Finally got back to my editing, and was all excited to get to use the new patrol waypoints, and while editing it hit me:
You can only assign patrol waypoints to NPC groups, not contacts, and only combat units ?
Would it really be gamebreaking to allow patrol routes of neutrals and non-combat ships (freighters) ?? I simply want to move a freighter from 1 point to another, why's it so hard ?
You could assign a patrol to a friendly NPC group and reskin it as a freighter with fighter/runabout escort.
Really ?
Never considered reskinning groups of ships (my noobieness is showing).
:0
Tnx
...btw, would a reskinned ship retain the weapons of the original ship, or the skin placed over it ? I really don't want a freighter fighting and maneuvering like a cruiser.
Really ?
Never considered reskinning groups of ships (my noobieness is showing).
:0
Tnx
...btw, would a reskinned ship retain the weapons of the original ship, or the skin placed over it ? I really don't want a freighter fighting and maneuvering like a cruiser.
It keeps those of the original ship. Use the Battleship instead because it's more sluggish generally.
But then under Behavior you should set the ship to Timid Creature, so it won't fight. The ship will be hard to destroy but won't actually fight, so it will seem like a wimpy freighter running away.
It keeps those of the original ship. Use the Battleship instead because it's more sluggish generally.
But then under Behavior you should set the ship to Timid Creature, so it won't fight. The ship will be hard to destroy but won't actually fight, so it will seem like a wimpy freighter running away.
Thanks for the info, makes Q-ships easier to create (until custom mob creation becomes a reality) or until I can find something really doggy and vastly underarmed to reskin and make fight back.
Makes me wish even more that patrols could be used by other than warship NPC mobs.
Comments
Click here for my Foundry tutorial on Creating A Custom Interior Map.
Really ?
Never considered reskinning groups of ships (my noobieness is showing).
:0
Tnx
...btw, would a reskinned ship retain the weapons of the original ship, or the skin placed over it ? I really don't want a freighter fighting and maneuvering like a cruiser.
Awoken Dead
Now shaddup about the queues, it's a BUG
It keeps those of the original ship. Use the Battleship instead because it's more sluggish generally.
But then under Behavior you should set the ship to Timid Creature, so it won't fight. The ship will be hard to destroy but won't actually fight, so it will seem like a wimpy freighter running away.
Click here for my Foundry tutorial on Creating A Custom Interior Map.
Thanks for the info, makes Q-ships easier to create (until custom mob creation becomes a reality) or until I can find something really doggy and vastly underarmed to reskin and make fight back.
Makes me wish even more that patrols could be used by other than warship NPC mobs.
Awoken Dead
Now shaddup about the queues, it's a BUG
Click here for my Foundry tutorial on Creating A Custom Interior Map.