet escort.

    4 cannons 3 turrets
    5 relays
    2 neutronium alloys and I switch out 1 alloy for a mk xii Eps flow regulator, how much is that going to improve my ships overall dps? 2%? 3%? 5%? Anyone have a good reference on testing the EPS flow and DPS increase percentage?

    As mentioned, EPS doesn't do anything for your DPS so the answer is a big, fat 0%.

    Some people say that it helps you to recover from the energy drain on Beam Overload (and only that) but I haven't tested it myself.

    The only practical use for EPS Consoles is if you change power settings frequently and even then I don't think it's worth the trade-off (less hull resistance in your case).
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  • lordfuzunlordfuzun Member Posts: 54 Arc User
    edited December 2012
    DON'T use EPS Flow Regulators looking for increased damage. Their use it to speed up power transfer rates when changing power profiles. And as the previous poster mentioned, Flow Regulators will help your recovery from a Beam Overload power drain. It's a straight -50 weapon power which has to replenished at your Power Transfer Rate.
  • osirisraaosirisraa Member Posts: 13 Arc User
    edited December 2012
    Thanks for all the help and responses.....

    Is there anything that sits in the engineering slot that helps with dps?
  • lordfuzunlordfuzun Member Posts: 54 Arc User
    edited December 2012
    osirisraa wrote: »
    Thanks for all the help and responses.....

    Is there anything that sits in the engineering slot that helps with dps?

    The Plasma Distribution Manifold (+Weapon Power). They a Mk 12 Console will only add about 3.5 weapon power. You'd probably be must better off slotting an Armor Console to beef up your Hull damage resistance.
  • germansausagegermansausage Member Posts: 0 Arc User
    edited January 2013
    Hey osirisraa,

    I believe I am sitting on that problem for some time. Currently, I am using x3 Heavy Cannons (the other is a torpedo launcher). There is already damage to talk about. I believe the problem is about sustaining that damage. I have watched in horror over the past 2-3 weeks as my damage drops from 1000+ to a mere 300+ after 3 burst.

    I am looking for answers myself before investing into Tier 5 ships and new gear.

    My power settings for weapons is 125/100.
    I am diverting power into weapons. I change power settings in the middle of fights to survive.

    My avatar is a tactical officer but I have a mixture of Engineer and Tactical with some Science. Even then, I cannot hold up my power supply for long period of sustained fire.

    I am still new to this game and need help.
  • arcademasterarcademaster Member Posts: 0 Arc User
    edited January 2013
    I have watched in horror over the past 2-3 weeks as my damage drops from 1000+ to a mere 300+ after 3 burst.

    Do your weapons actually hit for that much, or do you read this off the weapon tooltip? If it's the former, what you are looking at is turret damage. The shots are already out by then. The tooltip is only a snapshot of would-be damage at that precise moment, and right then your cannons will be reloading. By the time they shoot again they'll do 1000 damage per volley again.

    Keep in mind that damage is displayed as a unit per second, but in reality every attack is a single event. The damage of that only gets extrapolated to be constant over time.
  • germansausagegermansausage Member Posts: 0 Arc User
    edited January 2013
    I actually hit that hard.

    I cannot replicate the problem against most targets other targets from Borg missions. I am not getting the problem at any rate since my power meter is not showing a power shortage or because I am diverting power from another source.

    I hope I am right on the math.

    1 DHC consumes 12 power at the rate of fire is 1.5sec. I have 3. I replenish power at the rate of 12.3/sec.
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited January 2013
    Each of my forward DHC's hit about 1400 DPS at 125 weapon subsystem power, then fall off a few hundred DPS with subsequent shots. However, if Omega Weapon Amplifier activates, then I stay pretty close to 1400 DPS per DHC for 3 full seconds.
  • atatassaultatatassault Member Posts: 1,008 Arc User
    edited January 2013
    Some people say that it helps you to recover from the energy drain on Beam Overload (and only that) but I haven't tested it myself.
    No need to test, just think about it; Beam Overload is a temporary drain, like being hit with a Target Subsystem or the way Polaron procs used to work; The power level will immediately begin regenerating at your power transfer rate.
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