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Choosing between Attack Pattern 3 and Rapid Fire 3

topsettopset Member Posts: 0 Arc User
edited January 2013 in Federation Discussion
ATTACK PATTERN 3 or CANNON 3?

Tac focused player with maxed out attack skills (all energy weapons + crits + attack patterns)

If for example you have Commander and Lieutenant tactical stations, which setup do you prefer and why

Commander: Torp 1, Torp 2, Rapid Fire 2, Rapid Fire 3
Lieutenant: TT1, Beta/Omega 1

OR

Commander: Torp 1, Rapid fire 1, Beta/Omega 2, Rapid fire 3
Lieutenant: TT1, Torp 2

OR

Commander: Torp 1, Rapid Fire 1, Rapid Fire 2, Beta/Omega 3
Lieutenant: TT1, Torp2


I can't seem to figure out what is optimal and why, I get conflicting information from everywhere and I can't for the life of me figure out which setup I prefer, so I thought I would get your opinions.

So what do you think - APB3 or Rapid fire 3?

NB: I'm using Rapid Fire as an example, feel free to substitute it with Scatter Volley if you prefer :D

NB2: I'm currently using 2 conn officers to get the recharge time of TT1 down to the global CD of 15 seconds so I only need one copy, and this has the added advantage of buffing attack patterns by +20 for 10 seconds after use (so that's 2/3s of the time!)
[SIGPIC][/SIGPIC]
Kirk's Protege.
Post edited by topset on

Comments

  • stirling191stirling191 Member Posts: 0 Arc User
    edited December 2012
    Personal preference: Attack Pattern

    Why? Because it brings up your torpedo abilities for an even harder cumulative hit, and isn't so reliant on a single type of weapon.
  • topsettopset Member Posts: 0 Arc User
    edited December 2012
    Bump. I'm sure out of the 75 people that had a look at this thread some of you have an opinion :D
    [SIGPIC][/SIGPIC]
    Kirk's Protege.
  • bghostbghost Member Posts: 0 Arc User
    edited December 2012
    attack pattern
  • bareelbareel Member Posts: 3 Arc User
    edited December 2012
    In PvE attack pattern beta 3.

    33% uptime
    Rapid Fire 3 = 1.3 multiplier
    Rapid Fire 2 = 1.2 multiplier

    50% uptime vs hull only helps entire team
    Beta 2 (-30) = 1.23 multiplier
    Beta 3 (-40) = 1.28 multiplier

    numbers are estimates but pretty darn close. Omega is useful for its traits beyond damage reduction primarily but not always.
  • lasoniolasonio Member Posts: 490 Arc User
    edited December 2012
    it will always be, always always always be AP before weapon skills. Weapon skills are solid state skills and do not change where as AP are liquid state and can change you damage output by 60-70%

    Always chose Liquid state in skills and solid state in passives
    Even god rested. No work ethic.
  • wunjeewunjee Member Posts: 0 Arc User
    edited December 2012
    Attack Pattern.

    The differences between the CRF2 and CRF3 isn't enough to justify wasting the spot.

    Really, you could probably even get away with..

    TT1-->CRF1(Or BO1)-->HY3-->AP of choice (Usually APO)

    That's generally how my Cmdr slots look on my rigs when I use torps.
  • xantrisxantris Member Posts: 0 Arc User
    edited December 2012
    Attack pattern in PvE.
  • thisslerthissler Member Posts: 2,055 Arc User
    edited December 2012
    topset wrote: »
    ATTACK PATTERN 3 or CANNON 3?

    Tac focused player with maxed out attack skills (all energy weapons + crits + attack patterns)

    If for example you have Commander and Lieutenant tactical stations, which setup do you prefer and why

    Commander: Torp 1, Torp 2, Rapid Fire 2, Rapid Fire 3
    Lieutenant: TT1, Beta/Omega 1

    OR

    Commander: Torp 1, Rapid fire 1, Beta/Omega 2, Rapid fire 3
    Lieutenant: TT1, Torp 2

    OR

    Commander: Torp 1, Rapid Fire 1, Rapid Fire 2, Beta/Omega 3
    Lieutenant: TT1, Torp2


    I can't seem to figure out what is optimal and why, I get conflicting information from everywhere and I can't for the life of me figure out which setup I prefer, so I thought I would get your opinions.

    So what do you think - APB3 or Rapid fire 3?

    NB: I'm using Rapid Fire as an example, feel free to substitute it with Scatter Volley if you prefer :D

    NB2: I'm currently using 2 conn officers to get the recharge time of TT1 down to the global CD of 15 seconds so I only need one copy, and this has the added advantage of buffing attack patterns by +20 for 10 seconds after use (so that's 2/3s of the time!)

    Since you have the ship, the gear, the doffs why don't you just run the numbers and come back and tell us? Really. Go and parse.

    "it will always be, always always always be AP before weapon skills. Weapon skills are solid state skills and do not change where as AP are liquid state and can change you damage output by 60-70%

    Always chose Liquid state in skills and solid state in passives
    Yesterday 05:05 PM "

    And that's just the most concentrated cuteness ever.

    Anyways once you actually run some tests with some controls I bet you find your answer. And I'd be willing to bet that would lead you to having multiple Tac Boff setups.

    Cheers happy flying! And don't forget to get into the liquid state for new years!
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited December 2012
    other than torp spread 3, go for APO

    10k DPS Vesta threads: 1; 2
  • dauntlessf05dauntlessf05 Member Posts: 268 Media Corps
    edited December 2012
    I run this set up and it works wonderfully for me lol

    Commander: TT1, Torp Spread 2, Rapid Fire 2, Omega 3
    Lieutenant: TT1, Scatter Volley 1
    Check out my STO Cinematic Videos: ZEFilms Youtube Channel
    Follow me on Twitter: @ZEFilms_STO
  • topsettopset Member Posts: 0 Arc User
    edited December 2012
    thissler wrote: »
    Since you have the ship, the gear, the doffs why don't you just run the numbers and come back and tell us? Really. Go and parse.

    Yeah, I suppose you're right. I should really go and do this! I just figured it was probably something which had come up over and over again so I wouldn't need to bother :D
    [SIGPIC][/SIGPIC]
    Kirk's Protege.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited January 2013
    I personally prefer APO3 over CRF3. The APO3 outweighs CRF3 with it's just sheer usefulness overall. Granted the only 16.5% uptime as opposed to 50% uptime is MASSIVE, but considering what APO3 does, even with just 6 points in AP, I would take it any day of the week. As for the other APs? Tbh, Beta 3 is mostly useless outside of PvE (until your target gets a subnuke on it, after which... ME GUSTA!!!!), and Delta 3 is just insanely useful, but hellishly rare.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
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