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Does anybody even use the Fleet Negh'var?

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  • redrickyredricky Member Posts: 1,004 Arc User
    edited April 2013
    DDIS is melting faces in one at the moment.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • benovidebenovide Member Posts: 397
    edited April 2013
    momaw wrote: »
    I'm not sure why Bortas would be the better tank. Fleet Negh'var has 1.3% less hull, 10% more shield strength, and an additional layer of armor.

    False, dpending on the varient, Bort has equal/higher shield strength.
  • benovidebenovide Member Posts: 397
    edited April 2013
    tsf00181 wrote: »
    I've had a fleet Negh'Var on one character for over a month now. I usually pick a ship that I want a character to have at endgame and skill them appropriately for that ship. Also, means all my alts get action since sometimes I want to run a BoP, or maybe a Raptor for another game. I mostly PvE BTW.

    Anyway, I have a tac in a a Fleet Negh'Var. I decided to put a tac in it because....well lets face DPS is king in PvE and anyone can tank the NPCs no matter what class. Even with only three tac consoles, I have no problem getting top DPS in games. This thing will tank almost anything, I've only been destroyer once in thing and thats because I was lazy. Also I run with some points in threat control and spray cannon fire and torpedoes all over the place to pull in agro, works great.

    I do think the Fleet Vorcha is still a better ship because of its diversity, but the Negh'Var is just something different, and a great tank also. Honestly, I think the Negh'Var should be the T2 ship and the Vorcha the T4 ship. And I know people say the Bortas is a better tank, but unlike the Bortas, the Negh'Var can turn and tank almost as well.

    If anyone is interested heres my build. Doffs are 3 purple techs, 1 tac team conn officer, and 1 shield distribution officer.

    http://imageshack.us/a/img17/5636/screenshot2013041316513.jpg

    I'm sorry, but the Negh cannot tank remotely as well as the Bort can.

    Battleship vs Cruiser. Big difference.
  • redrickyredricky Member Posts: 1,004 Arc User
    edited April 2013
    benovide wrote: »
    False, dpending on the varient, Bort has equal/higher shield strength.
    Which variant has something other than a 1.0 shield mod?
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • benovidebenovide Member Posts: 397
    edited April 2013
    redricky wrote: »
    Which variant has something other than a 1.0 shield mod?

    You've got a fed shipyard, look that them.
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited April 2013
    benovide wrote: »
    I'm sorry, but the Negh cannot tank remotely as well as the Bort can.

    Battleship vs Cruiser. Big difference.

    They are both cruisers, just with different terms attached to them.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited April 2013
    benovide wrote: »
    I'm sorry, but the Negh cannot tank remotely as well as the Bort can.

    Battleship vs Cruiser. Big difference.

    Actually, the Fleet Negh'Var is quite comparable to any version of the Bortasqu', to include the Bortas (which is an inferior ship), in the defensive role. They're pretty similar. Straight off the Shipyard info, yellow highlights for the better stats of note...

    BOFF SLOTS - Draw, IMO, even though the Bortasqu' ships have better Universal slots. But since we're talking about defense, I know that LtCdr Universal is going to go to ENG with the Bortasqu'. Anything else is not a tanking Cruiser
    Flt Negh'Var
    TAC Lt / ENG Cmdr, LtCmdr / SCI Lt / UNIV Ens

    Bortasqu' series
    TAC Lt / ENG Cmdr / SCI Lt / UNIV LtCdr, Ens

    CONSOLES - In terms of Consoles, since we're talking about tanking, the Fleet Negh'Var is superior. Yes, both can be equal in the 5 ENG Consoles, but being able to have 3 SCI consoles means alot for defense. You can slot a SCI Console for more shield capacity or regen rates, for example.
    Flt Negh'Var: TAC 3, ENG 5, SCI 3

    Bortasqu' series
    War: TAC 4, ENG 5, SCI 1
    Cmd: TAC 4, ENG 4, SCI 2
    Tac: TAC 5, ENG 4, SCI 1

    HULL - Bortasqu' series have the better hull.
    Flt Negh'Var 42.9k
    Bortasqu' series 43.5k

    SHIELD MOD - Fleet Negh'Var has the better shield capacity as standard.
    Flt Negh'Var 1.1
    Bortasqu' series 1

    CREW - Bortasqu' line has more crew.
    Flt Negh'Var 2500
    Bortasqu' series 3600

    BASE TURN RATE - Not even a contest. Fleet Negh'Var handles far superior. And it doesn't need a fancy console to put an enemy in its front arc. Turn rate of 9 while not like the Vor'Cha or K'T'Inga, is still among the best in the entire game for a Cruiser.
    Flt Negh'Var 9
    Bortasqu' series 5

    DEVICE - +1 for the Bortasqu' series.
    Flt Negh'Var 3
    Bortasqu' series 4

    SUBSYSTEM POWER BONUS - In terms of pure defense, it's equal. If you're talking about the Bortasqu' Command Cruiser with its sensor analysis, it forsakes the extra ENG Console and gains 1 SCI Console for a total of 2, but still 1 SCI Console less than the Fleet Negh'Var which has 3 as well as its outstanding 5 ENG Consoles. So in short, the best Bortasqu' for durability is the same in subsystem power with the Fleet Negh'Var.
    Flt Negh'Var 10 weapons and engines

    Bortasqu' series
    War & Cmd: 10 weapons and engines, Cmd has Sensor Analysis
    Tac: 15 weapons


    Overall, in terms of defense, durability, the Fleet Negh'Var and Bortasqu' series, namely the War Cruiser which lines up similarly to the Negh'Var, are pretty close. In shields and hull, one is better than the other. The Device option is however better for the Bortasqu' ships and should be mentioned again. But 3 for the Negh'Var is not bad.

    If you want pure defense as a true STO ENG oriented Cruiser, I will not fault someone for making either choice.

    But personally, the Fleet Negh'Var's base turn rate of 9 compared to the Bortasqu's 5 will make life alot easier in battle. Of all the stats you can compare, that turn rate by far is the biggest, widest margin in differences. It means alot to be able to present defense facings and weapon arcs in a timely manner without having to use special tricks that will go into a cooldown.
    XzRTofz.gif
  • benovidebenovide Member Posts: 397
    edited April 2013
    Actually, the Fleet Negh'Var is quite comparable to any version of the Bortasqu', to include the Bortas (which is an inferior ship), in the defensive role. They're pretty similar. Straight off the Shipyard info, yellow highlights for the better stats of note...

    BOFF SLOTS - Draw, IMO, even though the Bortasqu' ships have better Universal slots. But since we're talking about defense, I know that LtCdr Universal is going to go to ENG with the Bortasqu'. Anything else is not a tanking Cruiser
    Flt Negh'Var
    TAC Lt / ENG Cmdr, LtCmdr / SCI Lt / UNIV Ens

    Bortasqu' series
    TAC Lt / ENG Cmdr / SCI Lt / UNIV LtCdr, Ens

    CONSOLES - In terms of Consoles, since we're talking about tanking, the Fleet Negh'Var is superior. Yes, both can be equal in the 5 ENG Consoles, but being able to have 3 SCI consoles means alot for defense. You can slot a SCI Console for more shield capacity or regen rates, for example.
    Flt Negh'Var: TAC 3, ENG 5, SCI 3

    Bortasqu' series
    War: TAC 4, ENG 5, SCI 1
    Cmd: TAC 4, ENG 4, SCI 2
    Tac: TAC 5, ENG 4, SCI 1

    HULL - Bortasqu' series have the better hull.
    Flt Negh'Var 42.9k
    Bortasqu' series 43.5k

    SHIELD MOD - Fleet Negh'Var has the better shield capacity as standard.
    Flt Negh'Var 1.1
    Bortasqu' series 1

    CREW - Bortasqu' line has more crew.
    Flt Negh'Var 2500
    Bortasqu' series 3600

    BASE TURN RATE - Not even a contest. Fleet Negh'Var handles far superior. And it doesn't need a fancy console to put an enemy in its front arc. Turn rate of 9 while not like the Vor'Cha or K'T'Inga, is still among the best in the entire game for a Cruiser.
    Flt Negh'Var 9
    Bortasqu' series 5

    DEVICE - +1 for the Bortasqu' series.
    Flt Negh'Var 3
    Bortasqu' series 4

    SUBSYSTEM POWER BONUS - In terms of pure defense, it's equal. If you're talking about the Bortasqu' Command Cruiser with its sensor analysis, it forsakes the extra ENG Console and gains 1 SCI Console for a total of 2, but still 1 SCI Console less than the Fleet Negh'Var which has 3 as well as its outstanding 5 ENG Consoles. So in short, the best Bortasqu' for durability is the same in subsystem power with the Fleet Negh'Var.
    Flt Negh'Var 10 weapons and engines

    Bortasqu' series
    War & Cmd: 10 weapons and engines, Cmd has Sensor Analysis
    Tac: 15 weapons


    Overall, in terms of defense, durability, the Fleet Negh'Var and Bortasqu' series, namely the War Cruiser which lines up similarly to the Negh'Var, are pretty close. In shields and hull, one is better than the other. The Device option is however better for the Bortasqu' ships and should be mentioned again. But 3 for the Negh'Var is not bad.

    If you want pure defense as a true STO ENG oriented Cruiser, I will not fault someone for making either choice.

    But personally, the Fleet Negh'Var's base turn rate of 9 compared to the Bortasqu's 5 will make life alot easier in battle. Of all the stats you can compare, that turn rate by far is the biggest, widest margin in differences. It means alot to be able to present defense facings and weapon arcs in a timely manner without having to use special tricks that will go into a cooldown.

    What it really comes down to, is the weapon power/engine buffs, and the sizes of the ships themselves, they play differently. Having a Fleet Negh'Var myself, situations where my Bort would have powerhoused, the Negh'Var failed.

    Areas where my Fleet Torkhat would have gotten the upper hand (mobility) the Negh'var failed.

    It's too big to maneuver like a Vorcha, too small to roam like a Bort.

    you feel the size difference when you fight in either of the ships.

    In every possible was I could have pwned with my Bort, my Negh failed. Every possible way I could have pwned with my Torkhat, my Negh failed.

    It's a red headed step child, mainly due to its size.
  • tksmittytksmitty Member Posts: 173 Arc User
    edited April 2013
    I've been thinking of getting an upgrade for my KDF engineer and I'm stuck between the Bortasqu' War and the Fleet Negh'Var.

    I know that the Fleet Vor'cha is a more maneuverable ship, but what gives the Bortasqu' the edge in survivability?
    Current ship/builds:
    KDF Tac: Bortasqu' Tactical
    Fed Tac: Fleet Gal-X

    Keep those big guns a-thunderin'
  • benovidebenovide Member Posts: 397
    edited April 2013
    tksmitty wrote: »
    I've been thinking of getting an upgrade for my KDF engineer and I'm stuck between the Bortasqu' War and the Fleet Negh'Var.

    I know that the Fleet Vor'cha is a more maneuverable ship, but what gives the Bortasqu' the edge in survivability?

    Highest DPS of any KDF ship, or any ship in game next to the Kumari (because of the 5th cannon).

    And the feeling of flying it just feels like "bad***" when you're pummeling through a group of ships.

    It tanks better than the Negh does, and has great firepower. It's in all ways a battleship vs a battle cruiser. It's the Flagship of the KDF fleet for a reason. If you don't care for the mobility of the Vorcha, don't waste the money on the Negh. It's a wannabe Bort, essentially.

    The Bortasqu' is by far the best ship I've flown in next to my Guramba and HoH'SuS.

    It's WWWAAAAYYYY better than the Dreadnought Carrier. (Jem)
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited April 2013
    The Fleet Neg to me represents the feds version of the Star Cruiser. With the uni slot used as a sci.
    And that is a pretty darn good tanker healer.

    It's the exact reason I want a Fleet variant of the Orion Marauder, similar Star Cruiser boff layout but with the extra hanger bay.


    But yeah the Fleet Neg is definitely mediocre to outdated. iirc Captain Gecko mentioned the fleet Neg will be getting a redo down the track, so hopefully that'll give it something to stand out from the rest.
    AFMJGUR.jpg
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited April 2013
    Once that decloaking alpha strike is done with the Bortasqu', all the firepower in the quadrant doesn't mean anything if your ship is too sluggish to bring weapons to bear on a target, especially against nimble craft.
    XzRTofz.gif
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited April 2013
    the battle cruisers are by far the most interesting ships in the game to me. i love them all, except the bortas, thats not really a battle cruiser, thats an carrier without hangers.

    redricky wrote: »
    DDIS is melting faces in one at the moment.

    indeed i am!


    the best battle cruiser is the fleet ktinga, with its amazing turn rate and lots of eng slots for an AtB build. it can tank like a champ and deal damage like an escort with ease.

    a close second is the fleet kamarang, which actually is proboly beter, its more dangerous thanks to some of the offense you can get out of that LTC sci. with the tech doffs though, a heal in that slot wont be beter then a non aux dependent heal like EPtS3, ET3 or RSP2 you can get with the LTC eng. that makes this ship overall less of a tank, and more dangerous.

    the fleet neg, my newest toy that i am greatly enjoying, is basically a huge ktinga. you'd run ether ktinga builds or mirror vorcha builds on it though. with 5 turn consoles, and the lobi temporal console, i have the thing turning at over 30 turn rate, it basically spins like a top!


    the fleet vorcha is ok, its for people that have never heard of tech doffs. that ship has to much tac and not enough eng for having 2 AtB on it. i hate only having 1 AtB, and thats all that ship can safely hold really. compared to the other battle cruisers, this ship basically has less theoretical station powers and ability up time


    hopeful in the future there will be a fleet tkonto, maybe with the excelsior station setup. what a monster that would be! the perfect blend of fleet vorcha and ktinga. i think gecko mentioned a c store negvar special with the regent station setup, that will be great too.
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited April 2013
    The Fleet Neg to me represents the feds version of the Star Cruiser. With the uni slot used as a sci.
    And that is a pretty darn good tanker healer.

    It's the exact reason I want a Fleet variant of the Orion Marauder, similar Star Cruiser boff layout but with the extra hanger bay.


    But yeah the Fleet Neg is definitely mediocre to outdated. iirc Captain Gecko mentioned the fleet Neg will be getting a redo down the track, so hopefully that'll give it something to stand out from the rest.

    I just recently compared stats of different ships, and I honestly saw nothing that makes the Fleet Negh'var really stand out. It's not worth the modules, not when you compare it to the Fleet Tor'kaht. If you were limited in the amount of modules you could obtain, the sensible option would be the Fleet Tor'kaht. . .unless you don't care about turning, in which case just go straight for the Bortas'qu ships.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • benovidebenovide Member Posts: 397
    edited April 2013
    Once that decloaking alpha strike is done with the Bortasqu', all the firepower in the quadrant doesn't mean anything if your ship is too sluggish to bring weapons to bear on a target, especially against nimble craft.

    I've yet to meet a target, PVP or PVE (aside from a Tac Cube, Gate, etc) that could survive the full alpha of the Bort.
  • redrickyredricky Member Posts: 1,004 Arc User
    edited April 2013
    benovide wrote: »
    I've yet to meet a target, PVP or PVE (aside from a Tac Cube, Gate, etc) that could survive the full alpha of the Bort.

    That's because you are scared to PvP me.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • generator88generator88 Member Posts: 698 Arc User
    edited April 2013
    My engineer is currently flying a Ktinga retrofit, and I've been trying to decide if I wanted to go Fleet Ktinga or Fleet Neghvar when I finally go for a fleet ship for him. The latter looks like it's basically a Ktinga that has bulked up to play nose tackle. I get the feeling I'll be fairly happy with either one. :)

    Later on,
    Gen
    =================

    I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
  • benovidebenovide Member Posts: 397
    edited April 2013
    My engineer is currently flying a Ktinga retrofit, and I've been trying to decide if I wanted to go Fleet Ktinga or Fleet Neghvar when I finally go for a fleet ship for him. The latter looks like it's basically a Ktinga that has bulked up to play nose tackle. I get the feeling I'll be fairly happy with either one. :)

    Later on,
    Gen

    If you enjoy the K'Tinga, stick with it. You wont enjoy the Negh as much, because of the size difference is quite dramatic.

    Stick to the K'Tinga.
  • generator88generator88 Member Posts: 698 Arc User
    edited April 2013
    I've actually flown a standard Neghvar; it was the free ship I picked up at level 40. My only real complaint was that it just needed a smidge more tac, which the UniEns can provide. The rest is just deciding if the hull/turn/inertia tradeoffs are to my liking (reply hazy, ask again later).

    Gen
    =================

    I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
  • benovidebenovide Member Posts: 397
    edited April 2013
    I've actually flown a standard Neghvar; it was the free ship I picked up at level 40. My only real complaint was that it just needed a smidge more tac, which the UniEns can provide. The rest is just deciding if the hull/turn/inertia tradeoffs are to my liking (reply hazy, ask again later).

    Gen

    I'd still gow ithe K'Tinga, if you want something heavier than the K'Tinga, than Fleet Torkhat, if you want something heavier than that, than I'd get the Bortasqu'.
  • aurigas7aurigas7 Member Posts: 488 Arc User
    edited April 2013
    I'm very happy with the fleet Negh'var for my engineering captain. Before I bought it, I joined some STF's with Momaw to get an impression about it's performance. (Thanks for that)
    Now I use it with a plasma build (Romulan weapon set, embassy consoles...) and it is a real blast to fly. Tanks like a champ and does acceptable damage.
    Bortasq with it's craptastic handling is no alternative for my playstyle.
    Vorcha_forward.jpg
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited April 2013
    benovide wrote: »
    I've yet to meet a target, PVP or PVE (aside from a Tac Cube, Gate, etc) that could survive the full alpha of the Bort.

    They don't need to survive the full alpha if you have trouble keeping 90% of the targets within your firing arcs with that 5.5 turn ship of yours.

    The targets are simply out of the way because you can't easily bring your forward arc weapons to bear, or they just... move to the side.

    And that teleport console?

    Cooldown.

    Again: All the firepower in the quadrant doesn't mean squat if you have a difficult time bringing targets to bear.

    NEXT.
    XzRTofz.gif
  • benovidebenovide Member Posts: 397
    edited April 2013
    They don't need to survive the full alpha if you have trouble keeping 90% of the targets within your firing arcs with that 5.5 turn ship of yours.

    The targets are simply out of the way because you can't easily bring your forward arc weapons to bear, or they just... move to the side.

    And that teleport console?

    Cooldown.

    Again: All the firepower in the quadrant doesn't mean squat if you have a difficult time bringing targets to bear.

    NEXT.

    You're lucky if it's 10% of targets that can actually get out of the firing arc.

    Snare, and Jump, both have seperate cool downs, BTW.
  • generator88generator88 Member Posts: 698 Arc User
    edited April 2013
    benovide wrote: »
    You're lucky if it's 10% of targets that can actually get out of the firing arc.

    Snare, and Jump, both have seperate cool downs, BTW.

    ...which torches two of your ten console slots. Opportunity cost is a harsh mistress.
    =================

    I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
  • dalmaciusdalmacius Member Posts: 106 Arc User
    edited April 2013
    well considering the Fleet Vorcha is one lean mean machine and the fact that both FVorcha and Fl Neghs cost 4 modules each, I kinda doubt we'll see a lot of the latter. Personally since I have the Flt Vorcha and since I had to shell out 2k Zen for it I have decided against getting the Negh as well. If they cost only 1 FSM them maybe I would have..

    Well, when you get to the point when the Negh is available you may reconsider getting one.
    The Negh ship is more of a PvP ship. With the right tweaks it can become one very mean 'PvP' machine.
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