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Omega Weapon Amplifier (closed, necro)

dabelgravedabelgrave Member Posts: 979 Arc User
I'm thinking about using the cutting beam and assimilated console, but I'm not sure what the 2-part bonus, Omega Weapon Amplifier really does.

Description:
+10 Current Weapon Power
+500 Current Weapon Power Resistance Rating for 3 sec
+500 Maximum Weapon Power Resistance Rating for 3 sec


The additional weapon power is pretty self explanatory, but what is the weapon power resistance rating?
:confused:
Post edited by Unknown User on

Comments

  • xantrisxantris Member Posts: 0 Arc User
    edited December 2012
    dabelgrave wrote: »
    I'm thinking about using the cutting beam and assimilated console, but I'm not sure what the 2-part bonus, Omega Weapon Amplifier really does.

    Description:
    +10 Current Weapon Power
    +500 Current Weapon Power Resistance Rating for 3 sec
    +500 Maximum Weapon Power Resistance Rating for 3 sec


    The additional weapon power is pretty self explanatory, but what is the weapon power resistance rating?
    :confused:

    It reduces weapon power drain while firing.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited December 2012
    well it should mean that your weapons draw less power when fired...how much this is, i do not know...looks substantial though. really "cryptic" description...
    Go pro or go home
  • mimey2mimey2 Member Posts: 0 Arc User
    edited December 2012
    Actually it's pretty significant. Anytime it procs, it majorly reduces how much you are draining. Easily by half, adding for a very good amount of extra DPS during that time.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • glassguitarglassguitar Member Posts: 427 Arc User
    edited December 2012
    mimey2 wrote: »
    Actually it's pretty significant. Anytime it procs, it majorly reduces how much you are draining. Easily by half, adding for a very good amount of extra DPS during that time.

    AND ... it stacks!!!!!
  • omgrandalthoromgrandalthor Member Posts: 364 Arc User
    edited December 2012
    i have bad luck with mine it never goes off :/
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    i have bad luck with mine it never goes off :/

    It's kind of funny watching it - of my 2.5% procs, it appears to proc the least. I'm wondering if they never actually made it 2.5% and left it at 1%.
  • lostusthornlostusthorn Member Posts: 844
    edited December 2012
    It reduces power drain significantly. on my vorcha, i get 6 guns blazing and site at 125 weapon power when it procs. Rest are torps :)
  • ak255ak255 Member Posts: 317 Arc User
    edited February 2014
    baudl wrote: »
    well it should mean that your weapons draw less power when fired...how much this is, i do not know...looks substantial though. really "cryptic" description...


    Yeah, Cryptic should re-word/re-type this set bonus. It's really confusing, causewhen I first read it, my impression was my ship resists reaching 500 Weapon power, which makes no sense.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2014
    Necros...necros... (I understand where some can be nightmares, but rather than tossing the baby out with the bathwater - mods should consider the need to sticky certain threads)... I'm usually a fan of necros!

    So anyway...
    Hi guys,

    I thought I would pop in and explain how this mechanic works. It functions identically how recharge reduction works. The formula used to calculate recharge or power cost reduction is:

    Base Value/(1+(Sum of Bonuses))

    Let's take Beam: Overload for example. This power's power cost is 50. Command - Weapon System Efficiency offers a 25% (.25) cost reduction. So, we're looking at:

    50/(1+(.25)) = 40

    So, in other words this is not a bug.

    Regards,
    Phil "Gorngonzolla" Zeleski

    Based on what Gorngo (Gorngo Smash!...heh) offered us there; we'd be looking at...

    ...what?

    The 1 in that formula is 100%. Basically, the 50 being divided by 1...is it's the whole shebang. With +500, we're not looking at a percentage. So we can't just add the 500 to the 1. That would be along the lines of saying 50,000%...though, it would be funny if it was working that way and it's been bugged all this time.

    But yeah, anybody got a link to Cryptic explaining how the 500 works in this particular instance?

    Like I said...I don't see this as a necro, rather I see this as a missing sticky. :D
  • edited February 2014
    This content has been removed.
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited February 2014
    deokkent wrote: »
    The answer is.. Wait for it... WAIT FOR IT!!!!


    42.


    I just blew your mind.
    47.........
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited February 2014
    someone didnt account for inflation....
  • thisslerthissler Member Posts: 2,055 Arc User
    edited February 2014
    Necros...necros... (I understand where some can be nightmares, but rather than tossing the baby out with the bathwater - mods should consider the need to sticky certain threads)... I'm usually a fan of necros!

    So anyway...



    Based on what Gorngo (Gorngo Smash!...heh) offered us there; we'd be looking at...

    ...what?

    The 1 in that formula is 100%. Basically, the 50 being divided by 1...is it's the whole shebang. With +500, we're not looking at a percentage. So we can't just add the 500 to the 1. That would be along the lines of saying 50,000%...though, it would be funny if it was working that way and it's been bugged all this time.

    But yeah, anybody got a link to Cryptic explaining how the 500 works in this particular instance?

    Like I said...I don't see this as a necro, rather I see this as a missing sticky. :D

    In that formula 500% becomes 5.00. So you take whatever the weapon's power cost is and divide it by 6.00
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2014
    thissler wrote: »
    In that formula 500% becomes 5.00. So you take whatever the weapon's power cost is and divide it by 6.00

    So 10 would become 1.7 (2) instead of 10, etc, etc, etc? Hrmmm...
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited February 2014
    Necros...necros... (I understand where some can be nightmares, but rather than tossing the baby out with the bathwater - mods should consider the need to sticky certain threads)... I'm usually a fan of necros!

    So anyway...



    Based on what Gorngo (Gorngo Smash!...heh) offered us there; we'd be looking at...

    ...what?

    The 1 in that formula is 100%. Basically, the 50 being divided by 1...is it's the whole shebang. With +500, we're not looking at a percentage. So we can't just add the 500 to the 1. That would be along the lines of saying 50,000%...though, it would be funny if it was working that way and it's been bugged all this time.

    But yeah, anybody got a link to Cryptic explaining how the 500 works in this particular instance?

    Like I said...I don't see this as a necro, rather I see this as a missing sticky. :D


    I always read OWA's bonus like the skills we have in game, maybe that's incorrect?

    Where 9 ranks in PI, Starship Sensors & ID equates to 99 in the skill which grants 50% Resistance to each respective skill's focus.

    Most of those tend to stop giving benefit when you achieve 75% (hitting a hard cap, or perhaps a DR based softcap) - off the top of my head I don't remember how much bonus skill it takes to get there but it's probably around 250 total.

    OWA would be granting "+500" to the skill as well as +500 to the skill's cap so you can take advantage of the full "+500".


    While I have no proof at all for this, in practice it seems to be this way as even a single Marion Dulmer (+200 to the skill) negates enough drain that you can rapid fire and BO at the same time with no visible loss.


    It's odd they went these two different routes for a skill that isn't even visible (weapon power drain resistance).

    You have Marion, OWA & Valdore/Mogai 2 piece granting a bonus number like any Sci skill console, and then you have the new Spire Cores & Cruiser Command both granting a percentage.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2014
    Hrmm, I never even thought to think of it that way...as a skill.
  • wolverine595959wolverine595959 Member Posts: 726
    edited February 2014
    I always read OWA's bonus like the skills we have in game, maybe that's incorrect?

    Where 9 ranks in PI, Starship Sensors & ID equates to 99 in the skill which grants 50% Resistance to each respective skill's focus.

    Most of those tend to stop giving benefit when you achieve 75% (hitting a hard cap, or perhaps a DR based softcap) - off the top of my head I don't remember how much bonus skill it takes to get there but it's probably around 250 total.

    OWA would be granting "+500" to the skill as well as +500 to the skill's cap so you can take advantage of the full "+500".


    While I have no proof at all for this, in practice it seems to be this way as even a single Marion Dulmer (+200 to the skill) negates enough drain that you can rapid fire and BO at the same time with no visible loss.


    It's odd they went these two different routes for a skill that isn't even visible (weapon power drain resistance).

    You have Marion, OWA & Valdore/Mogai 2 piece granting a bonus number like any Sci skill console, and then you have the new Spire Cores & Cruiser Command both granting a percentage.

    to steer people away from heal passives? Maybe is decimal thing. I honestly do not notice it.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited February 2014
    to steer people away from heal passives?

    Sorry, which part do you mean?

    The OWA doesn't interfere with or prevent you from slotting passive heal effects.

    I honestly do not notice it.

    It makes sense not to notice it, it would be like saying:

    "I never notice when my car (weapon power) is running smoothly."

    as opposed to

    'I notice when my car (weapon power) breaks-down"


    The first one, like OWA, is something people just tend to take for granted.
This discussion has been closed.