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The latest bug: Elite Fleet Shields

mancommancom Member Posts: 784 Arc User
edited January 2013 in PvP Gameplay
They fixed the T4 Omega healing bug and your opponents are still indestructible?

Don't worry, it's not your piloting. It's Cryptic's latest blunder.

The Elite Fleet Shields have an [Adapt] modifier that provides additional shield resists (like the Aegis set does for hull resists). This adaption can stack up to 5. Each application provides an additional 10% shield resist against the energy type in question. This means that the total additional resist is 1 - (1 - .1)^5 = 41%.

An EPtS3 provides additional shield power and a 30% resist. Converting the power bonus into resist gives an effective combined resist boost of roughly 38% for EPtS3.

The Fleet Elite Shields passive resist stacking is thus better than an EPtS3.

Combining the Fleet Shields with EPtS (or other shield resists like TSS or extend or sci fleet) will put a ship close to the resist cap of 75%. A ship with only 25 base in shields and EPtS1 together with Fleet Elite Shields will have roughly 62% resist.


This bonus is completely out of line and needs to be fixed as soon as possible.
1042856
Post edited by mancom on
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Comments

  • pottsey5gpottsey5g Member Posts: 4,256 Arc User
    edited December 2012
    Did I miss some numbers? When did we get told Elite shields are 10% per stack? Last time I looked there was zero info on just how much resistance Elite shields gave.
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited December 2012
    We've been doing some preliminary testing into these and something is absolutely out of whack. To put things into perspective, they're stomping all over MACO Mk XII, hard.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • devorasxdevorasx Member Posts: 693
    edited December 2012
    Whatmore is the need to test PROPERLY equipment, abilties and new ships/consoles on tribble before they hit holodeck. Im so close to giving up this game, AGAIN, due to blunder upon blunder.

    Ive had enough!

    Edit: Oh, and cryptic learn from this immediatly.
    Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

    PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
  • mancommancom Member Posts: 784 Arc User
    edited December 2012
    pottsey5g wrote: »
    Did I miss some numbers? When did we get told Elite shields are 10% per stack? Last time I looked there was zero info on just how much resistance Elite shields gave.
    Cryptic did not release that information as an info tooltip. I reverse-engineered the mechanism by looking at combat logs of a test in a controlled 1v1 situation.
    1042856
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    I thought it was 10 5's, not 5 10's...

    The Aegis 5-stacks, I thought the Fleet Elite Adapt 10-stacks...
  • realmarajaderealmarajade Member Posts: 21 Arc User
    edited December 2012
    Oops. I thought of about 4% to 5% per stack, should have played around with some numbers insted of appreciating them...

    Edit: @virusdancer: The description is wrong :)
  • devorasxdevorasx Member Posts: 693
    edited December 2012
    I thought it was 10 5's, not 5 10's...

    The Aegis 5-stacks, I thought the Fleet Elite Adapt 10-stacks...

    No it does not. It stacks 5 times with every stack ~10% each. What was, if they have anything, the devs thinking with!?
    Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

    PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    @virusdancer: The description is wrong :)

    I'm going for a smoke

    Ah, better.

    While the description being wrong doesn't affect me personally, it's just another example. Things are either "cryptic" or they are "wrong" way...WAY...too much. :(

    It would be one thing to drop a buttload of parses into a database and take Monarch to it if you were going for the ultimate min/max on everything... it's another thing just to figure out how something is working if it's working at all.

    Add a new item. Test it. Working? No? Fix it. Working? Yes. Finalize the description.

    It's dancing on the verge of STO being the calculator where the + button subtracts and the tooltip for the % button offers a recipe for fudge brownies...
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited December 2012
    I thought it was 10 5's, not 5 10's...

    The Aegis 5-stacks, I thought the Fleet Elite Adapt 10-stacks...

    I wasn't privy to the logs in our own test scenario but the raw numbers were telling of some ~25% flat damage reduction after resists, in comparison to a MACO equivalent.

    Visually the test was far more incredible; a sustained attack at medium weapons power that had drained three full shield facings on the MACO candidate instead left the Elite shield candidate virtually untouched.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • erkyss2erkyss2 Member Posts: 0 Arc User
    edited December 2012
    Is this another "NERF PLEASE; ITS BROKEN" thread? Bcs if it is its just LOL.. Elite shields, deflectors, engines, and weapons are supposed to be top stuff in the game. Are u gonna looking for the nerf for elite weapons when they come out? Bcs they are super-duper OP? I guess the answer is yes. Also, total bonus is 15%.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited December 2012
    erkyss2 wrote: »
    Is this another "NERF PLEASE; ITS BROKEN" thread? Bcs if it is its just LOL.. Elite shields, deflectors, engines, and weapons are supposed to be top stuff in the game. Are u gonna looking for the nerf for elite weapons when they come out? Bcs they are super-duper OP? I guess the answer is yes. Also, total bonus is 15%.

    This is another poorly thought out ability. The issue gets back to PvE RoF being very slow compared to the potential RoF in PvP. They should have went w/a lower value than the OP reported from a lesser number of stacks to get to the 15% you claim in a fewer number of hits. Though imo given the other bonuses Fleet shields have I'd go w/10% omni that Maco has and do away w/the required stacking (this flat boost would help PvEers more than stacks from low RoF NPCs even if you believe the 10% is too low and it should be 15%).

    A passive plus a chainable T1 boff ability should never get max shield power like resists at min power settings. Though to be fair the test should been done on tribble w/various skill points in engineering skills to establish a low and max benefit baselines. But, I'm not gonna hold that against the OP since he/she has put more effort into than either of us.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
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    C&H Fed banter
  • erkyss2erkyss2 Member Posts: 0 Arc User
    edited December 2012
    p2wsucks wrote: »
    This is another poorly thought out ability. The issue gets back to PvE RoF being very slow compared to the potential RoF in PvP. .

    Sry, my english is not mother language, but if I understood correctly, u think that I`m PvE-er? Well, i`m not, i do pvp every day, and almost all day. Also, i have elite shields, i`m not indestructible, i died lot of times in matches, regardless of all adapting. I have also fought players that had same shields as I do, and i killed some. Yes, they are harder to kill, but not indestructible
  • stevehalestevehale Member Posts: 437
    edited December 2012
    He is not insulting you, by the way. RoF is Rate of Fire. The slow PvE rate of fire might make the buff stacking less of an issue, but in PvP the RoF is much faster which means they resistance stacks faster.

    I love the sense of entitlement that comes with simple grinding. I sincerely hope they work out this issue before too many people acquire them, or otherwise find out about them. The necessary correction is going to be difficult for the average player to understand and it's only going to create more animosity.
    __________________________________________
    Foundry: Yet Another Borg Mission
    It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
    May not actually be "way" cooler or even "slightly" cooler.
  • brandonflbrandonfl Member Posts: 892
    edited December 2012
    erkyss2 wrote: »
    Sry, my english is not mother language, but if I understood correctly, u think that I`m PvE-er? Well, i`m not, i do pvp every day, and almost all day. Also, i have elite shields, i`m not indestructible, i died lot of times in matches, regardless of all adapting. I have also fought players that had same shields as I do, and i killed some. Yes, they are harder to kill, but not indestructible

    No, I don't think he was calling you a PvEer. I think he was noting that the devs have a tendency to balance things agains PvE, rather than PvP. NPCs don't shoot as fast or as often as player ships do. Therefore, they don't trigger as many stacks.

    These resists might not have been seens as overpowered to them during testing, because they weren't maxing out the potential of the shields. Fail on Cryptics part.

    No passive should do more than a comparable Level 3 BOFF ability. That is just silly. No, it doesn't make you unkillable, like other bugs have in the past, but it does give too much free resistance (according to the numbers provided by Hilbert).
    LOLSTO
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2012
    as soon as i saw the shield drooped in opvp for the first time, i knew it would be trouble. i just had to hope the stacks only gave 5 or less percent resistance. throw in a resA, or resB, mod on there and thats an extra 15% resistance at all times.
    stevehale wrote: »
    He is not insulting you, by the way. RoF is Rate of Fire. The slow PvE rate of fire might make the buff stacking less of an issue, but in PvP the RoF is much faster which means they resistance stacks faster.

    I love the sense of entitlement that comes with simple grinding. I sincerely hope they work out this issue before too many people acquire them, or otherwise find out about them. The necessary correction is going to be difficult for the average player to understand and it's only going to create more animosity.

    i was gonna suggest we make it a goal to unlock these shields, but now they seem like an exploit :rolleyes:
  • erkyss2erkyss2 Member Posts: 0 Arc User
    edited December 2012
    Ah, thx for explaining the RoF term. Well, shields does give nice free resistance, thats rly true, and actually rly happy about, bcs dogfights wont be so popular thing. Or it will be less popular. But, in teamplay, i would say they aren`t broken, we had and inner fleet pvp yesterday and all players had elite shlds. And guess what happend, i killed Dura with team play, and i belive u guys know who is he. Well placed SNB`s do wonders. I hope we will see more and more fleets with this shields in matches, and I think this can actually make game more interesting.
  • ocp001ocp001 Member Posts: 0 Arc User
    edited December 2012
    I've been one of the earliest adopters of these shields, well and a few others in the fleet I call home, and after using them for about a month now, with EptS 3 I'm not seeing this "invulnerability". This isn't meant to be "oh no don't nerf reaction", but from a pure PuG and play PvP sort of experience I just haven't had this happen to me.

    I'm really curious as to how the results were derived. Nothing personal Hilbert, in 3 years I've never seen you wrong but this is the first time I just don't see it. Of course if the maths legit then they should be rebalanced.

    Addendum: I always thought the stacks applied a 1% resist per stack...
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2012
    i think the question is, at what powerlevel, and with EPtS3, are you already at a 75% cap? is that kinda easy to get? is that energy level under 100?

    if it is, the problem with this shield is that you can have that 75% wile your shield power is set to 25.
  • edited December 2012
    This content has been removed.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited December 2012
    Laughing My Ascot Off. Thats priceless.

    I assume anyone can achieve it?.

    Good bye old sets, hello new sets
    Or at least hybrid sets like the vessels are.
    I wonder if the set idea has gone too far?
    Or just a Par balancing that evens all bets?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • lascaillelascaille Member Posts: 78 Arc User
    edited December 2012
    if it is really 10% per stack, it really must be reduced down to 5% by further using max. 5 stacks

    btw. with these shields you are not invulnurable (at least without the passive t4 reputation skills).
    [SIGPIC][/SIGPIC]
  • mancommancom Member Posts: 784 Arc User
    edited December 2012
    ocp001 wrote: »
    I'm really curious as to how the results were derived.
    Since I don't have access to elite fleet shields myself yet, I found a helpful person on OPVP who had a fleet shield and was kind enough to play the guinea pig for me.

    Then I shot him. First with a regular shield with and without EPtS3. Then with the fleet shield again with and without EPtS3.

    Then I went started analysing the combat log and calculated the shield resists and compared these values to the expected values from the known formulas for shield power and EPtS. (They matched my expectations.) Since these nubers were "correct", I went on to calculate the resist that originated from the fleet shields.

    To get to the stacking issue I went through the log step by step and saw an increase in shield resists from the fleet shield in 5 steps of 10% each (multiplicatively).
    1042856
  • ocp001ocp001 Member Posts: 0 Arc User
    edited December 2012
    mancom wrote: »
    To get to the stacking issue I went through the log step by step and saw an increase in shield resists from the fleet shield in 5 steps of 10% each (multiplicatively).

    I prolly didn't explain myself well, I was curious as to the raw data/formulas.
  • devorasxdevorasx Member Posts: 693
    edited December 2012
    sophlogimo wrote: »
    Well, they are Elite shields... intended to be more powerful than any other stuff. And they will cost several days worth of Dilithium refining, right?

    So now imagine when only a few fleets have access to do them. Its a huge advantage over the others, which will make small fleets rather upset. And secondly what happens when all major fleets got em. I mean, nooothing will die..nooooothing.
    Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

    PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
  • ocp001ocp001 Member Posts: 0 Arc User
    edited December 2012
    devorasx wrote: »
    So now imagine when only a few fleets have access to do them. Its a huge advantage over the others, which will make small fleets rather upset. And secondly what happens when all major fleets got em. I mean, nooothing will die..nooooothing.

    Simply premature to even suggest that.

    A question, Hilbert was this a case of complementary damage IE phaser on [ResA]? Where the results the same when opposing types where used?
  • stevehalestevehale Member Posts: 437
    edited December 2012
    I don't understand the notion that because something is behind a grind it should be vastly superior to everything else. It should be different, maybe even somewhat better, but it shouldn't be relegating everything else to the trash pile.
    __________________________________________
    Foundry: Yet Another Borg Mission
    It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
    May not actually be "way" cooler or even "slightly" cooler.
  • devorasxdevorasx Member Posts: 693
    edited December 2012
    stevehale wrote: »
    I don't understand the notion that because something is behind a grind it should be vastly superior to everything else. It should be different, maybe even somewhat better, but it shouldn't be relegating everything else to the trash pile.

    But thats what its going to do. I mean heck every other equipment in the game will be obsolete and players will be piedgonhold into these elite thingies cause they simpy are way better. No one is going to bother with MACO or whatnot any longer at this rate.
    Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

    PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
  • stevehalestevehale Member Posts: 437
    edited December 2012
    devorasx wrote: »
    But thats what its going to do. I mean heck every other equipment in the game will be obsolete and players will be piedgonhold into these elite thingies cause they simpy are way better. No one is going to bother with MACO or whatnot any longer at this rate.

    Exactly my point. But people defend these over powered or poorly balanced mechanics and equipment tooth and nail as if it's their right from god or something. :rolleyes: You spent time some time grinding. Woohoo...
    __________________________________________
    Foundry: Yet Another Borg Mission
    It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
    May not actually be "way" cooler or even "slightly" cooler.
  • lostusthornlostusthorn Member Posts: 844
    edited December 2012
    ocp001 wrote: »
    Simply premature to even suggest that.

    A question, Hilbert was this a case of complementary damage IE phaser on [ResA]? Where the results the same when opposing types where used?

    No, it was spinal wave disruptors against a shield without ResA or ResB.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    No, it was spinal wave disruptors against a shield without ResA or ResB.

    Wouldn't it have been best to test with Common weapons - no modifiers/procs?
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