test content
What is the Arc Client?
Install Arc

Fleet Alert Level Restrictions and/or Grouping

seldrinseldrin Member Posts: 45 Arc User
Is it possible to either restrict these to only level 50 characters or group up according to level? I know you can "level adjust" to someone on the team, however there is no way a level 30 character is going to pull their weight in one of these events. Their ship is not equipped with high level gear nor do they have the slots they would at higher level ships.

Yes I know it is possible to complete these with a handicapped teammate but that doesn't mean it should be. Some times you get unlucky with the queue and random selection of enemy. Next thing you know you have one or two non-level 50 teammates and you're going up against Tholians.

Long story short, please separate the queues based on level. Level matching does not equal actually being at that level (or any where near it for that matter).
Vel'Drin (AKA Romulan Dukat)
R.R.W. Novus Legatum - Romulan Republic (Fed Aligned)
Original Join Forum Date: August 2008
Post edited by seldrin on

Comments

  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited November 2012
    I wish they would do that, but for some reason they didn't.

    Right now the only way to preset everyone's level is to make a Private Queue. Which, I might add, don't work at the moment. :cool:
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • edited November 2012
    This content has been removed.
  • sollvaxsollvax Member Posts: 4 Arc User
    edited November 2012
    Those Lts are often pulling their weight when a VA isn't (especially in incursion)
    Too many VA's bring down the tholians or the borg and then its upto the lower ranks to sort it out
    Live long and Prosper
  • edited November 2012
    This content has been removed.
  • sollvaxsollvax Member Posts: 4 Arc User
    edited November 2012
    They aren't

    the RP fleets are doing better than most
    Live long and Prosper
  • baudlbaudl Member Posts: 4,060 Arc User
    edited November 2012
    patrickngo has a good point. though i wouldn't pinpoint it on "leadership"
    i think it is basically player skill and gameplay/mechanics understanding mixed with teamwork.
    A lvl 30 skilled player will undoubtably outperform a rainbow cruiser with a lvl 50 captain that startet playing a month prior.

    I have yet to see a RP fleet that can hold up to a PVP fleet at difficult PVE content like no win or hive. Sure there are probably good and skilled players in both, but 90% of RP players that think they are good, actually really aren't.
    Go pro or go home
  • edited November 2012
    This content has been removed.
  • sollvaxsollvax Member Posts: 4 Arc User
    edited November 2012
    a True RPer will LOSE no win
    purely because its not supposed to be winable
    Live long and Prosper
  • seldrinseldrin Member Posts: 45 Arc User
    edited November 2012
    There fixed my post to only refer to levels, not ranks. This is an MMOG. I don't have a problem working together with people. I don't have a problem communicating in my team. And I will grant that some people do better on lower level toons than some at max level. However those "prodigy" low levels are few and far between. And even a rainbow cruiser, while not optimal, can do a decent amount of damage without too much effort.

    I don't have too much difficulty with the lower levels joining in a group if we get Klingons or Orions. But when we start fighting Tholians that's another story. Tholians can be a pain as it is but throw in one or two characters in the group who aren't even level 30? It can be nearly impossible even with direction.

    Ever create a foundry mission? If so, have you noticed that based on the type of enemies you put in it, there are level restrictions on what level a player can be before they access it? Granted I am no foundry savant but it gives me the impression that those NPC's are meant for higher level players due to some sort of difficulty that comes inherent with them.

    Perhaps if they wish to keep the system in place as is, maybe they could limit the type of enemies you can get based on the level of the players. Or instead of matching our higher level they could match us at the lower level player. (They won't do that last one because the level matching system really doesn't work to "even" the playing field out.)
    Vel'Drin (AKA Romulan Dukat)
    R.R.W. Novus Legatum - Romulan Republic (Fed Aligned)
    Original Join Forum Date: August 2008
  • aestuaestu Member Posts: 0 Arc User
    edited November 2012
    patrickngo wrote: »
    Counterargument: The Fleet Mark events, with the mixed levels, is working exactly as it SHOULD, since it is NOT AN INDIVIDUAL EVENT.

    The flaw in your argument is that group events are predicated on all members operating as a group. If you are expecting to be carried by others, you are treating the event as an individual event, not a group event.

    I freely admit that I often behave in just that way, expect to be carried because I don't feel like participating in something tedious but want the rewards to keep assignments queued. I don't seek to pretend that's anything other than a selfish impulse, and I wouldn't behave that way if the system discouraged it.
    [SIGPIC][/SIGPIC]
Sign In or Register to comment.