So, I just noticed that the omega rep rewards don't include any space weapons besides a couple of novelty ones. How does one get MK XII Ap weapons now, aside from the exchange (which is ridiculously priced for APs)? I was in the process of outfitting my ship with Mk XII gear and got most of it done, but I'm still missing some turrets. I noticed that neural processors can get you mkxii gear?is that just for stuff like the Omega set etc.?
p.s.
I've never seen an antiproton weapon drop as loot anywhere. And I can't remember the last time I saw a Mk XII drop in an elite stf.
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Also, this brings up another question. The romulan rep system does give you MKII weapons?but they're plasma. I've been told over and over again that plasma is the only weapon type you should avoid because their proc is useless. Is this still true, or did season 7 make plasma useful? I'm wondering this because I'm seeing way more plasma ships that seem to be performing well in STFs etc.
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Darius (TAC VA) USS Gahreesen (Chel Grett Cruiser), Shomat (SCI VA) ISS Selentic (Mirror DSSV), Napoleon (ENG Capt.) USS Fists of Latinum (Exploration Cruiser), Gothmog (Tac Capt.) IKS Nazgul (Hegh'ta Heavy BoP), Aaesia (Reman Sci Capt) RRW Arien III (Ha'Nom Guardian)
Plasma is mostly weak in PvP, where many people are still running the STF set shields, which have a 20% Plasma damage reduction. It's only slightly weaker in PvE due to the fact that its bonus is damage over time instead of a short, sharp burst of damage like disruptor breach or AP crits can deliver (meaning that it's not as good at immediately KOing an opponent but more for wearing it down over time). However, Romulan Plasma weapons have both the enviable [Acc]x2 modifier freely available as well as providing the Disruptor Breach proc along with the Plasma Fire proc, making them better than normal Plasma weapons.
Also, this brings up another question. The romulan rep system does give you MKII weapons?but they're plasma. I've been told over and over again that plasma is the only weapon type you should avoid because their proc is useless. Is this still true, or did season 7 make plasma useful? I'm wondering this because I'm seeing way more plasma ships that seem to be performing well in STFs etc.
its useless in PvP due to everyone having shields that reduce the plasma damage and running HE to undo the DoT proc...but PvE is still really good for a cheap set of weapons.
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
Its possible that with a ship like the vesta that has lots of tac slots and lots of sci slots you could combine the plasma romulan sci consoles to easily available purple tac consoles and negate the stf set reduction.
Dont think we can say anything till they get the complete romulan rep tiers working and get the placeholder items out or at least updated as far as sets go. At any rate it will definitely be a barnburner of a PvE set.
Antiproton stuff is sorta hit in the head now if you dont have the borg pieces as the fleet advanced stuff isnt that great. Maybe the Elite space weps will be better.
Antiproton stuff is sorta hit in the head now if you dont have the borg pieces as the fleet advanced stuff isnt that great. Maybe the Elite space weps will be better.
Borg APs aren't better than the Advanced Fleet APs except for the [CrtH] modifier. Elite Fleet space weapons will, like with Elite Fleet ground weapons, be available in Phaser and Disruptor only.
So, I just noticed that the omega rep rewards don't include any space weapons besides a couple of novelty ones. How does one get MK XII Ap weapons now, aside from the exchange (which is ridiculously priced for APs)? I was in the process of outfitting my ship with Mk XII gear and got most of it done, but I'm still missing some turrets. I noticed that neural processors can get you mkxii gear?is that just for stuff like the Omega set etc.?
p.s.
I've never seen an antiproton weapon drop as loot anywhere. And I can't remember the last time I saw a Mk XII drop in an elite stf.
Fleet weapons. XII advanced and elite through your local starbase. All single energy type (anti-proton etc).
And to be honest, they are better than the [Borg] versions.
It seems like it, yes. I'm OK with that, because I always felt like the [borg] modifier was a bit of a cop out?sure, we're getting purple quality, but they only count as that against one enemy...which means against anything else they're pretty much blue quality since only 2 of the 3 modifiers apply.
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Darius (TAC VA) USS Gahreesen (Chel Grett Cruiser), Shomat (SCI VA) ISS Selentic (Mirror DSSV), Napoleon (ENG Capt.) USS Fists of Latinum (Exploration Cruiser), Gothmog (Tac Capt.) IKS Nazgul (Hegh'ta Heavy BoP), Aaesia (Reman Sci Capt) RRW Arien III (Ha'Nom Guardian)
Plasma is mostly weak in PvP, where many people are still running the STF set shields, which have a 20% Plasma damage reduction. It's only slightly weaker in PvE due to the fact that its bonus is damage over time instead of a short, sharp burst of damage like disruptor breach or AP crits can deliver (meaning that it's not as good at immediately KOing an opponent but more for wearing it down over time). However, Romulan Plasma weapons have both the enviable [Acc]x2 modifier freely available as well as providing the Disruptor Breach proc along with the Plasma Fire proc, making them better than normal Plasma weapons.
"Plasma sucks, because someone told me so, okay?" Tired, old news. Plasma has been buffed twice that I can remember for sure. The proc works just as well as any other, though differently. I use adv plasma fleet cannons on my F-TER and it's my most powerful in terms of direct damage minus the tricks of my recon Vesta. Adv fleet AP cannons work fine as well. The moral of this story is to simply pick what you like and use the hell out of it until you develop skill with it, which really makes the difference. And before you start believing what folks tell you, consider the source.
Too many people will hawk one energy type over another simply to justify what THEY use.
"Plasma sucks, because someone told me so, okay?" Tired, old news. Plasma has been buffed twice that I can remember for sure. The proc works just as well as any other, though differently.
I gave my reasons to explain why plasma is seen as the weakest energy type. The proc works, yes, but it's cleared by Hazard Emitters and is primarily useful against enemies that will survive the full duration of the proc (generally battleships and dreadnoughts in PvE).
In PvP, though you'll be fighting enemies that can survive the proc's full duration, they'll also likely have Hazard Emitters to negate the proc when necessary. The Omega Reputation shields also all grant bonus shield resistance against Plasma. Because PvP is the source of most highly-optimized builds and at least until recently (Advanced/Elite Fleet and Reman shields may change this eventually) they recommended shields obtained from Omega reputation (which resist Plasma damage), Plasma is/was the weakest energy type.
I gave my reasons to explain why plasma is seen as the weakest energy type. The proc works, yes, but it's cleared by Hazard Emitters and is primarily useful against enemies that will survive the full duration of the proc (generally battleships and dreadnoughts in PvE).
In PvP, though you'll be fighting enemies that can survive the proc's full duration, they'll also likely have Hazard Emitters to negate the proc when necessary. The Omega Reputation shields also all grant bonus shield resistance against Plasma. Because PvP is the source of most highly-optimized builds and at least until recently (Advanced/Elite Fleet and Reman shields may change this eventually) they recommended shields obtained from Omega reputation (which resist Plasma damage), Plasma is/was the weakest energy type.
Read more carefully. I didn't utter a word about PvP, because I couldn't care less about it. Beyond that, believe what you want.
So when someone asks a general question, you're going to give a summary answer that excludes content you don't happen to like?
That's silly.
A better answer would be (as I think someone already said): plasma is fine outside of pvp. If you plan on engaging in pvp, it's not so good (and apparently Fleet stuff is better).
Of course, this makes me a little sad, since my KDF character's fleet is unlikely to ever manage to produce MK XII gear. But I'm also not that into pvp.
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Speaking as some who has had their crafting skill maxed on multiple characters for well over a year now (probably over 2 years for one of my characters), I can quite clearly state, Mandoknight is correct - Crafting only goes up to Mk11.
Well, plasma doesn't sound as cool as antiproton when it's fired. So I think it's pretty obvious which one wins :P
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Darius (TAC VA) USS Gahreesen (Chel Grett Cruiser), Shomat (SCI VA) ISS Selentic (Mirror DSSV), Napoleon (ENG Capt.) USS Fists of Latinum (Exploration Cruiser), Gothmog (Tac Capt.) IKS Nazgul (Hegh'ta Heavy BoP), Aaesia (Reman Sci Capt) RRW Arien III (Ha'Nom Guardian)
I use plasma weapons on my KDF ships The Borg dont like them and have had XII weapons drop in after playing elite games but not very often and nothing i ever want......so if I got this right if your not in a fleet your never going to equip your ships with XII weapons ,,,,mmmmm that's not good,,,,,,good job I all ready equipped mine,,,,,
No, you're silly. I'm under no obligation to parse everything I say for your edification.
You're being somewhat of a tool.
The question was: why does people say Plasma suck?
You barged in and said plasma doesn't suck at all and the people who say it does are "padding their ego" to justify their own energy type choice.
Then, once properly humiliated and corrected by the legitimate point that plasma indeed does suck in PvP meta, you claimed that you could care less about PvP as if that somehow makes you less owned in the face for being wrong, and a jerk.
Get bent.
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"The greatest danger for most of us is not that our aim is too high and we miss it, but that it is too low and we reach it."
Plasma is the hottest thing running in PvE right now.
the romulan threat scaling consoles + the romulan weapons set + romulan plasma weapons = highest theoretical DPS for your energy weapons, ignoring crits and procs. Using plasma energy weapon consoles buffs the dot component of plasma torps as well, and EWP if you can load it, too.
AP gets an edge on high-crit builds, but not really enough to edge out plasma when you add the procs back in.
PvP... it depends on how many sci slots you have. Use enough threat consoles and you will push past the 20% reduction from STF shields, and you are only left with the fact that your procs can be cleared. AP is probly your best bet, tho, as I understand it burst is king in PvP. Disruptor would be my second choice, as the damage resist debuff is really, really nice. I'd actually probly rate it as first choice, but I usually play sci and understand the importance of debuffs and teamwork. On a tac or a more damage focused ship AP is probly the best way to go.
Tetryon and Polaron suffer from Power Insulators, elsewise they would be good PvP choices, as well, but serious PvPers are speced into PI, so while you aren't facing a straight damage redcution your procs are less then effective.
Phaser... Meh. Its not bad, don't get me wrong, I'm just not a fan of its random nature. I prefer knowing what I'm going to get rather then a mystery proc... Thats just me.
Also, in the case of Tetryon and to a lesser extent phasers, you will find some targets that they are just not useful against. Anything with no shields is a total waste of tetryon and a waste of shield phaser procs. If its not moving engine phaser procs are useless. If it doesn't have weap... I think you get the picture.
If you know you aren't going to PvP, or don't mind building multiple sets, plasma is currently a no-brainer. If you are going to PvP even a little, IMO AP and disruptor are the strongest choices, followed by phaser, and then plasma. Tetryon and polaron may as well not proc.
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On the threat consoles in PvP... not quite. The % dmg increase from consoles only applies to the base damage, so out of say 1000 DPS for the weapon a 25% console adds 50 DPS, which is a 5% increase per 25% console.
As far as PvP goes polaron is a lot stronger than antiproton, two main reasons being that there's no competitive antiproton weaponry (as confirmed by devs) and CritD only applies to base damage, making it somewhat more lacklustre in practice than one would expect.
I really don't get it why people are making such a big fuss out of the differences in weapon types in PVE. One commonly reads things like "once the enemy's shields are down, Tetryons are squirt guns", "Phasers are completely useless in STFs, because of their proc" and similar exaggerations.
If one actually runs tests on the different type of energy weapons using the same modifiers, and parses a constant damage cycle for 10+ minutes against shielded and unshielded targets (there are multiple foundry missions where that can be done), one will find out that differences are, very, very small.
Even on an unshielded target, on a prolonged damage cycle, the difference between using Phasers or Tetryon vs. AP or Plasma is almost negligible.
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its useless in PvP due to everyone having shields that reduce the plasma damage and running HE to undo the DoT proc...but PvE is still really good for a cheap set of weapons.
Dont think we can say anything till they get the complete romulan rep tiers working and get the placeholder items out or at least updated as far as sets go. At any rate it will definitely be a barnburner of a PvE set.
Antiproton stuff is sorta hit in the head now if you dont have the borg pieces as the fleet advanced stuff isnt that great. Maybe the Elite space weps will be better.
Borg APs aren't better than the Advanced Fleet APs except for the [CrtH] modifier. Elite Fleet space weapons will, like with Elite Fleet ground weapons, be available in Phaser and Disruptor only.
http://www.stowiki.org/Crafting
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
YOu cannot Craft XII purple Antiproton Weps. Sorry
Fleet weapons. XII advanced and elite through your local starbase. All single energy type (anti-proton etc).
And to be honest, they are better than the [Borg] versions.
Did you actually read it as it says the chances depending on your carfting skill.
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
You can't craft Mk XII. It only goes to Mk XI.
"Plasma sucks, because someone told me so, okay?" Tired, old news. Plasma has been buffed twice that I can remember for sure. The proc works just as well as any other, though differently. I use adv plasma fleet cannons on my F-TER and it's my most powerful in terms of direct damage minus the tricks of my recon Vesta. Adv fleet AP cannons work fine as well. The moral of this story is to simply pick what you like and use the hell out of it until you develop skill with it, which really makes the difference. And before you start believing what folks tell you, consider the source.
Too many people will hawk one energy type over another simply to justify what THEY use.
In PvP, though you'll be fighting enemies that can survive the proc's full duration, they'll also likely have Hazard Emitters to negate the proc when necessary. The Omega Reputation shields also all grant bonus shield resistance against Plasma. Because PvP is the source of most highly-optimized builds and at least until recently (Advanced/Elite Fleet and Reman shields may change this eventually) they recommended shields obtained from Omega reputation (which resist Plasma damage), Plasma is/was the weakest energy type.
Read more carefully. I didn't utter a word about PvP, because I couldn't care less about it. Beyond that, believe what you want.
That's silly.
A better answer would be (as I think someone already said): plasma is fine outside of pvp. If you plan on engaging in pvp, it's not so good (and apparently Fleet stuff is better).
Of course, this makes me a little sad, since my KDF character's fleet is unlikely to ever manage to produce MK XII gear. But I'm also not that into pvp.
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
Speaking as some who has had their crafting skill maxed on multiple characters for well over a year now (probably over 2 years for one of my characters), I can quite clearly state, Mandoknight is correct - Crafting only goes up to Mk11.
No, you're silly. I'm under no obligation to parse everything I say for your edification.
You're being somewhat of a tool.
The question was: why does people say Plasma suck?
You barged in and said plasma doesn't suck at all and the people who say it does are "padding their ego" to justify their own energy type choice.
Then, once properly humiliated and corrected by the legitimate point that plasma indeed does suck in PvP meta, you claimed that you could care less about PvP as if that somehow makes you less owned in the face for being wrong, and a jerk.
Get bent.
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I would say XI aren't to bad for space and non Bog AP do more dmge then Borg APs do.
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
No... you cannot craft mk XII items... you can only make them using DOff missions... NOT the memory alpha crafting...
the romulan threat scaling consoles + the romulan weapons set + romulan plasma weapons = highest theoretical DPS for your energy weapons, ignoring crits and procs. Using plasma energy weapon consoles buffs the dot component of plasma torps as well, and EWP if you can load it, too.
AP gets an edge on high-crit builds, but not really enough to edge out plasma when you add the procs back in.
PvP... it depends on how many sci slots you have. Use enough threat consoles and you will push past the 20% reduction from STF shields, and you are only left with the fact that your procs can be cleared. AP is probly your best bet, tho, as I understand it burst is king in PvP. Disruptor would be my second choice, as the damage resist debuff is really, really nice. I'd actually probly rate it as first choice, but I usually play sci and understand the importance of debuffs and teamwork. On a tac or a more damage focused ship AP is probly the best way to go.
Tetryon and Polaron suffer from Power Insulators, elsewise they would be good PvP choices, as well, but serious PvPers are speced into PI, so while you aren't facing a straight damage redcution your procs are less then effective.
Phaser... Meh. Its not bad, don't get me wrong, I'm just not a fan of its random nature. I prefer knowing what I'm going to get rather then a mystery proc... Thats just me.
Also, in the case of Tetryon and to a lesser extent phasers, you will find some targets that they are just not useful against. Anything with no shields is a total waste of tetryon and a waste of shield phaser procs. If its not moving engine phaser procs are useless. If it doesn't have weap... I think you get the picture.
If you know you aren't going to PvP, or don't mind building multiple sets, plasma is currently a no-brainer. If you are going to PvP even a little, IMO AP and disruptor are the strongest choices, followed by phaser, and then plasma. Tetryon and polaron may as well not proc.
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If one actually runs tests on the different type of energy weapons using the same modifiers, and parses a constant damage cycle for 10+ minutes against shielded and unshielded targets (there are multiple foundry missions where that can be done), one will find out that differences are, very, very small.
Even on an unshielded target, on a prolonged damage cycle, the difference between using Phasers or Tetryon vs. AP or Plasma is almost negligible.