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Shuttles now make an obnoxiously loud roaring noise...

nagoraknagorak Member Posts: 882 Arc User
It's ridiculously loud and sounds like some sort of rocket. I never remember hearing the shuttles in the shows making a noise like this. I'd say it almost makes the shuttle assets unusable. :(

It was much better when there was no sound attached to the shuttles.
Post edited by nagorak on

Comments

  • kirksplatkirksplat Member Posts: 0 Arc User
    edited December 2012
    nagorak wrote: »
    It's ridiculously loud and sounds like some sort of rocket. I never remember hearing the shuttles in the shows making a noise like this. I'd say it almost makes the shuttle assets unusable. :(

    It was much better when there was no sound attached to the shuttles.

    Are you sure it's the shuttle and not the lingering and non-stop after-effects of the starburst? That starburst fx is unusable due to it's roaring rocket sound.
    [SIGPIC][/SIGPIC]
  • nagoraknagorak Member Posts: 882 Arc User
    edited December 2012
    Yeah, I'm positive. Just create a new map and slap down a "Starfleet Shuttle Type 8" and you'll hear it.

    Apparently whoever had the great idea to add the sound didn't take into account that shuttles wouldn't always be active, but could simply be parked. And if you add like 6 or so shuttles to a shuttle bay the noise becomes extremely loud.

    Not to mention it doesn't even sound like any shuttle I remember from the show. Sounds more like a jet plane.

    I'm afraid this is also something that will almost be impossible to get changed back, so we're probably stuck with it. :(
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited December 2012
    nagorak wrote: »
    Yeah, I'm positive. Just create a new map and slap down a "Starfleet Shuttle Type 8" and you'll hear it.

    Apparently whoever had the great idea to add the sound didn't take into account that shuttles wouldn't always be active, but could simply be parked. And if you add like 6 or so shuttles to a shuttle bay the noise becomes extremely loud.

    Not to mention it doesn't even sound like any shuttle I remember from the show. Sounds more like a jet plane.

    I'm afraid this is also something that will almost be impossible to get changed back, so we're probably stuck with it. :(

    Alimac's shuttlebay must sound like a tornado. Ugh, I have a shuttle in several of my missions. This makes no sense. We can't animate the shuttle, so it's not like it's even useful in the sky. It's only really useful as a parked prop on the ground.
    [SIGPIC][/SIGPIC]
  • hippiejonhippiejon Member Posts: 1,581 Arc User
    edited December 2012
    Yeah this really sucks.

    Created 3 maps.

    Space, seems normal.

    But Outdoor or Indoor Ground Maps and the Shuttle makes exactly the noise you are describing, and it's a really crappy noise. Plus why would a parked shuttle be idling all the time.

    Indoors it's notably worse.
    Outside you could almost attribute it to ambient environmental noise, but inside ... geesh.

    And indeed, the more you add the louder it gets.

    Guess that solves that particular storytelling decision for me.
    No shuttlebays.
    No Shuttle landing sites.
    No Shuttles ever on ground maps.

    Unless they see fit to fix this.
    YOu know, because it's freaking terrible.
  • nagoraknagorak Member Posts: 882 Arc User
    edited December 2012
    My theory is that they added this to go along with the cutscenes where the shuttle is used (ie: Diplomatic Orders), but did not take into account the effect it would have on the Foundry prop. Since we can't animate it, mostly we just have shuttles parked, and the sound just makes no sense. Not to mention while it might be alright in a cutscene, it's very loud and distracting up close when you're trying to have other stuff happen.

    I really don't feel I'm exaggerating this at all, because if you have a decent number of shuttles in a shuttle bay the sound builds up to the point where it drowns everything else out. And even one roaring shuttle makes no sense when it's parked.
  • grylakgrylak Member Posts: 1,594 Arc User
    edited December 2012
    Well that's a load of TRIBBLE. Shuttles are silent, even when running. Does this happen in already published missions? I need to go through mine and see what's been messed up. At least it could be attributed to the fire and explosions in my mission, but it sucks that we wont get any more shuttlebays. I love seeing shuttlebays in missions.
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  • nagoraknagorak Member Posts: 882 Arc User
    edited December 2012
    grylak wrote: »
    Well that's a load of TRIBBLE. Shuttles are silent, even when running. Does this happen in already published missions? I need to go through mine and see what's been messed up. At least it could be attributed to the fire and explosions in my mission, but it sucks that we wont get any more shuttlebays. I love seeing shuttlebays in missions.

    All the shuttle props now retroactively make this sound. I don't really know what I'm going to do about it. Maybe I'll have to remove most of the shuttles from the U.S.S. Hyperion's shuttle bay. I'll definitely stay away from making shuttle bays in the future.

    I just wish there was some way to get this feedback seen by someone. I'm not totally sure anymore whether even the Foundry bug forum gets read regularly by anyone.
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited December 2012
    nagorak wrote: »
    All the shuttle props now retroactively make this sound. I don't really know what I'm going to do about it. Maybe I'll have to remove most of the shuttles from the U.S.S. Hyperion's shuttle bay. I'll definitely stay away from making shuttle bays in the future.

    I just wish there was some way to get this feedback seen by someone. I'm not totally sure anymore whether even the Foundry bug forum gets read regularly by anyone.

    BranFlakes might be kind enough to pass the info to the appropriate sound tech folks, since I'm also not very certain who reads this forum casually.

    I'll tweet him.
    [SIGPIC][/SIGPIC]
  • sollvaxsollvax Member Posts: 4 Arc User
    edited December 2012
    Actually this gives me a plot idea

    one of your shuttles has a terrible engine fault and is building up to an explosion
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  • connectamabobconnectamabob Member Posts: 140 Arc User
    edited December 2012
    Just logged onto Foundry for the first time since S7 went live, and I noticed this too. It's not just shuttles, either: a lot of placeables with sound effects seem to be bugged. I have a desert map with wind and dust storms on it, and the dust storms are borked too, both the visuals and the sound are broken. Another map has a cluster of electrical spark effects that're no longer making their noises.

    Seems like there's a lot of major bugs still in foundry. A lot of my triggers aren't working anymore, and I'm having the same issues with vanishing or never spawning NPCs other folks are having. Seems while foundry may be technically back up, it's not actually usably back up yet.
  • captainhunter1captainhunter1 Member Posts: 1,633 Arc User
    edited December 2012
    The shuttle noise does render shuttles unusable currently, even in space (like placed outside a shuttlebay) they are too loud.
  • nagoraknagorak Member Posts: 882 Arc User
    edited December 2012
    On Starfleet academy the shuttles make this noise when they fly overhead and it works pretty well there. But they are very high up and they move past very quickly. I think the problem is this should not have been attached to the shuttle prop in the Foundry.
  • zorbanezorbane Member Posts: 1,617 Arc User
    edited December 2012
    When I publish and play on holodeck the shuttles do not make any noise
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  • nagoraknagorak Member Posts: 882 Arc User
    edited December 2012
    zorbane wrote: »
    When I publish and play on holodeck the shuttles do not make any noise

    Awesome, glad to hear it... err, should that be not hear it? ;)
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