A minor bug: When NPCs (allies or enemies) spawn the first time on a given map during a mission, they simply "fade in," rather than showing the transporter beam-in effect.
Subsequent NPC group spawns usually (though not always) show the beam-in effect.
A minor bug: When NPCs (allies or enemies) spawn the first time on a given map during a mission, they simply "fade in," rather than showing the transporter beam-in effect.
Subsequent NPC group spawns usually (though not always) show the beam-in effect.
This was not the case prior to season 7.
Hmm... this could be useful with the npc disappear feature, but I can see how it would be weird when needing the beam in animation.
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Hmm... this could be useful with the npc disappear feature, but I can see how it would be weird when needing the beam in animation.