I've been toying with the idea of equipping my escort with tetryon dual cannons along with my photon torpedos. Right now I have:
heavy escort carrier:
Front: 2 X antiproton dual cannon and 2 X photon torpedo
Rear: 2 X antiproton turret and borg cutting beam
all borg mk xii for now.
with the point defence photon torpedo launcher console of course.
The idea behind the tetryon would be to disable the sheilding for the torps and cutting beam.
Also, do you receive any bonus from stacking feild generators? I read somewhere that that console didnt stack but iv seen builds where people stack them. do they just not know any better?
Given the 1-in-40 chance of any energy weapon ability proccing (with a few exceptions), I dunno if it'd be enough of a difference to change over. Even when it procs its, what, 150 damage per shield facing? Against a target with 10,000+ shields per facing, thats not much. There's always the Tetryon Glider from the Omega 2-piece if you really want though, since it procs every shot.
And yes, Field Generators stack, straight up additively.
Yes, while tetryons would seem to be the logical choice, they're very underpowered.
I'd suggest using phasers or polarons as drawing away power or knocking the system offline completely is more effective than chipping away long term with their regen completely unphased.
The hybrid weapons would do well too. Polarized disruptors will reduce power and soften the target for further damage.
I did a similar build and it works well enough for PvE. Just keep in mind that the p.d. photon console is useless, with its 3 minute cooldown. Most of the enemies you will hit with it will have enough shields to ignore the torpedoes. A build like this is better focused on single targets than spreads so you might want to plan for that. Also, while tetryon sounds good in theory, in practice phasers work better for some reason.
I am still testing different things. For example right now I am trying a quad cannon and dbb with a beam array at the back, plus two BO2 and HY3. Things seem to die faster than they did before with C:RF using 2 DHC at the front and a turret behind, plus the 2 torp launchers on each facing, but I have yet to run it using a parser to compare. Of course if they are similar I might keep it like this, just to see people froth at the mouth for running a "beam escort"
Those two turrets are useless, you might want to replace them with two more photon torpedo launchers, so you can keep shooting while you are moving away to start another attack run.
Also it goes without saying, you need 3 purple projectile doffs slotted for this to work.
I think you will get better mileage if you use polarized disruptor weaponry plus the Tetryon Glider set bonus from the Omega set. If you really want tetryon weaponry, go with the phased tetryon for the chance to turn something off.
I've been toying with the idea of equipping my escort with tetryon dual cannons...
I keep trying to get my Sci Captain to work with a "Tet'scort", and it's terribly disappointing. Even maxing Flow Capacitor skill/consoles doesn't help.
...If you really want tetryon weaponry, go with the phased tetryon for the chance to turn something off.
This. I got a whole new set of weapons off the Exchange and swapped out my standard Tets for the PTs... Unfortunately, I'm not noticing any better results with the Phased-Tetryons I recently purchased.
Maybe this toon is just unlucky with her procs... :P
Or maybe Tetryon just suck. :rolleyes:
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
Having used tetryon weapons from rank VI through X, I can also relate tetryon weapon setups are terribly disappointing. The proc is, for the shield damage it does, equivalent to about one volley -- sure, dealing that to each shield quadrant and not merely facing shields is nice, but it's not going to proc enough to keep enemy shields suppressed once you've dropped them.
Which is the point, here -- suppressing shield regeneration, not dropping shields to begin with. Anybody can do the latter easily enough; the former is a little more problematic and what you need to do, especially running with a torpedo-heavy ship. Sure, if you get a string of lucky procs you feel it, but that doesn't happen often enough to justify a tetryon weapon loadout.
Polaron and phaser weapons are your friend in this regard, for the fact they drain power and can knock out the shields subsystem. Heck, if you can spare the tactical boff slot, equipping one beam array and target shields, and if you can spare the science boff slot drain energy, may be more effective than an entire tetryon weapon loadout.
Somebody getting uppity about canon? No problem! Just take a deep breath, and repeat after me:
Thanks for the advice. Sounds like tetryon is not the way to go. The next question is should i stick with antiproton or switch to some other energy type? Im inclind to go with either polaron or the new romulan plasma, or continue with antiproton. Any advice as to whch you would suggest?
Allso as to the torpedo pd I have found it usefull in stfs when dealing with mutliple spheres tho it probably doesnt do much good in pvp.
Something people will laugh at but I will stand by are the Phased Polaron weapons. You get them as mission rewards in the Cardassian story arc, and they are actually surprisingly useful, even in end-game content. You get the usual polaron proc, but you also get a 10% tetryon proc. It's actually quite good.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Yes, Tetryons are one of the good choices for a Torpedo boat.
Along Disruptors and Phasers.
But the Akira-R isn't a torpedo boat!
1. If you run high Weapon Power, Torpedoes are under-par.
The whole point of a Torpedo boat is to keep decent DPS while killing your Weapon power in favour of something else (usually Aux)... not a good idea on an Escort.
Tbh, the ideal number of Torpedoes on an Escort is somewhere between 0 and 0.
2. Tetryons are good... if you have high Flow Capacitors; which on an Escort char is unlikely.
Tl;dr: Torpedo boats are SVs, torpedoscorts are terrible.
Something people will laugh at but I will stand by are the Phased Polaron weapons. You get them as mission rewards in the Cardassian story arc, and they are actually surprisingly useful, even in end-game content. You get the usual polaron proc, but you also get a 10% tetryon proc. It's actually quite good.
Last I knew, the polarized tetryons with the 10% shield proc chance don't have the usual polaron drain with them too - they're just better shield poppers than standard tetryon weaponry...
It's the phased tetryons (I think) from the Tholian Lockboxes you're most likely looking for, they come with the standard 2.5% chance to proc both a power drain or a shield drain...
Though, for me, a Recluse loaded up with Tetryon-based weapons and the widows are excellent at shield stripping, which is only useful in team-based activities or when I have the fighters flanking a target...
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Um.... Why not use phased tetryons? Phaser proc + tetryon proc... Throw the tetryon glider on and a romulan plasma console for extra burn... Then get nasty with the omega kinetic tier 4 reputation with its 5% chance to proc with torpedoes...
I run Phased Tetryon on my escort carrier, along with a quantum and photon launcher. With the projectile DOFF's I can fire torps frequently and the combined phaser/tetryon procs work well.
Yes, Tetryons are one of the good choices for a Torpedo boat.
Along Disruptors and Phasers.
But the Akira-R isn't a torpedo boat!
1. If you run high Weapon Power, Torpedoes are under-par.
The whole point of a Torpedo boat is to keep decent DPS while killing your Weapon power in favour of something else (usually Aux)... not a good idea on an Escort.
Tbh, the ideal number of Torpedoes on an Escort is somewhere between 0 and 0.
2. Tetryons are good... if you have high Flow Capacitors; which on an Escort char is unlikely.
Tl;dr: Torpedo boats are SVs, torpedoscorts are terrible.
You are thinking about a science vessel torpedo boat. On an escort torpedo boat your energy weapons and torpedoes are working together to bring down an enemy in record time. Since the torpedoes do not drain power, your energy DHC/quad/whatever do more damage, while 2 or 3 purple torpedo doffs ensure that your torpedoes are constantly shooting as soon as their global cooldown allows it.
That's why people use photons, you only need 2 launchers to hit the global cooldown 99% of the time. Even a single launcher is highly effective. In the end it is about letting your torps and the extra available weapon power cover and surpass the DPS of the 1 or 2 DHC you are replacing.
Is it more/less effective than a regular All cannons Escort? Well, that is the question we are testing with these builds.
Last I knew, the polarized tetryons with the 10% shield proc chance don't have the usual polaron drain with them too - they're just better shield poppers than standard tetryon weaponry...
It's the phased tetryons (I think) from the Tholian Lockboxes you're most likely looking for, they come with the standard 2.5% chance to proc both a power drain or a shield drain...
Though, for me, a Recluse loaded up with Tetryon-based weapons and the widows are excellent at shield stripping, which is only useful in team-based activities or when I have the fighters flanking a target...
They have the tetryon shield proc and polaron drain proc. I use them on a science ship combined with chroniton torps. I get tetryon and polaron procs all the time. Works wonderfully when combined with energy siphon and tykens rift. When used on a single target opponent I can almost completely, if not completely disable the target.
Sufficed to say, the Dominion beam arrays and weapons in general are not only fun but also quite effective.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Comments
And yes, Field Generators stack, straight up additively.
I'd suggest using phasers or polarons as drawing away power or knocking the system offline completely is more effective than chipping away long term with their regen completely unphased.
The hybrid weapons would do well too. Polarized disruptors will reduce power and soften the target for further damage.
I am still testing different things. For example right now I am trying a quad cannon and dbb with a beam array at the back, plus two BO2 and HY3. Things seem to die faster than they did before with C:RF using 2 DHC at the front and a turret behind, plus the 2 torp launchers on each facing, but I have yet to run it using a parser to compare. Of course if they are similar I might keep it like this, just to see people froth at the mouth for running a "beam escort"
Those two turrets are useless, you might want to replace them with two more photon torpedo launchers, so you can keep shooting while you are moving away to start another attack run.
Also it goes without saying, you need 3 purple projectile doffs slotted for this to work.
I recently just changed to...
This. I got a whole new set of weapons off the Exchange and swapped out my standard Tets for the PTs... Unfortunately, I'm not noticing any better results with the Phased-Tetryons I recently purchased.
Maybe this toon is just unlucky with her procs... :P
Or maybe Tetryon just suck. :rolleyes:
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
Which is the point, here -- suppressing shield regeneration, not dropping shields to begin with. Anybody can do the latter easily enough; the former is a little more problematic and what you need to do, especially running with a torpedo-heavy ship. Sure, if you get a string of lucky procs you feel it, but that doesn't happen often enough to justify a tetryon weapon loadout.
Polaron and phaser weapons are your friend in this regard, for the fact they drain power and can knock out the shields subsystem. Heck, if you can spare the tactical boff slot, equipping one beam array and target shields, and if you can spare the science boff slot drain energy, may be more effective than an entire tetryon weapon loadout.
Spock's Brain.
Allso as to the torpedo pd I have found it usefull in stfs when dealing with mutliple spheres tho it probably doesnt do much good in pvp.
Along Disruptors and Phasers.
But the Akira-R isn't a torpedo boat!
1. If you run high Weapon Power, Torpedoes are under-par.
The whole point of a Torpedo boat is to keep decent DPS while killing your Weapon power in favour of something else (usually Aux)... not a good idea on an Escort.
Tbh, the ideal number of Torpedoes on an Escort is somewhere between 0 and 0.
2. Tetryons are good... if you have high Flow Capacitors; which on an Escort char is unlikely.
Tl;dr: Torpedo boats are SVs, torpedoscorts are terrible.
Last I knew, the polarized tetryons with the 10% shield proc chance don't have the usual polaron drain with them too - they're just better shield poppers than standard tetryon weaponry...
It's the phased tetryons (I think) from the Tholian Lockboxes you're most likely looking for, they come with the standard 2.5% chance to proc both a power drain or a shield drain...
Though, for me, a Recluse loaded up with Tetryon-based weapons and the widows are excellent at shield stripping, which is only useful in team-based activities or when I have the fighters flanking a target...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
http://www.stowiki.org/Special_Equipment_Pack_-_Phased_Tetryon_Weapons
You are thinking about a science vessel torpedo boat. On an escort torpedo boat your energy weapons and torpedoes are working together to bring down an enemy in record time. Since the torpedoes do not drain power, your energy DHC/quad/whatever do more damage, while 2 or 3 purple torpedo doffs ensure that your torpedoes are constantly shooting as soon as their global cooldown allows it.
That's why people use photons, you only need 2 launchers to hit the global cooldown 99% of the time. Even a single launcher is highly effective. In the end it is about letting your torps and the extra available weapon power cover and surpass the DPS of the 1 or 2 DHC you are replacing.
Is it more/less effective than a regular All cannons Escort? Well, that is the question we are testing with these builds.
They have the tetryon shield proc and polaron drain proc. I use them on a science ship combined with chroniton torps. I get tetryon and polaron procs all the time. Works wonderfully when combined with energy siphon and tykens rift. When used on a single target opponent I can almost completely, if not completely disable the target.
Sufficed to say, the Dominion beam arrays and weapons in general are not only fun but also quite effective.