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weaps agains borg on ground

simonec1simonec1 Member Posts: 64 Arc User
what type of weaps are very good against borg on ground ??
Post edited by Unknown User on

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  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited December 2012
    Blast Assault works pretty well, as it does a ton of damage per shot which means you don't have to remodulate as often. Miniguns and dual pistols are among the worst, as they fire a ton of shots and only do a little damage per shot.
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  • edited December 2012
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  • sollvaxsollvax Member Posts: 4 Arc User
    edited December 2012
    Swords
    Hand to Hand
    Environmental options (kick them into Lava)
    Harsh language
    Live long and Prosper
  • l0cutus359l0cutus359 Member Posts: 0 Arc User
    edited December 2012
    sollvax wrote: »
    Swords
    Hand to Hand
    Environmental options (kick them into Lava)
    Harsh language

    Swords with three (3) melee security doffs is your best bet

    "assimilate this.....NOT...." especially with a sword

    If you dont like swords, I use a Fleet Polaron Pulsewave for close combat and then switch to MACO sniper rifle for long range shots.

    Thx
    Locutus
    Locutus

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  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited December 2012
    Pulsewaves are the most powerful anti-borg weapon in the game. If you are a science officer, then carry tachyon harmonics (currently broken with season seven), photon/plasma grenades or lunge as tactical, and mines/mortars as engineering. Science officers simply strip away borg shields and tactical/engineering officers deal kinetic damage to get around the powerful borg shields. As said above, swords are powerful, but it takes time killing borg with swords. Pulsewaves are the bread and butter of Special Task Force missions. Their high damage at close range takes down borg very fast. A good secondary is a sniper/split beam/high density beam rifle.
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  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited December 2012
    In STFs, melee weapons are a good way to get yourself killed or assimilated.

    Of the guns available, I'd say Pulsewave and Sniper are your best shots. Intelligent use of their knockback capabilities can make certain missions a lot easier (knock the drones into the plasma in Rebecca's room in Infected, for example), and Sniper rifles allow you to deal decent damage even when far away (again, such as when fighting Rebecca).
  • velquavelqua Member Posts: 1,220 Arc User
    edited December 2012
    Polaron Split Beam [Borg] Mk XII
    Honor Guard Pulsewave Mk XII
    Shard of Khaless Bat'eth
    18662390068_f716cd60e3.jpg
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    Weapons I have found that work well on the Borg (provided you don't have STF gear):

    Federation:
    Weapon 1: Tetryon Sniper Rifle, Polaron Sniper Rifle, Phaser Sniper Rifle
    Weapon 2: Phased Tetryon Pulsewave Assault (you just can't beat it when it comes to drone slapping)

    KDF:
    Weapon 1: (see above)
    Weapon 2: Shard Sword of Kah'less, Phased Tetryon Pulsewave Assault (Shard sword is epic enough that it can be used to replace the pulsewave)

    However in all honesty, the KHG Pulsewave and MACO Battle Rifle are probably the best weapons for fighting the Borg. I am not sold on the Omega Carbine... But I have been told it's nasty as hell. I have also seen the Borg adapt very quickly to it.

    Just my 2 ECs...
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • matridunadan1matridunadan1 Member Posts: 579 Arc User
    edited December 2012
    Once the drones have adapted, all [Borg] rapid-fire weapons are far more effective against them.

    A pulsewave does 16 (1+15) per volley against an adapted drone. A full-auto does 48 (1+15+1+15+1+15) per volley against an adapted drone.
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited December 2012
    I would have suggested the Antiproton Pulsewave over the Polaron, as the Damage from the proc is more important then the wep disable IMHO....We have more control over crit chance then we do proc chance.

    Remember boys and girls - Unlike space combat, Crit is king in ground combat.
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