So I went to WOW for a while. Came back cuz I wanted to see what has changed.
Good was that I see they are now coming into a rep system. They added the rommies rep grind.
I looking around and I dont really see much added. Two STFs. I was really disappointed. Comparing to WOW (I know I shouldnt) there isnt much of anything to do.
I can do some boring rep grind missions which are fun for a bit but there arnt any real raids. The content is easy (most of it) except for the new elite space mission. But after I am beat that then what?
I mean come on. I love this game but there really isnt much of system to take my time. Other than grinding away for rep there arnt any real Dungeons or raids (STO equivalent). Trade skills are maxed already.
Even lotro has more content. I really dont knwo what to do. PVP is broke. PVE is still at the same point it was in February.
Am I missing something? Is there some new missions I dont know about?
There is no "new" content in the same sense that games used to have an expansion pack...there is no cataclysm. There was no level cap increase... What they have done is essentially created new grinding areas that are short, simple and repeatable as a way to gain reputation to buy items though the reputation store. The cost of that reputation system to acquire items is enormous if you are starting out, but for the veterans who know how to work the economy, its virtually nothing. While the new Romulan area is a step in the right direction, there are, as we are finding out quickly, a lot of bugs...it's not fun when everyone is cheating and you have to wait until next Thursday too see if they have a fix...only to find out that fix didn't work. Trust me...you don't even want to know about winter wonderland...
The Romulan Rep system unlocks a new mission at every tier which is essentially a five episode featured series in disguise. Only played the first three missions so far due to focusing more on Omega rep, but the missions are good and have a good story as far as I can see thus far.
Saying there has been 'no new content' really gets me riled, because there is a tonne of new content in the last two season updates. Just because it doesn't appeal to everybody, doesn't mean it doesn't exist.
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
So I went to WOW for a while. Came back cuz I wanted to see what has changed.
Good was that I see they are now coming into a rep system. They added the rommies rep grind.
I looking around and I dont really see much added. Two STFs. I was really disappointed. Comparing to WOW (I know I shouldnt) there isnt much of anything to do.
I can do some boring rep grind missions which are fun for a bit but there arnt any real raids. The content is easy (most of it) except for the new elite space mission. But after I am beat that then what?
I mean come on. I love this game but there really isnt much of system to take my time. Other than grinding away for rep there arnt any real Dungeons or raids (STO equivalent). Trade skills are maxed already.
Even lotro has more content. I really dont knwo what to do. PVP is broke. PVE is still at the same point it was in February.
Am I missing something? Is there some new missions I dont know about?
I took a 6 month break from STO because I got burned out on repetitive content AKA STF missions.
I stopped playing a week after season 6 went live and I've only been back playing STO for about 6 days now and all the things that they've add since I was away just seem to be quick and repetitive Grind missions.
There are no new stories or exploration type missions granted I have yet to try into the Hive; however, most of my fleet mates say not to bother with it because it seems quite unbalanced.
I've been running the Romulan Adventure missions but I'm already getting pretty tired of them.
IMO the things the Cryptic added to STO over the past 2 seasons should not have been added to STO; at least not in the state that STO was in at the time.
STO is sorely lacking on playable missions and Story Driven missions along with no PVP or newer (non Borg) STFs.
IMO the things that are found in season 6 and 7 are things that you add to an MMO that already has everything that it needs and you're just looking to add something to it for the sake of adding something.
I'm not saying that there's nothing good found in season 6 or 7; however, I believe that the time and effort use to create them should have been used in addressing the games problems areas like KDF content and story driven missions and the dead and gone PVP game play.
We've been told that season 8 is the season that will address the KDF content conundrum but somehow I recall hearing something similar to that many, many times before.
I've only be back about a week and I'm already feeling like I did when I decided to take a break from STO.
Hopefully season 8 will add some more of the things that I'm looking for out of STO.
There are no new stories or exploration type missions granted I have yet to try into the Hive; however, most of my fleet mates say not to bother with it because it seems quite unbalanced.
I've been running the Romulan Adventure missions but I'm already getting pretty tired of them.
The thing about the new sector block and New Romulus i(and the new PvE queue event content, that is something you can do other then STFs) is that they are the story - and as you get new Romulan Reputation tiers, you do the new mission (usually involving a new instance); at the end you unlock a cutscene that informs you more about what's going on and why it's going on.
Everyone's different but, I like the way they are delivering the story info, as generally, you're first just doing stuff at your own pace; and after doing things for a while you get a new piece of info that explains more of what's going on. Slo far Romulan Rep T1 and T2 have shown scenes detaining what the Tal Shiar are doing behind the scenes; and T3 explained a lot of the Tholian's motivations and new Tholian content like "The Vault:
Ensnared Fleet event.)
S7 certainly seems to have more story behind it then S5 or S6 did; but the manner it which they're imparting it to players may not be the way some players would like or expect; but I like in that it gives more of a sandbox feel (even though it's a complete illuiion as in the end STO is a more themepark style MMO); but I've enjoyed it so far.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
S7 certainly seems to have more story behind it then S5 or S6 did; but the manner it which they're imparting it to players may not be the way some players would like or expect; but I like in that it gives more of a sandbox feel (even though it's a complete illuiion as in the end STO is a more themepark style MMO); but I've enjoyed it so far.
Having to grind for at least 36 days straight to get to that story goes a long way towards negating any positive impact said story has, especially when there will be a decent chunk of people who never actually get to experience the latter bits because they got sick of the reputation grind.
There are tons of new stories added to the game. But, Cryptic didn't make them nor do they really maintain the software used to make them, nor do they expand the software used to make them beyond a few things here and there and crisis bug fixes.
However, those stories do have a new featured spot in the UI, just most of it has yet to be working and a lot of the stories are bugged.
But there is new story content. You'll even get a reward of dilithium. If you don't mind spending twice or three times as long getting said dilithium (compared to STFs) then check out the new stories. Some of them are great.
There are tons of new stories added to the game. But, Cryptic didn't make them nor do they really maintain the software used to make them, nor do they expand the software used to make them beyond a few things here and there and crisis bug fixes.
However, those stories do have a new featured spot in the UI, just most of it has yet to be working and a lot of the stories are bugged.
But there is new story content. You'll even get a reward of dilithium. If you don't mind spending twice or three times as long getting said dilithium (compared to STFs) then check out the new stories. Some of them are great.
Sorry if 1 out of every 3 bugs out on you.
Cryptic doesn't get to take credit for player generated content. Especially not when there's a severe drought of actual content coming from the dev team.
Having to grind for at least 36 days straight to get to that story goes a long way towards negating any positive impact said story has, especially when there will be a decent chunk of people who never actually get to experience the latter bits because they got sick of the reputation grind.
I guess it's how you look at it as I don't feel I'm in a race; and I don't feel like the 'grinding' in STO is all that bad per se as MMOs go. As a veteran of EQ (started April 1999 played hardcore through 2004 and did a lot of high end raiding and two Epic item quests - you want to talk about a TRUE MMO grind.) Then went to WoW from 2004 to about 2009 (and was also very active in 40 man hardcore endgame raids of MC and BWL - and the 10 and 20 Raid era of BC - and really did Grind A LOT of Cenarian faction for a top tier Hunter Axe back in the day - again, you want to talk real MMO grind?)
By comparison, you actually do get stuff fairly quickly compared to most other MMO grinds; and if you know of an MMO where the endgame isn't a series of gear or other progression grind, let me know.
It's taken me maybe three weeks of very casual play to hit Romulan Rep T3 - and if I was really working for it, I could have probably done it in two with the new changes. In WoW it took us over a year to gear up for MC; another 3 months in MC to get most of the Boss fights down so we could start farming gear; and another 6 months to get the 40 man Raid group to the point we could start doing BWL (with a lot of major Guild drama involved too.)
So, yeah, I guess I don't find a month of casual game playing to unlock the maximum Tier in the STO Rep system all that harrowing - but I guess it's how you look at things.
I do think it's kind of sad that they've locked all the better gear behind this Rep system because that really dilutes the rarity of an item. I would have preferred maybe one set gotten in the old "It drops from some insanely that content that really requires preparation and some actual real teamwork (and no, the Elite STFs hardly qualify as almost any high level 5 man instance in WoW or other MMOs with Raid style content is way harder than any elite STF - hell, you had players complaining after one day that "Hive Onslaught" was "too hard", etc; and any of you former WoW folks how have done high end WoW raiding know it took weeks and sometimes months for a Guild to put a Boss MOB on farm status.)
But again, if most players find the STO grind a lot; or 'really hard' or akin to one of the real 'Asian Grind' MMOs, I can only surmise they haven't really played a true 'Asian Grind' style MMO, or the older MMOs like EQ and WoW during their first 3 years of existence.
That's not to say STO doesn't have a really mind-numbing grind system in place as it does indeed if you're in a Fleet. Past T3 the Fleet Starbase System really gets to the point of some of the worst Rep Grinds in older WoW - and that really is one massive resource/time sink - and appear designed for 50+ active Fleet contributors to make apprioiciable headway; but honestly, the single player personal grinds aren't near that level.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
I guess it's how you look at it as I don't feel I'm in a race; and I don't feel like the 'grinding' in STO is all that bad per se as MMOs go.
The grind argument aside (I was a pre-kunark EQ player, so I understand the point you're making) one of STOs largest weaknesses at present is the critical lack of non "kill 10 rats" content. The Dev team could have made some serious friends by making a big deal out of the fact that they had included a decent sized story arc in the New Romulus zone. Instead, they locked it behind a time consuming and expensive (100-200k plus EC a day in commodities at higher tiers does add up) resource sink.
But again, if most players find the STO grind a lot; or 'really hard' or akin to one of the real 'Asian Grind' MMOs, I can only surmise they haven't really played a true 'Asian Grind' style MMO, or the older MMOs like EQ and WoW during their first 3 years of existence.
Just because something isn't as onerous as something else, doesn't mean it's a good thing. At the same time, the STO playerbase is fundamentally different from one that is accepting of a "grind to win" system that you're referencing. Cryptic and PWE could have used that to their advantage in the way they designed content and systems. Instead, we've gotten now two major updates that focus on nothing more than treadmilling the player while monetizing said treadmilling.
OMG,
At a stand still, well i must say i am not a fanboy of cryptic, and when there wrong i say so but when there right i say so, if you dont have anything to do it's your own fault, personaly i have more then i can do right now, all the new season 7 content, reputation system, Q's winter event, I must say its just you, we have a ton of new stuff and things to do, not to mention our starbases, and embassy. right now i think there doing a pritty good job,
STO would be much better if they had the resources that Blizzard can throw at WoW. I seriously doubt that STO's dev team is more than a tenth of WoW's dev team so that will always cause a problem with content.
The Romulan Rep system unlocks a new mission at every tier which is essentially a five episode featured series in disguise. Only played the first three missions so far due to focusing more on Omega rep, but the missions are good and have a good story as far as I can see thus far.
Saying there has been 'no new content' really gets me riled, because there is a tonne of new content in the last two season updates. Just because it doesn't appeal to everybody, doesn't mean it doesn't exist.
Repeat ad nauseum --Kill 5 guys, toggle console, ...kill 5 more...oh look another console..5 more guys to kill...push a button on this console ...Next Tier....oh look..another 5 to kill...another console....REALLY ....if that is you're idea of "featured series episodes" so be it.
OMG,
At a stand still, well i must say i am not a fanboy of cryptic, and when there wrong i say so but when there right i say so, if you dont have anything to do it's your own fault, personaly i have more then i can do right now, all the new season 7 content, reputation system, Q's winter event, I must say its just you, we have a ton of new stuff and things to do, not to mention our starbases, and embassy. right now i think there doing a pritty good job,
Some people will see this game through their glossy fanboy startrek eyes and say "i have more than I can do right now"...and other's will take a quantifiable look at the content vs what other game publishers are putting out and will move on to another game.
I came back maybe 2 weeks before S7 rolled out. I feel now looking back had I came back 2 weeks later right when it was released I might have a different viewpoint on it, but still redoing the entire STF system the way they went about it was terribly wrong. They've tried to fix it but I don't think they can really reverse the damage.
The Rep system was implemented incredibly badly. Cryptic seems to have good ideas, but puts them out there in a manner which is too fast, without QC, and without proper 'What if?' Q&A sessions with Devs, Customer Service, players, everyone to get all views on exactly what they plan to implement. Granted, you can't reveal all your cards but they really need to step up in this area.
There's fundamental problems that are affecting this game from many angles. Programming, Implementation, Support, Management, Design, they all have problems. I don't think even PWE or Cryptic has much of an idea where they are headed which is why they need to lock players into repetitive end-game content for items they sometimes don't even want or need. Still don't understand why we can't even 'view' the Rep store regardless of what level/Tier we are. Wasn't like that before, how can I know if I even want anything in there? Wait til my friends throw their resources at it? Honestly this Winter Event is the best thing I've seen them put into the game since I did come back just before S6 ended. Great ideas in there, implemented pretty well.
I agree, this game needs more 'dungeons' or 'raids'. For example, make the Episodes playable Solo, but when you do them in Team mode new and better drops are possible not just the mission 'rewards'....add some random chance in there to get a really great item off the 'boss(es)' or what have you. It helps to make things exciting, and would add new dimension to the Episodes. The lock box ships really need to have their own Bridges too, that's just a cop out IMO.
Overall, the game felt much the same when I returned with the exception of the Borg STF's and what not which I REALLY enjoyed for the short time I did them. After S7, I have only been in maybe 3 of them. Not exciting anymore. I like knowing what I was working toward, and that I could plan it out. I hate these 'projects', and I hate the ones for Fleet's as well since they aren't scaled based upon Fleet size for requirements. A Fleet of 50 has the same T3 requirements as a Fleet of 300(or whatever). Dafaq? Many things in this game make me SMH. Just my opinion.
OMG,
At a stand still, well i must say i am not a fanboy of cryptic, and when there wrong i say so but when there right i say so, if you dont have anything to do it's your own fault, personaly i have more then i can do right now, all the new season 7 content, reputation system, Q's winter event, I must say its just you, we have a ton of new stuff and things to do, not to mention our starbases, and embassy. right now i think there doing a pritty good job,
I'm glad that you're finding enjoyment in the content that Cryptic has provided thus far.
I've been a LTS to STO since Open Beta and all the waiting and empty words of what was to come slowly took its toll on me and my hopes for the future of STO.
Season 6 and 7 added a lot of content to STO but it's not the type of content many of us have been asking for since STO's very 1st patch that was supposed to unlock the real KDF Faction.
I can't help but see season 6 and 7 has nothing but a bunch of fluff and grind but that's just me.
I think that STO can and should be more that it currently is.
My LTS has more than paid for itself at this point so I lose nothing in playing the waiting game for the kind of new content that appeals to me to show up.
I want nothing but success for this MMO and if enough players share your views on how STO is progressing then it may get there sooner than I thought.
Repeat ad nauseum --Kill 5 guys, toggle console, ...kill 5 more...oh look another console..5 more guys to kill...push a button on this console ...Next Tier....oh look..another 5 to kill...another console....REALLY ....if that is you're idea of "featured series episodes" so be it.
Have you played any of the unlock missions? Or any of the featured series? Because they are essentially the same idea, just instead of a weekly mission, it's tier based.
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
Comments
Saying there has been 'no new content' really gets me riled, because there is a tonne of new content in the last two season updates. Just because it doesn't appeal to everybody, doesn't mean it doesn't exist.
I would pay for an expansion at this point. Love the game and I dont want to offend. I do appreciate everyone's time.
I took a 6 month break from STO because I got burned out on repetitive content AKA STF missions.
I stopped playing a week after season 6 went live and I've only been back playing STO for about 6 days now and all the things that they've add since I was away just seem to be quick and repetitive Grind missions.
There are no new stories or exploration type missions granted I have yet to try into the Hive; however, most of my fleet mates say not to bother with it because it seems quite unbalanced.
I've been running the Romulan Adventure missions but I'm already getting pretty tired of them.
IMO the things the Cryptic added to STO over the past 2 seasons should not have been added to STO; at least not in the state that STO was in at the time.
STO is sorely lacking on playable missions and Story Driven missions along with no PVP or newer (non Borg) STFs.
IMO the things that are found in season 6 and 7 are things that you add to an MMO that already has everything that it needs and you're just looking to add something to it for the sake of adding something.
I'm not saying that there's nothing good found in season 6 or 7; however, I believe that the time and effort use to create them should have been used in addressing the games problems areas like KDF content and story driven missions and the dead and gone PVP game play.
We've been told that season 8 is the season that will address the KDF content conundrum but somehow I recall hearing something similar to that many, many times before.
I've only be back about a week and I'm already feeling like I did when I decided to take a break from STO.
Hopefully season 8 will add some more of the things that I'm looking for out of STO.
The thing about the new sector block and New Romulus i(and the new PvE queue event content, that is something you can do other then STFs) is that they are the story - and as you get new Romulan Reputation tiers, you do the new mission (usually involving a new instance); at the end you unlock a cutscene that informs you more about what's going on and why it's going on.
Everyone's different but, I like the way they are delivering the story info, as generally, you're first just doing stuff at your own pace; and after doing things for a while you get a new piece of info that explains more of what's going on. Slo far Romulan Rep T1 and T2 have shown scenes detaining what the Tal Shiar are doing behind the scenes; and T3 explained a lot of the Tholian's motivations and new Tholian content like "The Vault:
Ensnared Fleet event.)
S7 certainly seems to have more story behind it then S5 or S6 did; but the manner it which they're imparting it to players may not be the way some players would like or expect; but I like in that it gives more of a sandbox feel (even though it's a complete illuiion as in the end STO is a more themepark style MMO); but I've enjoyed it so far.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Having to grind for at least 36 days straight to get to that story goes a long way towards negating any positive impact said story has, especially when there will be a decent chunk of people who never actually get to experience the latter bits because they got sick of the reputation grind.
However, those stories do have a new featured spot in the UI, just most of it has yet to be working and a lot of the stories are bugged.
But there is new story content. You'll even get a reward of dilithium. If you don't mind spending twice or three times as long getting said dilithium (compared to STFs) then check out the new stories. Some of them are great.
Sorry if 1 out of every 3 bugs out on you.
Not everyone's cup of tea, but if you don't know about them, they are something else to do.
Cryptic doesn't get to take credit for player generated content. Especially not when there's a severe drought of actual content coming from the dev team.
I guess it's how you look at it as I don't feel I'm in a race; and I don't feel like the 'grinding' in STO is all that bad per se as MMOs go. As a veteran of EQ (started April 1999 played hardcore through 2004 and did a lot of high end raiding and two Epic item quests - you want to talk about a TRUE MMO grind.) Then went to WoW from 2004 to about 2009 (and was also very active in 40 man hardcore endgame raids of MC and BWL - and the 10 and 20 Raid era of BC - and really did Grind A LOT of Cenarian faction for a top tier Hunter Axe back in the day - again, you want to talk real MMO grind?)
By comparison, you actually do get stuff fairly quickly compared to most other MMO grinds; and if you know of an MMO where the endgame isn't a series of gear or other progression grind, let me know.
It's taken me maybe three weeks of very casual play to hit Romulan Rep T3 - and if I was really working for it, I could have probably done it in two with the new changes. In WoW it took us over a year to gear up for MC; another 3 months in MC to get most of the Boss fights down so we could start farming gear; and another 6 months to get the 40 man Raid group to the point we could start doing BWL (with a lot of major Guild drama involved too.)
So, yeah, I guess I don't find a month of casual game playing to unlock the maximum Tier in the STO Rep system all that harrowing - but I guess it's how you look at things.
I do think it's kind of sad that they've locked all the better gear behind this Rep system because that really dilutes the rarity of an item. I would have preferred maybe one set gotten in the old "It drops from some insanely that content that really requires preparation and some actual real teamwork (and no, the Elite STFs hardly qualify as almost any high level 5 man instance in WoW or other MMOs with Raid style content is way harder than any elite STF - hell, you had players complaining after one day that "Hive Onslaught" was "too hard", etc; and any of you former WoW folks how have done high end WoW raiding know it took weeks and sometimes months for a Guild to put a Boss MOB on farm status.)
But again, if most players find the STO grind a lot; or 'really hard' or akin to one of the real 'Asian Grind' MMOs, I can only surmise they haven't really played a true 'Asian Grind' style MMO, or the older MMOs like EQ and WoW during their first 3 years of existence.
That's not to say STO doesn't have a really mind-numbing grind system in place as it does indeed if you're in a Fleet. Past T3 the Fleet Starbase System really gets to the point of some of the worst Rep Grinds in older WoW - and that really is one massive resource/time sink - and appear designed for 50+ active Fleet contributors to make apprioiciable headway; but honestly, the single player personal grinds aren't near that level.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
The grind argument aside (I was a pre-kunark EQ player, so I understand the point you're making) one of STOs largest weaknesses at present is the critical lack of non "kill 10 rats" content. The Dev team could have made some serious friends by making a big deal out of the fact that they had included a decent sized story arc in the New Romulus zone. Instead, they locked it behind a time consuming and expensive (100-200k plus EC a day in commodities at higher tiers does add up) resource sink.
Just because something isn't as onerous as something else, doesn't mean it's a good thing. At the same time, the STO playerbase is fundamentally different from one that is accepting of a "grind to win" system that you're referencing. Cryptic and PWE could have used that to their advantage in the way they designed content and systems. Instead, we've gotten now two major updates that focus on nothing more than treadmilling the player while monetizing said treadmilling.
At a stand still, well i must say i am not a fanboy of cryptic, and when there wrong i say so but when there right i say so, if you dont have anything to do it's your own fault, personaly i have more then i can do right now, all the new season 7 content, reputation system, Q's winter event, I must say its just you, we have a ton of new stuff and things to do, not to mention our starbases, and embassy. right now i think there doing a pritty good job,
Repeat ad nauseum --Kill 5 guys, toggle console, ...kill 5 more...oh look another console..5 more guys to kill...push a button on this console ...Next Tier....oh look..another 5 to kill...another console....REALLY ....if that is you're idea of "featured series episodes" so be it.
Some people will see this game through their glossy fanboy startrek eyes and say "i have more than I can do right now"...and other's will take a quantifiable look at the content vs what other game publishers are putting out and will move on to another game.
The Rep system was implemented incredibly badly. Cryptic seems to have good ideas, but puts them out there in a manner which is too fast, without QC, and without proper 'What if?' Q&A sessions with Devs, Customer Service, players, everyone to get all views on exactly what they plan to implement. Granted, you can't reveal all your cards but they really need to step up in this area.
There's fundamental problems that are affecting this game from many angles. Programming, Implementation, Support, Management, Design, they all have problems. I don't think even PWE or Cryptic has much of an idea where they are headed which is why they need to lock players into repetitive end-game content for items they sometimes don't even want or need. Still don't understand why we can't even 'view' the Rep store regardless of what level/Tier we are. Wasn't like that before, how can I know if I even want anything in there? Wait til my friends throw their resources at it? Honestly this Winter Event is the best thing I've seen them put into the game since I did come back just before S6 ended. Great ideas in there, implemented pretty well.
I agree, this game needs more 'dungeons' or 'raids'. For example, make the Episodes playable Solo, but when you do them in Team mode new and better drops are possible not just the mission 'rewards'....add some random chance in there to get a really great item off the 'boss(es)' or what have you. It helps to make things exciting, and would add new dimension to the Episodes. The lock box ships really need to have their own Bridges too, that's just a cop out IMO.
Overall, the game felt much the same when I returned with the exception of the Borg STF's and what not which I REALLY enjoyed for the short time I did them. After S7, I have only been in maybe 3 of them. Not exciting anymore. I like knowing what I was working toward, and that I could plan it out. I hate these 'projects', and I hate the ones for Fleet's as well since they aren't scaled based upon Fleet size for requirements. A Fleet of 50 has the same T3 requirements as a Fleet of 300(or whatever). Dafaq? Many things in this game make me SMH. Just my opinion.
[SIGPIC][/SIGPIC]
The o3 - Killed you good
I'm glad that you're finding enjoyment in the content that Cryptic has provided thus far.
I've been a LTS to STO since Open Beta and all the waiting and empty words of what was to come slowly took its toll on me and my hopes for the future of STO.
Season 6 and 7 added a lot of content to STO but it's not the type of content many of us have been asking for since STO's very 1st patch that was supposed to unlock the real KDF Faction.
I can't help but see season 6 and 7 has nothing but a bunch of fluff and grind but that's just me.
I think that STO can and should be more that it currently is.
My LTS has more than paid for itself at this point so I lose nothing in playing the waiting game for the kind of new content that appeals to me to show up.
I want nothing but success for this MMO and if enough players share your views on how STO is progressing then it may get there sooner than I thought.
Have you played any of the unlock missions? Or any of the featured series? Because they are essentially the same idea, just instead of a weekly mission, it's tier based.