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Omega mark missions

khhawkeskhhawkes Member Posts: 14 Arc User
Is it just me or have then suddenly gone up in cool down time in say the last day? I could be mistaken but I thought they were less than one hour. Now today I am waiting an hour for the mission to cool down.
Post edited by khhawkes on

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  • darkstarkiriandarkstarkirian Member Posts: 1 Arc User
    edited December 2012
    khhawkes wrote: »
    Is it just me or have then suddenly gone up in cool down time in say the last day? I could be mistaken but I thought they were less than one hour. Now today I am waiting an hour for the mission to cool down.

    No, they have always been an hour.
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  • khhawkeskhhawkes Member Posts: 14 Arc User
    edited December 2012
    Alright thanks man. Thought I might be loosing my mind or something.
  • kdawgenigmakdawgenigma Member Posts: 300 Arc User
    edited December 2012
    An hour that makes absolutely no sense when all of the other grind missions only have a 30 minute timer. STFs should be adjusted to 30 as well.

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  • alarikunalarikun Member Posts: 3 Arc User
    edited December 2012
    Umm... my STF Timers are always at 30 minute cooldowns... so they must've been increased. Haven't done them in a few days afterall..
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  • jockey1979jockey1979 Member Posts: 1,005 Arc User
    edited December 2012
    alarikun wrote: »
    Umm... my STF Timers are always at 30 minute cooldowns... so they must've been increased. Haven't done them in a few days afterall..

    STF timers have always been an hour and still are.
  • bazagbazag Member Posts: 375 Arc User
    edited December 2012
    As far as I know there are two STF timers.

    One that triggers when you finish the mission it forbids you from playing the same mission for 30 minutes but you could play other STFs fine. I haven't played an STF within the week but have since S7 launched and I think it was still 30 mins then.

    The second was a timer that triggered if you left an STF early without completing it. Inconveniencing others earned you a 1hr timer that affected all STFs.

    As far as I know this is still how it is though I may be wrong.
  • jockey1979jockey1979 Member Posts: 1,005 Arc User
    edited December 2012
    bazag wrote: »
    As far as I know there are two STF timers.

    One that triggers when you finish the mission it forbids you from playing the same mission for 30 minutes but you could play other STFs fine. I haven't played an STF within the week but have since S7 launched and I think it was still 30 mins then.

    The second was a timer that triggered if you left an STF early without completing it. Inconveniencing others earned you a 1hr timer that affected all STFs.

    As far as I know this is still how it is though I may be wrong.

    I've never left an STF early, so for that timer I do not know, but the one that kicks in when you finish an STF was always 60 minutes for the one you did + the other version of it (elite / normal).

    That is why people keep on the space STFs are easy when you compare them to ground, as you can do the first 3 space ones and still have the first timer ticking down.

    Even now, on normal, my fleet can do IS, CS and KAS and IS still has 25 minutes left on the timer, with the new one in there we only have a 10 minute wait now to start the loop again (handy for me, as I'm a smoker, so I can go for a smoke and make a cup of tea then we are ready to start again).
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