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TRIBBLE Maintenance and Release Notes - November 28, 2012

zer0niusrexzer0niusrex Member Posts: 0 Arc User
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.25.20121118e.8

General:
  • Updated New Romulus Mountain Pass - Defeat Tal Shiar Agents mission now completes correctly.
  • The Romulan shuttles are no longer solid white.
    • They upgraded their Ferengi special cloaking device.
      • Unfortunately the new one doesn't cloak at all. Better luck next time, Romulans.
  • The Tau Dewa Radiation Scan Daily is now correctly being offered from the Radiation Radiophysicist in the Staging Area of New Romulus after scanning radiation 10 times.
  • All Gorn ship descriptions in the ship store now accurately display +15 Auxiliary power in the ship store.
    • Previously, they displayed only +10.
    • This is a text change only.
  • The Tier 5 B'rel and Fleet Tier 5 B'rel default weapons are now Mark 10 instead of 8.
  • The Cutting Beam rewarded by the Reputation system is no longer firing from the center of the player's ship.
  • The 29th Century Uniforms, Wells for Fed and Korath for KDF, have been released to the Lobi Store, at the price of 200 Lobi Crystals.
  • Private queues have been re-enabled.
  • Updated the level range of PvE private queue maps.
    • This affects only those PvE queue maps for which the level can be adjusted.
    • The level of a queue map must be within two of the queue's creator.
    • Players that are more than two levels above the map's level cannot join.
    • For example, if a level 10 player creates a private queue, he can set it to levels 8 through 12.
      • Players level 10 through 14 would be able to join this example queue map.
Post edited by zer0niusrex on

Comments

  • jam062307jam062307 Member Posts: 197 Arc User
    edited November 2012
    any word on the fix for the common boffs needed to progress fleet upgrades?
    STOP THE
    tacofangs wrote: »
    We planned on doing it next weekend, but then we saw your post and were like, "Dude, we should totally move that up a week! Tee Hee!"
  • trek21trek21 Member Posts: 2,246 Arc User
    edited November 2012
    Where's the little tidbit that said you moved the Assimilated Console to Tier 2 of the Omega Reputation system? :P Because I saw that before you edited + added the last few bullets
    Was named Trek17.

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  • xlocutusofborgxxlocutusofborgx Member Posts: 1,376 Arc User
    edited November 2012
    The 29th Century Uniforms, Wells for Fed and Korath for KDF, have been released to the Lobi Store, at the price of 200 Lobi Crystals.


    FINALLY THE GODS CAME THROUGH! ty
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  • sumghaisumghai Member Posts: 1,072 Arc User
    edited November 2012
    Any word on fixing the landscape geometry for the New Romulus waterfall accolade?
    Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
  • toivatoiva Member Posts: 3,276 Arc User
    edited November 2012
    Is anything being done with the Epohh tagging bug where you end up with the timer not starting? It seems to happen when you do the mission teamed, and sadly, it can't be dropped.

    See thread: http://sto-forum.perfectworld.com/showthread.php?p=6636101#post6636101

    EDIT: Oh, and I hope the "no boff slots" bug on some ships is taken care of as well. I really wouldn't like to end up with non-usable vor'chas on my KDF toons.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • th3xr34p3rth3xr34p3r Member Posts: 0 Arc User
    edited November 2012
    We will be bringing the Tribble server down for maintenance to apply a new update.
    ST.25.20121118e.8

    General:
    • Updated New Romulus Mountain Pass - Defeat Tal Shiar Agents mission now completes correctly.
    • The Romulan shuttles are no longer solid white.
      • They upgraded their Ferengi special cloaking device.
        • Unfortunately the new one doesn't cloak at all. Better luck next time, Romulans.
    • The Tau Dewa Radiation Scan Daily is now correctly being offered from the Radiation Radiophysicist in the Staging Area of New Romulus after scanning radiation 10 times.
    • All Gorn ship descriptions in the ship store now accurately display +15 Auxiliary power in the ship store.
      • Previously, they displayed only +10.
      • This is a text change only.
    • The Tier 5 B'rel and Fleet Tier 5 B'rel default weapons are now Mark 10 instead of 8.
    • The Cutting Beam rewarded by the Reputation system is no longer firing from the center of the player's ship.
    • The 29th Century Uniforms, Wells for Fed and Korath for KDF, have been released to the Lobi Store, at the price of 200 Lobi Crystals.
    • Private queues have been re-enabled.
    • Updated the level range of PvE private queue maps.
      • This affects only those PvE queue maps for which the level can be adjusted.
      • The level of a queue map must be within two of the queue's creator.
      • Players that are more than two levels above the map's level cannot join.
      • For example, if a level 10 player creates a private queue, he can set it to levels 8 through 12.
        • Players level 10 through 14 would be able to join this example queue map.

    Keep the patches and fixes coming :D
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  • hroothvitnirhroothvitnir Member Posts: 322
    edited November 2012
    Ha! The cutting beam got fixed, wasn't really expecting that to happen.

    Also tried the thing that shall not be spoken of and it didnt seem to happen. Some one else give it a shot and see how it goes.
  • torinthitorinthi Member Posts: 0 Arc User
    edited November 2012
    • The 29th Century Uniforms, Wells for Fed and Korath for KDF, have been released to the Lobi Store, at the price of 200 Lobi Crystals.
    • Private queues have been re-enabled.

    Double yay?!
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  • jkstocbrjkstocbr Member Posts: 0 Arc User
    edited November 2012
    Thanks for the patches!

    But I can't believe that the Boff Contribution Bug for Fleet Project isn't fixed. :(:(


    ===== Screenshot ======

    This is going to hold up our T4 Military upgrade for over a week now!

    Here is the last post by Borticus
    http://sto-forum.perfectworld.com/showpost.php?p=6724221&postcount=39

    I've tracked down the issue at hand. It stems from not all Bridge Officers sharing the same defining config files.

    So, while these projects are set up to accept generic Boffs of the associated types, those Boffs are only currently obtained thru receiving a "Failure" outcome on Duty Officer assignments that recruit that species of Boff. The ones purchased at stores, or received from mission completion, are different config files, even though they share the same Display names. Therefore they cannot be used for these projects at this time.

    We'll be updating the Projects to accept a wider range of Bridge Officers (hopefully encompassing all possibilities), and should have that fix in next week's patch.
  • f8explorer#7814 f8explorer Member Posts: 1,328 Arc User
    edited November 2012
    torinthi wrote: »
    Double yay?!

    Anyone have screenshots of both uniform sets? Want to see if they are worth getting more lobi.
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  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited November 2012
    jkstocbr wrote: »
    Thanks for the patches!

    But I can't believe that the Doff Contribution Bug for Fleet Project isn't fixed. :(:(


    ===== Screenshot ======

    This is going to hold up our T4 Military upgrade for over a week now!

    Here is the last post by Borticus

    http://sto-forum.perfectworld.com/sh...1&postcount=39
    I've tracked down the issue at hand. It stems from not all Bridge Officers sharing the same defining config files.

    So, while these projects are set up to accept generic Boffs of the associated types, those Boffs are only currently obtained thru receiving a "Failure" outcome on Duty Officer assignments that recruit that species of Boff. The ones purchased at stores, or received from mission completion, are different config files, even though they share the same Display names. Therefore they cannot be used for these projects at this time.

    We'll be updating the Projects to accept a wider range of Bridge Officers (hopefully encompassing all possibilities), and should have that fix in next week's patch.

    Yep, have a similar situation (which wouldn't have happenpened had you guys not put the following in the November 21, 2012 Holodeck Patch Notes (link)

    Specifically:
    Systems
    Fleet Starbase Personnel projects should now properly accept Bridge Officer donations.

    Which WASN'T and ISN'T the case. It's annoying that after hearing the fix will be in this next patch, we here nothing further on the status of something Cryptic QA didn't test properly in the first place; yet STILL claimed it was working in official patch notes of 11/21/12.

    If you can't fix it, either allow it to complete for the unfortunate Fleets who were gullible enough to think something in STO's official Holodeck patch notes was accurate; OR allow us to unslot the project so it's not blocking future Fleet Starbase upgrades. (or at the very least give us some further status on where a possible fix is at.)
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  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited November 2012
    • Updated the level range of PvE private queue maps.
    • This affects only those PvE queue maps for which the level can be adjusted.
    • The level of a queue map must be within two of the queue's creator.
    • Players that are more than two levels above the map's level cannot join.
    • For example, if a level 10 player creates a private queue, he can set it to levels 8 through 12.
    • Players level 10 through 14 would be able to join this example queue map.

    Damn, I guess that means no more running Starbase 24 in my Fleet Patrol Escort with level 6 enemies ...now that was that fun. Quantum Torp Spread III not only blew up the Neg'Vars, but also everything around them. It was too good to last I suppose...all that dilithium in about 5 minutes.
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  • edited November 2012
    This content has been removed.
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited November 2012
    Good updates.

    Yes please for the love of god fix the starbase boff project, and are the missions on defera that just award omega marks been fixed yet?

    there are a couple of the newer ones that are zone wide. when you complete them you cant get the rewards as it says your inventory is full, even though its only awarded marks and skill points.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2012
    All Gorn ship descriptions in the ship store now accurately display +15 Auxiliary power in the ship store.

    so about the gorn ship, why does it have a lower shield mod then fed sci ships? and since it does, why doesn't it have more hull hitpoints, a faster turn rate, a more interesting station setup, anything to make up for that disadvantage?

    the gorn ship is a stat clone of the deep space sci ship, except it has a 1.2 shield mod instead of 1.3. both the vulcan and nebula have higher hull hit points, and keep their 1.3 shield mod. i cant find an ounce of fairness in any of this, its no wonder n oone uses the gorn ship.

    oh but it has the repair drone console, vulnerable pets with a long cooldown. the fleet version wont even come with the console, you will need the c store version to get it. its been a long time since a console like that has been a reason to give a ship a stat disadvantage, the fleet version of this ship should have at least the same shield hitpoints as a fleet deep space sci.

    or you could do something really cool, and give it a vesta station setup, you would sell plenty of those ships if you did that! did you lose money on this ship and other kdf ships? well thats because they weren't great, or they were low tier! people buy end game ships, only RP carebears are gonna buy a lot of low tier fed ships.
  • danielpenfolddanielpenfold Member Posts: 3 Arc User
    edited November 2012
    I like the new updates.
    I'm so happy :D
  • captainmerzancaptainmerzan Member Posts: 52 Arc User
    edited November 2012
    This is good and all but what about Fleet project fixes thought the been in one of these patches or did i miss it where you can put all common BOFFS in the project station personale , cause right now only common boffs that you get from failing a doff mission where you get a boff in ,
  • danielpenfolddanielpenfold Member Posts: 3 Arc User
    edited November 2012
    What do you mean. You get from falling a doff mission were you a boff in,
    I'm so happy :D
  • vsilverwings1vsilverwings1 Member Posts: 572 Arc User
    edited November 2012
    sophlogimo wrote: »
    Does this patch silently fix the "extra boff ability" issue that comes from the default shuttle feature? ^^

    If they have perhaps now I can beat nws without people playing the exploit card although someone will never be satisfied:rolleyes:.
  • mrkollinsmrkollins Member Posts: 0 Arc User
    edited November 2012
    The privates are back!
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  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited November 2012
    The 29th Century Uniforms, Wells for Fed and Korath for KDF, have been released to the Lobi Store, at the price of 200 Lobi Crystals.

    Would have preferred if they were in the C-Store, this whole Lobi store thing is utterly infuriating. Nothing has a fixed price because you just have to spend a fortune to get anywhere, there is no alternative. I have opened a hundred boxes (no lie, bought the 10 pack 10 times now, that equals 100 boxes), yet I still only have 500 and odd Lobi crystals.

    Because I live in Europe and spend more on Zen, that's around the $120 dollars worth of spending on lock box keys and I still haven't had a single ship, nor can I afford any of the good stuff from the Lobi store. Feeling jipped.
    Join date is wrong, I've actually been around since STO Beta.
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  • ultijuiceultijuice Member Posts: 0 Arc User
    edited November 2012
    Still no fix of the fermion console ?! oh c'mon
  • thisisoverlordthisisoverlord Member Posts: 949 Arc User
    edited November 2012
    ultijuice wrote: »
    Still no fix of the fermion console ?! oh c'mon

    Nor for the fleet marks and scanning in the minefiled daily... it's just becoming a joke now.
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  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited November 2012
    When can we expect this to be on HOLODECK? Thursday is patch day >.<
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  • cptdmil421cptdmil421 Member Posts: 0 Arc User
    edited November 2012
    The patch on Holo has been postponed from Thursday to Friday 11/30.
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  • maddog0000doommaddog0000doom Member Posts: 1,017 Arc User
    edited November 2012
    mrkollins wrote: »
    The privates are back!

    thats what she said :D
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  • ussberlinussberlin Member Posts: 306 Arc User
    edited November 2012
    right my fleet has the same problem
    time to fix this before you bring any new patch
    Yep, have a similar situation (which wouldn't have happenpened had you guys not put the following in the November 21, 2012 Holodeck Patch Notes (link)

    Specifically:



    Which WASN'T and ISN'T the case. It's annoying that after hearing the fix will be in this next patch, we here nothing further on the status of something Cryptic QA didn't test properly in the first place; yet STILL claimed it was working in official patch notes of 11/21/12.

    If you can't fix it, either allow it to complete for the unfortunate Fleets who were gullible enough to think something in STO's official Holodeck patch notes was accurate; OR allow us to unslot the project so it's not blocking future Fleet Starbase upgrades. (or at the very least give us some further status on where a possible fix is at.)
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  • silverfaustxsilverfaustx Member Posts: 262
    edited November 2012
    our sb has been stuck since the start of season 7, what do we get as compensation for falling behind for weeks with the projects ?!?!
  • jcswwjcsww Member Posts: 6,826 Arc User
    edited November 2012
    It's nice to see that the color pallet for the Relativity uniform is fixed but this uniform needs polishing. The rank is angled incorrectly and the commbadge is sits too far off of the toon and is crocked. With the longer hair, it also covers part of the badge. In this state, the uniform isn't even worth 5 Lobi. :mad:

    Badge Issue
    Rank/Hair Issue
  • bi0f0dd3rbi0f0dd3r Member Posts: 0 Arc User
    edited November 2012
    hrm.....looking better, but.....any word on that fix for Tachyon Harmonic?
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