Any ship can excel for solo missions, but... if you already have your vice admiral ship, why not check out one of the mirror universe ships? You should find them on the exchange, and can easily get a cruiser. (Star cruiser may be a neat change of pace for your sci!) and they aren't too pricy. Its tanky, can do decent damage if outfitted properly and seems like the type of ship that would be out on its own.
Any ship can excel for solo missions, but... if you already have your vice admiral ship, why not check out one of the mirror universe ships? You should find them on the exchange, and can easily get a cruiser. (Star cruiser may be a neat change of pace for your sci!) and they aren't too pricy. Its tanky, can do decent damage if outfitted properly and seems like the type of ship that would be out on its own.
I bought the mirror star cruiser and deep space sci vessels. I'm not sure I'm setting up the Star Cruiser correctly though because I popped in it several times on its first outing with New Romulus fleet patrols.
Escorts SOLO are not a good idea for the cardassian story arc
This statement is not a surprise for someone who thinks Emergency Powers on different BOs gives cooldown reduction
He wants to know about which ship is best at soloing stuff and that's escorts. They get the job done in an acceptable timeframe. If you set up your ship in a good way or as a failboat is a totally different question.
However, I am doing the Cardassian story arc right now.
Hmm, some nice missions there.
However, in STOs PvE missions (with only a few exceptions) damage is king, which means escorts. So as a rule of thumb, the more DPS you bring the faster and easier those missions will be. Leveling with cruisers or sci ships is nice to learn some basics about these ship classes, but don't think it will prepare you for stuff like PvP.
Fly whatever suits your playstyle, you are here for fun aren't you
Slot two boffs with the SAME power and examine the cool down
meanwhile Escorts get chewed up VERY badly in the cardassian missions
Escort jocks always THINK they are Flash Gordon
Actually you are Arnold Rimmer
Dude, go and read the wiki (yes, I really said that ) or actually have a look at how things work in-game. It doesn't matter if you train Bill and Bob with 1 copy of EPtS each or only Bill with 2 copies.
Sollvax, I honestly LOLed at that. The STO wiki happens to be correct on its info. And do you know how well escorts tank? Escorts will carry you through any solo mission, unless you're running a fail build.
and remember Dps is only worth ANYTHING if you are able to survive long enough to fire
I'm not responsible for your or other peoples failboats trollvax. Just 1 thing and you should really think about that: before giving advice in the Academy and Shipyard subforums check your basics and what you really know about this game before spreading false information. There are players who are new to this game and some of them might even be interested to learn a couple things. You do them no good but ignoring simple game mechanics like shared and global cooldowns.
An escort. Doesn't matter which one exactly, an escort will get it done faster and you won't have trouble with anything PvE-related.
I would disagree with this completely. In groups escorts are great. But they lack the tanking needed on your own. How about the escorts main rival for DPS: the Atrox carrier. Tanks like a cruiser, has the firepower of an escort. and has the cool abilities and shields bonuses of a sci ship. I have the Atrox, and I have used escorts. I still use the Atrox over every ship in the game.
Slot Two boffs with the SAME power (Tac team , eng team etc most work)
You will notice Two cool down timers that are not the same
And anyone who wants to check this please do so
otherwise forget it
go with an escort and LOSE like all the other Escort trapped people
This is not about PVP its about missions
But hell why do I even try to help
theres always an escort jock trying to mess people up
Ok Goofy last try. Of course there is a shorter cooldown on the second copy. That's why you cycle 2 copies of Emergency Power to Shields or even 2xEPtS and 2xEPtW together for constant uptime.
It doesn't matter at all (!!!) if these 2 copies are on the same or two different bridge officers. Believe it or not, but stop telling people nonesense. Whatever mixture of rank 1, 2 or 3 of an ability you use is not important at all for cooldowns.
You simple do not know anything reasonable about game mechanics and basic ship building. This is not a discussion about PvE vs PvP or your hatred of PvP. As you clearly see on yourself a bad build (in this case escorts) can even fail on PvE. Actually I'm not quite sure why it is so difficult to survive, all you need is a tac team and EPtS and maybe half a brain so you don't jump right in the middle of an enemy group that will shred you.
There are as many failscorts as there are fail cruisers. Both die in seconds, both will deal close to zero damage even if they stay alive.
I would disagree with this completely. In groups escorts are great. But they lack the tanking needed on your own. How about the escorts main rival for DPS: the Atrox carrier. Tanks like a cruiser, has the firepower of an escort. and has the cool abilities and shields bonuses of a sci ship. I have the Atrox, and I have used escorts. I still use the Atrox over every ship in the game.
Also, I noticed this a little too Sollvax...
Kyle
I'm getting a feeling we are moving far far away from the threads topic. Sorry OP
I'd really suggest you are posting your escort build in a separate thread in the shipyards or better the PvP forums or go for a read before you do so. If the Atrox is your main rival for escort damage, there is something more than wrong and I'm sure people will be happy to make suggestions.
I'm using the Mirror DSSV right now. It's a bit squishier but it turns pretty fast and with the proper gear and shield oriented Boff layout I've been able to keep a good shield facing at all times.
But as above Escorts are high speed kill machines. Just don't go up againsts anything that can survive the the first few seconds because you'll die.
Ok Goofy last try. Of course there is a shorter cooldown on the second copy. That's why you cycle 2 copies of Emergency Power to Shields or even 2xEPtS and 2xEPtW together for constant uptime.
so you are WRONG
Thank you (and one Boff can't normally have two identical powers only two powers of different levels)
It doesn't matter at all (!!!) if these 2 copies are on the same or two different bridge officers. Believe it or not, but stop telling people nonesense. Whatever mixture of rank 1, 2 or 3 of an ability you use is not important at all for cooldowns.
but it is for effectiveness
so now you are AGREEING with me but still being a bit angry about it
You simple do not know anything reasonable about game mechanics and basic ship building. This is not a discussion about PvE vs PvP or your hatred of PvP. As you clearly see on yourself a bad build (in this case escorts) can even fail on PvE. Actually I'm not quite sure why it is so difficult to survive, all you need is a tac team and EPtS and maybe half a brain so you don't jump right in the middle of an enemy group that will shred you.
some of us are not on "Easy" and consider dying ONCE mission failure and restart from scratch
There are as many failscorts as there are fail cruisers. Both die in seconds, both will deal close to zero damage even if they stay alive.
A cruiser straight out of space dock can complete missions at its rank
An Escort can with MOST but not the cardassian front ones
An escort is an excellent choice for dealing with low level enemies with high speed attacks (like Orions )
or lots and lots of stationary targets (like fixed minefields)
but its not a multi role vessel its a Gunship
Without touching this discussion with a ten-foot pole, I will add to the OP that the free/mirror science vessels will do very nicely, and the mirror cruisers will provide you with some cheap decent alternatives.
Based on the reward patterns from lockboxes, the next lockbox may well feature mirror escorts, so that'd be a cheap way to try those, by then
An escort is an excellent choice for dealing with low level enemies with high speed attacks (like Orions )
or lots and lots of stationary targets (like fixed minefields)
but its not a multi role vessel its a Gunship
I have yet to encounter anything in standard PvE missions or STFs that doesn't melt within seconds of Scatter Volley + Torp Spread fire. Well ok, the exception are Elite STF bosses, which take a bit longer.
And really, you should stop trying to talk to me as if I'm just another escort hero, I'm flying mainly sci ships, but that doesn't prevent me from knowing how to set escorts up and use them on sci characters or alts or during leveling.
Without touching this discussion with a ten-foot pole, I will add to the OP that the free/mirror science vessels will do very nicely, and the mirror cruisers will provide you with some cheap decent alternatives.
Based on the reward patterns from lockboxes, the next lockbox may well feature mirror escorts, so that'd be a cheap way to try those, by then
Something to think about, and all.
They are definitly a good thing for testing different ship classes. I'm not sure if this was Cryptics intention but it's way better than grinding Dilithium for standard ships.
If you want a "free" one, I suggest the patrol escort.
From the C-store I recommend Armitage (heavy escort carrier).
Load the ships up with dual heavy cannons and turrets, using cannon scatter volley to rip through NPCs like soggy tissue paper.
Use two emergency power to shields, one reverse shield polarity and two tactical teams and you'll have no problem tanking anything you meet in standard PvE.
I bought the mirror star cruiser and deep space sci vessels. I'm not sure I'm setting up the Star Cruiser correctly though because I popped in it several times on its first outing with New Romulus fleet patrols.
A fun Star Cruiser setup I've been toying with lately (well, Odyssey with boffs in SC layout) is pretty durable and can handle any PVE situation pretty well. Its not an uber PVP monster or anything, and would probably make some elitists absolutely cringe, but for solo story play it should be able to handle any situation and be 'something different' than the normal escort pew-pew fest.
(Gear adjusted because I don't know what you have access to, so assuming Exchange only)
Weapons: 8 Beam Arrays (yes really)
Deflector: Positronic
Engines: Hyper
Shields: Resilient or Covariant
Energy Levels: 100/50/25/25
Doffs: 1 purple technician, 2 blue technicians
Yes this layout breaks the cruiser rule of 6 beams to control energy drain. The thing is, by using Aux2Bat plus EPTW plus a base power setting of 100 plus extra energy skills, even when running an 8-beam broadside I still have energy levels of 90+, and on forward approaches its 4 beams at 125 makes a solid attention-getter. Plus, an 8-beam FAW in a target-rich environment is just a thing of beauty, and really swats down targetable projectiles and fighters and frigates and such. With all 3 types of -Teams, HE (even with no energy), and PH you can clear any debuff that has a counter. EPTS3 makes you an absolute tank. And with the dual Aux2Bat plus the technicians (get 2 of them free for colonizing the B'Tran cluster, third is just a few hundred grand EC), all the toys are pretty much always available, plus enough energy to max out weapons and shield energy and keep engine energy high enough to fully use the Hyper Impulse Engines and get a half-decent turn rate (for a cruiser). Keybind your spacebar to balance shields and activate the EPTS, EPTW, and Aux2Bat skills and keep those always on, then activate the rest as needed.
Its not a kill-em-all max-efficient super ship or anything, but its something you can build for relatively cheap, its easy to use, and it can readily handle any PvE situation I know of. Plus its just fun to toy around in, and isn't that what its ultimately all about?
Comments
Kyle
I'm a Vice Admiral
decker999
Join Date: Aug 2010
I bought the mirror star cruiser and deep space sci vessels. I'm not sure I'm setting up the Star Cruiser correctly though because I popped in it several times on its first outing with New Romulus fleet patrols.
This statement is not a surprise for someone who thinks Emergency Powers on different BOs gives cooldown reduction
He wants to know about which ship is best at soloing stuff and that's escorts. They get the job done in an acceptable timeframe. If you set up your ship in a good way or as a failboat is a totally different question.
decker999
Join Date: Aug 2010
I haven't dipped into the tactical side yet. I might give them a look though. However, I am doing the Cardassian story arc right now.
meanwhile Escorts get chewed up VERY badly in the cardassian missions
Escort jocks always THINK they are Flash Gordon
Actually you are Arnold Rimmer
Hmm, some nice missions there.
However, in STOs PvE missions (with only a few exceptions) damage is king, which means escorts. So as a rule of thumb, the more DPS you bring the faster and easier those missions will be. Leveling with cruisers or sci ships is nice to learn some basics about these ship classes, but don't think it will prepare you for stuff like PvP.
Fly whatever suits your playstyle, you are here for fun aren't you
decker999
Join Date: Aug 2010
Dude, go and read the wiki (yes, I really said that ) or actually have a look at how things work in-game. It doesn't matter if you train Bill and Bob with 1 copy of EPtS each or only Bill with 2 copies.
To even think this is just ridiculous.
decker999
Join Date: Aug 2010
Wikis (of any kind) are usually wrong
and remember Dps is only worth ANYTHING if you are able to survive long enough to fire
I'm not responsible for your or other peoples failboats trollvax. Just 1 thing and you should really think about that: before giving advice in the Academy and Shipyard subforums check your basics and what you really know about this game before spreading false information. There are players who are new to this game and some of them might even be interested to learn a couple things. You do them no good but ignoring simple game mechanics like shared and global cooldowns.
decker999
Join Date: Aug 2010
Slot Two boffs with the SAME power (Tac team , eng team etc most work)
You will notice Two cool down timers that are not the same
And anyone who wants to check this please do so
otherwise forget it
go with an escort and LOSE like all the other Escort trapped people
This is not about PVP its about missions
But hell why do I even try to help
theres always an escort jock trying to mess people up
I would disagree with this completely. In groups escorts are great. But they lack the tanking needed on your own. How about the escorts main rival for DPS: the Atrox carrier. Tanks like a cruiser, has the firepower of an escort. and has the cool abilities and shields bonuses of a sci ship. I have the Atrox, and I have used escorts. I still use the Atrox over every ship in the game.
Also, I noticed this a little too Sollvax...
Kyle
Ok Goofy last try. Of course there is a shorter cooldown on the second copy. That's why you cycle 2 copies of Emergency Power to Shields or even 2xEPtS and 2xEPtW together for constant uptime.
It doesn't matter at all (!!!) if these 2 copies are on the same or two different bridge officers. Believe it or not, but stop telling people nonesense. Whatever mixture of rank 1, 2 or 3 of an ability you use is not important at all for cooldowns.
You simple do not know anything reasonable about game mechanics and basic ship building. This is not a discussion about PvE vs PvP or your hatred of PvP. As you clearly see on yourself a bad build (in this case escorts) can even fail on PvE. Actually I'm not quite sure why it is so difficult to survive, all you need is a tac team and EPtS and maybe half a brain so you don't jump right in the middle of an enemy group that will shred you.
There are as many failscorts as there are fail cruisers. Both die in seconds, both will deal close to zero damage even if they stay alive.
decker999
Join Date: Aug 2010
I'm getting a feeling we are moving far far away from the threads topic. Sorry OP
I'd really suggest you are posting your escort build in a separate thread in the shipyards or better the PvP forums or go for a read before you do so. If the Atrox is your main rival for escort damage, there is something more than wrong and I'm sure people will be happy to make suggestions.
decker999
Join Date: Aug 2010
But as above Escorts are high speed kill machines. Just don't go up againsts anything that can survive the the first few seconds because you'll die.
so you are WRONG
Thank you (and one Boff can't normally have two identical powers only two powers of different levels)
but it is for effectiveness
so now you are AGREEING with me but still being a bit angry about it
some of us are not on "Easy" and consider dying ONCE mission failure and restart from scratch
A cruiser straight out of space dock can complete missions at its rank
An Escort can with MOST but not the cardassian front ones
An escort is an excellent choice for dealing with low level enemies with high speed attacks (like Orions )
or lots and lots of stationary targets (like fixed minefields)
but its not a multi role vessel its a Gunship
Based on the reward patterns from lockboxes, the next lockbox may well feature mirror escorts, so that'd be a cheap way to try those, by then
Something to think about, and all.
No, it's pretty clear I do not agree with you. Next try
Ok, I will top your "effectiveness" then by putting EPtS2 and EPtS3 on my cruiser, both on the same BOFF but with the same 45/30 second cooldowns
And others don't even die once with Defiants in Elite STFs without support.
I'm still not sure what's so special about the Cardassian Front but I bet you'll amuse me with an explanation.
I have yet to encounter anything in standard PvE missions or STFs that doesn't melt within seconds of Scatter Volley + Torp Spread fire. Well ok, the exception are Elite STF bosses, which take a bit longer.
And really, you should stop trying to talk to me as if I'm just another escort hero, I'm flying mainly sci ships, but that doesn't prevent me from knowing how to set escorts up and use them on sci characters or alts or during leveling.
decker999
Join Date: Aug 2010
They are definitly a good thing for testing different ship classes. I'm not sure if this was Cryptics intention but it's way better than grinding Dilithium for standard ships.
decker999
Join Date: Aug 2010
But no
you die on stfs as often as anyone else does
If you want a "free" one, I suggest the patrol escort.
From the C-store I recommend Armitage (heavy escort carrier).
Load the ships up with dual heavy cannons and turrets, using cannon scatter volley to rip through NPCs like soggy tissue paper.
Use two emergency power to shields, one reverse shield polarity and two tactical teams and you'll have no problem tanking anything you meet in standard PvE.
Oh and in case it isn't obvious yet, don't listen to Sollvax. He either hasn't got a clue what he's talking about or he's just trolling.
Nah, escorts are only slightly less tankier than a cruiser. With the right powers and gear, they can happily tank a tac cube in elite STFs.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Why would you waste a console slot for the cloaking device in PvE?
decker999
Join Date: Aug 2010
A fun Star Cruiser setup I've been toying with lately (well, Odyssey with boffs in SC layout) is pretty durable and can handle any PVE situation pretty well. Its not an uber PVP monster or anything, and would probably make some elitists absolutely cringe, but for solo story play it should be able to handle any situation and be 'something different' than the normal escort pew-pew fest.
(Gear adjusted because I don't know what you have access to, so assuming Exchange only)
Commander Eng
EPTW1, Aux2Bat1, EPTS3, Players Choice
LtCommander Eng
ET1, Aux2Bat1, Players Choice
Lt Tac
TT1, FAW2
Lt Sci
HE1, ST2
Ens Sci
PH1
Weapons: 8 Beam Arrays (yes really)
Deflector: Positronic
Engines: Hyper
Shields: Resilient or Covariant
Energy Levels: 100/50/25/25
Doffs: 1 purple technician, 2 blue technicians
Yes this layout breaks the cruiser rule of 6 beams to control energy drain. The thing is, by using Aux2Bat plus EPTW plus a base power setting of 100 plus extra energy skills, even when running an 8-beam broadside I still have energy levels of 90+, and on forward approaches its 4 beams at 125 makes a solid attention-getter. Plus, an 8-beam FAW in a target-rich environment is just a thing of beauty, and really swats down targetable projectiles and fighters and frigates and such. With all 3 types of -Teams, HE (even with no energy), and PH you can clear any debuff that has a counter. EPTS3 makes you an absolute tank. And with the dual Aux2Bat plus the technicians (get 2 of them free for colonizing the B'Tran cluster, third is just a few hundred grand EC), all the toys are pretty much always available, plus enough energy to max out weapons and shield energy and keep engine energy high enough to fully use the Hyper Impulse Engines and get a half-decent turn rate (for a cruiser). Keybind your spacebar to balance shields and activate the EPTS, EPTW, and Aux2Bat skills and keep those always on, then activate the rest as needed.
Its not a kill-em-all max-efficient super ship or anything, but its something you can build for relatively cheap, its easy to use, and it can readily handle any PvE situation I know of. Plus its just fun to toy around in, and isn't that what its ultimately all about?
Cuz it's like the TV show, duh.
so you can hide
And no im not "trolling"
thats something people get accused of when they refuse to say "Escort captains are GOD"
its all opinions
and mines as valid as yours
And better than some