I just finished it, and noticed I could do it again, I didn't see a cooldown, like the Fed equivalent "Explore Strange New Worlds" has, is this intentional?
I just finished it, and noticed I could do it again, I didn't see a cooldown, like the Fed equivalent "Explore Strange New Worlds" has, is this intentional?
was that your first run threw on the mission, iirc the first time you run it you can run it right away after, but after the 2nd time you should have a cooldown, so that might be why there was no cooldown for you
was that your first run threw on the mission, iirc the first time you run it you can run it right away after, but after the 2nd time you should have a cooldown, so that might be why there was no cooldown for you
Yes, I think this is it, but anyway, any reason they're giving this to the Klingons but not Fed characters?
Yes, I think this is it, but anyway, any reason they're giving this to the Klingons but not Fed characters?
1) Because, as everyone knows, the KDF are OP and should be nerfed!
2) Because the KDF is so skim on actual content, Cryptic has designed all sorts of "filler" missions to facilitate speed leveling and get you to the End Game stuff quicker.
3) Because Cryptic is ashamed of themselves over the way the KDF have been mistreated, so they give the KDF all sorts of "extra" ways to earn Dil as a way to make themselves feel better.
Pick a reason.
:cool:
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
because the kdf are the true dilth farmers....and contraband farmers...whereas the feds are EC and gpl(MOST USELESS CURRENCY EVER CRYPTIC) farmers -.-
i find kdf also get better GPL chances, selling prisoners for GPL, turning over tibble carcases, they really add up than sitting in a starbase playing that VILE minigame.
dullest thing ingame >.<
[Combat (Self)] Your Bite deals 2378 (1475) Physical Damage(Critical) to Spawnmother.
It works this way for BOTH factions (in fact all Dailies do):
1) All Daily missions have a 20 hour cool down.
2) If you take a Daily but don't complete it within 20 hours - after finally completing it in, you can take it again, immediately.
If you then complete it again, and turn it in before the next 20 hours passes; you'll see a count own timer indicating how many hours/minutes/seconds remain before you can take it again.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
I'm finding it's better just to do elite STF's, 960 dilithium repeatable as long as you'd like (minus the cooldown) and omega marks to get more dilithium. The thing is, I need more than one toon at 50 for zen making potential. I've been for some people to do missions with, to level faster. Don't think think this will make much of a difference on ground missions, because they can't bring their Boffs with them.
Comments
was that your first run threw on the mission, iirc the first time you run it you can run it right away after, but after the 2nd time you should have a cooldown, so that might be why there was no cooldown for you
Yes, I think this is it, but anyway, any reason they're giving this to the Klingons but not Fed characters?
2) Because the KDF is so skim on actual content, Cryptic has designed all sorts of "filler" missions to facilitate speed leveling and get you to the End Game stuff quicker.
3) Because Cryptic is ashamed of themselves over the way the KDF have been mistreated, so they give the KDF all sorts of "extra" ways to earn Dil as a way to make themselves feel better.
Pick a reason.
:cool:
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
i find kdf also get better GPL chances, selling prisoners for GPL, turning over tibble carcases, they really add up than sitting in a starbase playing that VILE minigame.
dullest thing ingame >.<
1) All Daily missions have a 20 hour cool down.
2) If you take a Daily but don't complete it within 20 hours - after finally completing it in, you can take it again, immediately.
If you then complete it again, and turn it in before the next 20 hours passes; you'll see a count own timer indicating how many hours/minutes/seconds remain before you can take it again.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
ROLL TIDE ROLL