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Omega Antiproton autocarbine

pegasuscicpegasuscic Member Posts: 157 Arc User
Can anybody tell me, is the autocarbine not supposed to show your toons back? Or is this just a bug with my toons(none show it). I ask only because the MACO phaser rifle does show. Or is the autocarbine not showing just the way that weapon is?
[SIGPIC][/SIGPIC] "There's a reason you separate military and the police. One fights the enemies of the state, the other serves and protects the people. When the military becomes both, then the enemies of the state tend to become the people."-Commander William Adama
Post edited by pegasuscic on

Comments

  • defalusdefalus Member Posts: 4 Arc User
    edited December 2012
    It's does not show. It's not the only weapon that does not show either, the ghostbusters gun from the devidian arc and the Borg prosthetics do not show either.
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  • thratch1thratch1 Member Posts: 0 Arc User
    edited December 2012
    The Autocarbine is actually a modified Bolt Compression Pistol -- in the game files, that is, not in the game's story.

    Because of this, if it was visible while holstered, it would be sitting on the hip rather than the back, but it's much too large for that.
    [SIGPIC][/SIGPIC]
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited December 2012
    thratch1 wrote: »
    The Autocarbine is actually a modified Bolt Compression Pistol -- in the game files, that is, not in the game's story.

    Because of this, if it was visible while holstered, it would be sitting on the hip rather than the back, but it's much too large for that.

    And heaven forbid they went about and fix things like that.....
  • kalvorax#3775 kalvorax Member Posts: 1,663 Arc User
    edited December 2012
    thratch1 wrote: »
    The Autocarbine is actually a modified Bolt Compression Pistol -- in the game files, that is, not in the game's story.

    Because of this, if it was visible while holstered, it would be sitting on the hip rather than the back, but it's much too large for that.

    I'd rather they make the full auto carbine a bolt compression carbine...seriously...rapid fire weapons ARE NOT anti-borg in the slightest lol considering how fast they adapt...even with dual remods (set and 3-sec) its still tough lol
  • brigadooombrigadooom Member Posts: 0 Arc User
    edited December 2012
    It looks like it should be holstered on the chest to me.
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    [SIGPIC][/SIGPIC]
  • hroothvitnirhroothvitnir Member Posts: 322
    edited December 2012
    Yea have it "holster" across the chest plates of the Omega armor. Probably gonna have to be a special project by a dev in their free time though. And then you run into all those clipping issues with the Characters of Orion ancestry.

    Also not that huge of a gun it could possibly look ok on larger characters on the hip, about perfect for a gorn pistol actually.
  • darkenzedddarkenzedd Member Posts: 881
    edited December 2012
    cynder2012 wrote: »
    I'd rather they make the full auto carbine a bolt compression carbine...seriously...rapid fire weapons ARE NOT anti-borg in the slightest lol considering how fast they adapt...even with dual remods (set and 3-sec) its still tough lol

    Agreed! The Auto Carbine is literally one of the worst weapons you could use against the Borg, only beaten by the miniguns. :P
    You might get one or two short bursts before they adapt, and if you dare use the secondary fire, you get one go lol :rolleyes:
  • stirling191stirling191 Member Posts: 0 Arc User
    edited December 2012
    darkenzedd wrote: »
    Agreed! The Auto Carbine is literally one of the worst weapons you could use against the Borg, only beaten by the miniguns. :P
    You might get one or two short bursts before they adapt, and if you dare use the secondary fire, you get one go lol :rolleyes:

    It is however one of the only weapons that actually looks like it was designed for combat in the enclosed spaces aboard a ship. Call me old fashioned, but I prefer not to have rifles that are two feet taller than the person carrying them.
  • lostusthornlostusthorn Member Posts: 844
    edited December 2012
    Actually the autocarbine isn't that bad against borg. It deals 15 damage with each shot, adapted or not as minimum. And it fires a lot of shots. Granted its not like a freshly modulated gun, but its not the end of the world.
  • ussweatherlightussweatherlight Member Posts: 16 Arc User
    edited December 2012
    Maybe we should push for them to change the Omega Carbine weapon so that it's not useless due to the nature of it's firing style. I love the gun, but the M.A.C.O. rifle is just more effective.
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    "Second star on the right, and straight on till morning."

    U.S.S. Weatherlight
  • momawmomaw Member Posts: 0 Arc User
    edited December 2012
    Actually the autocarbine isn't that bad against borg. It deals 15 damage with each shot, adapted or not as minimum. And it fires a lot of shots. Granted its not like a freshly modulated gun, but its not the end of the world.

    If you're going to rely on shield-penetrating damage against the borg, get a blade. Far far more effective. By the time you finish killing even the most feeble drone with the 45 kinetic damage per burst, team mates with pulsewaves will have wiped out the whole rest of the squad.
    Maybe we should push for them to change the Omega Carbine weapon so that it's not useless due to the nature of it's firing style. I love the gun, but the M.A.C.O. rifle is just more effective.

    My suggestion was
    http://sto-forum.perfectworld.com/showthread.php?t=382241
  • hyplhypl Member Posts: 3,719 Arc User
    edited December 2012
    I only use the auto-carbine to expose. If you're using it to DPS, you're doing it wrong.

    The carbine should be folded up and holstered...somewhere, either the hip or the back. I would like to carry it around with my Omega uniform.
  • matridunadan1matridunadan1 Member Posts: 579 Arc User
    edited December 2012
    An anti-Borg pulsewave vs an adapted drone does 16 points of damage per volley (1+15)

    An anti-Borg full auto rifle vs an adapted drone does 48 points of damage per volley (1+15+1+15+1+15)

    An anti-Borg minigun vs an adapted drone does 80 points of damage per volley (1+15+1+15+1+15+1+15+1+15)

    It keeps you from being useless while waiting for the instant remodulator to cooldown.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited December 2012
    This is one of those cases (autocarbine and minigun) where they did change adaptation to make miniguns and the autocarbine more effective. But most skilled players gave up on it before the changes. And the changes weren't dramatic enough to make it best in slot, so they didn't really attract attention.

    On the whole that's the peril of releasing anything underpowered.

    Same is still somewhat true with melee. If you DOff for it, it's unmatched against Borg everywhere outside gimmick encounters and places where survivability is a serious question.

    However, most people never noticed when it got good and definitely didn't notice that melee DOffs were added that are ten times as effective as anything ranged gets.

    But it did improve the viability.

    And I think miniguns and hand phasers probably need a similar round of DOff love.

    And certain energy types on space and ground also need that kind of love.

    Not anything that makes them INNATELY superior but DOffs that give substantially more meaningful boosts to playstyles that are less supported by encounter design or less popular.

    So that, say, hand weapons and pistols remain inferior to rifles, UNDOFFED, but may exceed them when you have the right three purple DOffs.
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