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Best Ship For Damage ?

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  • mixiplix777mixiplix777 Member Posts: 72 Arc User
    edited January 2013
    considering a sci in an escort can put out as much dps as a tact in an escort, that is of little merit :)

    50$ for a ship just means we laugh at you.
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited January 2013
    funny when I run empts and emptw on my escort I can use one or the other.

    so why are cruisers so special.
    What are you talking about? Every ship and captain can do this if they have the Eng BOffs for it.
    The only funny part here is you seem to have no idea how it works while saying it doesn't work, in spite of everyone doing it. :confused:
    captaind3 wrote: »
    That's the crux of the Dragon build right there.

    What I haven't been able to figure out is the keybinds. How do I go about doing that? And will it affect all of my characters or just one?

    Keybinds are saved on a per-character basis. So what we usually do is use a text file text file, using the /bind_save_file filename.txt and /bind_load_file filename.txt commands.

    +trayExecBytray 6 0 will activate a power in Tray 7, Slot 1. The first number is Tray, the second number is Slot. It starts counting from 0.

    You then use $$ so that hitting the button again executes the next command in the sequence. So:

    Space "+trayExecBytray 6 0$$+trayexecbytray 6 1$$+trayexecbytray 6 2"

    The 1st time you press space, it will activate Tray 7, Slot 1.
    The 2nd time you press space, it will activate Tray 7, Slot 2.
    The 3rd time you press space, it will activate Tray 7, Slot 3.
    The 4th time you press space, it will activate Tray 7, Slot 1 again.
    ...and so on.
  • lolimpicardlolimpicard Member Posts: 309
    edited January 2013
    considering a sci in an escort can put out as much dps as a tact in an escort, that is of little merit

    Where did you learn such bogus?

    I even cut your smileyface because it is that wrong.
    [SIGPIC][/SIGPIC]
    He's dead, Jim.
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited January 2013
    bareel wrote: »
    Not quite that simple it is 30% of the weapon type's damage to which a bunch of other stuff is added. See this thread for the relevant details and a spreadsheet that works well.

    http://sto-forum.perfectworld.com/showthread.php?t=438561&page=3

    The thread didn't cover anything else other than additional tactical buffs... what else were you trying to point out? Also, I didn't see that thread elaborate on resist debuff caps.
  • corbinwolf#9797 corbinwolf Member Posts: 565 Arc User
    edited January 2013
    Changing direction slighty here is something I learned the other night after weeks of researching, PVP boot camp, Hilbert Guide reading and of course reading the massive amounts of feedback on these forums. Keep in mind that I also examined dozens of STO Skill Planner examples, particularly those that had been awarded medals.

    As a Tactical VA I am well aware that I should be using Escorts for maximum carnage against enemies. I even RESPEC't my character to meet the requirements of captaining an escort. I have both the tactical escort refit and the steam runner. The latter in particular many of you know is better quality than the Tier III Defiant even. I also usually fly around in a Breen Ship which as you also know has received mixed reactions from people. My builds for all THREE ships have been according to PVP builds for the most part, stripping away all of the unnecessary stuff like 'gimmicky cinsoles' (i.e. Breen Dissipator). I run all DHC up front and Turrets on back with the Borg Beam Cutter. In the Eng consoles I use all hull plating. Sci has either three or two consoles depending on ship and they are the ROM ZPM, the Tack console from lobi store and of course the Borg console. I also applied the Borg shields, deflector and engines just for the fact that thus far it gives the best hull integrity to the ships. In tactical I place the appropriate weapon augmentation consoles (i.e. Polaron weapon enhancers, etc...) for all available consoles. I assign Doff tactical officers to enhance these, etc...

    The Test: In Romulan space one of the missions you can repeat to get the daily stipen of marks is to test the starbase defence system. Before you eve get to the starbase you have to go fight three miranda class frigates and either a dreadnought or multi vector class cruiser depending one which ship you use. In both the Steam Runner and Defiant case I found this mission not only took longer but that I barely scratched the surface of the starbase. I managed to get the starbase hull down to 95 at best!! However, in the Breen ship (which takes direct damage much better and in stride compared to the latter two) I literally managed to not only kill the ships off, including the dreadnought, in very little time but with three minutes remaining on the clock I ripped through the starbase hull. By the time it expired I had managed to get the hull of the starbase down to 62-65%!!!

    So the point I am tying to make is that clearly despite certain careers being best suited with certain type of ships, the above shows that exceptions can be made. This was also true for PVP. I generally suck at PVP but nevertheless I still manage to do more damage with the Breen ship than in either of the other two classes of starship. Thoughts?
    "The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited January 2013
    1. You're missing the important detail of how you played the ships. My Chimera "destroyed" SB234 before the clock ran down, and I know someone else did it in a Fleet Tactical Escort Retrofit, so I have some doubt as to your effectiveness overall.

    2. The Chel Grett can mount DHCs, has a turn rate of 13, Cdr and Lt Tac with an Ens Universal, 4 tactical console slots and 8 weapon slots. It's essentially a (slightly) slower, tougher, more heavily armed, science-oriented escort. I would argue its superior to the other two ships in all ways, especially if you don't run Torps and don't want another Ens Tac ability to waste.

    2a. You're basically comparing Escorts. I'm not sure what point you're trying to make.
    In the Eng consoles I use all hull plating.
    Pointless. You want one Neutronium Alloy, two at most. You'll get hit hard by diminishing returns in the Damage Resistance Magnitude to Damage Resistance calculation with more than two.
  • lolimpicardlolimpicard Member Posts: 309
    edited January 2013
    darkjeff wrote: »
    1. You're missing the important detail of how you played the ships. My Chimera "destroyed" SB234 before the clock ran down, and I know someone else did it in a Fleet Tactical Escort Retrofit, so I have some doubt as to your effectiveness overall.

    2. The Chel Grett can mount DHCs, has a turn rate of 13, Cdr and Lt Tac with an Ens Universal, 4 tactical console slots and 8 weapon slots. It's essentially a (slightly) slower, tougher, more heavily armed, science-oriented escort. I would argue its superior to the other two ships in all ways, especially if you don't run Torps and don't want another Ens Tac ability to waste.

    Pointless. You want one Neutronium Alloy, two at most. You'll get hit hard by diminishing returns in the Damage Resistance Magnitude to Damage Resistance calculation with more than two.

    Props for being so civil about it.

    No. It's not sarcasm.
    I'm sure I'd have started swearing at him.
    [SIGPIC][/SIGPIC]
    He's dead, Jim.
  • heritor1heritor1 Member Posts: 14 Arc User
    edited January 2013
    I read through this thread with interest, as a fairly new tac pilot looking for high dmg its been very helpful, i do have a question about something said here.
    people have said that a broadside build cruiser cant match the dps of a escort, but how much difference are we talking about? not even close, noticeble, 30% 10%? ty.
  • age03age03 Member Posts: 1,664 Arc User
    edited January 2013
    Most ship fr damage is an escort of any kind.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
  • heritor1heritor1 Member Posts: 14 Arc User
    edited January 2013
    I understand that but im asking how much of a difference between them, ive been progressing through the game using escorts and while i can see that it has freakishly high dmg i just dont like using DHCs from a gameplay/aesthetic view.

    Every time i fly a DHC escort i fell like im playing a sniper version of the old space invader game with the put-put wepon, you have to align the ship just right to actually fire and it looks like a spitball pea shooter, while i undersand its use stat wise im just not enjoying it, the broadside style on a cruiser on the other hand is...something else, the whole naval ship pull up along side and let rip thing is just really epic, so i want to know if i approach high level pve with a dps intent in a broadside cruiser can it work? is the dps just behind the escort or really far off.

    Also been trying in missions and the hot join pve fleets (dunno exact name) using dual beam banks on my escort, its been much more fun and while the tooltip dmg is a little lower im pretty sure im actually hitting more consistently with them, its more you have to face them than aligning just so as with DHCs, can a high level escort use dual beam banks with comparable dps to DHC use?.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited January 2013
    heritor1 wrote: »
    Also been trying in missions and the hot join pve fleets (dunno exact name) using dual beam banks on my escort, its been much more fun and while the tooltip dmg is a little lower im pretty sure im actually hitting more consistently with them, its more you have to face them than aligning just so as with DHCs, can a high level escort use dual beam banks with comparable dps to DHC use?.

    Short answer: no

    That being said, in PvE you can absolutely make a beam escort dps build work. It's just going to be set up and function very differently than a cannon boat, and at the end of the day you will put out less damage (though in good hands with a good build, not all that much less).
  • toivatoiva Member Posts: 3,276 Arc User
    edited January 2013
    heritor1 wrote: »
    I understand that but im asking how much of a difference between them, ive been progressing through the game using escorts and while i can see that it has freakishly high dmg i just dont like using DHCs from a gameplay/aesthetic view.

    Every time i fly a DHC escort i fell like im playing a sniper version of the old space invader game with the put-put wepon, you have to align the ship just right to actually fire and it looks like a spitball pea shooter, while i undersand its use stat wise im just not enjoying it, the broadside style on a cruiser on the other hand is...something else, the whole naval ship pull up along side and let rip thing is just really epic, so i want to know if i approach high level pve with a dps intent in a broadside cruiser can it work? is the dps just behind the escort or really far off.

    Judging from the parses I have from my eng and tac characters (haven't yet tried a beamboat on a sci, curiously), an escort-like ship (DHC capable agile enough ship with high tac boff positions) will out-DPS a broadsiding cruiser by about 25-30%.

    On the other hand, if you use your cruiser right (and get some points in threat), you'll be useful as a tank and healer. An escort (type ship) will usually only be good at doing the one thing: blowing stuff.

    In the end, it depends whether you can fully use the ship you choose (not saying I do, nothing ever's perfect) and if you value more 30% increase in damage or the ability to protect the whole team. Both have their use, depending on the situation.

    (NOTE: talking PvE here, namely elite STFs)
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited January 2013
    toiva wrote: »
    Judging from the parses I have from my eng and tac characters (haven't yet tried a beamboat on a sci, curiously), an escort-like ship (DHC capable agile enough ship with high tac boff positions) will out-DPS a broadsiding cruiser by about 25-30%.
    That sounds about right.

    My Engineering captain, switching from an Oddy to a Chimera (with the same Eng-heavy Cruiser BOff layout) picked up 15% more DPS.

    Keep in mind that escorts tend to charge up close while cruisers tend to stay father away with their broadsides. Beams also do less damage at longer ranges, it just decreases less quickly than cannons.

    (From a chart 2 years ago: At 6.5 km a Beam Array deals as much damage as a cannon, at 9.5 km a Beam Array deals as much damage as a DC/DHC.)
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