I bought a Romulan tactical boff with Covert Operative. It's supposed to give 2.5% crit in space combat, but my space stats tooltip (in tactical space, of course) show no difference.
Is it working, or is this the next, uh, Leadership?
TBH I hope it works just so I can have a bit more diversity on my bridge. And let's face it, DS9 would have been more interesting if T'Rul became a regular.
We've recently uncovered a bug that is limiting the functionality of species-specific Traits in space combat. In essence, unless you're the same species as the Bridge Officer in question, you can't benefit from a Species-specific Bridge Officer trait (like Covert Operative or Leadership).
The Trait itself functions fine, but we're experiencing issues with them propagating properly to your Captain.
We hope to have this cleared up in the very near future.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
We've recently uncovered a bug that is limiting the functionality of species-specific Traits in space combat. In essence, unless you're the same species as the Bridge Officer in question, you can't benefit from a Species-specific Bridge Officer trait (like Covert Operative or Leadership).
The Trait itself functions fine, but we're experiencing issues with them propagating properly to your Captain.
We hope to have this cleared up in the very near future.
We've recently uncovered a bug that is limiting the functionality of species-specific Traits in space combat. In essence, unless you're the same species as the Bridge Officer in question, you can't benefit from a Species-specific Bridge Officer trait (like Covert Operative or Leadership).
The Trait itself functions fine, but we're experiencing issues with them propagating properly to your Captain.
We hope to have this cleared up in the very near future.
So traits will actually mean something again? That'd be nice. Now I have to decide if I want to run a full efficient crew, or switch one out for the 2.5% crit bonus.
We've recently uncovered a bug that is limiting the functionality of species-specific Traits in space combat. In essence, unless you're the same species as the Bridge Officer in question, you can't benefit from a Species-specific Bridge Officer trait (like Covert Operative or Leadership).
The Trait itself functions fine, but we're experiencing issues with them propagating properly to your Captain.
We hope to have this cleared up in the very near future.
Since season 6 was released, I consistently complained that Efficient was rendered useless and would just barely add one point of energy even when the power was set to 25... No one seemed to agree....
Edit: I remember it adding like 3 points... not 1
join Date: Sep 2009 - I want my changeling lava lamp!
1 efficient boff: 1 bonus power
2 efficient boffs: 2 bonus power
3 efficient boffs: 2 bonus power
4 efficient boffs: 3 bonus power
My captain is Efficient. I mailed a Saurian to my Ferengi alt and tested it. Didn't work. So apparently what Borticus said isn't quite accurate: the issue is not whether the captain is the same species, but whether the captain has the associated trait.
I didn't have a Human captain, and my account is char capped, so I actually spent $5 to buy some more char slots to try out Leadership. (Bort, you should totally reimburse me, brah). I rolled a Human and spent a good 10m collecting the huge pile of promo items that come with every new character. (I have the same problem in WoW, btw, starting a new character is always an ordeal with three pages of promo items waiting in the mail).
Leadership doesn't seem to work even on my Human. I tested out Efficient. It works on my Human, who is not Efficient. Hmm. Then it occured to me that the Ferengi was a tactical and the Human was an engineer, and both Saurians were engineers (for the obvious reason Efficient engineers are cheaper). I bought a tactical saurian off the XC for 1.5m and tested it. It worked.
I then switched back to my main character - Alien science with Efficient - and tested the liberated Borg boff. It worked. So then I rolled another Human, a science, and tested another Efficient Saurian engineer. It didn't work.
I would assume that what is going on is that all the boffs act as modifiers for the trait list drawn from the captain's pool; without the captain populating the trait list with a given trait, the boff trait becomes a null value. It appears that the Efficient trait can be populated either by being of the same career, or having the Efficient Captain trait.
To fix this, the trait list must be populated with all traits, with their values set at 0 by default, probably by populating the list from the same fixed table and having the captain modify those values just as the boffs do.
As for Leadership/Covert Operative, god knows, those appear to be just plain broke. I tried slotting a Human engineer boff on my Human engineer captain; didn't do anything. I know that being at full hull was not the issue because the repair rate still showed as 72%, meaning that the rate is in fact being calculated rather than being a null value due to full hull.
It is interesting to consider that if Leadership became functional, KDF Human boffs would skyrocket in value: Efficient isn't worthwhile past 1-2 boffs, Covert Operative probably won't stack with itself if Bort ever gets it working (11.5% crit would be OP), and Veteran boffs are too uneconomical to have more than one. Just something to think about.
Efficient and Veteran are not species-restricted Traits, and are therefore not subject to the same bug I previously mentioned.
So what is the reason that Efficient isn't working quite right, in a way suspiciously similar to what you described (appears to only apply for certain permutations of captain and boff), and Leadership doesn't apply at all, even for Humans?
Maybe you're looking at the bug from the wrong perspective.
Maybe you're looking at the bug from the wrong perspective.
Could be a different bug or it could be that its been nerfed. I can confirm its doing something just not what it used to. Now its very insignificant. I'm getting around 1 point to my power levels that are set to 25. I know this because I recently created a few toons some had the efficient trait some did not.
Where do we get a Romulan BO with a Covert Op Trait? Oh, wait, is this a Romulan Rep prize I haven't seen yet?
I'm glad Borticus explained there's a bug (soon to be fixed - Yay!), that's affecting Leadership. I could have sworn it's working on my Main Character (a human), but I'd seen posts that say it isn't.
As for Efficient BOs... I have them on all my toons (if only the one Borg BO that came with my original Amazon order), many of them have more than one. Efficient BOs do work on all my toons, regardless of their race, class, or traits. Though not as well as they used to... Back when the skill tree was re-worked (Season 5?), they nerfed the effectivness of the Efficiency trait.
It used to be one Efficient BO gave you +5 to each Each of the four Efficiency skills (one for each subsystem), this by itself amounted to an increase of +0.83 power for each subsystem set at 25 (the trait's most effective point) through +0.42 power for each at a 50 setting, and +0.08 for subsystems set at 70 (the least effective manual setting point).
Post-S5, an Efficient BO gives you +7.5 to just the Starship Warp Core Efficiency skill. But now, by itself, you only get +0.70 power at 25, and +0.35 at 50, and +0.07 at 70 for your Efficient BO.
These all stack, so two S7 Efficient BOs will give you +1.4 power to all subsystems set to 25. Efficient Captain stacks and offers double the above, both pre/post-S5.
Part of the problem is that the system's UI only shows whole numbers, and rounds down, but if you want to play with the numbers yourself, check out my Ship's Power Calculator: http://sto-forum.perfectworld.com/showthread.php?t=155777
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
We've recently uncovered a bug that is limiting the functionality of species-specific Traits in space combat. In essence, unless you're the same species as the Bridge Officer in question, you can't benefit from a Species-specific Bridge Officer trait (like Covert Operative or Leadership).
The Trait itself functions fine, but we're experiencing issues with them propagating properly to your Captain.
We hope to have this cleared up in the very near future.
I was waiting for a statement on this issue for weeks. Thanks Borticus! I hope this will be solved soon.
Leadership, to my knowledge, has never worked. The "issue" is years old and by the official account is still not understood (should work with Human captains, doesn't).
I would assume that what is going on is that all the boffs act as modifiers for the trait list drawn from the captain's pool; without the captain populating the trait list with a given trait, the boff trait becomes a null value. It appears that the Efficient trait can be populated either by being of the same career, or having the Efficient Captain trait.
That appears to be incorrect, I am a Betazoid Starfleet Science Captain without the Efficient trait and the Liberated Borg Engineer adds to my power +1 point. If I add an Efficient Saurian, it becomes +2. Haven't tested 2 Saurians, but I will soon.
Hmm. What are your traits? What if you add only one Saurian? What careers are your Saurians?
Creative + Astrophysicist. The Saurians are indeed Scientists, however the Borg is an Engineer. If I add only 1 Saurian (no other efficient BOFFs) I still get +1. If I add the Borg only, I get +1. If I add both, I get +2.
Perhaps the outcome is also affected by current Power Levels? I have 25/45/30/100 and I get the mentioned bonus to weapons/shields/engines.
Efficient only applies when power levels are low. Perhaps the Borg boff has different functionality. Whatever. We'll have to wait and see if the pace picks up with the resolution of these old and new issues.
Efficient works fine, as mentionned previously it adds to Warp Core Efficiency.
If you're not seeing an increase with 1 Efficient BOFF, it just means that the increase was too low to be visible due to truncation: if your power in a subsystem goes from 50.12 to 50.47, it'll still show up as 50.
But I can assure you that it works and doesn't require an Efficient char, hence why I tend to use 5 Saurians/Letheans.
It is true that sometimes DR takes the effectiveness of Efficient down to half a point, in which case the difference is too low to be visible, but it is also the case that sometimes the skill simply doesn't work properly at all. The reasons appear to have something to do with permutations of captain and boff, and could probably be worked out with a couple hours of good solid internal testing.
We've recently uncovered a bug that is limiting the functionality of species-specific Traits in space combat. In essence, unless you're the same species as the Bridge Officer in question, you can't benefit from a Species-specific Bridge Officer trait (like Covert Operative or Leadership).
The Trait itself functions fine, but we're experiencing issues with them propagating properly to your Captain.
We hope to have this cleared up in the very near future.
Comments
The Trait itself functions fine, but we're experiencing issues with them propagating properly to your Captain.
We hope to have this cleared up in the very near future.
Cryptic - Lead Systems Designer
"Play smart!"
nice! i hope this is at last fixed
praise space jebus!
I don't get it. Efficient and Veteran work fine.
Since season 6 was released, I consistently complained that Efficient was rendered useless and would just barely add one point of energy even when the power was set to 25... No one seemed to agree....
Edit: I remember it adding like 3 points... not 1
When selecting a efficient boff, how much power does it add when your power level is at 25?
1 efficient boff: 1 bonus power
2 efficient boffs: 2 bonus power
3 efficient boffs: 2 bonus power
4 efficient boffs: 3 bonus power
My captain is Efficient. I mailed a Saurian to my Ferengi alt and tested it. Didn't work. So apparently what Borticus said isn't quite accurate: the issue is not whether the captain is the same species, but whether the captain has the associated trait.
I didn't have a Human captain, and my account is char capped, so I actually spent $5 to buy some more char slots to try out Leadership. (Bort, you should totally reimburse me, brah). I rolled a Human and spent a good 10m collecting the huge pile of promo items that come with every new character. (I have the same problem in WoW, btw, starting a new character is always an ordeal with three pages of promo items waiting in the mail).
Leadership doesn't seem to work even on my Human. I tested out Efficient. It works on my Human, who is not Efficient. Hmm. Then it occured to me that the Ferengi was a tactical and the Human was an engineer, and both Saurians were engineers (for the obvious reason Efficient engineers are cheaper). I bought a tactical saurian off the XC for 1.5m and tested it. It worked.
I then switched back to my main character - Alien science with Efficient - and tested the liberated Borg boff. It worked. So then I rolled another Human, a science, and tested another Efficient Saurian engineer. It didn't work.
I would assume that what is going on is that all the boffs act as modifiers for the trait list drawn from the captain's pool; without the captain populating the trait list with a given trait, the boff trait becomes a null value. It appears that the Efficient trait can be populated either by being of the same career, or having the Efficient Captain trait.
To fix this, the trait list must be populated with all traits, with their values set at 0 by default, probably by populating the list from the same fixed table and having the captain modify those values just as the boffs do.
As for Leadership/Covert Operative, god knows, those appear to be just plain broke. I tried slotting a Human engineer boff on my Human engineer captain; didn't do anything. I know that being at full hull was not the issue because the repair rate still showed as 72%, meaning that the rate is in fact being calculated rather than being a null value due to full hull.
It is interesting to consider that if Leadership became functional, KDF Human boffs would skyrocket in value: Efficient isn't worthwhile past 1-2 boffs, Covert Operative probably won't stack with itself if Bort ever gets it working (11.5% crit would be OP), and Veteran boffs are too uneconomical to have more than one. Just something to think about.
Anyway, Bort, what do you say?
Cryptic - Lead Systems Designer
"Play smart!"
So what is the reason that Efficient isn't working quite right, in a way suspiciously similar to what you described (appears to only apply for certain permutations of captain and boff), and Leadership doesn't apply at all, even for Humans?
Maybe you're looking at the bug from the wrong perspective.
Could be a different bug or it could be that its been nerfed. I can confirm its doing something just not what it used to. Now its very insignificant. I'm getting around 1 point to my power levels that are set to 25. I know this because I recently created a few toons some had the efficient trait some did not.
With 4 efficient boffs, an efficient captain and all the skill points in warp core efficiency I have 144 warp core efficiency.
With 114 WCE 25 base power goes to 40.
Add in 4 boffs and it's 43. + borg set (or similar)...
I'm not sure it was so much as nerfed as just given diminishing returns, and if you take the full talent points you don't get a whole lot.
It's literally better than nothing... and that's about it.
I'm glad Borticus explained there's a bug (soon to be fixed - Yay!), that's affecting Leadership. I could have sworn it's working on my Main Character (a human), but I'd seen posts that say it isn't.
As for Efficient BOs... I have them on all my toons (if only the one Borg BO that came with my original Amazon order), many of them have more than one. Efficient BOs do work on all my toons, regardless of their race, class, or traits. Though not as well as they used to... Back when the skill tree was re-worked (Season 5?), they nerfed the effectivness of the Efficiency trait.
It used to be one Efficient BO gave you +5 to each Each of the four Efficiency skills (one for each subsystem), this by itself amounted to an increase of +0.83 power for each subsystem set at 25 (the trait's most effective point) through +0.42 power for each at a 50 setting, and +0.08 for subsystems set at 70 (the least effective manual setting point).
Post-S5, an Efficient BO gives you +7.5 to just the Starship Warp Core Efficiency skill. But now, by itself, you only get +0.70 power at 25, and +0.35 at 50, and +0.07 at 70 for your Efficient BO.
These all stack, so two S7 Efficient BOs will give you +1.4 power to all subsystems set to 25. Efficient Captain stacks and offers double the above, both pre/post-S5.
Part of the problem is that the system's UI only shows whole numbers, and rounds down, but if you want to play with the numbers yourself, check out my Ship's Power Calculator:
http://sto-forum.perfectworld.com/showthread.php?t=155777
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
I was waiting for a statement on this issue for weeks. Thanks Borticus! I hope this will be solved soon.
Soon? We'll see.
That appears to be incorrect, I am a Betazoid Starfleet Science Captain without the Efficient trait and the Liberated Borg Engineer adds to my power +1 point. If I add an Efficient Saurian, it becomes +2. Haven't tested 2 Saurians, but I will soon.
Creative + Astrophysicist. The Saurians are indeed Scientists, however the Borg is an Engineer. If I add only 1 Saurian (no other efficient BOFFs) I still get +1. If I add the Borg only, I get +1. If I add both, I get +2.
Perhaps the outcome is also affected by current Power Levels? I have 25/45/30/100 and I get the mentioned bonus to weapons/shields/engines.
If you're not seeing an increase with 1 Efficient BOFF, it just means that the increase was too low to be visible due to truncation: if your power in a subsystem goes from 50.12 to 50.47, it'll still show up as 50.
But I can assure you that it works and doesn't require an Efficient char, hence why I tend to use 5 Saurians/Letheans.
Any schedule on when this will be corrected?
Thx
Locutus
Delirium Tremens
Tier 4 Starbase, Tier 3 Embassy
http://dtfleet.com/