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How does one get Mk XII AP weapons now?

bertiewoosterbertiewooster Member Posts: 92 Arc User
edited November 2013 in Federation Discussion
So, I just noticed that the omega rep rewards don't include any space weapons besides a couple of novelty ones. How does one get MK XII Ap weapons now, aside from the exchange (which is ridiculously priced for APs)? I was in the process of outfitting my ship with Mk XII gear and got most of it done, but I'm still missing some turrets. I noticed that neural processors can get you mkxii gear?is that just for stuff like the Omega set etc.?

p.s.
I've never seen an antiproton weapon drop as loot anywhere. And I can't remember the last time I saw a Mk XII drop in an elite stf.
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Post edited by bertiewooster on
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  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited December 2012
    If you want Mk XII AP space weapons, you're going to have to go to the fleet shop.
  • bertiewoosterbertiewooster Member Posts: 92 Arc User
    edited December 2012
    Reason #9001 to get a fleet going.
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  • bertiewoosterbertiewooster Member Posts: 92 Arc User
    edited December 2012
    Also, this brings up another question. The romulan rep system does give you MKII weapons?but they're plasma. I've been told over and over again that plasma is the only weapon type you should avoid because their proc is useless. Is this still true, or did season 7 make plasma useful? I'm wondering this because I'm seeing way more plasma ships that seem to be performing well in STFs etc.
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  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited December 2012
    Plasma is mostly weak in PvP, where many people are still running the STF set shields, which have a 20% Plasma damage reduction. It's only slightly weaker in PvE due to the fact that its bonus is damage over time instead of a short, sharp burst of damage like disruptor breach or AP crits can deliver (meaning that it's not as good at immediately KOing an opponent but more for wearing it down over time). However, Romulan Plasma weapons have both the enviable [Acc]x2 modifier freely available as well as providing the Disruptor Breach proc along with the Plasma Fire proc, making them better than normal Plasma weapons.
  • kalvorax#3775 kalvorax Member Posts: 0 Arc User
    edited December 2012
    Also, this brings up another question. The romulan rep system does give you MKII weapons?but they're plasma. I've been told over and over again that plasma is the only weapon type you should avoid because their proc is useless. Is this still true, or did season 7 make plasma useful? I'm wondering this because I'm seeing way more plasma ships that seem to be performing well in STFs etc.

    its useless in PvP due to everyone having shields that reduce the plasma damage and running HE to undo the DoT proc...but PvE is still really good for a cheap set of weapons.
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  • hroothvitnirhroothvitnir Member Posts: 322
    edited December 2012
    Its possible that with a ship like the vesta that has lots of tac slots and lots of sci slots you could combine the plasma romulan sci consoles to easily available purple tac consoles and negate the stf set reduction.

    Dont think we can say anything till they get the complete romulan rep tiers working and get the placeholder items out or at least updated as far as sets go. At any rate it will definitely be a barnburner of a PvE set.

    Antiproton stuff is sorta hit in the head now if you dont have the borg pieces as the fleet advanced stuff isnt that great. Maybe the Elite space weps will be better.
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited December 2012
    Antiproton stuff is sorta hit in the head now if you dont have the borg pieces as the fleet advanced stuff isnt that great. Maybe the Elite space weps will be better.

    Borg APs aren't better than the Advanced Fleet APs except for the [CrtH] modifier. Elite Fleet space weapons will, like with Elite Fleet ground weapons, be available in Phaser and Disruptor only.
  • age03age03 Member Posts: 1,664 Arc User
    edited December 2012
    You can craft them at Memery Alpha

    http://www.stowiki.org/Crafting
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  • admgreeradmgreer Member Posts: 0 Arc User
    edited December 2012
    age03 wrote: »
    You can craft them at Memery Alpha

    http://www.stowiki.org/Crafting

    YOu cannot Craft XII purple Antiproton Weps. Sorry
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited December 2012
    So, I just noticed that the omega rep rewards don't include any space weapons besides a couple of novelty ones. How does one get MK XII Ap weapons now, aside from the exchange (which is ridiculously priced for APs)? I was in the process of outfitting my ship with Mk XII gear and got most of it done, but I'm still missing some turrets. I noticed that neural processors can get you mkxii gear?is that just for stuff like the Omega set etc.?

    p.s.
    I've never seen an antiproton weapon drop as loot anywhere. And I can't remember the last time I saw a Mk XII drop in an elite stf.

    Fleet weapons. XII advanced and elite through your local starbase. All single energy type (anti-proton etc).

    And to be honest, they are better than the [Borg] versions.
  • age03age03 Member Posts: 1,664 Arc User
    edited December 2012
    admgreer wrote: »
    YOu cannot Craft XII purple Antiproton Weps. Sorry

    Did you actually read it as it says the chances depending on your carfting skill.
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  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited December 2012
    age03 wrote: »
    Did you actually read it as it says the chances depending on your carfting skill.

    You can't craft Mk XII. It only goes to Mk XI.
  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited December 2012
    So the Borg anti-protons are gone now?
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  • bertiewoosterbertiewooster Member Posts: 92 Arc User
    edited December 2012
    It seems like it, yes. I'm OK with that, because I always felt like the [borg] modifier was a bit of a cop out?sure, we're getting purple quality, but they only count as that against one enemy...which means against anything else they're pretty much blue quality since only 2 of the 3 modifiers apply.
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  • chuckingramchuckingram Member Posts: 0 Arc User
    edited December 2012
    Plasma is mostly weak in PvP, where many people are still running the STF set shields, which have a 20% Plasma damage reduction. It's only slightly weaker in PvE due to the fact that its bonus is damage over time instead of a short, sharp burst of damage like disruptor breach or AP crits can deliver (meaning that it's not as good at immediately KOing an opponent but more for wearing it down over time). However, Romulan Plasma weapons have both the enviable [Acc]x2 modifier freely available as well as providing the Disruptor Breach proc along with the Plasma Fire proc, making them better than normal Plasma weapons.

    "Plasma sucks, because someone told me so, okay?" Tired, old news. Plasma has been buffed twice that I can remember for sure. The proc works just as well as any other, though differently. I use adv plasma fleet cannons on my F-TER and it's my most powerful in terms of direct damage minus the tricks of my recon Vesta. Adv fleet AP cannons work fine as well. The moral of this story is to simply pick what you like and use the hell out of it until you develop skill with it, which really makes the difference. And before you start believing what folks tell you, consider the source.

    Too many people will hawk one energy type over another simply to justify what THEY use.
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited December 2012
    "Plasma sucks, because someone told me so, okay?" Tired, old news. Plasma has been buffed twice that I can remember for sure. The proc works just as well as any other, though differently.
    I gave my reasons to explain why plasma is seen as the weakest energy type. The proc works, yes, but it's cleared by Hazard Emitters and is primarily useful against enemies that will survive the full duration of the proc (generally battleships and dreadnoughts in PvE).

    In PvP, though you'll be fighting enemies that can survive the proc's full duration, they'll also likely have Hazard Emitters to negate the proc when necessary. The Omega Reputation shields also all grant bonus shield resistance against Plasma. Because PvP is the source of most highly-optimized builds and at least until recently (Advanced/Elite Fleet and Reman shields may change this eventually) they recommended shields obtained from Omega reputation (which resist Plasma damage), Plasma is/was the weakest energy type.
  • chuckingramchuckingram Member Posts: 0 Arc User
    edited December 2012
    I gave my reasons to explain why plasma is seen as the weakest energy type. The proc works, yes, but it's cleared by Hazard Emitters and is primarily useful against enemies that will survive the full duration of the proc (generally battleships and dreadnoughts in PvE).

    In PvP, though you'll be fighting enemies that can survive the proc's full duration, they'll also likely have Hazard Emitters to negate the proc when necessary. The Omega Reputation shields also all grant bonus shield resistance against Plasma. Because PvP is the source of most highly-optimized builds and at least until recently (Advanced/Elite Fleet and Reman shields may change this eventually) they recommended shields obtained from Omega reputation (which resist Plasma damage), Plasma is/was the weakest energy type.

    Read more carefully. I didn't utter a word about PvP, because I couldn't care less about it. Beyond that, believe what you want.
  • zahinderzahinder Member Posts: 2,382 Arc User
    edited December 2012
    So when someone asks a general question, you're going to give a summary answer that excludes content you don't happen to like?

    That's silly.

    A better answer would be (as I think someone already said): plasma is fine outside of pvp. If you plan on engaging in pvp, it's not so good (and apparently Fleet stuff is better).


    Of course, this makes me a little sad, since my KDF character's fleet is unlikely to ever manage to produce MK XII gear. But I'm also not that into pvp.
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  • bortjinxbortjinx Member Posts: 397
    edited December 2012
    age03 wrote: »
    Did you actually read it as it says the chances depending on your carfting skill.
    You can't craft Mk XII. It only goes to Mk XI.

    Speaking as some who has had their crafting skill maxed on multiple characters for well over a year now (probably over 2 years for one of my characters), I can quite clearly state, Mandoknight is correct - Crafting only goes up to Mk11.
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  • chuckingramchuckingram Member Posts: 0 Arc User
    edited December 2012
    zahinder wrote: »
    That's silly.

    No, you're silly. I'm under no obligation to parse everything I say for your edification.
  • bertiewoosterbertiewooster Member Posts: 92 Arc User
    edited December 2012
    Well, plasma doesn't sound as cool as antiproton when it's fired. So I think it's pretty obvious which one wins :P
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  • captainpugwash1captainpugwash1 Member Posts: 908 Arc User
    edited December 2012
    I use plasma weapons on my KDF ships The Borg dont like them and have had XII weapons drop in after playing elite games but not very often and nothing i ever want......so if I got this right if your not in a fleet your never going to equip your ships with XII weapons ,,,,mmmmm that's not good,,,,,,good job I all ready equipped mine,,,,,
  • mercurythefirstmercurythefirst Member Posts: 104 Arc User
    edited January 2013
    No, you're silly. I'm under no obligation to parse everything I say for your edification.

    You're being somewhat of a tool.

    The question was: why does people say Plasma suck?

    You barged in and said plasma doesn't suck at all and the people who say it does are "padding their ego" to justify their own energy type choice.

    Then, once properly humiliated and corrected by the legitimate point that plasma indeed does suck in PvP meta, you claimed that you could care less about PvP as if that somehow makes you less owned in the face for being wrong, and a jerk.

    Get bent.
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  • age03age03 Member Posts: 1,664 Arc User
    edited January 2013
    You can't craft Mk XII. It only goes to Mk XI.
    It does to if you have good crafting numbers and have crafted a number of them as sit say in that link.

    I would say XI aren't to bad for space and non Bog AP do more dmge then Borg APs do.
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  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited January 2013
    age03 wrote: »
    It does to if you have good crafting numbers and have crafted a number of them as sit say in that link.

    I would say XI aren't to bad for space and non Bog AP do more dmge then Borg APs do.

    No... you cannot craft mk XII items... you can only make them using DOff missions... NOT the memory alpha crafting...
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited January 2013
    Plasma is the hottest thing running in PvE right now.

    the romulan threat scaling consoles + the romulan weapons set + romulan plasma weapons = highest theoretical DPS for your energy weapons, ignoring crits and procs. Using plasma energy weapon consoles buffs the dot component of plasma torps as well, and EWP if you can load it, too.

    AP gets an edge on high-crit builds, but not really enough to edge out plasma when you add the procs back in.

    PvP... it depends on how many sci slots you have. Use enough threat consoles and you will push past the 20% reduction from STF shields, and you are only left with the fact that your procs can be cleared. AP is probly your best bet, tho, as I understand it burst is king in PvP. Disruptor would be my second choice, as the damage resist debuff is really, really nice. I'd actually probly rate it as first choice, but I usually play sci and understand the importance of debuffs and teamwork. On a tac or a more damage focused ship AP is probly the best way to go.

    Tetryon and Polaron suffer from Power Insulators, elsewise they would be good PvP choices, as well, but serious PvPers are speced into PI, so while you aren't facing a straight damage redcution your procs are less then effective.

    Phaser... Meh. Its not bad, don't get me wrong, I'm just not a fan of its random nature. I prefer knowing what I'm going to get rather then a mystery proc... Thats just me.

    Also, in the case of Tetryon and to a lesser extent phasers, you will find some targets that they are just not useful against. Anything with no shields is a total waste of tetryon and a waste of shield phaser procs. If its not moving engine phaser procs are useless. If it doesn't have weap... I think you get the picture.

    If you know you aren't going to PvP, or don't mind building multiple sets, plasma is currently a no-brainer. If you are going to PvP even a little, IMO AP and disruptor are the strongest choices, followed by phaser, and then plasma. Tetryon and polaron may as well not proc.
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  • zeusimazeusima Member Posts: 0 Arc User
    edited February 2013
    On the threat consoles in PvP... not quite. The % dmg increase from consoles only applies to the base damage, so out of say 1000 DPS for the weapon a 25% console adds 50 DPS, which is a 5% increase per 25% console.
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited February 2013
    As far as PvP goes polaron is a lot stronger than antiproton, two main reasons being that there's no competitive antiproton weaponry (as confirmed by devs) and CritD only applies to base damage, making it somewhat more lacklustre in practice than one would expect.
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  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited February 2013
    I really don't get it why people are making such a big fuss out of the differences in weapon types in PVE. One commonly reads things like "once the enemy's shields are down, Tetryons are squirt guns", "Phasers are completely useless in STFs, because of their proc" and similar exaggerations.

    If one actually runs tests on the different type of energy weapons using the same modifiers, and parses a constant damage cycle for 10+ minutes against shielded and unshielded targets (there are multiple foundry missions where that can be done), one will find out that differences are, very, very small.

    Even on an unshielded target, on a prolonged damage cycle, the difference between using Phasers or Tetryon vs. AP or Plasma is almost negligible.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited February 2013
    PvE is faceroll and you do not need to have well-optimized weapons to succeed. Base damage alone suffices.
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