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NPC spawn/beam-in bug

commanderleetacommanderleeta Member Posts: 20 Arc User
A minor bug: When NPCs (allies or enemies) spawn the first time on a given map during a mission, they simply "fade in," rather than showing the transporter beam-in effect.

Subsequent NPC group spawns usually (though not always) show the beam-in effect.

This was not the case prior to season 7.
Post edited by baddmoonrizin on

Comments

  • kirksplatkirksplat Member Posts: 0 Arc User
    edited December 2012
    A minor bug: When NPCs (allies or enemies) spawn the first time on a given map during a mission, they simply "fade in," rather than showing the transporter beam-in effect.

    Subsequent NPC group spawns usually (though not always) show the beam-in effect.

    This was not the case prior to season 7.

    Hmm... this could be useful with the npc disappear feature, but I can see how it would be weird when needing the beam in animation.
    [SIGPIC][/SIGPIC]
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