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S7 - Fleet Progression - and Economic Ramifications

bugshubugshu Member Posts: 0 Arc User
Ive written a lot of about sucky 7 and how it would seriously slow down or shut down fleet progression and how this would hurt the game. Anybody that knows me, knows that Im a big fleet guy. Im in several fleets in a variety of roles and capacities that differ from fleet to fleet and I believe in loyalty and friendship and being an asset to a fleet when you wear their flag.

The Devs kind of sneered at us that made these predictions and the fan boys have been screaming that we were wrong but many of us made a series of bold predictions about how fleets and the game would be hurt with the upcoming changes. Clearly its believable that those of us that play the game and made predictions and warnings are not in the second guessing bandwagon jumping crowd. We were talking about these things before they went into place and Cryptic just didnt care.

There are a variety of items needed for fleet progression in projects but the 3 that concern me the most are dilithium, duty officers, and fleet marks. Sure needs for Dosi Rotgut got reduced and this needed to be done but the big 3 are what drive fleet progression.

Clearly, players and fleets are having the biggest issues with dilithium. You look on the forums and people are making multiple threads about how featured projects cost too much and are only cosmetic and should be avoided. Some fleets have started avoiding with prejudice any project that requires dilithium. Others are stuck and watch projects that they cant remove rot for weeks as players just dont have dili to donate anymore. You used to could go buy some zen and convert it to dilithium and jump start projects but with the collapse of the dilithium market thats not an option anymore unless real world money is not a concern in your life.

Fleet marks are problematic. Many fleets are stuck on projects because their members either can not or refuse to earn fleet marks by doing missions they do not like. There have been lots of complaints by fleets that are stuck on fleet mark portions of their projects that they cannot advance anymore. Its not uncommon for small fleets to hope to get to tier 2 and just stop there and give up moving farther.

Cursor is way ahead of the curve and hes one of the smartest, greatest, and most valuable players in the game. Cryptic would be wise to listen to everything he says. Few in this game understand how hard he works and what he accomplishes with his time spent here. Hes a duty officer guy and in 95% of his threads hes pointing out how the collapse of the duty officer markets are hurting the game. Hes polite and easily overlooked but Im here to tell you - He aint wrong and people better wake up and start listening to him. The same is true with Aelfwin and several others that are pounding these boards in polite nature. Lets just cut to the chase and point out that when fleet projects slow down due to need of fleet marks or dilithium that fewer new projects get loaded and duty officers and other requirements needed to advance a project get thrown aside because fleets are stuck on a project that is difficult to clear.

The fallout on all of this is immense. Look at all the threads on the board. Small fleets are in distress. Some have folded and others have been absorbed by larger fleets. They are in a catch 22. They cant grow without growing members and one of the first things loners ask when you try to recruit them is, "what tier is your fleet on?". You have people all over these boards pointing fingers at each other and calling each other lazy. This player to my knowledge cannot remember calling other players lazy. If you choose to spend time going to a job or kissing your wife or kicking a soccer ball to a daughter then thats fine with me. Other people think that if you do not devote hours per day to the game then you shouldnt be here and you definately shouldnt complain about not having dilithium or fleet marks to contribute to reputation or fleet. Its a bad vibe and pall over this game. Star Trek was a classless society and we are now polarizing players between the hard core gamers and the casuals and I think its a trend that should stop.

People are complaining about leeches in missions. Cryptic is forcing people to do missions they may not like and/or do not want to do in order to earn specific types of pay for their time. Cryptic is assuming that all their missions are fun and that everybody will be willing to do each one dozens or hundreds of times to earn what they desire. They are wrong and mistaken about this trend. Many of us pointed out before season 7 arrived that you could force people to do missions they didnt like for needed rewards but trying to force them to enjoy them or participate in them was not going to fly so well. Seeing a big long thread about leeches and multiple complaints, and pages of replies makes me a bit sad. I understand peoples viewpoints but this isnt Trek.

Time gating other peoples free time is a huge mistake. Its disrespectful, arrogant, and cold hearted. Cryptic is creating an open society where players that have invested time and money feel more "entitled" to privelege and quality of respect and reward. Indeed this is a massive mistake because everyone who spends time here should feel a sense of fun for their time spent rather than being treated like a second rate citizen. We do not need a caste system and untouchables. We need a fun game for everyone.

Cryptic reaped many benefits from the daily log in bonus that they allowed for months. Calling the clickie missions exploits and sneering at players for using them seems to be hypocritical. The log in bonus helped players earn fleet marks and use them to advance fleet projects forward. As fleet projects advanced forward, people bought dilithium with zen to donate to projects and they bought duty officer packs so they could donate dilithium to fleet projects. A few people would buy other things to sell on the exchange so they could earn energy credits and use them to clear fleet projects. It costs money for commodities and the player that bought an Aenar bridge officer and sold it on the exchange so they could buy commodities and advance a project forward helped the game in a multitude of ways.

Now Cryptic and the devs sneer at these players for using "exploits" and is a half step away from calling them cheats and scofflaws and people who abused the "system".

Well there was a lot of good done by those exploits. Small fleets had a "hope" of advancement and the ability to recruit new players and progress. Fleets had stocked stores and their members could buy fleet modules and new ships. People bought far more zen to donate to fleet projects. People could do missions they wanted to do instead of boring missions they dont like in order to earn stuff they feel they need to stay current on a technological basis. The game was more fun and less work and people seemed just a bit nicer to each other with little need to call each other lazy, leaches, cheats, and all the other garbage flying around post sucky 7. Duty officers were once worth something and it goes on and on and on.

I like the new content of season 7. I like the fact that new players are coming to the game and a few older players are returning to give it a second chance. But there are some really ugly trends building strong roots and I doubt they are going to go away any time soon. Small fleets and casual players are getting the shaft and the player base is choosing sides and polarizing itself. Players are spending less money on Zen, fleet modules, duty officers, and many other things because fleets are not advancing their projects. A guy like Cursor that would work his tail off farming duty officers and buying keys with energy credits was good for the game because he was and maybe still is a guy that buys so many keys it gives other players a reason to hit the plastic and list keys on the exchange. But gradually that starts to die as the value of doffins collapses.

This game is heading in the wrong direction with time gates, disrespect of players, and collapsing economic models and the value of Zen.

Many of us warned this would happen. We were told we were wrong. We were right. And weve had time to digest sucky 7 and watch our predictions come true. Cryptic is in a bit of panic mode and making small changes to boost dilithium but its not enough. The games getting ruder and players are starting to simmer a bit at each other and we are seeing a trickle exodus of the nice good guy players and especially casuals start to trickle away or perhaps just play less.

Cryptic needs to restore the log in bonus; get fleet projects moving forward again; quit gating peoples time; and restore the game to a sense of fun rather than neverending grind.

Weve had a few weeks to digest the changes; and frankly the people who predicted the snarkiness that season 7 brought into a fun happy game based on the ideals of Trek were dead on accurate. Its not unfair to suggest that Cryptic must feel surprised that people would react as they did and balk hard at being asked to punt fun and grind.

It would be easy to fix things but Cryptic needs to start by showing respect for players to do it. If Cryptic doesnt respect their players and the time they spend in game, they will cut their own throats and the game is doomed.

We need to be more social, more tolerant of fun, nicer to each other, and respectful of time and attention invested in the game.

Restoring the log in bonus would be a good start towards this trend and making the game easier for those that are casual players and / or in small friendly fleets. Injecting more fun into the economy of the game is a rising tide that will lift all ships.
Post edited by bugshu on

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    mindmagemindmage Member Posts: 0 Arc User
    edited November 2012
    Everyone at Cryptic is incompetent. They have spent almost 3 years trashing the game to the point where its now become a job to the players. MMOs are suppose to be fun not second jobs. Grinding is for worthless asian players not western players. Fun died shortly after the chinese losers bought them.

    I've been playing this game since launch and the fun just isn't there anymore.

    CBS needs to pull the plug on this joke of a Star Trek game.
    Playing since launch in 2010.
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    matridunadan1matridunadan1 Member Posts: 579 Arc User
    edited November 2012
    bugshu wrote: »
    ***snip***

    All too true. Dan's rhetoric about how dilithium gain has been increased is just empty rethoric. As has been pointed out elsewhere on this board (an excellent analysis, btw. Sorry I forgot your name), dilithium gain has been increase around ~10%. Unfortunately, the time required of us in order to earn this has been disproportionately and vastly increased as well.

    It now takes longer to work through our dailies. It takes us more time to earn a measly 10% more dilithium, which means we get even less time to actually enjoy the social aspect of this game.

    More time per day spent grinding for less. Less time to socialize. Less time to enjoy foundry missions. Less time feeling like we're playing a game, and more like we're working a second (or third) job.

    They've already said that it takes the average player 4 hours to hit the daily refining cap. They also said the average player only plays 3.5 hours a day. Obviously, their solution to increasing dilithium in the market is to increase the time it takes to hit the cap. Elementary school math at work here, folks.
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    duaths1duaths1 Member Posts: 1,232 Arc User
    edited November 2012
    i fully agree with the OP.

    to illustrate the problem with the current state of the game ill post an analysis i wrote for another thread:

    i think they need to rethink the strategy.

    if an average player has 3 hours a day to play the game, it SHOULD be possible to finish teh daily grind for 1 toon in 2 hours.

    what is a daily grind?
    - 8000 dill
    - 100 romulan marks
    - 100 omega marks
    - 100 fleet marks
    - setting the DOFF's

    the last, 3rd hour should be optional and just for fun, or for alts.

    problems:
    - to reach 8000 dill takes an average player 4.5 hours
    - to reach 100 fleet marks seems to be impossible (cryptic, this is VITAL = give us FREE 50 marks for a daily log-in)
    - the omega marks are fine
    - the romulan marks rate for fleet actions and ground missions should be increased
    - DOFF'S are ok

    what can i do in 2 hours?
    - DOFF's - 15 minutes (average 2500 DILL earned)
    - romulan patrol daily - 30 minutes (60 romulan marks)
    - 2 STF's - 2000 dill, 120 omega marks, 40 minutes sometimes more when doing the ground ones or PUGging
    - 10 minutes clicking the rewards for fleet and reputation system
    - 5 minutes to say hello to fleet

    we are at 1:45 hours now, we have played very efficiently, had no FUN, weren't on New Romulus for tagging eppohs, did no PVP, have 4k dill, 60 romulan marks, enough omega marks, some 200k from selling the loot, and got NO fleet marks.. so you queue a fleet action rewarding fleet marks, you do one run, get some 17 to 27 fleet marks..

    how long do you need to get the missing 4k dill/40 romulan marks/70 fleet marks? where is the fun?

    you see the problem?
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    nyxadrillnyxadrill Member Posts: 1,242 Arc User
    edited November 2012
    bugshu wrote: »
    Ive written a lot of about sucky 7 and how it would seriously slow down or shut down fleet progression and how this would hurt the game. Anybody that knows me, knows that Im a big fleet guy. Im in several fleets in a variety of roles and capacities that differ from fleet to fleet and I believe in loyalty and friendship and being an asset to a fleet when you wear their flag.

    ***Snip***

    Elequently put, very well said. I cant add much more to the OP's thoughts.

    Our fleet is only small, 6 people and their alts. Before S7 we were all really proud of the fact that we'd reached tier 2 on the Fed SB, even the KDF base was ticking along well. Not a bad achievement for such a small group of loyal players. We were, in fact still are, half way to tier 3 on the fed base.

    S7 hits the server and fleet progression all but grinds *pardon the pun* to a halt.

    Its not so much the Dilithium thats a problem, as I see it with our fleet, but its a lack of FM.

    Fleet members dont want to be doing fleet alerts over and over again just to progress a project. We have 3 stuck now, all needing 600 FM and this has now been further compounded by the addition of the embassy. Personally I dont see the fun in logging into the game and then spending all night grinding for FM to add to the projects, as well as having now to grind for reputation marks/Omega marks.

    Thats were the removal of the "clickies" has hit our fleet the most. It was ideal to grind those for the FM, not so much for the dilithium.

    OK I conceed that they were being abused but as I said its the FM thats the most missed reward.

    I've suggested elsewhere that a simple solution would be to change the 5FM awarded by the "officer of the watch" missions to 50FM. That alone would kickstart progression for us again. A simple change but a huge benefit to small fleets.

    It wouldnt take much to nudge this ship back on course. All it needs is for Cryptic to sacrifice a little revenue in exchange for a happier player base.

    Just my 2 Energy Credits.
    server_hamster6.png
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    stark2kstark2k Member Posts: 1,467 Arc User
    edited November 2012
    Right now, for me, it is the SEVERE Fleet Mark shortage along with the Dilithium problem. These are two crucial items that is needed for Fleet projects and as of now are in short supply. The Officer Daily Report supplies 50 Fleet Mark, but, it now takes too long to complete them. That was my main source of Fleet Mark along with a decent amount of Dilithium.

    The Fleet Actions take far too long to complete and net the least amount of Fleet marks - The only Fleet event worth doing are the ground ones, and even those take a bit long to complete. Basically what I am stating that the reward still does not fit the length of time - it is out of balance. This is suppose to be a game for casuals, not diehard Farmers.

    Update on Doff & the Academy:

    I am relieved that the specific Profession Doff acquistion have not been touched by the Dilithium Demon - Though I am sadden that the free doff pack is now at a 1K D cost, at least the others remain free.

    Here is the sad part, they really didn't need to add the 1K Dilithium cost, for starter the pack only nets 2 common Doffs with a chance of a uncommon, rare, or Very rare - and on a Crit, nets you three commons.

    It was pointless for them to do so, since the Doff packs bought with Zen are far superior than what was given at the academy.

    CRYPTIC - Logically you should re-think your position on this.
    StarTrekIronMan.jpg
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    sorceror01sorceror01 Member Posts: 1,042 Arc User
    edited November 2012
    It's very late where I am, and this'll probably be the last thing I type up at the computer for the night (morning?), so I will be brief.
    I definitely understand where the OP and others are coming from (though the hyperbole and the blase name calling, e.g., "sucky 7 remarks", are unnecessary). The player base on the forums are under the impression that Fleet Progression is slowing down to a startling degree, exponentially so the smaller the fleet is. And being a member of a small fleet myself (Yay, Voyagers!), I can easily understand this. I may not be a whiz at numbers, but even I can see how things look from my end. It doesn't bother us as much because we're very casual and just try to have fun, but even we must admit: it'd be nice to have a reasonable time frame to look forward to when unlocking new Starbase/Embassy things.
    Honestly, this strikes me as a simple problem of math.
    Cryptic added in a completely new subsection to the Fleet that, in essence, function as a "Fleet Within a Fleet" unto itself. I am naturally referring to the Embassy. It takes the same amount of resources to upgrades as the regular starbase, in addition to unique embassy provisions.
    Yet they did nothing to adjust the cost of accruing resources whatsoever. Indeed, they actually made it more difficult to acquire dilithium, a key resource for many things. And yes, I know, they've returned the dilithium earned to STF's, to a limited degree (not enough).
    And we're somehow expected to keep up with all this.
    It seems to me that this can be solved in two ways, and both require a significant adjustment to some very basic number.
    Solution One: Halve all the requirements for resources needed to progress through the Starbase/Embassy tiers, without touching the Starbase/Embassy XP gain.
    Solution Two: Double all instances where necessary resources to Starbase/Embassy progression are earned, again, without touching the Starbase/Embassy XP gain.
    Dark horse Solution Three: Leave Starbase numbers alone, reduce all Embassy resource requirements by two thirds, once again, without touching the Embassy XP gain.
    I mean, it makes sense to me. You either increase or decrease certain values and requirements by a factor of two if we now have double the facilities to worry about.
    Did no one at Cryptic think of this? Or did someone, did they voice it, and was it promptly ignored? We'll probably never know, due to the mysterious nature of Office Politics, but suffice to say, my solution is so ludicrously simple that it cannot be discounted that it wasn't already thought of.
    And frankly, that's really all there is to it. I can understand if that upsets someone's delicate economic forecasts (I bet even suggesting tampering with the dilithium earning rates makes someone cringe at Cryptic), but you guys brought it upon yourselves here. I mean, did you developers honestly think you could offload an entire new fleet facility on us, have it cost as much as a Starbase to get going, and expect no backlash? C'mon guys. Come ON.
    Anyways, that's the long and short of it, from someone who should probably have been in bed four hours ago. I hope it gives more than a few people something to think about.


    For the record: Let it be known that I am still a huge fan of this game. I like playing it, and my enthusiasm for it has not diminished really over time. Season 7 is incredibly fun and very thought out, I think, despite some... glaring incongruities. I think the people at Cryptic are competent, that they mean incredibly well, and just want to make a fun and enjoyable , and very Trek, game. This can be observed by just the most casual observances (Guys, Club 47? Come ON, if you can't get how that's a great Trek reference, you are a bad fan).
    But I also understand that their hands are tied on certain subjects, and that they do have orders that they have to follow, even if they may not like them. I understand things like having to adjust the gaming model to remain competitive, I understand all the details.
    I also understand that they'll figure out a compromise. Something that neither side will be 100% on, sure. That's why it's compromise, instead of blatantly surrendering to demands/completely ignoring criticisms. But they'll figure something out.
    ".... you're gonna have a bad time."
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    aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited November 2012
    bugshu wrote: »
    The same is true with Aelfwin and several others that are pounding these boards in polite nature.

    Thanks for the vote of confidence Bug , but (sadly) I think I have left the "polite nature" behind me ... sometime way back when "someone" at Cryptic thought to split the Transwarp powers of the Excelsior (a ship ppl payed for) .
    That was when something broke inside me in relation to what I would and would not say on these forums , and would and would not think about Cryptic .

    Since then I have made it a point to not display my Fleet Logo in my sig (now I only put stuff I protest / support there) -- because I do not want the less then flattering things I say about Cryptic to come off as "coming from my Fleet" -- as my Fleet produces a podcast , and I do not wish to tarnish their reputation in the eyes of the Devs .

    For now , the only sort of hope that has me moving forward is that I believe that Cryptic needed to create some sort of "basic gameplay" (grind) that they did not have in S.1-5 .
    In S.1-5 you did not have to log in .
    You could log in if you wanted to .
    Now they have created an artificial "need" to log in -- to gather materials for your Starbase .

    And now that they have that ... -- it is my feverent hope that they will get back to real content creation , story based content creation -- something that they more or less paused on .

    If their problem was that they had ppl only logging in during the weekend when new FE's were presented , they have solved that problem now (too slowly -- in the ususal Cryptic style) .
    NOW they have the "base" for the game .
    It's time they started building on it again .
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    aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited November 2012
    duaths1 wrote: »
    - DOFF's - 15 minutes (average 2500 DILL earned)

    Errr ... what missions are you running to get that much Dil ?
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    danielpenfolddanielpenfold Member Posts: 3 Arc User
    edited November 2012
    Not all the missions will give it to you okay.
    I'm so happy :D
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    yakumosmithyakumosmith Member Posts: 101 Arc User
    edited November 2012
    Only those who read through threads like this properly actually understand the problem here.

    People who don't read just assume the issue is the Dilithium and go on at length about how easy it is for their SINGLE character to reach it's dilithium cap, but this is not the problem. The whole package is currently the problem. Duaths1 summed it up nicely by showing his play run.

    The amount of grind dropped on us was simply too much in one go. I went from S6 of beging able to tend to multiple sets of Doff's, max out dilithium on 4 characters, progress a new character and do all the dailies on my accounts in an average evening.

    Now I lose around hours running things like the big dig in attempts to get the FM's my Starbase deperately needs. Gaining 300 marks (enough for a single project every 2 days) eats up around 3 hours of my time. I can pull in a maxium of 2560 Dilithium during this period by using the dailies. S6 I would have earned around 18000 Dilithium in the same time frame running STF's.

    Adding a slight bit more dilthium into the game doesn't offset what I used to make if I have to spend most of my evening grinding content that doesn't generate much dilithium.

    The grind has gotten to the point where I don't even log in immediately any more in the morning. Season 7 ia pushing me away from the game, the only reason I stay is like a tool, I trusted some of the things said by the Devs and biought a lifetime membership recently.

    Remove the bottleneck on marks (even temporarily) and there will be imporvments in Dilthium generation and numbers playing again.

    The OP has it spot on, the game doesn't feel as friendly, players are feeling a lot less tolerant to opposing views than before. Where previously it was your diehards who took the wildly oposing views, it feels that those who slightly leaned to one side are rapidly moving to the extremes.

    This isn't a rocket science fix for the Dev's, so it's particularily frustrating that it's taking so long (and no sign of patch notes yet despite all the bugs)
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    zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited November 2012
    I swear this game is just turning more and more into a casino. Except its a Star Trek Casino because the doffs have Starfleet and KDF uniforms :)

    So here is the checklist *PER CHARACTER*:

    #1. Make sure you have done doffing on every toon.

    #2. Make sure you have grinded your Dilithium

    #3. Make sure you grind for every required item(s) needed to progress starbase.

    #4. Make sure you grind every required item(s) for embassy.

    #5. Make sure you have got your Omega Rep Projects going.

    #6. Make sure you have got your Romulan Rep Projects going.

    #7. Complain in forums that you just did all of that every single day and your fingers are so sore.

    WELCOME TO SEASON 7...

    QUES ARE OUT OF ORDER! Please come back later but go to our gift shop and buy atleast X amount of dollars worth of zen to get yourself ready for upcoming art :)
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    yakumosmithyakumosmith Member Posts: 101 Arc User
    edited November 2012
    I swear this game is just turning more and more into a casino. Except its a Star Trek Casino because the doffs have Starfleet and KDF uniforms :)

    So here is the checklist *PER CHARACTER*:

    #1. Make sure you have done doffing on every toon.

    #2. Make sure you have grinded your Dilithium

    #3. Make sure you grind for every required item(s) needed to progress starbase.

    #4. Make sure you grind every required item(s) for embassy.

    #5. Make sure you have got your Omega Rep Projects going.

    #6. Make sure you have got your Romulan Rep Projects going.

    #7. Complain in forums that you just did all of that every single day and your fingers are so sore.

    WELCOME TO SEASON 7...

    QUES ARE OUT OF ORDER! Please come back later but go to our gift shop and buy atleast X amount of dollars worth of zen to get yourself ready for upcoming art :)

    If any Devs take the time to read this post quoted...you'll notice there isn't a line for having fun in there. You make this into a job, we'll act like employees and complain when you want us to work harder for no reward.
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    luxchristianluxchristian Member Posts: 0 Arc User
    edited November 2012
    aelfwin1 wrote: »

    For now , the only sort of hope that has me moving forward is that I believe that Cryptic needed to create some sort of "basic gameplay" (grind) that they did not have in S.1-5 .
    In S.1-5 you did not have to log in .
    You could log in if you wanted to .
    Now they have created an artificial "need" to log in -- to gather materials for your Starbase .

    And now that they have that ... -- it is my feverent hope that they will get back to real content creation , story based content creation -- something that they more or less paused on .

    If their problem was that they had ppl only logging in during the weekend when new FE's were presented , they have solved that problem now (too slowly -- in the ususal Cryptic style) .
    NOW they have the "base" for the game .
    It's time they started building on it again .

    Yep, with S8 they should finally concentrated on adding content.

    They don't want the players to be able to finish their base in a few months. They want us to buy dill with zen. They want us to login everyday to fix our "addiction".

    If the starbases progression is to fast, they have to devoted resources to create another grind.
    If it is too slow the player are getting bored. Bored players don't spend money on the game.

    Balancing these needs are a nightmare in every MMO xD I read the discussion in WoW, WoT, MWO, UO etc ... only exception were the Ultima Online freeshard, but the playerbase there was different.
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    duaths1duaths1 Member Posts: 1,232 Arc User
    edited November 2012
    aelfwin1 wrote: »
    Errr ... what missions are you running to get that much Dil ?

    2000 for 5 contraband on DS9, SOL or Q'onos.

    deliver 5 colonists to parameter - 500 (there are 3 missions for 500 dill of which i know)

    10 prisoners - 1000 dill (tends to fail often)

    several missions for 250 and 50 dill. (most of them are accessible through your BOFF's (tactical, engineering, operation... etc)

    the max Dill i have made with one toon in one DOFF run was 3970 Dillithium, but it takes a long time to get all these missions and they are also not available 24/7.

    all in all - you take 5 contraband to the officer on ESD/First City where you just finished your lore mission for 480 Dill, warp to sector space, on your way to Beta Ursae you go through the assignments from your officers, then you look for disable/raid missions if you are KDF, some officer/prisoner exchange, NADORC, .. you know the drill...

    there are also some nice DOFF missions in the new Tau Dewa sector.

    it is really advisable to take the route Sol/Q'onos == DS9 plus the nebulas (BN, ZE...) == New Romulus with every toon.. after a couple of days you will remember the patterns for the stuff you need ..
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    bugshubugshu Member Posts: 0 Arc User
    edited November 2012
    Im not sure that the turn in contraband mission is a fair representative of how easy and fast it is to earn dilithium. Sure you can turn in contraband, prisoners, and colonists in dilithium friendly missions but you must ask yourself how easy it is to earn the contraband, prisoners, and colonists?

    One thing that some are picking up on and others are not is the concept of time gates impinging upon socialization time. Sure you 'CAN' earn abc amount of dilithium and marks in xyz amount of time if you devote yourselves to it. But when do you have time to slow down, socialize and enjoy the game.

    Aelfwin and I share membership in a fleet. I didnt realize it until I looked hard at the fleet roster but we do. I do not think its a fleet Aelfwin plays much or is very active in but we do have toons there.

    Friends, I will flat out tell you that Aelfwin can play. We have done many stfs together and this is not a person that hangs out on these boards all day and does not know the benefits of crouching and aiming. Id be perfectly happy to do any stf or mission in the game with Aelfwin at anytime and know that this player can pull their weight. I like Aelfwin. Are we friends? Sure Aelfwin is on my friends list. We dont talk much or socialize and I know very little about the person behind the toon. Maybe Id think it fun to get to know this player better but when I log on it seems there is always much to do and its hard to find time to "socialize" and enjoy the game.

    Certainly, I for one feel that time gates interfere with my ability to get to know players, enjoy them, socialize and just have fun. Kinneas used to say give me Trek Radio, a dance floor and a pair of bermuda shorts and he was good.

    Weve lost the Multiplayer part of MMOs as people rush to do their timegate checklists.

    You look at what my fellow boardposters Yakumosmith and Zeuxidemus001 are saying about doing checklists and gating the time alloted to them by cryptic and indeed there is not an allocation for just having fun, chatting with people, and enjoying fleet and friends interactions and socialization. Diablo 3 is a fun game. It is. But it lacks socialization, fleets, friendships and interactions between people. This is where it comes up short compared with a MMORPG like STO. If I wanted to do checklists of missions everyday as the game gates my time into a theme park mission progression Id play Diablo 3 a lot more and STO a lot less.

    The Strength of STO is socialization and interaction with people. This is what Im talking about when I mention fleets. The best reason to join a fleet is for a head start in making friends with interesting and fun people. Gating peoples time and destroying fleet progression is a hindrance in this worthy goal and not helpful to the process.

    Id rather spend more time gaming and socializing with people that I like instead of being gated towards missions that Developers force me to do if I want to participate at the kind of high level of game play that players such as Aelfwin showcase in their own style of excellence.

    I wouldnt enjoy this game much if I became a second rate player and yet to keep kitted up with top level gear requires more time than I have to invest and gates that force me to spend that time doing missions that become grindy and boring at the cost of spending time with fleet members, quality players, and friends.
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    vesterengvestereng Member Posts: 2,252 Arc User
    edited November 2012
    STO is probably the least socialable game I ever played, although I will admit my rhetorics and personal style is anything but soft for this here community.

    When I talk with people in-game it's usually pure gameplay discussion either seeking or giving advice.
    I never go on my fleet TS because frankly I get a headache when people spam the channel with infantile geek humor. And when I get a headache I get violent.

    If they needed to co-ordinate a complex attack and needed real-time communication sure I'd be there.

    But as far as socialization I am happy not having to waste time on people.

    I am there to fight and blow stuff up, if you aren't contributing to that get out of my way :D

    If people want to have roleplay or have an in-game marriage peace on to that but I totally disagree that the gameplay should somehow actively encourage it.

    Is the economy broken or gaming to a stop, I have no idea, we'll see I guess.

    However my money is on people's pain threshold is far from met.
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    aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited November 2012
    Balancing these needs are a nightmare in every MMO xD

    That's probably true , but seeing as STO was seemingly developed & launched at in an insanely short period of time (14 months last I heard) , well that created it's own problems with the Devs constantly going back to fiddle with stuff instead of going forward .
    The game had no basic gameplay @ endgame . Now it has .
    Those basics (that should have been there at games launch) cost us the players much , and developing them through S.6-7 (instead of moving the game forward) has cost Cryptic much resentment .

    I hope that this was what Dsahl meant when he said he had a plan .
    duaths1 wrote: »
    2000 for 5 contraband on DS9, SOL or Q'onos.

    Thanks for that list !
    I keep forgetting to collect contraband , so that was why it did not ring the bell (I'm a very casual Doffer :P) .
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    hfuffzehnhfuffzehn Member Posts: 3 Arc User
    edited November 2012
    I think we have to distinguish two things here.

    The first is cryptic trying to establish a endgame system that keeps players occupied and makes them pay money.

    When they added the dilithium store nobody used it because it was to expensive compared to other ways of getting equipment.
    When they added dil to crafting everybody stopped crafting because it got too expensive.
    When they added the fleet store people kept using stf equipment because it was as good or better and free.
    Now they have established a structure where all these ways of getting stuff are somewhat balanced.

    You may not like this and think that things are too expensive, but this is the way that cryptic expects to make money and therefore this overall structure is going too stay.

    The second thing is cryptic being incompetent and not knowing how to do things.

    No dil for stfs to dil for stfs.
    1440 dil for fleet actions to 440.
    Having to pay dil to get reputation to getting dil for doing rep projects.

    That just shows poor planing.

    And I don't get at all why they are making fleet marks so scarce, meaning i don't get how they expect to make money from that and therefore I just have to assume that this is a result of their incompetence.

    So while I don't see them bringing back dilithium to players, I think there is hope that they will try to find a way to give players more fleet marks.
    In a way they already tried by giving marks to the fleet action daily and failed by breaking the gorn minefield daily (again incompetence).
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    sjokruhlicasjokruhlica Member Posts: 434 Arc User
    edited November 2012
    Getting fleet marks or dilithium out of my fleet members has been difficult, to say the least. No one wants to dump dilithium into fleet projects when it's required for reputation projects, and they're so focused on gaining dilithium that no one wants to do the fleet mark missions.
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    mikiiymikiiy Member Posts: 216 Arc User
    edited November 2012
    bugshu wrote: »
    Restoring the log in bonus would be a good start towards this trend and making the game easier for those that are casual players and / or in small friendly fleets. Injecting more fun into the economy of the game is a rising tide that will lift all ships.

    Awesome posting bugshu, i agree with everything.

    Before S7 i've spend a lot on our base and we (as a small fleet) got projects moving slowly; now post S7 i find myself grinding omega & romulan marks on a select few of my toons abandoning most of the other alts and the bit of spare time i have left i try to have fun rather then also grinding fleet marks. Considering i ain't seeing much fleet progression at all anymore most of my friends seem to have the exact same time problems. Dilithium and fleet marks are problem factors for small fleets now.
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    centersolacecentersolace Member Posts: 11,178 Arc User
    edited November 2012
    I wouldn't mind it so much if Fleet Credits weren't so obnoxious to get, and there were more ways to earn commodities, and hypos/regenerators.
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    linyivelinyive Member Posts: 1,086 Arc User
    edited November 2012
    If you add up the large dilithium sinks, excessive resource gathering, excessive grinding, and the extensively long progress timers together, you will begin to realize that "Star Trek: Online" is an extremely boring game. Even though I fully enjoyed the episodic style missions, "Star Trek: Online's" endgame is an epic mind numbing experience. Its like watching someone boil water.

    "Star Trek: Online's" fleet bases, embassy, and reputation system reminds me of that horrible "Farmville" game.

    *place your clops down*
    *wait a mind numbing 24 hours*
    *place your clops down*
    *wait a mind numbing 24 hours*
    *place your clops down*
    *wait a mind numbing 24 hours*
    *place your clops down*
    *wait a mind numbing 24 hours*
    *place your clops down*

    ... repeat ...

    I do not see how the endgame content can inspire people to be passionate and excited.

    I suggest everyone quit their small fleets, and then join up with the tier four and five fleets. Why waste your time on excessive timers and grinding? Small fleets don't have a snowball's chance in hell. Join a large fleet in which has a larger contribution pool. Less stress due to more people contributing.

    If Cryptic only wants a handful of massive sized fleets to exist, instead of many smaller ones, I suggest that we give them what they want. No small fleets. Isn't that why they have made it impossible for small fleets to achieve?

    Personally, I have become a solo player, so that I don't have to deal with this stuff.
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    overthetopsighoverthetopsigh Member Posts: 17 Arc User
    edited November 2012
    What happens when the starbases complete? All those resources that used to go into the starbase will no longer be drained into this sink. All of a sudden dilithium gets returned into the exchange, the doffs become abundant and cheap again and there's no need to get fleet marks.

    There was a post earlier stating that you need to make 8k dilithium, fleet marks, omega marks and romulan marks in one day. While at the same time there are threads out there about how people only need to login for minutes a day every other day to fill this quota. I don't think you're supposed to be doing all three at the same time.

    I'm not saying that changes don't need to be made in the game, I just want to warn everyone that it needs to be done right. We've all seen how hard it is to get rid of something once we have it :D

    I'm also not defending the reputation system as apparently people cannot stand progress bars that aren't full... I, on the other hand, have just ignored system entirely for my toons.

    Would this have been more bearable if we had gotten these sinks consecutively instead of simultaneously?

    Once the larger fleets start finishing T5 we're talking about:

    8000x500 = 4.000.000 dilithium that goes where?
    8x500 = 4.000 doffs that go where? (I think you get 8 doffs from the academy every other day)
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