Hi Captains,
We will be bringing down Star Trek Online tonight, Friday, December 21st, at 12AM/ Midnight PST (click
here to view in your timezone) for maintenance and to apply a new patch. Patch notes can be found
here, and we expect this maintenance to only last for 2 hours. The test server may also be unavailable during this time.
Thanks for your patience and understanding,
- The Star Trek Online Team
UPDATE (12/18/12 @6:06PM): We're moving this maintenance to Thursday morning. The information above has been updated.
UPDATE (12/20/12 @6:56AM): We're moving this maintenance to Friday morning. The information above has been updated.
UPDATE (12/20/12 @5:31PM): We're moving this maintenance up to tonight at midnight. The information above has been updated.
Comments
Thanks Devs!
Kirk's Protege.
Good luck Devs.
Thanks for all the hard work.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
from Bran Flakes
Since I understand many players are very nit picky about the times being correct. I believe you have an issue.(note bolded areas)
6-9 AM PST (1400-1700 UTC)= 3 hrs
Therefore, shouldn't the time be:
6-10 AM PST (1400-1800 UTC) = 4hrs
But holy TRIBBLE! I new this patch was going to be big when they let loose a slew of fixes on Friday of last week. Then two more Tribble releases after that! Just fix and fix and tweak after tweak! *Slow clap*
This patch was a super NPC nerf though... looks like I'll be able to steam roll PvE even harder than before.
P.S - I was just getting used to the super one shots as well.
I mean if Officer Joe got the Superior Shield Repair skill after seeing what it does in the game with other people, and then turns around and finds out it now only does a fraction of the healing after the patch, Officer Joe is kind of stuck and maybe he wants to get the other power now instead.
That's the problem with having 'permanent' unlocks that can't be changed -- if Cryptic decides to TRIBBLE around with them, we're stuck with their decision and can only make informed selection at whatever state said powers/abilities are currently in, and have no control if they change at all (especially unfavorable change) in the future.
I'm all for reading the patch notes and dev discussions, but even the best of us can't accurately predict the future on what Cryptic will or will not do with permanent set-in-stone powers.
You can respec your rep passives, if you have a token, goto the respec person and use the clear all button and put things back but with at least 1 change as it wont allow you to press the accept button, once you have reset those then go to the rep page and repick - i did that earlier
http://sto-forum.perfectworld.com/showthread.php?t=488061
That's very informative. I was not aware of this.
So I guess the next question is -- are we going to see free respec tokens when they drastically alter gameplay mechanics, now that the reputation tier powers can be cleared with them?
Cryptic has at one point given free respec tokens when they signifigantly altered gameplay mechanics and systems regarding the skill tree. I don't see why reputation powers should be excluded.
I know it'd affect their profits by offering free respec tokens when they could just make Officer Joe buy a token if he's unhappy with the way they changed his reputation power. But it'd be the ethical thing to do.
Cheers,
Brandon =/\=
A welcomed notice. I'd rather see a patch hit holodeck when it's ready instead of getting it out asap.
make your mind up :rolleyes: , next it will be friday at this rate :P
DELTA PRICE RISING
oooh baby, speak to me.
No, no, no....it MUST be on a Tuesday. Canon, people!!
ROLL TIDE ROLL
Is "Quantum Singularity Manipulation" part of the Romulan Space weapon/console set? I've been neglecting that reputation side so far, and STOWiki doesn't know what it is yet.
Registered: Oct/2009 , LTS : Feb/2011
Fleets: Warriors of the Phoenix, Kirian Industries[/SIGPIC]
Three years and still no Captain Klaa hair...
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
It's the Romulan reputation Tier 5 skill. It doesn't come in item form, so it isn't part of any set.
So the tooltip was ~1050/6s. There was an issue where the 6s was 1s. So it was actually ~6300/6s. Tada, complaints about it being borked.
Some folks have posted from Tribble that it's showing 265-288/6s. Course, couldn't get them to answer whether that was actually 6s or if it was like the previous 6s which was actually 1s.
Say we go with the 1050/6 and the 265/6.
It should have been 175/s. It was 1050/s.
With 265/6, you're looking at ~44/s.
So that's a drop from what should have been 175/s (but was 1050/s) down to 44/s.
We didn't have the chance to test the actual 175/s. It was the lol1050/s and now we're (well, not me - not yet, was only planning to take this on one of my three toons) getting ~44-48/s or so.
That is, unless that ~265/6 is actually ~265/s - which would work out to ~1590/6. Technically higher than the 1050/6 - but since we had 6300/6, it's actually lower.
So a wee bit of clarification with that might be helpful - even if somebody wanted to chirp in with what they saw on Tribble.
Now, speaking of the T4 passives - the Omega Graviton Amplifier - the kinetic proc.
751.4 kinetic damage to the hull - not affected by/ignores shields.
Not affected by resists.
Not affected by buffs.
Not affected by debuffs.
Regardless of what's going on, it's always 751.4... is that just a combat log display error - or - is it simply not affected by anything: ignores resists, buffs, debuffs?
Renaming these Romulan traits (as the patchnote says) doesn't exactly solve this issue, Cryptic :rolleyes:
Whoa, wait... it does???
How does that work? If you reset all of your personnel skill specs with a respec token, the reputation system (Omega, Romulan, both?) resets to zero? Or do you just get to again choose your passive power unlocks?
Or you can get a job where you can wear wrinkled clothes....
(Just sayin' )
Yes it does, I can confirm as I've just done this.
You must choose the "reset all" in the skill retraining screen, then set up your skills as you would like and click "accept"
Then when you go to the reputation screen it says "pick one" over all of the T1 reps, so it's as if you'd got to whatever level you are at without claiming a passive. Very handy!
Kirk's Protege.
First, the ground STFs have some serious glitches. Lag, overpowered npcs, one shot kills, running psycho Borg, etc... Something is extremely wrong with the stability and coding behind the ground stfs.
Second, the remodulator does not work effectively with the anti-borg gear. Regardless about if you have the Omega Reputation Power or not, the Borg adapt to the anti-borg weapons way too quickly. You have to remodulate too frequently. Its is interrupting the fun value of the ground stfs.
Third, the ground Omega/Maco/Honor Guard MK X - MK XII do not feel like they are 'special'. Even though they have neat looking visuals, the gear's only other redeeming element is the integrated remodulator. If these ground pieces are specifically geared towards fighting the Borg, why are they not powerful enough to impact the stfs? Perhaps this is a glitch? I don't know. I can see the Borg adapting slightly faster to the Anti-Borg weapons; however, they should not be doing so with the specialized gear.
Fourth, majority of the players are no longer playing ground stfs. While trying to queue into the ground stfs, I noticed that only a handful of people play them. If their difficulty settings, glitches, and rewards are the problem, perhaps someone needs to reexamine why people like to play the ground stfs. Even though I personally like having a challenge, I think Cure and Infected elite and norm have become way too difficult. I use to play those ground stfs, but now I avoid them like the plague.
Fifth, after I unlocked my ground stf weapons stores, I noticed some older items have been removed. Where are the Anti-Proton Pulsewave Rifles? Where are the other Anti-Borg weapon types? Where did the phaser minigun go?
Sixth, the reputation system, fleet bases, and embassy gates are too bloated.
Here is how it currently works to get one item:
As a result of too much work going into grinding resources and unlocking gates, the players are not able to enjoy the items they obtain. Since they become fatigued from all of the resource gathering, people are giving up on playing the game. Everyone is getting cranky, annoyed, and fatigued. While I understand grinding seems to be a standard for MMOs, the game mechanic is making single-player offline games seem more enjoyable.
less grind = more fun.
less grind = more freedom.
On another note, I personally think "Star Trek: Online" has three different player bases. Withing one side of the room, you will find players that are accustomed to the grinding. Within the other side of the room, you will find players that are rpg diehards. At the center of the room, you will find people who like both types of gaming styles. As a result of have three different types of players, the grinding element of "STO" becomes problematic.
While the roleplaying crowd likes to play through Featured Episodes, the other crowd likes to grind out tons of resources. If "Star Trek: Online" keeps pushing for the grinding mechanic, the rpg gamers will eventually leave the game.
Since Cryptic has abandoned the development of Featured Episodes, exchanging them for the Foundry Spotlight, I do not see how they can come up with an easy solution.