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TRIBBLE Maintenance and Release Notes - December 5, 2012

zer0niusrexzer0niusrex Member Posts: 0 Arc User
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.25.20121118e.18

General:
  • The Starfleet and Embassy contribution popups will now list items that are currently equipped.
    • The windows will indicate that the items are equipped as well as confirm the contribution of the equipped item.
  • Boldly They Rode updated:
    • The console for overriding the security systems will now display FX.
    • Lowered two posts that were floating above the surface of the station.
  • Fleet Projects: All "Station Personnel Officer" projects should once again be accepting Bridge Officer Candidates as valid contribution inputs.
  • The Queue Instance mini-window will now close properly when entering into a queued map.
  • New Romulus: Players must use the UI beam out button on the minimap.
    • The low priority interact button has been removed.
  • Resolved the issue with the New Romulus Mountain Pass not completing properly.

Systems:
  • Reputation System updated:
    • Removed all Reputation XP gains from Direct Gear projects, Store Unlock projects, Costume Unlock projects and Consumable projects.
    • Reduced duration timers on all of the above types of projects from 40 hours to 2 minutes.
  • Updated the Vesta:
    • The Vesta Auxiliary Cannon and Quantum Field Focus Phaser can no longer be fired while your Quantum Focused Shield Bubble is up.
      • This returns it to the behavior it initially had, before a recent patch inadvertently changed this.
    • Activating Batteries or other powers that fix Weapons Offline, like Engineering Team, will no longer allow you to fire weapons while your Quantum Shield is up.
    • Weapon Offline will now disable the Vesta Auxiliary Cannon and Quantum Field Focus Phaser.
      • However, loosing Weapon Power will not disable these weapons.
  • Changed the display name of the Breen Set 3 Piece Bonus to "Breen Energy Syphon", which is a more accurate description of the function of the ability.
    • This is a text change only.
  • Fabrication Engineers will no longer list "Ground" or "Space" in their description since some correspond to different active duty slots than others.
  • The cooldown on the Fleet Tribble and Dilithium Tribble will no longer reset each time you pet them.
  • Trill Bridge Officers can no longer be contributed to the Tellarite Officer Fleet project.
Post edited by zer0niusrex on
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Comments

  • ekumulumekumulum Member Posts: 22 Arc User
    edited December 2012
    [*]Reduced duration timers on all of the above types of projects from 40 hours to 2 minutes.
    [

    Why this? 40 Hours are to long, but 2 minutes are to short. Sry but do you what what is balancing? I'm very tired about this
  • askrayaskray Member Posts: 3,329 Arc User
    edited December 2012


    Reduced duration timers on all of the above types of projects from 40 hours to 2 minutes.

    Well that's just a tiny reduction... :P
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  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited December 2012
    ekumulum wrote: »
    Why this? 40 Hours are to long, but 2 minutes are to short. Sry but do you what what is balancing? I'm very tired about this

    Are you for real?
  • mellestadstomellestadsto Member Posts: 0 Arc User
    edited December 2012
    Why not? This is for the projects where you buy stuff, not the normal rep projects. No reason we should tie up a slot for ages just to get the fruits of our rep grind. I approve.

    You'll still have the long wait time for the supplies missions and things that actually give you rep XP.
  • tfomegatfomega Member Posts: 812 Arc User
    edited December 2012
    tuskin67 wrote: »
    Are you for real?

    No kidding... 2 minutes is even too long. it should be no different than going to a vendor to buy level 50 gear, only to find out that you are level 49 and do not qualify. However, when you are level 50, you can purchase it immediately. Since the gear/consumables etc.. are taking up reputation advancement and one of the couple slots available, the unlock time should be immediate, but I am happy with 2 minutes even though you shouldn't have to pay dilithium to unlock the store only to turn around and pay dilithium to buy the item. Its like you are being double taxed.

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  • reconalpha1reconalpha1 Member Posts: 59 Arc User
    edited December 2012
    Any word on Tachyon Harmonic III fix.
  • jkstocbrjkstocbr Member Posts: 0 Arc User
    edited December 2012
    Fleet Projects: All "Station Personnel Officer" projects should once again be accepting Bridge Officer Candidates as valid contribution inputs.

    Hooray!! :)
  • entnx01entnx01 Member Posts: 549 Arc User
    edited December 2012
    Seriously, if 2 minutes is 2 minutes too many, you're nitpicking.

    I'll take 2 minutes over 40 HOURS any day of the week.

    Let me ask you...what does 4 minutes of your time really mean in STO (assuming you can fill the projects immediately) compared to 3 days and 8 hours of not having full gear? (Assuming you have all the inputs for the 3 pieces of gear you're wanting immediately and re-slot the minute you grab the first 2 from completion).

    If it's that pressing a need to have another few minutes, I'd ask you to re-consider your time in STO and away from the real world.
  • defalusdefalus Member Posts: 4 Arc User
    edited December 2012
    Any word on Tachyon Harmonic III fix.

    +1 to this.

    Great news on store unlocks though, 2 minutes down from 40 hours is a big leap and not one to turn your nose up at.
    __________________________________________________
  • darkshadowstodarkshadowsto Member Posts: 30 Arc User
    edited December 2012
    Any news about the tachyon harmonics bug ?
    This will be fixed in an upcoming patch, and should once again behave as it previously did.
    It has been a while now....
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2012
    thanks for fixing those tribbles
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited December 2012
    tfomega wrote: »
    you shouldn't have to pay dilithium to unlock the store only to turn around and pay dilithium to buy the item. Its like you are being double taxed.

    You're fortunate that you wont have to then.

    set piece items and things go directly into your invetory. you run the project and they are yours. 1 payment of dilithium.

    for the store items you only pay dilithium once they are unlocked in the store. the project themselves do not require dilithium. again 1 payment.
  • phyrexianherophyrexianhero Member Posts: 768 Arc User
    edited December 2012
    Fixed the starbase projects for specials-specific personnel officers! 40 hours to 2 minutes! This gets my stamp of approval.
    Playing since January 2010. STOwiki administrator. Accolade hunter.
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  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited December 2012
    i have to say well done to cryptic. there have been some less than popular aspects of season 7 and they have done a good job of correcting them rather than just leaving them. coupled with the whole winter event goodness and the foundry being fixed, its all looking very good.

    ok, if you want to be critical, some of these should probably never have been there in the first place, but its far better to go strict and then loosen it up than give players too much and have to take it away.

    i would have been happy with these projects dropping to 20 hours, so 2 minutes is perfectly fine.
  • pinoirpinoir Member Posts: 0 Arc User
    edited December 2012
    Wait I don't understand... you're complaining about 2minute unlock missions!? Why is that too short?
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited December 2012
    Just detected a problem.

    I copied over a new character from holodeck to tribble right now.

    All of the BO seats for the ship slots were empty. This is a little like the last bug where all the BO seats had to be rearranged before they show, but this time they have been totally removed, so you cant see who was stationed where.

    I assume when it goes to holodeck it will remove all our BO's from their stations?

    it will only take players a short time to fix, but its a massive pain if you had multiple characters and boffs.

    #30'667
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited December 2012
    oh oh. gets worse.

    copied another character. no bo slots at all. the character was flying a galor.

    #30'668

    http://i738.photobucket.com/albums/xx26/revo_2010/Untitled-1-8.jpg


    EDIT - Been reliably informed this is just a lockbox issue when copying to tribble, so probably nothing to worry about.
  • commodoreshrvkcommodoreshrvk Member Posts: 477 Arc User
    edited December 2012
    We will be bringing the Tribble server down for maintenance to apply a new update.
    ST.25.20121118e.18

    [*]Reputation System updated:
    • Removed all Reputation XP gains from Direct Gear projects, Store Unlock projects, Costume Unlock projects and Consumable projects.
    • Reduced duration timers on all of the above types of projects from 40 hours to 2 minutes.

    So why not just add two slots for rep missions in the UI?

    One for purchasing gear
    One for dilithium purchases

    This solves the issues of tying up the slots and reduces the need for all the scrolling. Honestly, all the UI menus in this game are becoming endless scrolling list. The Exchange, DOFF manifest etc... What we need are far more sub-menus, collapsible menus, and much better organization.
  • sparhawksparhawk Member Posts: 796 Arc User
    edited December 2012
    We will be bringing the Tribble server down for maintenance to apply a new update.
    ST.25.20121118e.18


    Systems:
    • Reputation System updated:
      • Reduced duration timers on all of the above types of projects from 40 hours to 2 minutes.

    Outstanding!

    Now if we can just get some cost reductions on the gear projects (mark costs specifically). :D
  • sparhawksparhawk Member Posts: 796 Arc User
    edited December 2012
    So why not just add two slots for rep missions in the UI?

    One for purchasing gear
    One for dilithium purchases

    This solves the issues of tying up the slots and reduces the need for all the scrolling. Honestly, all the UI menus in this game are becoming endless scrolling list. The Exchange, DOFF manifest etc... What we need are far more sub-menus, collapsible menus, and much better organization.

    That would be nice.
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited December 2012
    We will be bringing the Tribble server down for maintenance to apply a new update.
    ST.25.20121118e.18

    General:
    • Fleet Projects: All "Station Personnel Officer" projects should once again be accepting Bridge Officer Candidates as valid contribution inputs

    Hallelujah!...Hallelujah!...
    Hallelujah!...Hallelujah!...
    .
    .
    .
    Hal-le-lu-jah!:D

    (Now, I HOPE it's accurate, as it was the patch notes stating this was fixed back on 11/21/12 that expanded the situation of Fleets running this particular Starbase Project - fingers crossed.)
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  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited December 2012
    This patch is in the running for Patch of the Year. And with winter wonderland coming, and a cool new CG sci destroyer, f-yeah!

    Its like Cryptic just grew a brain or something.


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  • sean2448sean2448 Member Posts: 815 Arc User
    edited December 2012
    We will be bringing the Tribble server down for maintenance to apply a new update.
    ST.25.20121118e.18

    [ [*]Fabrication Engineers will no longer list "Ground" or "Space" in their description since some correspond to different active duty slots than others.

    noticed on holodeck my fabcrafted purple kit was missing had to buy another one
    did a ticket though
  • bi0f0dd3rbi0f0dd3r Member Posts: 0 Arc User
    edited December 2012
    Still Looking for that Tachyon Harmonic fix :(
  • tsurutafan01tsurutafan01 Member Posts: 0 Arc User
    edited December 2012
    Update on the "Display driver has stopped responding and has recovered" problem please.


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  • edna#7310 edna Member Posts: 21 Arc User
    edited December 2012
    sparhawk wrote: »
    Now if we can just get some cost reductions on the gear projects (mark costs specifically). :D

    Or they just could ask you how many items you want and give them for free.
  • ultijuiceultijuice Member Posts: 0 Arc User
    edited December 2012
    Argh, what about that damned Fermion Transceiver console fix? The bug is old as vesta itself and still no sign of fix on the horizon...
  • graysockgraysock Member Posts: 172 Arc User
    edited December 2012
    Update on the "Display driver has stopped responding and has recovered" problem please.

    Same... it gets pretty annoying as sci captain, it was one of the most usefull skill you can have in pve and its broken... and that for 2 patches already. :mad:
  • entnx01entnx01 Member Posts: 549 Arc User
    edited December 2012
    ultijuice wrote: »
    Argh, what about that damned Fermion Transceiver console fix? The bug is old as vesta itself and still no sign of fix on the horizon...

    What's the issue with the Fermion Tranceiver?
  • eristhevortaeristhevorta Member Posts: 1,049 Bug Hunter
    edited December 2012
    Meow, good jub on the fleet and liffium tribbles. :)
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