I'm thinking about using the cutting beam and assimilated console, but I'm not sure what the 2-part bonus, Omega Weapon Amplifier really does.
Description:
+10 Current Weapon Power
+500 Current Weapon Power Resistance Rating for 3 sec
+500 Maximum Weapon Power Resistance Rating for 3 sec
The additional weapon power is pretty self explanatory, but what is the weapon power resistance rating?
Comments
It reduces weapon power drain while firing.
AND ... it stacks!!!!!
It's kind of funny watching it - of my 2.5% procs, it appears to proc the least. I'm wondering if they never actually made it 2.5% and left it at 1%.
Yeah, Cryptic should re-word/re-type this set bonus. It's really confusing, causewhen I first read it, my impression was my ship resists reaching 500 Weapon power, which makes no sense.
So anyway...
Based on what Gorngo (Gorngo Smash!...heh) offered us there; we'd be looking at...
...what?
The 1 in that formula is 100%. Basically, the 50 being divided by 1...is it's the whole shebang. With +500, we're not looking at a percentage. So we can't just add the 500 to the 1. That would be along the lines of saying 50,000%...though, it would be funny if it was working that way and it's been bugged all this time.
But yeah, anybody got a link to Cryptic explaining how the 500 works in this particular instance?
Like I said...I don't see this as a necro, rather I see this as a missing sticky.
I call it, the Stoutes paradox.
In that formula 500% becomes 5.00. So you take whatever the weapon's power cost is and divide it by 6.00
So 10 would become 1.7 (2) instead of 10, etc, etc, etc? Hrmmm...
I always read OWA's bonus like the skills we have in game, maybe that's incorrect?
Where 9 ranks in PI, Starship Sensors & ID equates to 99 in the skill which grants 50% Resistance to each respective skill's focus.
Most of those tend to stop giving benefit when you achieve 75% (hitting a hard cap, or perhaps a DR based softcap) - off the top of my head I don't remember how much bonus skill it takes to get there but it's probably around 250 total.
OWA would be granting "+500" to the skill as well as +500 to the skill's cap so you can take advantage of the full "+500".
While I have no proof at all for this, in practice it seems to be this way as even a single Marion Dulmer (+200 to the skill) negates enough drain that you can rapid fire and BO at the same time with no visible loss.
It's odd they went these two different routes for a skill that isn't even visible (weapon power drain resistance).
You have Marion, OWA & Valdore/Mogai 2 piece granting a bonus number like any Sci skill console, and then you have the new Spire Cores & Cruiser Command both granting a percentage.
to steer people away from heal passives? Maybe is decimal thing. I honestly do not notice it.
Sorry, which part do you mean?
The OWA doesn't interfere with or prevent you from slotting passive heal effects.
It makes sense not to notice it, it would be like saying:
"I never notice when my car (weapon power) is running smoothly."
as opposed to
'I notice when my car (weapon power) breaks-down"
The first one, like OWA, is something people just tend to take for granted.