test content
What is the Arc Client?
Install Arc

Engines and computer cores.

partsourcepartsource Member Posts: 0 Arc User
Couple of things that are kind of lacking for me in this game as far as a realism standpoint goes.

Engines:
We're buying impulse engines, and they are labelled as such. Therefore warp engine purchases should be separate, and have stats on their own rather than being combined. There's always a tradeoff. Ex: Borg SUB-TRANSWARP engines do a better job at transwarp speeds than they do at impulse or regular warp (imo), despite their label.

And this leads us to:
Power Levels:
A ship's power is dependant on the warp core and computer core. I believe these two should be separate purchases on their own. Buy the warp engines for warp travel and it's effect on power levels. And the computer core can boost the ships effects on systems and processing, leaving the deflector dishes to be more specialised.

This can lead to more creative ship customisation, and the ability to really create the ship you need to play with (money permitting, which by the way, was supposed to be abolished in the 24th century - but this IS a game after all)

Also, this COULD lead to all the old ships being relevant again. I used to be able to fly and succeed in missions with my old USS Concordia, but now, even with higher upgrades my rank barely allows me to survive these missions at the same difficulty.
Post edited by partsource on

Comments

  • allyoftheforceallyoftheforce Member Posts: 736 Arc User
    edited December 2012
    It has been asked for since day one. And ignored since day one. Cryptic either does not have the ability or does not care to implement it. I'm leaning on the latter. The best proposal I ever saw was what Suricata had put together long ago. I have a bad feeling that the revamp they're keeping under wraps that they want will be something everybody will hate. I won't speculate on it further than that.
  • allocaterallocater Member Posts: 289 Arc User
    edited December 2012
    I also want "Communication Arrays" (space) / "Communicator" (ground)

    Science have 3 slots, Engis 2 slots, Tacs 1 slot.

    There we can slot Operational Assets abilities, they are not consumed but are normal equipment with 3min cooldown.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited December 2012
    Problem is with how the ships are set up. Currently they would have to recreate each ship so it has the Warp Engines and Computer Core slots available. Then they would have to remove every ship from the game and replace it with the new version. Too easy for someone to lose a few pieces. Easy to do while the game is in Closed Beta. Very difficult to do when the game has been live for almost 3 years.
  • intrepid74656intrepid74656 Member Posts: 0 Arc User
    edited December 2012
    They changed the entire STF system to the rep system. It can be done but it would take a whole lot of testing and that is something,.. well you know.
    It has been asked for since day one. And ignored since day one. Cryptic either does not have the ability or does not care to implement it. I'm leaning on the latter. The best proposal I ever saw was what Suricata had put together long ago. I have a bad feeling that the revamp they're keeping under wraps that they want will be something everybody will hate. I won't speculate on it further than that.

    Ohh I like this idea, that would bring so much variation and possibilities to each ship!
    [SIGPIC][/SIGPIC]
  • adeonhawkwoodadeonhawkwood Member Posts: 49 Arc User
    edited December 2012
    partsource wrote: »
    Engines:
    We're buying impulse engines, and they are labelled as such. Therefore warp engine purchases should be separate, and have stats on their own rather than being combined. There's always a tradeoff. Ex: Borg SUB-TRANSWARP engines do a better job at transwarp speeds than they do at impulse or regular warp (imo), despite their label.
    This is something I'd really like to see. Having to switch back and forth between the Borg Engines for Sector Travel and a different engine for actual combat is a huge pain.

    For balance reasons I'd say that Warp Engines should only have traits that affect Sector Travel (increased warp speed, Quantum Slipstream Recharge Reduction etc.) and no actual combat stats but it would make things so much simpler.

    Alternatively give all Mk XI and MK XII engines the Warp Speed buff that the Borg Engine has so we can use whatever engine we want in combat without having to switch out for sector travel.
  • ehgatoehgato Member Posts: 137 Arc User
    edited December 2012
    1st sry for mi english.

    Suricata idea will give this game a lot more of life and posibiliti of costum our favorite ship instead of fly other only because we most be competitibe in a stf or whatever pve or pvp participate. not al top ship are uglies but are not the favorite of most ppl.

    but only god knows if criptic will do some thing on this ....
  • partsourcepartsource Member Posts: 0 Arc User
    edited December 2012
    It has been asked for since day one. And ignored since day one. Cryptic either does not have the ability or does not care to implement it. I'm leaning on the latter. The best proposal I ever saw was what Suricata had put together long ago. I have a bad feeling that the revamp they're keeping under wraps that they want will be something everybody will hate. I won't speculate on it further than that.

    Yeah, ABSOLUTELY the right idea!! If the company is reading this: a change like that would convince me to forget free-to-play and sign up for subscription ON THE SPOT.

    It is the very narrow limitations of this game that prevent me from subscribing to begin with. I've only every bought a few zen to get some upgrades because "i couldn't take it any more".
Sign In or Register to comment.